Commit Graph

2192 Commits

Author SHA1 Message Date
hiker
11f3c1fc11 Added the recovery dialog back in :) 2014-08-11 22:39:08 +10:00
hiker
3f5ab358df Merge branch 'leyyin' 2014-08-11 14:22:30 +10:00
Marianne Gagnon
2c1feb5f06 Improve debug values popup 2014-08-10 19:09:44 -04:00
hiker
940a296366 Merge remote branch 'origin/master' into leyyin 2014-08-11 09:05:34 +10:00
Vincent Lejeune
020e939e2b Normalize normals in normal view. 2014-08-09 21:24:50 +02:00
Vincent Lejeune
c546b25ae9 Fix perspective in normal view. 2014-08-09 21:19:26 +02:00
Vincent Lejeune
c07aed260a Visualize vertex normals in normal view. 2014-08-09 21:09:31 +02:00
Vincent Lejeune
bcc2196ccf Fix SSAO on splatting material. 2014-08-09 20:05:49 +02:00
vlj
768d51d0c3 Add sliders to change ssao parameters. 2014-08-09 19:22:30 +02:00
vlj
496269e73b Make SSAO param changeable. 2014-08-09 18:51:52 +02:00
hiker
f39e22e442 Merge branch 'master' of https://github.com/leyyin/stk-code into leyyin 2014-08-08 11:10:56 +10:00
Vincent Lejeune
8db09a55cd Add Splatting RSM shader type. 2014-08-08 01:07:55 +02:00
vlj
60f76ee612 Fix RSM 2014-08-07 22:45:25 +02:00
vlj
6c3aeceb51 Fix GI
It was using wrong swizzle for depth texture.
2014-08-07 22:32:42 +02:00
Vincent Lejeune
95fb3ea580 Add support moving texture in rsm. 2014-08-07 20:44:33 +02:00
Vincent Lejeune
e932638aef Port sunlight* shaders to singleton. 2014-08-07 20:07:03 +02:00
Vincent Lejeune
87bf242164 Fix shadows for unlit with alpha ref. 2014-08-07 02:12:13 +02:00
Vincent Lejeune
858b789419 Support vertex color for alpha ref material. 2014-08-07 02:11:55 +02:00
Vincent Lejeune
c0d57100a7 Enable ref + vertex color for unlit mat. 2014-08-07 01:50:53 +02:00
Vincent Lejeune
79fba1779e Port stkbillboard to singleton shader 2014-08-07 00:52:44 +02:00
Marianne Gagnon
30c11ad6d4 tweak braking config value 2014-08-05 20:10:46 -04:00
hiker
03160e3b7b Increase the brake force the longer the brake key is pressed (before it
took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
hiker
c4928ceb7f Modify suspension parameters and visual positioning of the kart to
test less bumpiness.
2014-08-04 13:54:43 +10:00
Marianne Gagnon
346faff845 Clean up video settings dialog. Not a bad attempt vlj but not quite there ;) 2014-08-03 19:57:33 -04:00
vlj
c0e554de30 Remove UBO settings in the options 2014-08-04 01:50:04 +02:00
Vincent Lejeune
ca30bf7d5a Add screen fallback in case no ubo are here. 2014-08-02 01:02:06 +02:00
Vincent Lejeune
09d0c2eef5 Forget a shader + remove shader output 2014-08-02 00:56:36 +02:00
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
Vincent Lejeune
f9c7c3db5e Try a fix for intel and kart selection screen. 2014-07-30 01:25:27 +02:00
Vincent Lejeune
a35c33e4f6 Remove ambient
It's already added in the diffuse env pass
2014-07-29 23:56:48 +02:00
hiker
c322c507da Fix shader error (vlj, please check). 2014-07-22 13:28:12 +10:00
Marianne Gagnon
939e5d9fff Rework graphics settings popup to make it clear which options require the advanced pipeline 2014-07-21 19:48:17 -04:00
vlj
4e079b0e14 Fixes shader errors reported by Auria 2014-07-17 02:17:49 +02:00
vlj
23bc1f9344 Remove use of texture2d in rh.frag 2014-07-17 02:11:04 +02:00
vlj
40a7ab0780 Raise one of ssao tolerance value. 2014-07-17 00:12:54 +02:00
hiker
55df48d3e6 PLEASE UPDATE stk-assets! Moved data/models to stk-assets to help with
editor development.
2014-07-15 10:52:57 +10:00
vlj
9230cab9dd Add shadow for instanced grass. 2014-07-15 00:02:17 +02:00
vlj
ffe77e4aa4 Port instanced pass2 shaders to singleton 2014-07-14 23:41:47 +02:00
Vincent Lejeune
62bf54b8f3 Simplify displace handling
Should be faster now
2014-07-14 18:54:40 +02:00
Vincent Lejeune
f2acac7230 Inadverly inverted shadow and shadow_grass.vert 2014-07-13 21:37:12 +02:00
Vincent Lejeune
54b1ce39e4 Add Grass shadows.
For non instancing object.
2014-07-13 21:33:44 +02:00
Vincent Lejeune
7b9fc60f9c Factorise grass material 2014-07-13 18:56:17 +02:00
Vincent Lejeune
55a5185796 Avoid drawing negative color with splatting material. 2014-07-12 21:25:11 +02:00
Vincent Lejeune
d7139920ed Fix position reconstruction formula in ssao 2014-07-12 19:54:52 +02:00
vlj
822c8725dd Remove rimlight material 2014-07-10 01:02:52 +02:00
vlj
481a5bd0d0 Fix bubble shader with glsl < 330. 2014-07-09 17:49:47 +02:00
vlj
4c3db6ca59 Mix texture for displace. 2014-07-09 03:41:08 +02:00
Marianne Gagnon
ed97fca7b3 Ease debugging GPWin/GPLose/FeatureUnlocked scenes 2014-07-08 20:37:39 -04:00
Vincent Lejeune
ac55a70c83 Mimic previous motion blur behavior
Depending on zypper + mask on center.
2014-07-09 02:29:49 +02:00
Vincent Lejeune
aec31b28dd Merge remote-tracking branch 'origin/VAOGatherer' 2014-07-09 02:17:25 +02:00