Bloom: Use power of two quads.

This commit is contained in:
Vincent Lejeune
2014-04-14 02:15:13 +02:00
parent 123a192963
commit d342dd78d8
3 changed files with 62 additions and 24 deletions

View File

@@ -621,31 +621,37 @@ void PostProcessing::render()
if (globalbloom)
{
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_TMP2_WITH_DS));
renderBloom(out_rtt);
glClear(GL_STENCIL_BUFFER_BIT);
// To half
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_HALF1));
glViewport(0, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_TMP2));
renderGaussian6Blur(irr_driver->getFBO(FBO_HALF1), irr_driver->getRenderTargetTexture(RTT_HALF1),
irr_driver->getFBO(FBO_HALF2), irr_driver->getRenderTargetTexture(RTT_HALF2), UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_1024));
glViewport(0, 0, 1024, 1024);
renderPassThrough(out_rtt);
// To quarter
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_QUARTER1));
glViewport(0, 0, UserConfigParams::m_width / 4, UserConfigParams::m_height / 4);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_HALF1));
renderGaussian6Blur(irr_driver->getFBO(FBO_QUARTER1), irr_driver->getRenderTargetTexture(RTT_QUARTER1),
irr_driver->getFBO(FBO_QUARTER2), irr_driver->getRenderTargetTexture(RTT_QUARTER2), UserConfigParams::m_width / 4, UserConfigParams::m_height / 4);
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_512));
glViewport(0, 0, 512, 512);
renderBloom(irr_driver->getRenderTargetTexture(RTT_BLOOM_1024));
// To eighth
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_EIGHTH1));
glViewport(0, 0, UserConfigParams::m_width / 8, UserConfigParams::m_height / 8);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_QUARTER1));
renderGaussian6Blur(irr_driver->getFBO(FBO_EIGHTH1), irr_driver->getRenderTargetTexture(RTT_EIGHTH1),
irr_driver->getFBO(FBO_EIGHTH2), irr_driver->getRenderTargetTexture(RTT_EIGHTH2), UserConfigParams::m_width / 8, UserConfigParams::m_height / 8);
// Downsample
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_256));
glViewport(0, 0, 256, 256);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_512));
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_128));
glViewport(0, 0, 128, 128);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_256));
// Blur
glViewport(0, 0, 512, 512);
renderGaussian6Blur(irr_driver->getFBO(FBO_BLOOM_512), irr_driver->getRenderTargetTexture(RTT_BLOOM_512),
irr_driver->getFBO(FBO_TMP_512), irr_driver->getRenderTargetTexture(RTT_TMP_512), 512, 512);
glViewport(0, 0, 256, 256);
renderGaussian6Blur(irr_driver->getFBO(FBO_BLOOM_256), irr_driver->getRenderTargetTexture(RTT_BLOOM_256),
irr_driver->getFBO(FBO_TMP_256), irr_driver->getRenderTargetTexture(RTT_TMP_256), 256, 256);
glViewport(0, 0, 128, 128);
renderGaussian6Blur(irr_driver->getFBO(FBO_BLOOM_128), irr_driver->getRenderTargetTexture(RTT_BLOOM_128),
irr_driver->getFBO(FBO_TMP_128), irr_driver->getRenderTargetTexture(RTT_TMP_128), 128, 128);
glViewport(0, 0, UserConfigParams::m_width, UserConfigParams::m_height);
@@ -654,9 +660,9 @@ void PostProcessing::render()
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
glBlendEquation(GL_FUNC_ADD);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_HALF1));
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_QUARTER1));
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_EIGHTH1));
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_128));
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_256));
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_512));
glDisable(GL_BLEND);
} // end if bloom

View File

@@ -68,6 +68,7 @@ RTT::RTT()
const dimension2du shadowsize0(shadowside, shadowside);
const dimension2du shadowsize1(shadowside / 2, shadowside / 2);
const dimension2du shadowsize2(shadowside / 4, shadowside / 4);
const dimension2du shadowsize3(shadowside / 8, shadowside / 8);
const dimension2du warpvsize(1, 512);
const dimension2du warphsize(512, 1);
@@ -97,6 +98,14 @@ RTT::RTT()
RenderTargetTextures[RTT_QUARTER2] = generateRTT(quarter, GL_RGBA16F, GL_BGRA, GL_FLOAT);
RenderTargetTextures[RTT_EIGHTH2] = generateRTT(eighth, GL_RGBA16F, GL_BGRA, GL_FLOAT);
RenderTargetTextures[RTT_BLOOM_1024] = generateRTT(shadowsize0, GL_RGB16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_BLOOM_512] = generateRTT(shadowsize1, GL_RGB16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_TMP_512] = generateRTT(shadowsize1, GL_RGB16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_BLOOM_256] = generateRTT(shadowsize2, GL_RGB16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_TMP_256] = generateRTT(shadowsize2, GL_RGB16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_BLOOM_128] = generateRTT(shadowsize3, GL_RGB16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_TMP_128] = generateRTT(shadowsize3, GL_RGB16F, GL_BGR, GL_FLOAT);
FrameBuffers[FBO_SSAO] = generateFBO(RenderTargetTextures[RTT_SSAO]);
// Clear this FBO to 1s so that if no SSAO is computed we can still use it.
glClearColor(1., 1., 1., 1.);
@@ -117,6 +126,14 @@ RTT::RTT()
FrameBuffers[FBO_EIGHTH1] = generateFBO(RenderTargetTextures[RTT_EIGHTH1]);
FrameBuffers[FBO_EIGHTH2] = generateFBO(RenderTargetTextures[RTT_EIGHTH2]);
FrameBuffers[FBO_BLOOM_1024] = generateFBO(RenderTargetTextures[RTT_BLOOM_1024]);
FrameBuffers[FBO_BLOOM_512] = generateFBO(RenderTargetTextures[RTT_BLOOM_512]);
FrameBuffers[FBO_TMP_512] = generateFBO(RenderTargetTextures[RTT_TMP_512]);
FrameBuffers[FBO_BLOOM_256] = generateFBO(RenderTargetTextures[RTT_BLOOM_256]);
FrameBuffers[FBO_TMP_256] = generateFBO(RenderTargetTextures[RTT_TMP_256]);
FrameBuffers[FBO_BLOOM_128] = generateFBO(RenderTargetTextures[RTT_BLOOM_128]);
FrameBuffers[FBO_TMP_128] = generateFBO(RenderTargetTextures[RTT_TMP_128]);
FrameBuffers[FBO_COMBINED_TMP1_TMP2] = generateFBO(RenderTargetTextures[RTT_TMP1], DepthStencilTexture);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, RenderTargetTextures[RTT_TMP2], 0);

View File

@@ -64,6 +64,14 @@ enum TypeRTT
RTT_DISPLACE,
RTT_MLAA_COLORS,
RTT_BLOOM_1024,
RTT_BLOOM_512,
RTT_TMP_512,
RTT_BLOOM_256,
RTT_TMP_256,
RTT_BLOOM_128,
RTT_TMP_128,
RTT_COUNT
};
@@ -86,6 +94,13 @@ enum TypeFBO
FBO_EIGHTH1,
FBO_EIGHTH2,
FBO_DISPLACE,
FBO_BLOOM_1024,
FBO_BLOOM_512,
FBO_TMP_512,
FBO_BLOOM_256,
FBO_TMP_256,
FBO_BLOOM_128,
FBO_TMP_128,
FBO_COUNT
};