Benau
0b9a3e1c69
Fix some issues found in first-try
2017-10-14 09:47:13 +08:00
Benau
a00b878919
Use transposed matrix everywhere
2017-08-17 01:26:08 +08:00
Deve
70c481cb26
Add a possibility to set android version in graphics restrictions.
2017-07-10 22:54:38 +02:00
Deve
2102b059de
Update sources.cmake
2017-05-18 21:26:38 +02:00
Benau
76491d13ec
Update cmake sources list
2017-04-17 09:50:15 +08:00
Benau
ab554315b5
Remove non-supported video format
2017-04-06 09:37:32 +08:00
Benau
449d63c0d8
Save record option in user config
2017-03-21 13:08:08 +08:00
Benau
d864995c7d
First version of ThreadedTexLoader
2017-03-08 15:54:59 +08:00
Deve
803eba5d5c
Fixed typo
2017-01-27 22:44:22 +01:00
deve
8c8d2ac8c4
Add a screen keyboard that can be used on touch screens
2017-01-23 07:14:09 +01:00
Benau
2dbf4675a5
First version of new texture format
...
Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Benau
ebef08c3d8
Try to combine all text field dialogs
2016-12-26 10:53:14 +08:00
Benau
3c9174d278
Add a general debug dialog
...
To be used later
2016-12-25 16:41:55 +08:00
Benau
bfd57659eb
Remove unused file
2016-12-22 11:17:52 +08:00
Benau
ffa4ad84cb
Merge branch 'hardware_skinning'
2016-12-22 10:38:06 +08:00
Benau
2a9656bfdc
Allow all shader files to be loaded only once
...
Todo: preload
2016-12-18 10:51:05 +08:00
Benau
7894e5c864
Try to use a smarter approach
2016-12-18 09:27:50 +08:00
Deve
f314c1ff2a
Some improvements for multitouch steering GUI
...
- move it to separate class, so that it can be displayed in Overworld too
- add a possibility to scale the interface (atm. only in config.xml)
- touch steering buttons are created only for single player races
I removed unused drawEnergyMeter function from Overworld GUI. The reason was that I use this function from race_gui.cpp for nitro button and this function in overworld breaks it. And still the proper drawEnergyMeter function is available in race_gui.cpp and can be moved to RaceGuiBase if it will be needed in Overworld in future.
I moved the font size computation to the top of constructor because I use it to check available space for minimap.
2016-12-17 23:28:22 +01:00
Benau
90a556fe9c
Try to share shaders across different programs
...
Todo: non-instanced version
2016-12-17 15:59:40 +08:00
hiker
1939075a1b
Merge remote-tracking branch 'origin/master' into nw
2016-12-06 18:45:17 +11:00
hiker
79ad569542
Only allow LAN connections for LAN servers (previously anyone with
...
the IP address could connect, even from the outside). Added new
--public-server command line option to enable public WAN server.
2016-12-06 09:10:05 +11:00
hiker
de0f153f0c
Renamted SynchronizationProtocol to LatencyProtocol.
2016-11-28 08:45:17 +11:00
Benau
5ca5dc3b3e
Clean up culling code
2016-11-25 16:45:00 +08:00
hiker
026e1623ec
Renamed ServerLobbyRoomProtocol to just ServerLobby, ClientLobbyRoomProtocol
...
to ClientLobby, and LobbyRoomProtocol to Lobbyprotocol.
2016-11-23 09:39:33 +11:00
hiker
09eae7e25f
Removed StartGameProtocol, and added the necessary states to the
...
Lobby rooms. Added documentation of the FSM for the ServerLobby.
2016-11-22 17:57:15 +11:00
hiker
6b1563321f
Use singleton for lobby protocols.
2016-11-18 09:08:37 +11:00
LoadingPleaseWait
578a3732c0
Add help page with icons for banana penalties
2016-11-04 22:16:06 -05:00
Benau
a91af96637
Initial work on spare tire kart in battle mode
...
Some values are hard-coded for now
2016-10-05 16:18:39 +08:00
Benau
21dc569f70
Start to clean up quad and graph node
2016-09-04 11:56:03 +08:00
Benau
744a4705b6
Auto embolden glyph of bold face, without fallback font
2016-07-21 12:26:19 +08:00
Benau
6a319cbed2
Clean up old font code
2016-07-18 23:00:40 +08:00
hiker
d65dd6c199
Started to refactor the camera into different classes. Normal
...
camera is working atm. but not much more.
2016-04-18 23:29:10 +10:00
Benau
fce3eec66f
New GUI for track only screen, used in network and loaded from replay
2016-03-20 16:23:49 +08:00
Benau
8a121ed32b
Add Ghost replay GUI
2016-02-13 01:34:00 +08:00
Benau
0181ba0bc9
Add Ghost Controller
2016-02-10 10:27:13 +08:00
Benau
d14a39e0f7
Initial work on soccer AI, plus lots of code re-factor/clean up.
...
To test, you need to update stk-assets with the dummy soccer field.
