vlj
|
eb45954684
|
Implement Gaussian blur using Compute Shader
The filters are ~3.5 time faster with CS.
|
2014-06-05 03:19:18 +02:00 |
|
Vincent Lejeune
|
cead5081be
|
Fix MLAA
|
2014-06-05 02:56:25 +02:00 |
|
Marianne Gagnon
|
02c68d5b02
|
Merge branch 'NewRTTWidget'
|
2014-06-04 20:46:24 -04:00 |
|
Vincent Lejeune
|
5f1413e140
|
Merge branch 'master' into NewRTTWidget
|
2014-06-05 01:30:45 +02:00 |
|
hiker
|
e3513b10c6
|
Merge branch 'master' of https://github.com/Flakebi/stk-code into Flakebi-master
|
2014-06-05 08:23:47 +10:00 |
|
Arthur-D
|
cad6d5b3ae
|
Set player icons as 128x128 instead of 160x120 so the image ratio is correct.
|
2014-06-04 14:55:13 +02:00 |
|
Flakebi
|
39e5b57233
|
Add visual effect for disabled textfields
|
2014-06-04 12:49:41 +02:00 |
|
vlj
|
f0b3cbfcd0
|
Gather bloom effect to avoid extra texture read.
I have a .5ms win here...
|
2014-06-03 20:46:01 +02:00 |
|
vlj
|
55ddffaf54
|
Another round of big triangle port.
|
2014-06-03 20:28:42 +02:00 |
|
vlj
|
e5a5c78045
|
Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
|
2014-06-03 19:56:59 +02:00 |
|
vlj
|
d4fe539385
|
Do not write specular value in gi/diffuseenvmap
|
2014-06-03 17:40:21 +02:00 |
|
vlj
|
e571afc43b
|
Speed up SSAO again
Use log2(xy) = log2(x) + log2(y), and approximate log2(alpha) =
log2(previous alpha) + .5.
Log2 is indeed a costly instruction.
|
2014-06-03 03:41:05 +02:00 |
|
vlj
|
164ffa2b4f
|
Spped up SSAO
Avoid using cos/sin too much, use sum of cos/sin formula instead.
|
2014-06-03 03:14:39 +02:00 |
|
hiker
|
0358e55e2e
|
Added 'back' button to user screen.
|
2014-06-02 08:21:36 +10:00 |
|
Marianne Gagnon
|
588b4189ac
|
Merge branch 'master' into NewRTTWidget
|
2014-05-30 20:44:38 -04:00 |
|
Marianne Gagnon
|
5e132f7410
|
Add GI to video options
|
2014-05-30 19:49:21 -04:00 |
|
Vincent Lejeune
|
44f70454ad
|
Fix dof overwriting alpha value.
|
2014-05-30 02:32:01 +02:00 |
|
Marianne Gagnon
|
7e9252e5b3
|
Merge branch 'master' into NewRTTWidget
|
2014-05-29 20:00:58 -04:00 |
|
vlj
|
40df4afc74
|
Support some debug option for GI
|
2014-05-28 07:47:06 +02:00 |
|
vlj
|
af16682a9e
|
Add GI support
|
2014-05-28 07:47:06 +02:00 |
|
Vincent Lejeune
|
5caf028a71
|
Add RH support
|
2014-05-28 07:47:06 +02:00 |
|
Vincent Lejeune
|
180bd939e0
|
Add RSM support
|
2014-05-28 07:47:06 +02:00 |
|
Flakebi
|
d5de7d49d9
|
Add graphics for deactivated buttons
|
2014-05-27 16:07:53 +02:00 |
|
hiker
|
36d705f021
|
Added 'always-show-login-screen' option, moved 'remember-password'
option from UI-options to UserScreen.
|
2014-05-27 15:36:44 +10:00 |
|
vlj
|
2cf9bb6d2c
|
Use UBO in MLAA
|
2014-05-25 03:21:08 +02:00 |
|
vlj
|
670c25dd26
|
Return alpha value in tonemap.
|
2014-05-25 03:13:19 +02:00 |
|
hiker
|
3b721d3803
|
New zipper icon by Connor.
|
2014-05-24 12:31:43 +10:00 |
|
hiker
|
6ca40916f7
|
Used proper icons for user screen.
