Commit Graph

13948 Commits

Author SHA1 Message Date
hiker
27b5409487 Use ticks (at the physics frame rate) for time measurement, which
avoids potential floating point errors (in networking).
2018-02-21 22:18:45 +11:00
hiker
208c5eb6d8 Merge remote-tracking branch 'origin/master' into fix-timestep 2018-02-21 08:35:58 +11:00
Benau
8daebe06e1 Allow creating wan server in command line
It can only be used with a saved online player, also fix a weird
crash if server failed to create (wan is NULL)
2018-02-20 15:11:58 +08:00
Benau
22c755a328 Show protocol name when it is terminated (easier for debugging) 2018-02-20 13:33:43 +08:00
Benau
14b401b54e Use std atomic for server state 2018-02-20 11:14:57 +08:00
Benau
04a6f6d08b Warn user about multiple instance of STK server 2018-02-20 10:11:09 +08:00
Benau
3223d05c6c Merge remote-tracking branch 'origin/master' into network_improvements 2018-02-20 00:14:29 +08:00
Benau
4ab823cfbc Move lan network socket to thread main loop, fixed leaking of it too
Also call enet_deinitialize when destroy STKHost
2018-02-19 11:36:32 +08:00
Benau
e393e3d4f0 With shared_ptr protocol is not leakable 2018-02-18 14:50:06 +08:00
Benau
e52ab5888c Don't crash when close STK window directly 2018-02-18 14:13:24 +08:00
Benau
c5b986e874 Allow going back to online menu if server connection is lost 2018-02-18 14:06:17 +08:00
Benau
6fd7fb0e0e Allow reconnecting to lan servers as many time as possible 2018-02-18 13:24:29 +08:00
Benau
0a5c1a69c7 Use shared_ptr for protocol to avoid leaking
With weak_ptr it's also possible to auto clear LobbyProtocol when
STKHost is shutdown
2018-02-18 12:39:05 +08:00
Benau
bcf8e4e5fe Allow shutdown STKHost from dialog 2018-02-17 16:25:53 +08:00
Benau
4c1cc50955 Don't pause timer in network as it breaks rewind
Also remove the unneed protocol manager checking
2018-02-17 15:38:56 +08:00
Benau
372753f505 Use atomic flag to start / stop listening thread 2018-02-17 11:40:48 +08:00
Benau
cfeadf335c Move some code to header 2018-02-17 10:51:33 +08:00
Benau
c5788a2c90 Move the cleaning of events to destructor of protocol manager
So that the last one who deletes it can clear all the remaining data
properly (ie if it's STKHost listening thread)

