hiker
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c8d679139f
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Improved documentation.
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2014-04-22 14:13:27 +10:00 |
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Vincent Lejeune
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17ba0f515c
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 02:32:42 +02:00 |
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Vincent Lejeune
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b0e56ca2b0
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Use some diffent value/equation for tonemap
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2014-04-22 02:29:22 +02:00 |
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Marianne Gagnon
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5373390fac
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Load textures for ambient lights separately from skybox textures
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2014-04-21 20:25:51 -04:00 |
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Vincent Lejeune
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e57339841b
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Revert "Enable tonemap."
This reverts commit a0e63dea46 .
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2014-04-22 00:44:58 +02:00 |
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Vincent Lejeune
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230076ffcb
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Revert "Use a less intrusive delta value"
This reverts commit d7e3976ef5 .
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2014-04-22 00:44:49 +02:00 |
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Vincent Lejeune
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812b2afcd8
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Revert "Fix a typo in tonemap.frag"
This reverts commit b8d5719a82 .
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2014-04-22 00:44:39 +02:00 |
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Vincent Lejeune
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d4718df127
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 00:44:08 +02:00 |
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Vincent Lejeune
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b8d5719a82
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Fix a typo in tonemap.frag
Also tweak whitepoint and exposure. They should be manually set by track
somehow.
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2014-04-21 22:37:26 +02:00 |
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vlj
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2aa6676050
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Use some realist order of magnitude of light
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2014-04-21 19:40:10 +02:00 |
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vlj
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d7e3976ef5
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Use a less intrusive delta value
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2014-04-21 19:39:39 +02:00 |
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vlj
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43df357cfb
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Some color are negative, clamp them in loglum
I have yet to investigate how the pipeline can produce negative values
somewhere.
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2014-04-21 19:29:13 +02:00 |
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vlj
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a0e63dea46
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Enable tonemap.
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2014-04-21 02:33:12 +02:00 |
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vlj
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2e1b0ac9f4
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Avoid negative value when Yxy->RGB
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2014-04-21 02:19:09 +02:00 |
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vlj
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8947242de4
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Add proper tonemap, although disabled.
It currently generates way too much HDR.
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2014-04-21 01:52:44 +02:00 |
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vlj
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1d40851600
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Fix light shaft
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2014-04-21 00:52:18 +02:00 |
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vlj
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d0afcce32d
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-04-20 02:56:10 +02:00 |
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vlj
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878a639a84
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Another ssao tweak.
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2014-04-20 02:56:07 +02:00 |
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Marianne Gagnon
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f0b61c98d7
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No longer create an obsolete irrlicht water node. To be replaced by a better water shader
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2014-04-19 20:24:43 -04:00 |
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Marianne Gagnon
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8e579d4874
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Add UBOs flag to graphics options
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2014-04-19 20:23:49 -04:00 |
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vlj
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e8b36f2490
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Fix for shadow acne in chocolate.
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2014-04-20 02:20:09 +02:00 |
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vlj
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87248b46f3
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Tweak shadows CSM split.
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2014-04-20 02:01:29 +02:00 |
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vlj
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fde29887f0
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Fix roughness in instanced mesh.
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2014-04-20 01:24:38 +02:00 |
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Marianne Gagnon
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478e904d1c
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Remove debug logging
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2014-04-19 19:15:38 -04:00 |
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vlj
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18b2b341e7
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Dont stick to integer coordinate for CSM.
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2014-04-20 00:24:37 +02:00 |
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vlj
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1291d0cc93
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Increase shadow fidelity.
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2014-04-20 00:21:30 +02:00 |
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vlj
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a457b9f423
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Shadows: Clean shaders.
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2014-04-20 00:04:49 +02:00 |
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vlj
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dd3e15b298
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Debug: display cascade in shadow debug mode
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2014-04-19 23:57:27 +02:00 |
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vlj
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5d3d44e400
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Avoid an extra blit in bloom.
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2014-04-19 23:29:42 +02:00 |
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vlj
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ce6397c5e7
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Remove an leftover return.
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2014-04-19 23:20:40 +02:00 |
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vlj
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c353a60443
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Glow: Use blit.
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2014-04-19 23:20:12 +02:00 |
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Daniel Butum
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c7e9b87e90
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Fix memory leak on early exit(0) in handleCmdLinePreliminary()
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2014-04-19 20:44:30 +03:00 |
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Vincent Lejeune
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d7eaaf4885
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Add a m_ubo_disabled switch in user config file.
This should be used to workaround a bug in intel windows drivers.
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2014-04-19 18:38:57 +02:00 |
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vlj
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c695875654
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PointLight: Use a 1/(1 + d + k d^2) attenuation
This is not physically accurate, but a 1/d^2 attenuation makes light
extend too broad, and went too high if close from the source.
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2014-04-19 02:04:39 +02:00 |
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Marianne Gagnon
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f6d52511ea
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Merge branch 'Issue_1263'
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2014-04-18 18:24:31 -04:00 |
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Marianne Gagnon
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583d65d988
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Update video settings dialog
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2014-04-18 18:16:27 -04:00 |
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Vincent Lejeune
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c2d9e9fc42
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Directly draw on default fbo if dyn lights are disabled
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2014-04-18 19:06:57 +02:00 |
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Vincent Lejeune
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9437b16c00
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Dont print glGetError result, prefer DEBUG_OUTPUT
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2014-04-18 18:50:13 +02:00 |
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Vincent Lejeune
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b77a20f621
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Bloom: Blit fbo instead of using a shader
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2014-04-18 18:45:00 +02:00 |
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Vincent Lejeune
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9b926ce713
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Do not write to 2 buffers outside of renderLights()
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2014-04-18 18:34:02 +02:00 |
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Guillaume P
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cca44705cb
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Merge remote-tracking branch 'remotes/upstrem/master' into skiddingAI
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2014-04-18 08:49:54 +02:00 |
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Guillaume P
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43441cf3cc
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A kart is now considered as slow if he is slower than the current kart.
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2014-04-18 08:49:18 +02:00 |
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hiker
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c9fd09725a
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-04-17 15:40:36 +10:00 |
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hiker
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a8bf73633f
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Renamed CurrentUser to OnlinePlayerProfile.
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2014-04-17 15:39:51 +10:00 |
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hiker
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f6d22922d2
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Fixed linux compilation.
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2014-04-17 13:18:31 +10:00 |
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hiker
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22b599d257
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-04-17 12:11:33 +10:00 |
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hiker
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056aa5ed6f
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Refactor so that PlayerProfile provides a proper interface plus
function/states for local use, and CurrentUser implements the
missing functions.
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2014-04-17 08:19:04 +10:00 |
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hiker
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447ca89c0a
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Removed CurrentUser usage from all files except PlayerManager
and PlayerProfile.
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2014-04-16 11:13:35 +10:00 |
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samuncle
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5011f49968
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-04-16 01:20:23 +02:00 |
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samuncle
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1620f87dd8
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Add a new particle system
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2014-04-16 01:19:03 +02:00 |
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