Commit Graph

251 Commits

Author SHA1 Message Date
Benau
0b9a3e1c69 Fix some issues found in first-try 2017-10-14 09:47:13 +08:00
Benau
a00b878919 Use transposed matrix everywhere 2017-08-17 01:26:08 +08:00
Deve
70c481cb26 Add a possibility to set android version in graphics restrictions. 2017-07-10 22:54:38 +02:00
Deve
2102b059de Update sources.cmake 2017-05-18 21:26:38 +02:00
Benau
76491d13ec Update cmake sources list 2017-04-17 09:50:15 +08:00
Benau
ab554315b5 Remove non-supported video format 2017-04-06 09:37:32 +08:00
Benau
449d63c0d8 Save record option in user config 2017-03-21 13:08:08 +08:00
Benau
d864995c7d First version of ThreadedTexLoader 2017-03-08 15:54:59 +08:00
Deve
803eba5d5c Fixed typo 2017-01-27 22:44:22 +01:00
deve
8c8d2ac8c4 Add a screen keyboard that can be used on touch screens 2017-01-23 07:14:09 +01:00
Benau
2dbf4675a5 First version of new texture format
Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Benau
ebef08c3d8 Try to combine all text field dialogs 2016-12-26 10:53:14 +08:00
Benau
3c9174d278 Add a general debug dialog
To be used later
2016-12-25 16:41:55 +08:00
Benau
bfd57659eb Remove unused file 2016-12-22 11:17:52 +08:00
Benau
ffa4ad84cb Merge branch 'hardware_skinning' 2016-12-22 10:38:06 +08:00
Benau
2a9656bfdc Allow all shader files to be loaded only once
Todo: preload
2016-12-18 10:51:05 +08:00
Benau
7894e5c864 Try to use a smarter approach 2016-12-18 09:27:50 +08:00
Deve
f314c1ff2a Some improvements for multitouch steering GUI
- move it to separate class, so that it can be displayed in Overworld too
- add a possibility to scale the interface (atm. only in config.xml)
- touch steering buttons are created only for single player races

I removed unused drawEnergyMeter function from Overworld GUI. The reason was that I use this function from race_gui.cpp for nitro button and this function in overworld breaks it. And still the proper drawEnergyMeter function is available in race_gui.cpp and can be moved to RaceGuiBase if it will be needed in Overworld in future.

I moved the font size computation to the top of constructor because I use it to check available space for minimap.
2016-12-17 23:28:22 +01:00
Benau
90a556fe9c Try to share shaders across different programs
Todo: non-instanced version
2016-12-17 15:59:40 +08:00
hiker
1939075a1b Merge remote-tracking branch 'origin/master' into nw 2016-12-06 18:45:17 +11:00
hiker
79ad569542 Only allow LAN connections for LAN servers (previously anyone with
the IP address could connect, even from the outside). Added new
--public-server command line option to enable public WAN server.
2016-12-06 09:10:05 +11:00
hiker
de0f153f0c Renamted SynchronizationProtocol to LatencyProtocol. 2016-11-28 08:45:17 +11:00
Benau
5ca5dc3b3e Clean up culling code 2016-11-25 16:45:00 +08:00
hiker
026e1623ec Renamed ServerLobbyRoomProtocol to just ServerLobby, ClientLobbyRoomProtocol
to ClientLobby, and LobbyRoomProtocol to Lobbyprotocol.
2016-11-23 09:39:33 +11:00
hiker
09eae7e25f Removed StartGameProtocol, and added the necessary states to the
Lobby rooms. Added documentation of the FSM for the ServerLobby.
2016-11-22 17:57:15 +11:00
hiker
6b1563321f Use singleton for lobby protocols. 2016-11-18 09:08:37 +11:00
LoadingPleaseWait
578a3732c0 Add help page with icons for banana penalties 2016-11-04 22:16:06 -05:00
Benau
a91af96637 Initial work on spare tire kart in battle mode
Some values are hard-coded for now
2016-10-05 16:18:39 +08:00
Benau
21dc569f70 Start to clean up quad and graph node 2016-09-04 11:56:03 +08:00
Benau
744a4705b6 Auto embolden glyph of bold face, without fallback font 2016-07-21 12:26:19 +08:00
Benau
6a319cbed2 Clean up old font code 2016-07-18 23:00:40 +08:00
hiker
d65dd6c199 Started to refactor the camera into different classes. Normal
camera is working atm. but not much more.
2016-04-18 23:29:10 +10:00
Benau
fce3eec66f New GUI for track only screen, used in network and loaded from replay 2016-03-20 16:23:49 +08:00
Benau
8a121ed32b Add Ghost replay GUI 2016-02-13 01:34:00 +08:00
Benau
0181ba0bc9 Add Ghost Controller 2016-02-10 10:27:13 +08:00
Benau
d14a39e0f7 Initial work on soccer AI, plus lots of code re-factor/clean up.
To test, you need to update stk-assets with the dummy soccer field.
In single player, you are limited to be in red team for now, so just
shoot the ball into the blue goal. Also max-goal is limited to 4.