Remove the assert in async update thread as it may not be true for
the first thread creation
2018-02-16 00:48:27 +08:00
Benau
05f7c014dd Create a prototype for thread-safe protocol manager
Using weak and shared_ptr, if !lock(), than it was atomtically
destroyed
2018-02-15 16:47:04 +08:00
Benau
3d8efcdfa1 Use >= for counter in case of some peer disconnect in between for completing race end 2018-02-15 15:33:18 +08:00
Benau
fa2a8bccd3 Reset available karts and tracks each selection 2018-02-15 14:07:58 +08:00
Benau
20a2bc3bbb Terminate controller and game event protocols when exit result screen 2018-02-15 13:28:28 +08:00
Benau
e7d3658a53 Merge remote-tracking branch 'origin/network_improvements' into game_protocol 2018-02-15 10:36:14 +08:00
hiker
c0333fe0f7 Bugfix: TimeInfo objects were missing for substeps, resulting in
very stuttering game play.
2018-02-15 10:06:13 +11:00
Deve
959f33223e Enable multitouch gui only if touchscreen is available 2018-02-14 22:28:55 +01:00
Benau
469f7d2fc5 Drop player if he has incompatible karts / tracks 2018-02-14 12:23:05 +08:00
auria.mg
e26239e364 Improve the input sensing text to be a bit clearer 2018-02-13 20:35:07 -05:00
hiker
4bd7848431 Removed duplicated update of the ProtocolManager, and only
update it when STKHost exists (otherwise STK will crash since
ProtocolManager can get called when it does not exist).
2018-02-14 09:27:13 +11:00
hiker
2a30f75b78 Avoid crash that can happen if the first DT is large and event
happens during that time.
2018-02-14 09:20:45 +11:00
hiker
df5adbc320 Fixed comment. 2018-02-14 09:20:27 +11:00
Benau
8a1ef31f4a Allow remove unusable karts or tracks in network game 2018-02-14 01:57:05 +08:00
Benau
46416781fa Make it possible to restart race after going back to lobby
At the moment the token is reset by client after each restart
2018-02-13 15:20:55 +08:00
auria.mg
196b5a2bbe Minor ajustments to kart color screen, make kart slightly bigger, make XML cleaner 2018-02-12 20:22:35 -05:00
auria.mg
ceeb79f3a4 Restore accidentally removed resolution ajustment in kart color selection screen 2018-02-12 20:16:31 -05:00
auria.mg
2830dabfc1 Improve kart color selection screen, fixes #3122 2018-02-12 20:08:51 -05:00
hiker
26401972d2 Merge branch 'fix-timestep' into game_protocol 2018-02-13 08:41:49 +11:00
Deve
4cc57dd754 Fixed a crash when logging long messages 2018-02-12 21:31:32 +01:00
hiker
000b613b8b Fixed compiler warnings. 2018-02-12 18:10:52 +11:00
hiker
4ce66e754b Fixed compiler warnings. 2018-02-12 18:07:51 +11:00
hiker
fa20e4f866 Only issue sfx commands once per rendered frame (during the last
substep).
2018-02-12 18:01:05 +11:00
hiker
c7bc47f2e3 Fixed world update to be fixed at the physics frame rate. 2018-02-12 09:54:46 +11:00
hiker
4d03fbd1fb Made the physics time step size configurable in the config file. 2018-02-12 08:23:06 +11:00
Benau
971db902a8 Fix queries stop working after changing resolution 2018-02-11 15:06:35 +08:00
Benau
0e3398a46b Use eglGetProcAddress for debug function 2018-02-11 14:56:43 +08:00
Benau
7ebc33bcaa Fix server only build 2018-02-11 02:03:09 +08:00
Benau
b42c540eed Allow to save current GPU query string to apitrace 2018-02-11 01:53:30 +08:00
hiker
37d81be033 Made the physics time step size configurable in the config file. 2018-02-10 17:55:45 +11:00
hiker
4f54fb7898 Avoid crash in history replay (dirty workaround), 2018-02-10 17:51:12 +11:00
hiker
52e9330212 Removed debug output. 2018-02-10 17:34:10 +11:00
Benau
3290321c5d PlayerController can become EndController anytime 2018-02-09 18:00:19 +08:00
Benau
366313d29d Avoid an unknown value from attachment rewind 2018-02-09 17:59:48 +08:00
hiker
434a9c5dcc Fixed compiler warnings. 2018-02-09 16:14:38 +11:00
hiker
4d75042f3b Fixed compiler warnings. 2018-02-09 16:12:44 +11:00
hiker
113e3c0c09 Merge branch 'game_protocol' of github.com:supertuxkart/stk-code into game_protocol 2018-02-09 16:09:39 +11:00
hiker
8eddff3e34 Merge branch 'speed-cap-to-physics' into game_protocol 2018-02-09 16:03:58 +11:00
hiker
b3243a3589 Merge branch 'speed-cap-to-physics' 2018-02-09 09:38:34 +11:00
hiker
6c0f97261a Fixed missing startup boost, improved maths to only use
velocity in the current plane for boosting.
2018-02-09 09:15:23 +11:00
Benau
9a5ce54c4f Merge remote-tracking branch 'origin/master' into game_protocol 2018-02-09 00:53:02 +08:00
Benau
7210992e3d Prevent local player == 0 when in network mode 2018-02-09 00:49:55 +08:00
Benau
19c705f27c Make wrong way message always centered, fix #3115 2018-02-08 13:15:22 +08:00
Ben Krajancic
d96b6b92ce Split screen regression fixes (#3116)
* Fix lapcount

* Fix selection box color

* Fix messages on screen

* Fix scaling

* Fix for icons

* Styling fixes

* fix style issue

* Fix calls

* Final call fix
2018-02-07 18:52:53 -05:00
Benau
0e5b7b532c Further boost stk by writing 1 less framebuffer attachment
Now we can get determine the background color by depth, so
the alpha tricks in diffuse color fbo is not necessary

