Try to fix additive blend for object
This commit is contained in:
@@ -523,7 +523,6 @@ void IrrDriver::renderTransparent()
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glDepthMask(GL_FALSE);
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_CULL_FACE);
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m_scene_manager->drawAll(scene::ESNRP_TRANSPARENT);
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}
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@@ -89,6 +89,7 @@ void STKAnimatedMesh::render()
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if (!mb)
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continue;
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video::E_MATERIAL_TYPE type = mb->getMaterial().MaterialType;
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f32 MaterialTypeParam = mb->getMaterial().MaterialTypeParam;
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video::IMaterialRenderer* rnd = driver->getMaterialRenderer(type);
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if (!isObject(type))
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{
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@@ -100,7 +101,7 @@ void STKAnimatedMesh::render()
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GLMesh &mesh = GLmeshes[i];
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if (rnd->isTransparent())
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{
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TransparentMaterial TranspMat = MaterialTypeToTransparentMaterial(type);
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TransparentMaterial TranspMat = MaterialTypeToTransparentMaterial(type, MaterialTypeParam);
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initvaostate(mesh, TranspMat);
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TransparentMesh[TranspMat].push_back(&mesh);
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}
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@@ -247,19 +248,25 @@ void STKAnimatedMesh::render()
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if (World::getWorld()->getTrack()->isFogEnabled())
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{
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if (!TransparentMesh[TM_DEFAULT].empty())
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if (!TransparentMesh[TM_DEFAULT].empty() || !TransparentMesh[TM_ADDITIVE].empty())
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glUseProgram(MeshShader::TransparentFogShader::Program);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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for_in(mesh, TransparentMesh[TM_DEFAULT])
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drawTransparentFogObject(*mesh, ModelViewProjectionMatrix, mesh->TextureMatrix);
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glBlendFunc(GL_ONE, GL_ONE);
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for_in(mesh, TransparentMesh[TM_ADDITIVE])
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drawTransparentFogObject(*mesh, ModelViewProjectionMatrix, mesh->TextureMatrix);
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}
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else
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{
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if (!TransparentMesh[TM_DEFAULT].empty())
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if (!TransparentMesh[TM_DEFAULT].empty() || !TransparentMesh[TM_ADDITIVE].empty())
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glUseProgram(MeshShader::TransparentShader::Program);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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for_in(mesh, TransparentMesh[TM_DEFAULT])
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drawTransparentObject(*mesh, ModelViewProjectionMatrix, mesh->TextureMatrix);
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glBlendFunc(GL_ONE, GL_ONE);
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for_in(mesh, TransparentMesh[TM_ADDITIVE])
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drawTransparentObject(*mesh, ModelViewProjectionMatrix, mesh->TextureMatrix);
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}
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return;
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}
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@@ -45,12 +45,17 @@ ShadedMaterial MaterialTypeToShadedMaterial(video::E_MATERIAL_TYPE type, video::
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return SM_DEFAULT;
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}
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TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE type)
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TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE type, f32 MaterialTypeParam)
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{
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if (type == irr_driver->getShader(ES_BUBBLES))
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return TM_BUBBLE;
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else
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return TM_DEFAULT;
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video::E_BLEND_FACTOR srcFact, DstFact;
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video::E_MODULATE_FUNC mod;
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u32 alpha;
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unpack_textureBlendFunc(srcFact, DstFact, mod, alpha, MaterialTypeParam);
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if (DstFact == video::EBF_ONE)
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return TM_ADDITIVE;
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return TM_DEFAULT;
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}
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GLuint createVAO(GLuint vbo, GLuint idx, GLuint attrib_position, GLuint attrib_texcoord, GLuint attrib_second_texcoord, GLuint attrib_normal, GLuint attrib_tangent, GLuint attrib_bitangent, GLuint attrib_color, size_t stride)
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@@ -850,10 +855,10 @@ void initvaostate(GLMesh &mesh, TransparentMaterial TranspMat)
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MeshShader::BubbleShader::attrib_position, MeshShader::BubbleShader::attrib_texcoord, -1, -1, -1, -1, -1, mesh.Stride);
