Fix moltenvk without binding all mesh textures
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@ -51,12 +51,14 @@ vec4 sampleMeshTexture7(int material_id, vec2 uv)
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#else
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layout(binding = 0) uniform sampler2D f_mesh_texture_0;
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layout(binding = 1) uniform sampler2D f_mesh_texture_1;
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#ifdef PBR_ENABLED
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layout(binding = 2) uniform sampler2D f_mesh_texture_2;
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layout(binding = 3) uniform sampler2D f_mesh_texture_3;
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layout(binding = 4) uniform sampler2D f_mesh_texture_4;
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layout(binding = 5) uniform sampler2D f_mesh_texture_5;
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layout(binding = 6) uniform sampler2D f_mesh_texture_6;
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layout(binding = 7) uniform sampler2D f_mesh_texture_7;
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#endif
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vec4 sampleMeshTexture0(int material_id, vec2 uv)
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{
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@ -68,6 +70,7 @@ vec4 sampleMeshTexture1(int material_id, vec2 uv)
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return texture(f_mesh_texture_1, uv);
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}
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#ifdef PBR_ENABLED
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vec4 sampleMeshTexture2(int material_id, vec2 uv)
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{
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return texture(f_mesh_texture_2, uv);
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@ -98,3 +101,4 @@ vec4 sampleMeshTexture7(int material_id, vec2 uv)
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return texture(f_mesh_texture_7, uv);
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}
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#endif
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#endif
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