And using rgba8 to pack normal doesn't seem to cause visual glitches.
2018-02-07 12:49:45 +08:00
hiker
777435fb35 Merge branch 'master' of github.com:supertuxkart/stk-code 2018-02-07 09:58:22 +11:00
Deve
f101c9e366 Fixed android compilation 2018-02-06 23:17:34 +01:00
hiker
c37f2887c1 Fixed compiler warnings and coding style issues. 2018-02-07 08:54:15 +11:00
hiker
3788a3d90d Merge remote-tracking branch 'origin/master' into speed-cap-to-physics 2018-02-07 08:36:48 +11:00
hiker
a72ed7ef30 Merge branch 'master' of github.com:supertuxkart/stk-code 2018-02-07 08:34:51 +11:00
hiker
1f7350822c Added buffer flushing if a history replay is aborted. Don't print
data to stdout when using buffering (since it slows down flushing).
2018-02-07 08:32:22 +11:00
hiker
5a07739786 Prevented a crash when aborting STK (audio thread is not shut down
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-02-07 08:22:19 +11:00
Ben Krajancic
0f3518e71b Unlimited Split-Screen (#3104)
* Initial SplitScreen

All are upside down and player 1, 5 player does 6 even...

* Working version of splitscreen

* black screen fix

* te fix

* Update race_gui.cpp

* Change item

* wrong way fix and refactorings

* Fix icon scale, cleaning code for lap count

* Remove tabs

* Add settings option

* Fix FOV

Right now the FOV gradually  decreases when going from 1,2,3,4 players. Then after 4 players it wont drop any lower. This behaviour can easily be replaced in the future

* Prevent overflow

* Unlimited splitscreen

* Space out duplicate skins across additional players

* Update stk_config.cpp

* Update irr_driver.cpp

* Update options_screen_ui.cpp

* Update irr_driver.cpp

* Update options_screen_ui.cpp

* Update race_gui.cpp

* Update irr_driver.cpp

* Fix for empty pixels at edges

* Fix referring to template not int

* Fix compile errors

* Progress towards fixing selection screen

* Begin process for selections

* Fix selection screen for >4 people

Important GUI changes included

* Disable changing rows/cols ingame

* fix sp related crash

* Styling fixes
2018-02-05 20:01:32 -05:00
hiker
2e3e594967 Merge remote-tracking branch 'origin/master' into speed-cap-to-physics 2018-02-06 11:27:02 +11:00
Ben Krajancic
0c171bfc8d Better rescue (#3106)
* Half of the rescue animation is now placing the kart back down