|
2014-05-24 11:22:12 +10:00 |
|
hiker
|
e879dcf0a8
|
Merge remote-tracking branch 'origin/master' into new_login
|
2014-05-24 10:06:50 +10:00 |
|
samuncle
|
d5f781433d
|
Adding a new particle system for falling leaves
|
2014-05-21 23:23:08 +02:00 |
|
samuncle
|
bffc615a49
|
Tweak the scattering value to reduce the effect
|
2014-05-21 02:36:48 +02:00 |
|
Marianne Gagnon
|
8b8a17de21
|
Improve material compat fallback + update one handwritten materials XML
|
2014-05-20 20:04:21 -04:00 |
|
hiker
|
1472e69c66
|
Merge remote-tracking branch 'origin/master' into new_login
|
2014-05-20 22:17:03 +10:00 |
|
Stephen Just
|
f4992b80fc
|
Fix errors when compiling shaders with UBOs disabled
|
2014-05-19 09:57:31 -06:00 |
|
hiker
|
9ae67f5c7a
|
Merge remote-tracking branch 'origin/master' into new_login
|
2014-05-19 12:36:17 +10:00 |
|
Vincent Lejeune
|
0ccac4c552
|
Forget to remove some unused shaders.
|
2014-05-18 19:59:03 +02:00 |
|
Vincent Lejeune
|
eca3999d52
|
Do some cleaning
|
2014-05-18 19:56:25 +02:00 |
|
Vincent Lejeune
|
838b44fc00
|
Remove Cautics effect
It's not used anywhere and I have no way to test it so it's useless.
|
2014-05-18 19:28:53 +02:00 |
|
vlj
|
32b2359f21
|
Spheremap: Flip y and add light.
|
2014-05-18 03:39:53 +02:00 |
|
vlj
|
a2e1724389
|
Use correct mapping for spheremap
|
2014-05-18 03:19:18 +02:00 |
|
vlj
|
dc7e6cb99f
|
Revert to spheremapped reflection
|
2014-05-18 03:01:24 +02:00 |
|
hiker
|
cf297c67b4
|
Fixed heading.
|
2014-05-17 11:40:16 +10:00 |
|
vlj
|
9c98012e09
|
Fix dof and transparent fog.
|
2014-05-17 03:09:21 +02:00 |
|
vlj
|
883b39591f
|
Width and height are passed by UBO
|
2014-05-17 02:39:55 +02:00 |
|
hiker
|
71603816fa
|
Merge remote-tracking branch 'origin/master' into new_login
|
2014-05-16 14:21:13 +10:00 |
|
hiker
|
0459c33f66
|
Added a tabbed version of the user screen, and integrated it into
the option menu of STK.
|
2014-05-15 22:59:21 +10:00 |
|
Marianne Gagnon
|
aae7d01e57
|
Try to make the custom GUI settings popup work on any resolution
|
2014-05-14 19:29:39 -04:00 |
|
hiker
|
71d4e380b3
|
Disabled guest account.
|
2014-05-15 08:56:46 +10:00 |
|
hiker
|
ce52bf90e4
|
Merge branch 'new_login' of github.com:supertuxkart/stk-code into new_login
|
2014-05-14 14:10:10 +10:00 |
|
hiker
|
d9daf928e5
|
Merge remote branch 'origin/master' into new_login
|
2014-05-14 14:06:06 +10:00 |
|
vlj
|
229b461a6c
|
SSAO: Less abrupt transition
|
2014-05-14 03:26:43 +02:00 |
|
vlj
|
1d4bcd5ade
|
SSAO: Increase beta constant to avoid error
|
2014-05-14 02:27:17 +02:00 |
|
vlj
|
86c8b9f83d
|
Some tweaking to make ssao more apparent
|
2014-05-14 02:12:18 +02:00 |
|
vlj
|
0ccac5d316
|
Replace texture2D by texture in dof.frag
|
2014-05-14 00:59:51 +02:00 |
|
Vincent Lejeune
|
59484ea09a
|
DS buffer is not linear and cant be mipmapped
Use the method provided by SAO paper (ie convert to linear and then
mipmap)
|
2014-05-13 19:40:30 +02:00 |
|
vlj
|
26d48cdad0
|
SSAO: Stronger blur + tweak param
Use another algorithm to have gaussian blur that lets us customise
radius more easily.
|
2014-05-12 23:59:17 +02:00 |
|
vlj
|
bba9e3ca2c
|
Add a 17 tap blur filter
and use it for SSAO
|
2014-05-12 20:49:47 +02:00 |
|
vlj
|
8e17ae90b6
|
Resolution independent ssao
|
2014-05-12 20:13:12 +02:00 |
|
Vincent Lejeune
|
96babc81ad
|
Reenable custom light radius
|
2014-05-12 19:37:00 +02:00 |
|
vlj
|
23ba597a1c
|
SSAO: Use int rounding
|
2014-05-12 18:39:33 +02:00 |
|
vlj
|
229b72f84a
|
Render SSAO at fullscreen resolution.