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break;
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case TM_DEFAULT:
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case TM_ADDITIVE:
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if (World::getWorld()->getTrack()->isFogEnabled())
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mesh.vao_first_pass = createVAO(mesh.vertex_buffer, mesh.index_buffer,
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MeshShader::TransparentFogShader::attrib_position, MeshShader::TransparentFogShader::attrib_texcoord, -1, -1, -1, -1, MeshShader::TransparentFogShader::attrib_color, mesh.Stride);
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else
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mesh.vao_first_pass = createVAO(mesh.vertex_buffer, mesh.index_buffer,
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MeshShader::TransparentShader::attrib_position, MeshShader::TransparentShader::attrib_texcoord, -1, -1, -1, -1, MeshShader::TransparentShader::attrib_color, mesh.Stride);
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@@ -35,6 +35,7 @@ enum ShadedMaterial
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enum TransparentMaterial
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{
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TM_DEFAULT,
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TM_ADDITIVE,
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TM_BUBBLE,
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TM_COUNT
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};
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@@ -139,6 +140,6 @@ void drawBubble(const GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatr
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GeometricMaterial MaterialTypeToGeometricMaterial(video::E_MATERIAL_TYPE);
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ShadedMaterial MaterialTypeToShadedMaterial(video::E_MATERIAL_TYPE, irr::video::ITexture **textures);
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TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE);
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TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE, f32 MaterialTypeParam);
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#endif // STKMESH_H
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@@ -46,6 +46,7 @@ void STKMeshSceneNode::setFirstTimeMaterial()
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if (!mb)
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continue;
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video::E_MATERIAL_TYPE type = mb->getMaterial().MaterialType;
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f32 MaterialTypeParam = mb->getMaterial().MaterialTypeParam;
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video::IMaterialRenderer* rnd = driver->getMaterialRenderer(type);
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if (!isObject(type))
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{
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@@ -58,7 +59,7 @@ void STKMeshSceneNode::setFirstTimeMaterial()
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GLMesh &mesh = GLmeshes[i];
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if (rnd->isTransparent())
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{
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TransparentMaterial TranspMat = MaterialTypeToTransparentMaterial(type);
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TransparentMaterial TranspMat = MaterialTypeToTransparentMaterial(type, MaterialTypeParam);
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initvaostate(mesh, TranspMat);
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TransparentMesh[TranspMat].push_back(&mesh);
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}
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@@ -500,17 +501,25 @@ void STKMeshSceneNode::render()
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if (World::getWorld()->getTrack()->isFogEnabled())
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{
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if (!TransparentMesh[TM_DEFAULT].empty())
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if (!TransparentMesh[TM_DEFAULT].empty() || !TransparentMesh[TM_ADDITIVE].empty())
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glUseProgram(MeshShader::TransparentFogShader::Program);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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for_in(mesh, TransparentMesh[TM_DEFAULT])
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drawTransparentFogObject(*mesh, ModelViewProjectionMatrix, (*mesh).TextureMatrix);
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glBlendFunc(GL_ONE, GL_ONE);
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for_in(mesh, TransparentMesh[TM_ADDITIVE])
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drawTransparentFogObject(*mesh, ModelViewProjectionMatrix, (*mesh).TextureMatrix);
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}
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else
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{
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if (!TransparentMesh[TM_DEFAULT].empty())
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if (!TransparentMesh[TM_DEFAULT].empty() || !TransparentMesh[TM_ADDITIVE].empty())
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glUseProgram(MeshShader::TransparentShader::Program);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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for_in(mesh, TransparentMesh[TM_DEFAULT])
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drawTransparentObject(*mesh, ModelViewProjectionMatrix, (*mesh).TextureMatrix);
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glBlendFunc(GL_ONE, GL_ONE);
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for_in(mesh, TransparentMesh[TM_ADDITIVE])
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drawTransparentObject(*mesh, ModelViewProjectionMatrix, (*mesh).TextureMatrix);
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}
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return;
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}
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