* Bit of cleaning

* Single Camera Cut

* Update rescue_animation.hpp

* Update rescue_animation.cpp

* progress to fixes

* potential fix

* broken implementation

* Latest attempt

* Instant camera snap when placing the kart down

* style cleanups

* Fix BACKSLASH

HYEH
2018-02-05 19:04:00 -05:00
hiker
d5938a2447 Replaced old zipper handling in physics with minSpeed setting. 2018-02-06 08:51:17 +11:00
hiker
1c2fdc1c14 Fixed compiler warnings. 2018-02-06 08:29:18 +11:00
hiker
884e966ab9 Added capability to handle setting the maximum speed first to 0, and then
later to a higher value (which happens in overworld, which sets max speed
to 0, but the value got later overwritten with the normal supertuxkart max_speed
handling.
2018-02-05 16:11:19 +11:00
hiker
baa0677b1a Handle max- and min-speed capping in phyiscs (which is frame rate
independent).
2018-02-05 15:57:40 +11:00
hiker
55159fbdcd Prevented a crash when aborting STK (audio thread is not shut down
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-02-05 09:39:40 +11:00
Deve
ff884852d7 Don't hardcode stk data dir on android 2018-02-03 22:18:42 +01:00
Benau
01c2680f73 Fix runtime typo 2018-02-04 01:07:42 +08:00
Benau
ac8294abdb Clean up debug visualization
Allow toggle (triangle) normal / (bi)tangent / wireframe separately
2018-02-03 13:14:15 +08:00
Benau
9d9502e99c Move glBindVertexArray(0) to a better place for deferred enabled 2018-02-03 11:27:53 +08:00
Benau
e81e16c6da Fix possible vao crash
Some bindbuffer later will invalidate the previous bound vao
2018-02-02 13:41:11 +08:00
Benau
b26e62322f Fix polycount without artist debug mode 2018-02-02 12:08:36 +08:00
hiker
c201483f5b Merge branch 'master' of github.com:supertuxkart/stk-code 2018-02-02 13:09:15 +11:00
hiker
f29da60ac4 Coding style fixes. 2018-02-02 09:45:15 +11:00
hiker
59f28d3746 Fixed line ending style. 2018-02-02 09:16:34 +11:00
Benau
a137665916 Fix god rays in split screen
Also use rgba8 fbo for the glowing of sun
2018-02-01 15:39:06 +08:00
Benau
dbb82fea94 Clear default framebuffer when drawing from our rtt for first cam
Also remove unused IReferenceCounted in post processing
2018-02-01 13:46:42 +08:00
Benau
baff519a21 Use the correct vertex color for rubber band 2018-02-01 11:28:38 +08:00
Benau
4dd6f75998 Rename wrong profiler item 2018-01-31 10:31:25 +08:00
leper
47dc4bdbaa Remove enet modifications. Fixes #21. 2018-01-30 22:06:07 +01:00
Benau
154ad8d0db Fix skybox blending with light scatter 2018-01-31 01:31:12 +08:00
Benau
af6b075450 Clear stencil buffer when possible 2018-01-30 14:49:26 +08:00
Benau
9399db6eba Split glow to avoid re-bind color framebuffer 2018-01-30 14:25:50 +08:00
Benau
9e57bfb73f Split point light scatter so it can be combined together 2018-01-30 13:42:50 +08:00
Benau
9ebcdc5af3 Set DeviceManager assign more to ASSIGN in network kart selection
Because input manager use this to determine backspace functionality
(for rescue in game or leave a screen)

This will be reset to NO_ASSIGN when you go back to main menu screen
2018-01-29 14:50:29 +08:00
Benau
f0c03b317e Use std::make_tuple instead of list initialization 2018-01-29 00:08:28 +08:00
Benau
9737c2f950 Further clean up framebuffer
Avoid using hdr framebuffer in displace and glow

Also remove stencil test in mlaa (in the pass no stencil buffer
exists in FBO_MLAA* anyway)
2018-01-28 15:10:17 +08:00
Benau
ccc83a28f2 Clean up rtts and framebuffers
Use rgba framebuffer for tonemap and later, don't create
unnecessary rtts.
2018-01-28 14:07:03 +08:00
Ben Krajancic
f6f051e85b Consistent split screen (#3105)
* Splitscreen positions are now consistent across rounds