Regarding AIs, the steering with ball logic is handled in
SoccerAI::correctBallPosition, max AI supported in single player
is limited to 5 by now.

The AI is not as good as Zidane or Ronaldo, but steering with ball
for human is not as easy as not normal driving anyway, so don't
laugh at the AIs. :)

TODO: Friendly-team firing, polish the soccer field.
2016-01-15 18:25:52 +08:00
hiker
5c2f78b176 Refactored Local- and NetworkPlayerController to use a common base
class PlayerController.
2015-12-15 07:50:50 +11:00
hiker
dbd210d08c Renamed PlayerController into LocalPlayerController. 2015-12-10 17:54:29 +11:00
hiker
2f126ab226 Moved NetworkPlayerProfile into its own file, added getter and
setters for it.
2015-11-26 07:41:37 +11:00
hiker
7a2c7125e5 Used enums instead of numbers for lobby protocol subcommands. 2015-11-20 16:41:54 +11:00
hiker
af9018ea64 Moved Server and ServersManager into network directory. 2015-11-12 17:52:04 +11:00
hiker
5fc830825f Refactoring: Created a separate NetworkConfiguration class which stores
all information to create the STKHost.
2015-11-12 09:53:12 +11:00
hiker
94bc18df52 Removed ShowPublicAddress protocol, instead submit blocking
request in ConnectToServer.
2015-10-30 16:45:43 +11:00
hiker
ef310a5666 Renamed types.hpp to transport_address.hpp. 2015-10-29 18:39:01 +11:00
hiker
83154ae3a7 Converted the CallbackObject to actually call a function. This
means that if protocol A starts protocol B and needs a result from B,
previously B would set a (potential private) variable in A. Now
B calls a callback in A, where the result can be set.
2015-10-29 18:27:55 +11:00
hiker
60bbfe3ab3 Remved StartServer protocol, and used executeNow() in ServerLobby instead. 2015-10-28 08:01:46 +11:00
hiker
f7f12d5431 Renmated ServerConsole to NetworkConsole. 2015-10-27 16:38:22 +11:00
hiker
b47b8bd196 Removed empty file. 2015-10-27 08:25:52 +11:00
hiker
6297d8c65d Removed NetworkManager and ClientNetworkManager. 2015-10-27 08:23:59 +11:00
hiker
350f434c37 Started to refactor network code. 2015-10-24 12:39:17 +11:00
hiker
d391727879 Match more .stkgui and .cpp file names. 2015-10-07 16:33:01 +11:00
hiker
0f09649aa8 Force rerun of cmake. 2015-07-18 11:59:52 +10:00
hiker
747aa39bdf Disable artificial shadow if shader-based shadows are available. 2015-07-03 08:12:55 +10:00
hiker
e5a7f27f19 Renamed files to follow our coding style. 2015-05-30 12:16:11 +10:00
hiker
e0ef910137 Renamed TextureRead to TextureShader. 2015-05-17 00:04:19 +10:00
hiker
f0d0e7e601 Moved SharedObjects into separate file shared_gpu_object.
This also fixes the missing loading screen (likely caused by
not initialising all objects, or not in the right order).
2015-05-14 16:27:32 +10:00
hiker
dfe4f09ed5 Start to re-implement TextureRead without variadic templates for
BindTexture and CreateSampler. VERY MESSY ATM, work in progress.
2015-05-06 16:51:54 +10:00
hiker
262fc0c373 Started refactoring of shaders to follow our coding style.
One transform feedback buffer shader in particles is done.
2015-04-23 16:44:26 +10:00
hiker
ddcd6f9ca3 Removed empty files. 2015-04-03 00:05:47 +11:00
hiker
fb58e4b3b3 Use STK's log function in tinyugettext (so all errors/warnings
are logged to stdout.log).
2015-04-02 23:59:55 +11:00
hiker
c579eba6db Removed empty file. 2015-03-30 09:58:28 +11:00
hiker
00be07abe6 Force automatic re-run of cmake. 2015-01-05 08:16:08 +11:00
hiker
adaeb37465 Modified sources.cmake to trigger automatic run of cmake. 2014-12-10 14:11:15 +11:00
hiker
2ec5c3765a Added a config file which can be used to disable certain graphical
options dependeing on card, os, driver version.
2014-11-15 10:06:54 +11:00
hiker
d20441d45e Modified to trigger automatic cmake run. 2014-11-03 08:34:47 +11:00
Marianne Gagnon
139f20b39d Merge remote-tracking branch 'sachith/ScriptEngine'
Conflicts:
	CMakeLists.txt
	sources.cmake
	src/io/file_manager.cpp
	src/io/file_manager.hpp
	src/modes/world.hpp
	src/tracks/track.hpp
	src/tracks/track_object_presentation.cpp
2014-10-27 18:43:09 -04:00
hiker