In single player, you are limited to be in red team for now, so just
shoot the ball into the blue goal. Also max-goal is limited to 4.
Regarding AIs, the steering with ball logic is handled in
SoccerAI::correctBallPosition, max AI supported in single player
is limited to 5 by now.
The AI is not as good as Zidane or Ronaldo, but steering with ball
for human is not as easy as not normal driving anyway, so don't
laugh at the AIs. :)
TODO: Friendly-team firing, polish the soccer field.
2016-01-15 18:25:52 +08:00
hiker
5c2f78b176
Refactored Local- and NetworkPlayerController to use a common base
...
class PlayerController.
2015-12-15 07:50:50 +11:00
hiker
dbd210d08c
Renamed PlayerController into LocalPlayerController.
2015-12-10 17:54:29 +11:00
hiker
2f126ab226
Moved NetworkPlayerProfile into its own file, added getter and
...
setters for it.
2015-11-26 07:41:37 +11:00
hiker
7a2c7125e5
Used enums instead of numbers for lobby protocol subcommands.
2015-11-20 16:41:54 +11:00
hiker
af9018ea64
Moved Server and ServersManager into network directory.
2015-11-12 17:52:04 +11:00
hiker
5fc830825f
Refactoring: Created a separate NetworkConfiguration class which stores
...
all information to create the STKHost.
2015-11-12 09:53:12 +11:00
hiker
94bc18df52
Removed ShowPublicAddress protocol, instead submit blocking
...
request in ConnectToServer.
2015-10-30 16:45:43 +11:00
hiker
ef310a5666
Renamed types.hpp to transport_address.hpp.
2015-10-29 18:39:01 +11:00
hiker
83154ae3a7
Converted the CallbackObject to actually call a function. This
...
means that if protocol A starts protocol B and needs a result from B,
previously B would set a (potential private) variable in A. Now
B calls a callback in A, where the result can be set.
2015-10-29 18:27:55 +11:00
hiker
60bbfe3ab3
Remved StartServer protocol, and used executeNow() in ServerLobby instead.
2015-10-28 08:01:46 +11:00
hiker
f7f12d5431
Renmated ServerConsole to NetworkConsole.
2015-10-27 16:38:22 +11:00
hiker
b47b8bd196
Removed empty file.
2015-10-27 08:25:52 +11:00
hiker
6297d8c65d
Removed NetworkManager and ClientNetworkManager.
2015-10-27 08:23:59 +11:00
hiker
350f434c37
Started to refactor network code.
2015-10-24 12:39:17 +11:00
hiker
d391727879
Match more .stkgui and .cpp file names.
2015-10-07 16:33:01 +11:00
hiker
0f09649aa8
Force rerun of cmake.
2015-07-18 11:59:52 +10:00
hiker
747aa39bdf
Disable artificial shadow if shader-based shadows are available.
2015-07-03 08:12:55 +10:00
hiker
e5a7f27f19
Renamed files to follow our coding style.
2015-05-30 12:16:11 +10:00
hiker
e0ef910137
Renamed TextureRead to TextureShader.
2015-05-17 00:04:19 +10:00
hiker
f0d0e7e601
Moved SharedObjects into separate file shared_gpu_object.
...
This also fixes the missing loading screen (likely caused by
not initialising all objects, or not in the right order).
2015-05-14 16:27:32 +10:00
hiker
dfe4f09ed5
Start to re-implement TextureRead without variadic templates for
...
BindTexture and CreateSampler. VERY MESSY ATM, work in progress.
2015-05-06 16:51:54 +10:00
hiker
262fc0c373
Started refactoring of shaders to follow our coding style.
...
One transform feedback buffer shader in particles is done.
2015-04-23 16:44:26 +10:00
hiker
ddcd6f9ca3
Removed empty files.
2015-04-03 00:05:47 +11:00
hiker
fb58e4b3b3
Use STK's log function in tinyugettext (so all errors/warnings
...
are logged to stdout.log).
2015-04-02 23:59:55 +11:00
hiker
c579eba6db
Removed empty file.
2015-03-30 09:58:28 +11:00
hiker
00be07abe6
Force automatic re-run of cmake.
2015-01-05 08:16:08 +11:00
hiker
adaeb37465
Modified sources.cmake to trigger automatic run of cmake.
2014-12-10 14:11:15 +11:00
hiker
2ec5c3765a
Added a config file which can be used to disable certain graphical
...
options dependeing on card, os, driver version.
2014-11-15 10:06:54 +11:00
hiker
d20441d45e
Modified to trigger automatic cmake run.
2014-11-03 08:34:47 +11:00
Marianne Gagnon
139f20b39d
Merge remote-tracking branch 'sachith/ScriptEngine'
...
Conflicts:
CMakeLists.txt
sources.cmake
src/io/file_manager.cpp
src/io/file_manager.hpp
src/modes/world.hpp
src/tracks/track.hpp
src/tracks/track_object_presentation.cpp
2014-10-27 18:43:09 -04:00
hiker
f6aa05ec1c
Modified to trigger automatic rerun of cmake.