* Fix tabs

* Remove unnecessary comments
2018-01-27 19:27:17 -05:00
Deve
8cd6f61e44 Restore information about license 2018-01-26 22:18:22 +01:00
Deve
0532a41ab3 Convert tabs to spaces 2018-01-26 22:03:04 +01:00
Igor Gnatenko
aec7ca0ce9 libs: update angelscript to 2.32.0
Fixes: https://github.com/supertuxkart/stk-code/issues/2528
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2018-01-26 21:19:01 +01:00
Sam
f5a0e6477e put the correct convention 2018-01-26 11:10:16 +01:00
Sam
e75f1cb799 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-01-26 10:52:23 +01:00
Sam
a1c9ad107f Add the possibility to disable an object for shadow pass 2018-01-26 10:51:42 +01:00
Benau
a10b62b894 Use SPTextureManager to get displace.png
This will allow using texture compression for it
2018-01-26 16:02:51 +08:00
Benau
97fd634ed8 Allow auto-add usable uniforms to shader 2018-01-26 16:02:31 +08:00
Benau
9e2d649b55 Warn for failed shader compile or link in GUI when artist debug mode 2018-01-26 16:02:00 +08:00
Deve
74af810d50 Fixed compilation error.
It was failing with "'this' was not captured for this lambda function"
2018-01-25 21:43:19 +01:00
Benau
9041649a39 Don't check for reference counting in shader mananger
It will not be 1 if there are fallback shaders
2018-01-25 15:51:28 +08:00
Benau
297c66bf04 Remove unused cpp and hpp files 2018-01-25 15:41:30 +08:00
Benau
2448b10cd4 Fix correct spelling of deferred 2018-01-25 15:38:10 +08:00
Benau
ff38cb6423 Clean up advanced pipeline off code
Don't use RTT at all in game when it's off
2018-01-25 15:36:34 +08:00
Benau
5b4be274fb Some more fallback for legacy pipeline 2018-01-25 01:51:10 +08:00
Benau
6bcee60a1c Merge remote-tracking branch 'origin/master' into game_protocol 2018-01-24 10:20:06 +08:00
hiker
ecbb1db2c9 Flush buffer in case of a disconnect, which allows the server to use
buffered logging, which will be written when the client disappears.
2018-01-24 08:39:10 +11:00
Benau
d8511956f5 Only warn for possible undeleted opengl stuff when debug build
Happens when you press close button in stk window.
2018-01-23 16:18:48 +08:00
Benau
9ecf952057 Don't add instance data if missing shadow shader 2018-01-23 14:27:15 +08:00
Benau
40552b3fa0 Preload all visible spm (not including physics node) properly
Also change reset-button.spm to swatter_anim.spm, reset button
was replaced by thunderbird long time ago
2018-01-23 13:32:30 +08:00
Benau
95c12faa10 Use map for sorted name texture (easier for debug) 2018-01-23 11:55:54 +08:00
auria.mg
8c609c87d9 Fix compilation 2018-01-22 21:17:51 -05:00
Benau
dea6dc1f3f Try to fix OSX build by using type index which is copy constructible 2018-01-23 09:53:23 +08:00
hiker
b4d9e03e5c On GUI-less servers the frame rate can be <1ms. Previously the minimum
time-step size was 1 ms, which resulted in the world time advancing
faster than real time.  This caused problems in the communication
and synchronisation with clients.
2018-01-23 08:30:23 +11:00
Benau
86393ba0a9 Use alphatest as a fallback shader for unlit
Adjust graph shader when advanced pipeline off, and no srgb prefilled
texture when advanced pipeline off
2018-01-22 13:27:21 +08:00
Benau
8fa5ad46c9 Use the original spm uv texture 1 and 2 for compare in scene manager
Because for splatting it will have some duplicated entries

Also remove never-working material code for splatting because of SP
2018-01-22 13:05:02 +08:00
Benau
45957af6f8 Remove !sRGB in shader which is always true now
Also don't use tonemap in RTT
2018-01-22 12:54:39 +08:00
Benau
39f4f8e966 Allow tracks and library objects to use custom shader 2018-01-22 10:34:49 +08:00
Benau
0ed74ac3e9 Add the ability to auto discard unused texture layer based on the compiled shader 2018-01-22 09:55:17 +08:00
Benau
0aa61ec746 Header clean up 2018-01-22 01:11:53 +08:00
Benau
9aae773e91 Use absolute path when caching 2018-01-22 01:09:58 +08:00
Benau
c85425c473 Only try to clean stuff if kart model is unique 2018-01-22 00:13:27 +08:00
Benau
f8c6de316a Allow karts to have custom shader
Also implement proper cleaning for textures (mainly addons)
2018-01-21 16:31:49 +08:00
Benau
a39977d550 Use shared_ptr SPShader in mesh buffer 2018-01-21 15:35:38 +08:00
Benau
390554eca1 Add xml shader and the loader 2018-01-21 13:19:00 +08:00
Benau
b199b81427 Add the code required for reloading sp shader on the fly 2018-01-19 20:47:30 +08:00
Benau
0f95d36dbc Add proper sharing and deletion of shader files 2018-01-19 14:41:33 +08:00
auria.mg
105935c645 Merge branch 'Fix3099' 2018-01-18 18:32:27 -05:00
auria.mg
8380e93e8d FIx overflow 2018-01-18 18:02:26 -05:00
Benau
18fd12652d Fix server build 2018-01-18 16:18:19 +08:00
Benau
5b440ae04b Don't abuse the use of std::shared_ptr for moving texture 2018-01-18 13:49:35 +08:00
Benau
8a5994b9e3 Don't crash if missing texture image 2018-01-18 12:45:04 +08:00
Benau
0d74b1739b Allow mesh textures to be reloaded 2018-01-18 12:35:41 +08:00
Benau
281b30dd5d Fix invalid graph node sometimes detected 2018-01-17 13:52:40 +08:00
Deve
458ffd4617 Allow to force pot textures in graphical restrictions 2018-01-16 22:50:18 +01:00
Benau
c3d0db9856 Use normalized short for animated texture update
It should allow to have the maximum possible smooth animation