|
2014-05-12 01:06:33 +02:00 |
|
vlj
|
4fcec02123
|
Remove ssao depth guard.
|
2014-05-12 00:34:44 +02:00 |
|
vlj
|
7e1625da5e
|
Tweak SSAO params.
|
2014-05-12 00:30:36 +02:00 |
|
vlj
|
f8544493b6
|
Improve SSAO perf
|
2014-05-12 00:14:50 +02:00 |
|
vlj
|
11b7d20ad8
|
Use the mipmap trick to speed up ssao.
|
2014-05-12 00:03:42 +02:00 |
|
Vincent Lejeune
|
567974aeed
|
Use dFdX/dFdY to compute normals in SSAO.
|
2014-05-11 18:09:48 +02:00 |
|
Vincent Lejeune
|
e5410e23a2
|
Use Alchemy SSAO
|
2014-05-11 18:00:30 +02:00 |
|
samuncle
|
518a5fd8ef
|
Fix pre-c++2011 + improved waterfall effect
|
2014-05-11 02:58:23 +02:00 |
|
Vincent Lejeune
|
648d076e00
|
Premultiply alpha for particles too.
|
2014-05-10 20:58:43 +02:00 |
|
Vincent Lejeune
|
6936f30b36
|
Premultiply alpha for billboards.
|
2014-05-10 20:49:30 +02:00 |
|
Guillaume P
|
deb74f4a00
|
Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
Conflicts:
src/graphics/glwrap.cpp
|
2014-05-08 18:40:14 +02:00 |
|
hiker
|
8d4b33f221
|
Removed tabs, and use a separate screen instead. Some more refactoring
to make remember-me a global setting.
|
2014-05-08 22:17:15 +10:00 |
|
hiker
|
15f43a0537
|
Merge branch 'master' into new_login
|
2014-05-08 13:35:40 +10:00 |
|
Vincent Lejeune
|
a73f03a2c4
|
Make use of gl_amd_vertex_shader_layer when available
|
2014-05-08 01:16:02 +02:00 |
|
vlj
|
fd7399d983
|
Use instancing to expand shadows instead of GS
|
2014-05-07 23:57:07 +02:00 |
|
hiker
|
6fb9832fc2
|
Added box around screen, hide 'guest' if no online login is requested.
|
2014-05-07 17:10:02 +10:00 |
|
hiker
|
83c29b0778
|
Instead of individual 'remember-me' settings, use one global setting.
|
2014-05-07 16:39:09 +10:00 |
|
hiker
|
6fab5e89fd
|
Merge remote branch 'origin/master' into new_login
|
2014-05-07 13:04:35 +10:00 |
|
hiker
|
737c8a9983
|
Added 'delete player' functionality.
|
2014-05-06 16:52:36 +10:00 |
|
Stephen Just
|
efb85943d1
|
Fix for #1297. DoF shader compiles in mesa now. The other problem noted
in the issue was just texture compression + intel.
|
2014-05-05 07:59:20 -06:00 |
|
hiker
|
d847e8de00
|
Renamed StoryModeLobby to UserScreen.
|
2014-05-05 21:17:46 +10:00 |
|
hiker
|
6010831654
|
Removed original login screen, made the new login screen a tab.
Removed guest tab (and started to use a checkbox for that for now).
Work in progress.
|
2014-05-05 20:46:48 +10:00 |
|
Vincent Lejeune
|
65e4177f5c
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code
|
2014-05-05 01:47:00 +02:00 |
|
Vincent Lejeune
|
d316263660
|
Tweak light extent again to improve perf
|
2014-05-05 01:46:57 +02:00 |
|
hiker
|
00cf9a3dbe
|
Merge remote branch 'origin/master' into new_login
|
2014-05-05 09:20:37 +10:00 |
|
Marianne Gagnon
|
654651215a
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code
|
2014-05-04 18:54:46 -04:00 |
|
Marianne Gagnon
|
5acb763ac8
|
Work on cutscenes
|
2014-05-04 18:54:37 -04:00 |
|
Vincent Lejeune
|
d6d7c6179c
|
Simplify pointlight.vert
|
2014-05-04 19:46:21 +02:00 |
|
Vincent Lejeune
|
94ae8fb21e
|
Use a more tighly fitting quad for pointlights.
|
2014-05-04 19:21:09 +02:00 |
|
vlj
|
35df307c3f
|
Tweak light extend.