2014-10-24 10:30:23 +11:00
hiker
de9a1f51a7
Removed empty 'online overview' page, show the achievements page instead.
2014-10-02 07:59:24 +10:00
hiker
9cdbaebd29
Started to add hardware stats reporting functionality.
2014-09-16 22:27:41 +10:00
Sachith Hasaranga Seneviratne
118db58a02
Merged Master
2014-09-07 11:28:15 +05:30
hiker
709583ead5
Removed Random GP dialog.
2014-09-03 17:01:36 +10:00
hiker
db3db6f8b5
First version of the GP info screen (instead of dialog).
2014-08-27 22:08:50 +10:00
hiker
76767141f7
Removed old track info dialog, fixed crashes in track info screen
...
(caused when making some spinners etc. visible).
2014-08-25 22:20:42 +10:00
hiker
c9936ffb97
Forgot to actually add the new files :(
2014-08-25 10:47:36 +10:00
Deve
4584464798
Add icon to exe file as resource.
...
It's hard to test for me because currently I can compile it only on virtual machine and it takes long time.
But it should work.
2014-08-21 21:38:59 +02:00
Sachith Hasaranga Seneviratne
be9e9a326d
Merged master
2014-07-08 18:18:56 +05:30
hiker
a65959da42
Replaced upright constraint with simpler code that keeps the kart
...
in mid air aligned to the gravity. This will also enable jumps in
section where the gravity is not in the default direction.
2014-07-08 16:52:09 +10:00
Sachith Hasaranga Seneviratne
6af28141a4
Merged master
2014-07-05 06:58:43 +05:30
hiker
15dbc752d8
Added a space, hoping that this will trigger an automatic run of cmake
...
to discover new files to build.
2014-07-03 14:23:35 +10:00
Sachith Hasaranga Seneviratne
351643c851
Merged master into ScriptEngine by resolving conflict in sources.cmake
2014-06-16 20:56:46 +05:30
hiker
fa2913c937
Try to force an automatic rerun of cmake by a dummy modification of this file.
2014-06-16 22:09:25 +10:00
Sachith Hasaranga Seneviratne
795a6022e5
Revert "Revert "Merge sources.cmake change""
...
This reverts commit 0290564310
.
2014-06-05 12:38:38 +05:30
Sachith Hasaranga Seneviratne
0290564310
Revert "Merge sources.cmake change"
...
This reverts commit 03bff8819f
, reversing
changes made to 540c7818aa
.
2014-06-05 11:46:11 +05:30
Sachith Hasaranga Seneviratne
03bff8819f
Merge sources.cmake change
2014-06-05 11:30:28 +05:30
hiker
8960b79181
Wait for request_manager to be ready to be deleted (i.e. current request
...
have been properly aborted, and sign out done). Also shut down more of
STK after signaling the request manager to shut down, so that the user does
not notice the time for the sign out. Also added docs.
2014-06-05 07:56:51 +10:00
Sachith Hasaranga Seneviratne
27de7c6f3c
MERGE STK into scripting branch
2014-05-19 08:27:15 +05:30
vlj
443b758e20
Add shaders to MSVC target.
2014-04-11 20:56:23 +02:00
vlj
ce9e9790d5
Improve VS generation in cmake.
2014-04-11 01:08:29 +02:00
vlj
4259d438b0
Use cmake file pattern tools
2014-04-11 00:57:16 +02:00
Vincent Lejeune
27cccd6102
Fix sources.cmake
2014-03-31 20:12:02 +02:00
Marianne Gagnon
d798398478
Merge branch 'Instancing' of https://github.com/supertuxkart/stk-code into Instancing
2014-03-23 18:55:51 -04:00
Marianne Gagnon
bb28e26eff
Cleanup for instancing
2014-03-23 18:55:45 -04:00
Vincent Lejeune
5dd2d28134
Merge branch 'master' into Instancing
2014-03-23 19:20:23 +01:00
Marianne Gagnon
2f2547420d
Apply Marc Coll's Grand Prix editor, thanks! There will be refinements to come for sure, but this is a very nice start
2014-03-20 21:13:05 -04:00
Vincent Lejeune
dd5997d277
Start working on instancing library node
2014-03-18 23:47:53 +01:00
Sachith Hasaranga Seneviratne
686dd6c335
Updated new files with the script
2014-03-16 12:44:12 +05:30
hiker
7cb7651c07
Renamed Profile to OnlineProfile to better distinguish the various profiles we use.
2014-03-07 11:02:07 +11:00
Vincent Lejeune
58ef59dcd9
Split stkmesh into mesh and actual scene node
2014-02-22 23:31:27 +01:00
hiker
8f36220b61
Renamed AchievementsSlot to AchievementsStatus.
2014-02-20 23:03:25 +11:00
hiker
94da45238c
Renamed GameSlot to StoryModeStatus to better describe its function.
2014-02-17 23:16:53 +11:00