texture_trans_x,y is fmoded so it's guaranteed to be -1.0 to 1.0
2018-01-17 01:05:47 +08:00
Benau
7aaac81d0a Disable backface culling for transparent material for legacy pipeline 2018-01-16 14:29:45 +08:00
auria.mg
10831b210e Improve fix for #3099 2018-01-15 20:58:05 -05:00
auria.mg
1d9d628855 Try to fix #3099 2018-01-15 20:52:53 -05:00
hiker
a34b014fb5 Assign events to closest time step. 2018-01-16 08:53:45 +11:00
hiker
8d7ff2a948 Store event time explicitly, which makes network replay much easier.
Simplified update updateReplayAndGetDT function.
2018-01-16 08:43:59 +11:00
Benau
a37b60ac6e Only add RenderInfo if the material has a list of random color 2018-01-15 15:43:50 +08:00
Benau
cbd7b3fd84 Add some fallback for legacy pipeline for SP 2018-01-15 13:46:37 +08:00
Benau
a3a00f70f8 Remove unused entries in materials and fog settings 2018-01-15 13:23:21 +08:00
Benau
681ef66d8d Rename _nm to _Normal for normal map textures 2018-01-15 12:37:57 +08:00
Benau
9c2f91c11b Don't crash for wip-tracks / karts (wrong shader name or incomplete terrain) 2018-01-15 11:07:58 +08:00
Deve
8698705468 Fixed android compilation 2018-01-14 00:14:31 +01:00
Benau
d0fb0500eb Update to opengl 3.3 for SP 2018-01-14 01:28:30 +08:00
Benau
59045cd064 Merge remote-tracking branch 'origin/master' 2018-01-13 15:44:57 +08:00
Benau
4194977df5 Fix shadow visualization 2018-01-13 15:38:52 +08:00
Benau
9e90bd251d Use hardware skinning GR in sp_mesh_node 2018-01-13 15:16:16 +08:00
Benau
24308ced03 Remove features in SP that give no performance boost at all
gl_Layer in vertex shader, bindless and array textures
2018-01-13 14:49:33 +08:00
Benau
7902e2ad06 Fix focusing of kart color slider dialog 2018-01-13 11:58:32 +08:00
Deve
2f7d7b677d Don't fail to start if glx display in glew is not available.
It should be safe, because we check if display is available in irrlicht device anyway.
2018-01-13 00:06:37 +01:00
Benau
bb0cf72635 Add required code and color selector for rainbow karts 2018-01-13 00:38:46 +08:00
Benau
68e8da2353 Remove all unused shaders 2018-01-12 19:10:55 +08:00
Benau
e5fff9e65a Reallocate the vertices vector for dynamic draw call when resize 2018-01-12 17:18:49 +08:00
Benau
feb1667acc Precompute srgb to linear values to array 2018-01-12 13:58:49 +08:00
Benau
6071d2f983 Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
Benau
9ccb34c2a1 Adjust graphics presets for SP 2018-01-12 12:03:31 +08:00
Benau
7f3722d90b Make supports SP checking global 2018-01-12 01:28:13 +08:00
Benau
4252895d8b Remove old unused glsl code 2018-01-12 01:18:07 +08:00
Benau
49568f3fd9 Auto fallback to legacy pipeline if not supports all functions required by SP 2018-01-11 15:55:53 +08:00
Benau
26a481e478 Allow using system libsquish 2018-01-11 14:40:33 +08:00
Benau
7859a00967 Remove unused mesh code 2018-01-11 13:38:08 +08:00
Benau
68ceceb6e3 Remove unused texture code 2018-01-11 12:47:02 +08:00
Benau
3374ec66e3 Better memory management for vertex buffers 2018-01-11 11:30:55 +08:00
auria.mg
de8298f734 Try to fix #3089 2018-01-10 18:48:18 -05:00
hiker
7b21bb16e6 Remove debug output. 2018-01-11 08:21:40 +11:00
hiker
f6abdefe05 Removed debug output. 2018-01-10 18:37:56 +11:00
hiker
4c6a226968 Fixed index for steering events - physical replays now appear to be identical
to the original recording.
2018-01-10 18:37:12 +11:00
hiker
f5af65f4ef Increased precision of written time step sizes, since otherwise
the floating point differences will cause a different number of
physics time steps to be taken (which causes replay differences).
2018-01-10 18:10:39 +11:00
Benau
4823c46ad9 Preload the container id of materials 2018-01-10 13:10:12 +08:00
Benau
f4fb2cb41c Fix no graphics and server only run 2018-01-10 11:35:02 +08:00
hiker
bb9f2c6385 Fixed loop structure (which only worked with a single kart *blush*). 2018-01-09 08:00:17 +11:00
hiker
f242120cd1 Fixed difference from one replay to the next (caused by returning the
actual measured DT in certain cases instead of the recorded one).
2018-01-09 07:56:10 +11:00
Benau
54c7914cb5 Update graphical restrictions
Mesa 17.4 will use the correct normalization forumla