|
2014-05-03 23:44:27 +02:00 |
|
vlj
|
5e62347d11
|
Fix attempt for #1308
|
2014-05-03 17:36:27 +02:00 |
|
Guillaume P
|
a863757365
|
Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
Conflicts:
data/gui/custom_video_settings.stkgui
src/states_screens/dialogs/custom_video_settings.cpp
|
2014-05-03 10:32:47 +02:00 |
|
Marianne Gagnon
|
423a833bb8
|
Add DOF checkbox to the graphics options
|
2014-05-02 19:02:58 -04:00 |
|
Guillaume P
|
14508bc2ac
|
Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
|
2014-05-02 19:18:58 +02:00 |
|
vlj
|
2a1623d8ca
|
Use a more efficient screen to view conversion
Also use the opportunity to use UBO where possible.
|
2014-05-02 18:11:34 +02:00 |
|
vlj
|
2f1578ba32
|
Potential fix for #1305
|
2014-05-02 13:54:23 +02:00 |
|
hiker
|
d7219f3a2d
|
Added 'ok' button to 'new player' dialog. I can't seem to get them next
to each other, so for now they are just on top of each other.
|
2014-04-30 16:57:22 +10:00 |
|
hiker
|
af9fb24d2e
|
Handle disabled internet (and provide a message to the user if he
tries to login with internet disabled).
|
2014-04-30 16:37:05 +10:00 |
|
hiker
|
5124ba2bed
|
Merge remote-tracking branch 'origin/master' into new_login
|
2014-04-30 11:28:13 +10:00 |
|
hiker
|
ecef685b32
|
Adding new players now works.
|
2014-04-30 07:54:49 +10:00 |
|
hiker
|
b412d0507d
|
Merge pull request #1303 from leyyin/master
Fix some bugs in the online screens
|
2014-04-29 16:25:18 +10:00 |
|
hiker
|
396e3bb54e
|
Merge remote-tracking branch 'origin/master' into new_login
|
2014-04-29 09:10:37 +10:00 |
|
hiker
|
812da3e0c0
|
Some work on new login screen, though wip atm.
|
2014-04-29 09:02:44 +10:00 |
|
Guillaume P
|
03fbdc260d
|
Add a new option for high-definition textures.
|
2014-04-28 18:42:23 +02:00 |
|
hiker
|
2f17264f39
|
Very eary first version of a new login screen.
|
2014-04-28 16:41:47 +10:00 |
|
Vincent Lejeune
|
18aa119890
|
Tweak light attenuation.
Doesnt really change the look of the light but reduce their extent.
|
2014-04-27 18:31:00 +02:00 |
|
Vincent Lejeune
|
9ac57c3919
|
Tigher fit of light extent
|
2014-04-27 18:04:39 +02:00 |
|
Daniel Butum
|
a769563878
|
Fix back button size in guest login screen
|
2014-04-26 14:03:14 +03:00 |
|
Marianne Gagnon
|
924e09b3e9
|
Very slight tweak
|
2014-04-25 20:02:16 -04:00 |
|
vlj
|
2ca11c3166
|
Auria provided tonemap coefficients
|
2014-04-26 02:00:50 +02:00 |
|
vlj
|
3e4254b3a7
|
Tonemap: Use J. Hable filmic operator
It gives better result on stk enterprise, slightly saturating blacks.
|
2014-04-25 17:57:10 +02:00 |
|
Vincent Lejeune
|
84ddd7119e
|
Use glPolygonOffset to remove shadow acne
It's a 2002 trick from M. Kilgard
|
2014-04-24 21:02:24 +02:00 |
|
vlj
|
85e720a58f
|
Shadow: tweak bias to remove acnee
|
2014-04-24 18:33:05 +02:00 |
|
vlj
|
ef07b25202
|
Make possible to tweak exposure/lwhite in adm
|
2014-04-24 17:47:17 +02:00 |
|
hiker
|
370e2e4935
|
Merge remote-tracking branch 'origin/master' into new_login
|
2014-04-24 12:26:29 +10:00 |
|
samuncle
|
ba3cce6046
|
Limit the DoF influence
|
2014-04-24 02:44:34 +02:00 |
|
Marianne Gagnon
|
2e53328847
|
Add debug sliders for vlj
|
2014-04-23 19:03:23 -04:00 |
|
hiker
|
d7684668db
|
Fixed comments.
|
2014-04-24 08:16:19 +10:00 |
|
vlj
|
b939d06be5
|
Properly add Depth of Field
|
2014-04-23 22:08:37 +02:00 |
|
vlj
|
22d993dfbe
|
Merge branch 'tonemap'
Conflicts:
data/shaders/tonemap.frag
|
2014-04-23 18:20:30 +02:00 |
|
vlj
|
f83eb399fd
|
Revert "Revert "Fix a typo in tonemap.frag""
This reverts commit 812b2afcd8 .
|
2014-04-23 18:19:46 +02:00 |
|
vlj
|
19d2f1f9ac
|
Revert "Revert "Use a less intrusive delta value""
This reverts commit 230076ffcb .
|
2014-04-23 18:19:00 +02:00 |
|
vlj
|
77795c796f
|
Revert "Revert "Enable tonemap.""