f6aa05ec1c Modified to trigger automatic rerun of cmake. 2014-10-24 10:30:23 +11:00
hiker
de9a1f51a7 Removed empty 'online overview' page, show the achievements page instead. 2014-10-02 07:59:24 +10:00
hiker
9cdbaebd29 Started to add hardware stats reporting functionality. 2014-09-16 22:27:41 +10:00
Sachith Hasaranga Seneviratne
118db58a02 Merged Master 2014-09-07 11:28:15 +05:30
hiker
709583ead5 Removed Random GP dialog. 2014-09-03 17:01:36 +10:00
hiker
db3db6f8b5 First version of the GP info screen (instead of dialog). 2014-08-27 22:08:50 +10:00
hiker
76767141f7 Removed old track info dialog, fixed crashes in track info screen
(caused when making some spinners etc. visible).
2014-08-25 22:20:42 +10:00
hiker
c9936ffb97 Forgot to actually add the new files :( 2014-08-25 10:47:36 +10:00
Deve
4584464798 Add icon to exe file as resource.
It's hard to test for me because currently I can compile it only on virtual machine and it takes long time.
But it should work.
2014-08-21 21:38:59 +02:00
Sachith Hasaranga Seneviratne
be9e9a326d Merged master 2014-07-08 18:18:56 +05:30
hiker
a65959da42 Replaced upright constraint with simpler code that keeps the kart
in mid air aligned to the gravity. This will also enable jumps in
section where the gravity is not in the default direction.
2014-07-08 16:52:09 +10:00
Sachith Hasaranga Seneviratne
6af28141a4 Merged master 2014-07-05 06:58:43 +05:30
hiker
15dbc752d8 Added a space, hoping that this will trigger an automatic run of cmake
to discover new files to build.
2014-07-03 14:23:35 +10:00
Sachith Hasaranga Seneviratne
351643c851 Merged master into ScriptEngine by resolving conflict in sources.cmake 2014-06-16 20:56:46 +05:30
hiker
fa2913c937 Try to force an automatic rerun of cmake by a dummy modification of this file. 2014-06-16 22:09:25 +10:00
Sachith Hasaranga Seneviratne
795a6022e5 Revert "Revert "Merge sources.cmake change""
This reverts commit 0290564310.
2014-06-05 12:38:38 +05:30
Sachith Hasaranga Seneviratne
0290564310 Revert "Merge sources.cmake change"
This reverts commit 03bff8819f, reversing
changes made to 540c7818aa.
2014-06-05 11:46:11 +05:30
Sachith Hasaranga Seneviratne
03bff8819f Merge sources.cmake change 2014-06-05 11:30:28 +05:30
hiker
8960b79181 Wait for request_manager to be ready to be deleted (i.e. current request
have been properly aborted, and sign out done). Also shut down more of
STK after signaling the request manager to shut down, so that the user does
not notice the time for the sign out. Also added docs.
2014-06-05 07:56:51 +10:00
Sachith Hasaranga Seneviratne
27de7c6f3c MERGE STK into scripting branch 2014-05-19 08:27:15 +05:30
vlj
443b758e20 Add shaders to MSVC target. 2014-04-11 20:56:23 +02:00
vlj
ce9e9790d5 Improve VS generation in cmake. 2014-04-11 01:08:29 +02:00
vlj
4259d438b0 Use cmake file pattern tools 2014-04-11 00:57:16 +02:00
Vincent Lejeune
27cccd6102 Fix sources.cmake 2014-03-31 20:12:02 +02:00
Marianne Gagnon
d798398478 Merge branch 'Instancing' of https://github.com/supertuxkart/stk-code into Instancing 2014-03-23 18:55:51 -04:00
Marianne Gagnon
bb28e26eff Cleanup for instancing 2014-03-23 18:55:45 -04:00
Vincent Lejeune
5dd2d28134 Merge branch 'master' into Instancing 2014-03-23 19:20:23 +01:00
Marianne Gagnon
2f2547420d Apply Marc Coll's Grand Prix editor, thanks! There will be refinements to come for sure, but this is a very nice start 2014-03-20 21:13:05 -04:00
Vincent Lejeune
dd5997d277 Start working on instancing library node 2014-03-18 23:47:53 +01:00
Sachith Hasaranga Seneviratne
686dd6c335 Updated new files with the script 2014-03-16 12:44:12 +05:30
hiker
7cb7651c07 Renamed Profile to OnlineProfile to better distinguish the various profiles we use. 2014-03-07 11:02:07 +11:00
Vincent Lejeune
58ef59dcd9 Split stkmesh into mesh and actual scene node 2014-02-22 23:31:27 +01:00
hiker
8f36220b61 Renamed AchievementsSlot to AchievementsStatus. 2014-02-20 23:03:25 +11:00
hiker
94da45238c Renamed GameSlot to StoryModeStatus to better describe its function. 2014-02-17 23:16:53 +11:00