Disable GLSL on intel HD2000 / HD3000 due to broken opengl 3.3 support
2018-01-08 15:55:28 +08:00
Benau
57fad498f8 Fix traffic light when changing resolution 2018-01-08 14:31:47 +08:00
Benau
1604ca1daa Use 2018 header for SP 2018-01-08 09:31:15 +08:00
Benau
aa9dce1672 Add texture compression cache 2018-01-08 09:28:11 +08:00
auria.mg
e3f3f7d291 Fix compilation on travis 2018-01-07 19:33:05 -05:00
auria.mg
6a21ca75fb Improve text legibility 2018-01-07 19:09:42 -05:00
auria.mg
196117c41e Bugfix when loading saved GP, but the GP has changed 2018-01-07 18:47:16 -05:00
auria.mg
3c591bcf39 Tweak text color to improve legibility 2018-01-07 18:47:01 -05:00
auria.mg
246d010895 Fix compilation 2018-01-07 18:31:37 -05:00
Deve
51e1153cc9 Fixed unsafe printf 2018-01-07 21:33:43 +01:00
Benau
262337bc13 Fix some leaking when switching resolution 2018-01-07 14:58:32 +08:00
Benau
157faaf616 Fix tracks with no skybox 2018-01-06 15:35:35 +08:00
Benau
0633099662 Add a quick fallback tangent computation 2018-01-06 12:47:22 +08:00
Benau
5293a0dbef Add b3d loader for SP 2018-01-06 12:07:22 +08:00
Benau
a06d9e858b Add some fallback 2018-01-05 23:46:23 +08:00
Benau
294f0d79d1 Port feature unlocked to use SP 2018-01-05 01:06:58 +08:00
Benau
60b173559a Disable cull face after drawing mesh (for gui) 2018-01-04 14:39:32 +08:00
hiker
8e8567f6ee In case of networking there might be no history frame for a given time -
restructure loop so that it is not always executed at least once in
networking, but is done once in case of history replay.
2018-01-04 09:02:03 +11:00
hiker
547e59e866 Avoid storing history information during a rewind. 2018-01-04 09:01:24 +11:00
hiker
cdf3dd8062 Prevented a crash when aborting STK (audio thread is not shut down
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-01-04 08:58:37 +11:00
hiker
8a25effa5c While it does not make a difference in this case, it should be &&, not &. 2018-01-03 22:03:33 +11:00
hiker
92426606c0 Fixed profiler in case that rendering is not done from main thread. 2018-01-03 21:48:52 +11:00
Benau
d24796aa6f Use win / lose animation in grand prix result screen 2018-01-03 16:33:55 +08:00
Benau
511c8e316b Make skidding show curve compile 2018-01-03 15:35:25 +08:00
Benau
1de1cdf530 Port line debug to SP, removing all unicolor code too 2018-01-03 15:28:29 +08:00
Benau
2eabf87ffe Remove stk_mesh* 2018-01-03 14:40:34 +08:00
Benau
345f2bc64b Port god ray to use SP 2018-01-03 14:29:20 +08:00
hiker
373ec0f242 Made the history files use events for players (will break physics replay
for AIs for now). Useful for network debugging.
2018-01-03 16:29:35 +11:00
Benau
1400257a60 Port debug sphere to SP 2018-01-03 13:29:19 +08:00
Benau
df6fbc455b Port show curve to SP 2018-01-03 12:46:35 +08:00
Benau
938e6629fc Add a dummy normal for rubber band 2018-01-02 12:48:00 +08:00
Benau
d34277c35f Hide shadow when kart eliminated 2018-01-02 12:47:42 +08:00
Benau
3a24d0ed1f Port slipstream to SP 2018-01-02 12:19:36 +08:00
Benau
17c337284e Make SPMeshBuffer uniform-assignable (for slipstream) 2018-01-01 14:24:11 +08:00
Benau
0da5922722 Use upper kart position to fix culling for rubber band 2018-01-01 12:27:44 +08:00
Benau
1400542194 Make dynamic draw call update independent of culling result 2018-01-01 11:00:45 +08:00
Benau
9f8475bda1 Fix fading 2017-12-31 12:57:28 +08:00
Benau
2bde6d1325 Use shared_ptr for dynamic draw call 2017-12-31 12:15:55 +08:00
Benau
c8aea0bf9e Add bounding boxes visualization for SP 2017-12-31 10:34:55 +08:00
Benau
cce8abe6f3 Port billboard text 2017-12-30 15:28:04 +08:00
Benau
ec59e3f573 Don't delete vao each frame when update vertex buffer 2017-12-29 23:42:45 +08:00
Benau
63267391ef BufferData with new size vector 2017-12-29 23:26:50 +08:00
Benau
8a93b07c5e Don't clean the current skidmarking 2017-12-29 23:26:29 +08:00
Benau
8919f42894 Use dynamic draw call for rubber band 2017-12-29 19:41:17 +08:00
Benau
4ad7934a85 Clean sp framebuffer individually 2017-12-29 14:50:15 +08:00
Benau
1e0b611c7d Draw kart shadow with dynamic draw call 2017-12-29 01:36:36 +08:00
Benau
590850eacf Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
Ben Krajancic
7c10a5559d Ghost replay selection fix (#3081)
* Label unknown replay makers as "Unknown"