This reverts commit e57339841b .
|
2014-04-23 18:18:43 +02:00 |
|
vlj
|
fb56a4086f
|
Fix normalmap roughness
|
2014-04-23 18:09:48 +02:00 |
|
Vincent Lejeune
|
eb0c948e41
|
Tweak exposure/whiepoint/saturation
|
2014-04-23 18:09:47 +02:00 |
|
hiker
|
7bab6fdb82
|
Removed swap file added accidentally.
|
2014-04-23 14:39:16 +10:00 |
|
Vincent Lejeune
|
da15aebcda
|
SSAO: Clamp to 0.
|
2014-04-22 18:22:39 +02:00 |
|
Vincent Lejeune
|
6f16831d00
|
Revert "Some color are negative, clamp them in loglum"
This reverts commit 43df357cfb .
|
2014-04-22 18:18:18 +02:00 |
|
hiker
|
2e3adee1a2
|
Merge branch 'master' of https://github.com/whichrakesh/stk-code into whichrakesh-master
Fix counting of bananas only for current player. Fixed conflicts.
Conflicts:
src/achievements/achievement_info.hpp
|
2014-04-22 17:20:40 +10:00 |
|
Vincent Lejeune
|
17ba0f515c
|
Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
|
2014-04-22 02:32:42 +02:00 |
|
Vincent Lejeune
|
b0e56ca2b0
|
Use some diffent value/equation for tonemap
|
2014-04-22 02:29:22 +02:00 |
|
Vincent Lejeune
|
e57339841b
|
Revert "Enable tonemap."
This reverts commit a0e63dea46 .
|
2014-04-22 00:44:58 +02:00 |
|
Vincent Lejeune
|
230076ffcb
|
Revert "Use a less intrusive delta value"
This reverts commit d7e3976ef5 .
|
2014-04-22 00:44:49 +02:00 |
|
Vincent Lejeune
|
812b2afcd8
|
Revert "Fix a typo in tonemap.frag"
This reverts commit b8d5719a82 .
|
2014-04-22 00:44:39 +02:00 |
|
Vincent Lejeune
|
d4718df127
|
Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
|
2014-04-22 00:44:08 +02:00 |
|
Vincent Lejeune
|
b8d5719a82
|
Fix a typo in tonemap.frag
Also tweak whitepoint and exposure. They should be manually set by track
somehow.
|
2014-04-21 22:37:26 +02:00 |
|
vlj
|
2aa6676050
|
Use some realist order of magnitude of light
|
2014-04-21 19:40:10 +02:00 |
|
vlj
|
d7e3976ef5
|
Use a less intrusive delta value
|
2014-04-21 19:39:39 +02:00 |
|
vlj
|
43df357cfb
|
Some color are negative, clamp them in loglum
I have yet to investigate how the pipeline can produce negative values
somewhere.
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2014-04-21 19:29:13 +02:00 |
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vlj
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a0e63dea46
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Enable tonemap.
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2014-04-21 02:33:12 +02:00 |
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vlj
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2e1b0ac9f4
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Avoid negative value when Yxy->RGB
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2014-04-21 02:19:09 +02:00 |
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vlj
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8947242de4
|
Add proper tonemap, although disabled.
It currently generates way too much HDR.
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2014-04-21 01:52:44 +02:00 |
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vlj
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d0afcce32d
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-04-20 02:56:10 +02:00 |
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vlj
|
878a639a84
|
Another ssao tweak.
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2014-04-20 02:56:07 +02:00 |
|
Marianne Gagnon
|
8e579d4874
|
Add UBOs flag to graphics options
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2014-04-19 20:23:49 -04:00 |
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vlj
|
e8b36f2490
|
Fix for shadow acne in chocolate.
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2014-04-20 02:20:09 +02:00 |
|
vlj
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87248b46f3
|
Tweak shadows CSM split.
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2014-04-20 02:01:29 +02:00 |
|
vlj
|
1291d0cc93
|
Increase shadow fidelity.
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2014-04-20 00:21:30 +02:00 |
|
vlj
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a457b9f423
|
Shadows: Clean shaders.
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2014-04-20 00:04:49 +02:00 |
|
vlj
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dd3e15b298
|
Debug: display cascade in shadow debug mode
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2014-04-19 23:57:27 +02:00 |
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