Deve
e840b15cda
Small fixes in android build script
2023-09-30 10:33:18 +02:00
Benau
be58e76f41
Update android to target sdk 33
2023-09-30 09:35:56 +02:00
Benau
bea5b530a5
Create 1.4 release
2022-10-31 15:27:59 +08:00
Benau
9b866b901c
Update replay files version
2022-10-31 15:26:56 +08:00
Benau
1d5613072c
Update translation and AppData
2022-10-31 15:24:08 +08:00
Benau
5e841110f3
Update changelog
2022-10-31 15:15:41 +08:00
Benau
5e86dafe73
Update credits
2022-10-31 14:07:44 +08:00
Benau
412f30d2c1
Fix incorrect color emoji position after resizing window
2022-10-31 13:18:54 +08:00
Benau
4ad30fa2bf
Update to latest noto color emoji
2022-10-31 12:26:37 +08:00
Benau
b69fd92524
Disable bitcode building for Xcode 14
...
From Apple:
Starting with Xcode 14, bitcode is no longer required for watchOS and
tvOS applications, and the App Store no longer accepts bitcode
submissions from Xcode 14.
Xcode no longer builds bitcode by default and generates a warning message
if a project explicitly enables bitcode: “Building with bitcode is
deprecated. Please update your project and/or target settings to disable
bitcode.” The capability to build with bitcode will be removed in a future
Xcode release. IPAs that contain bitcode will have the bitcode stripped
before being submitted to the App Store. Debug symbols for past bitcode
submissions remain available for download. (86118779)
2022-10-31 11:59:27 +08:00
Denis Kim
0546c1c91a
Avoid triggering other goal lines when the goal is already scored ( #4802 )
2022-10-31 11:38:05 +08:00
Jörn Eichler
538e03c514
fix parachute powerup ( #4738 )
...
only deshield karts ahead of the kart firing the parachute
2022-10-31 11:37:54 +08:00
Benau
54973d0174
Fix missing news text in main menu if loading is too fast
2022-10-31 10:39:54 +08:00
Benau
61bd2a6e70
Fix legacy device in switch homebrew
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Allow setting it from config.xml
2022-10-31 09:31:44 +08:00
Benau
cab25432c2
Update download assets size
2022-10-30 16:50:27 +08:00
Benau
440def908b
Fix missing stk.nro
2022-10-30 15:29:11 +08:00
Licaon_Kter
3f08e4cbf4
make.sh - specify interpreter directly ( #4807 )
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Run directly it fails with: `./make.sh: 203: Syntax error: "(" unexpected`
A scan on https://www.shellcheck.net/ shows too many issues, this needs to be redesigned a lot to be clean of bashisms
2022-10-30 13:10:06 +08:00
Benau
2707234ada
Add armv7 and aarch64 detection in run_game.bat, see #4805
2022-10-28 13:39:06 +08:00
Benau
d2a1144cf4
Fix possible division by zero
2022-10-27 09:16:43 +08:00
Benau
b2d1f94adc
Fix hovering ghost kart since 2696ef2
2022-10-26 12:55:03 +08:00
Benau
5beafdce8e
Fix #4808
2022-10-25 09:48:22 +08:00
Benau
683f5ece7f
Fix thunderbird traffic light in legacy video drivers
2022-10-24 13:39:01 +08:00
Benau
7109729010
Add slipstream meshes to irrlicht mesh cache
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This enables instancing of them in vulkan engine
2022-10-23 10:02:54 +08:00
Benau
8358b7be0a
Allow SMesh to be used in irrlicht mesh cache
2022-10-22 15:40:27 +08:00
Benau
9cd217acfe
Add convertIrrlichtMeshToSPM
2022-10-21 08:40:23 +08:00
Benau
243f7f7008
Add slipstream rendering for all video drivers
2022-10-20 12:42:36 +08:00
Benau
0e142e645c
Handle vertex color in render info for COGLES2FixedPipelineRenderer
2022-10-19 09:29:06 +08:00
Benau
58a00f7627
Store and render custom vertex color in GERenderInfo
2022-10-18 15:07:11 +08:00
Benau
1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
2022-10-17 09:33:51 +08:00
Benau
5ecdc11ffd
Fix sky particles rendering in vulkan
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Align them with the vertical axis
2022-10-16 12:08:02 +08:00
Benau
cfb10dbb1f
Make sure sky particles always fall vertically
2022-10-15 14:31:07 +08:00
Benau
1fc460ff4e
Add flips particle rendering for vulkan
2022-10-14 10:17:58 +08:00
Benau
46f44b5d59
Add getBulletQuaternion for MiniGLM
2022-10-13 12:12:07 +08:00
Benau
6cdc554d21
Avoid updating data descriptor sets every frame
2022-10-12 15:30:31 +08:00
Benau
26f96b0986
Allow GEVulkanDynamicBuffer to use a specific frame
2022-10-11 12:05:47 +08:00
Benau
f85f631c4b
Return true if buffer resized
2022-10-10 10:26:05 +08:00
Benau
e9be8d91ef
Avoid using VMA_MEMORY_USAGE_AUTO if possible
2022-10-09 09:37:18 +08:00
Benau
542ece64f9
Use triple buffer to avoid memcpy after fence
2022-10-08 13:04:22 +08:00
Benau
982a5b2be8
Reduce usage of local buffer in GEVulkanDrawCall
2022-10-07 11:48:39 +08:00
Benau
91dea5f50d
Use VMA_MEMORY_USAGE_AUTO_PREFER_HOST for host buffer
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This improves performance when particles are used
2022-10-06 16:12:44 +08:00
Benau
51a1396313
Allow creating different buffer sizes in GEVulkanDynamicBuffer
2022-10-05 11:08:52 +08:00
Benau
e5318d8ea9
Fix crash when minimizing in windows
2022-10-04 13:55:51 +08:00
Benau
d69f83c7cc
Fix WRITE_AFTER_WRITE error:
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vkCmdBeginRenderPass: Hazard WRITE_AFTER_WRITE vs. layout transition in
subpass 0 for attachment 1 aspect depth during load with loadOp
VK_ATTACHMENT_LOAD_OP_CLEAR.
2022-10-03 10:05:33 +08:00
Benau
b2404aadd2
Reduce instance data size
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MoltenVK has no DrawIndex support yet
2022-10-02 16:41:09 +08:00
Benau
e1f8294008
Use dedicated buffer for sbo
2022-10-01 12:20:35 +08:00
Benau
421293b8e9
Add shader draw parameters detection
2022-09-30 14:42:06 +08:00
Benau
86c349e5f2
Properly check and enable vulkan extensions
2022-09-29 16:01:27 +08:00
Benau
51496cf5ef
Fix moltenvk without binding all mesh textures
2022-09-28 08:56:15 +08:00
Benau
5424d4fe77
Fix typo in ge shaders
2022-09-27 15:21:08 +08:00
Benau
11a168b4bf
Avoid error when particle size is zero
2022-09-26 10:36:01 +08:00