* Language neutral result
2017-12-27 21:08:34 -05:00
Benau
52b19dd83a Use glVertexAttrib only in debug view 2017-12-27 13:50:17 +08:00
Benau
62e0effed6 Rename input variables 2017-12-27 12:31:21 +08:00
Benau
dbc3cd5ff5 Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
Benau
891b053358 Add more functions to normal visualizer 2017-12-27 01:33:21 +08:00
Benau
ce45605c18 Use half float for texture matrix 2017-12-26 15:28:01 +08:00
Benau
daf1294e6f Add minimap and adjust unlit shader for it 2017-12-26 14:34:34 +08:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Ben Krajancic
c35599f3e2 Flashing bubble gum (#3080)
* Initial Implementation

* Name values to give meaning
2017-12-22 19:06:24 -05:00
Deve
6f6ac84495 Fixed android compilation 2017-12-22 21:02:37 +01:00
hiker
c1a3d281f6 Merge remote-tracking branch 'origin/master' into game_protocol 2017-12-19 11:57:31 +11:00
hiker
9addcc4a55 Fixed handling of steering etc events: they are now properly
done at the closest time stamp, previously they were typically
exectuted too early on the server.
2017-12-19 11:14:33 +11:00
hiker
4d02e736f7 Started to add smoothing of errors - atm only for position, not angle. 2017-12-18 23:13:59 +11:00
hiker
51fd0c1e8e Don't limit number of physics steps in networking, since otherwise
physics results can diverge.
2017-12-18 23:08:40 +11:00
hiker
f0d07a2de4 Execute rollback detection only on client; added comments
for potential future improvements.
2017-12-11 18:01:33 +11:00
Benau
a55e7d204a Fix wrong newline in linux terminal 2017-12-11 11:00:06 +08:00
Benau
dc562103c5 Remove wrong commit 2017-12-10 00:12:35 +08:00