Avoid using VMA_MEMORY_USAGE_AUTO if possible
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@ -32,7 +32,7 @@ void GESPMBuffer::createVertexIndexBuffer()
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VkBuffer staging_buffer = VK_NULL_HANDLE;
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VmaAllocation staging_memory = VK_NULL_HANDLE;
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VmaAllocationCreateInfo staging_buffer_create_info = {};
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO;
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
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staging_buffer_create_info.flags =
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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staging_buffer_create_info.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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@ -77,7 +77,7 @@ void GESPMBuffer::createVertexIndexBuffer()
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vmaFlushAllocation(vk->getVmaAllocator(), staging_memory, 0, total_size);
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VmaAllocationCreateInfo local_create_info = {};
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local_create_info.usage = VMA_MEMORY_USAGE_AUTO;
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local_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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if (!vk->createBuffer(total_size,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT, local_create_info, m_buffer,
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@ -81,7 +81,7 @@ void GEVulkanArrayTexture::reloadInternal(const std::vector<io::path>& list,
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VkBuffer staging_buffer = VK_NULL_HANDLE;
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VmaAllocation staging_buffer_allocation = NULL;
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VmaAllocationCreateInfo staging_buffer_create_info = {};
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO;
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
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staging_buffer_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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staging_buffer_create_info.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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@ -77,7 +77,7 @@ void GEVulkanMeshCache::updateCache()
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VkBuffer staging_buffer = VK_NULL_HANDLE;
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VmaAllocation staging_memory = VK_NULL_HANDLE;
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VmaAllocationCreateInfo staging_buffer_create_info = {};
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO;
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
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staging_buffer_create_info.flags =
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
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VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
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@ -150,7 +150,7 @@ void GEVulkanMeshCache::updateCache()
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vmaFlushAllocation(m_vk->getVmaAllocator(), staging_memory, 0, offset);
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VmaAllocationCreateInfo local_create_info = {};
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local_create_info.usage = VMA_MEMORY_USAGE_AUTO;
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local_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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local_create_info.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
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if (!m_vk->createBuffer(vbo_size + ibo_size,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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@ -193,7 +193,7 @@ bool GEVulkanTexture::createTextureImage(uint8_t* texture_data,
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VkBuffer staging_buffer;
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VmaAllocation staging_buffer_allocation;
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VmaAllocationCreateInfo staging_buffer_create_info = {};
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO;
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
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staging_buffer_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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staging_buffer_create_info.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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@ -291,7 +291,7 @@ bool GEVulkanTexture::createImage(VkImageUsageFlags usage)
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m_vma_info = {};
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VmaAllocationCreateInfo alloc_info = {};
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alloc_info.usage = VMA_MEMORY_USAGE_AUTO;
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alloc_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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VkResult result = vmaCreateImage(m_vk->getVmaAllocator(), &image_info,
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&alloc_info, &m_image, &m_vma_allocation, &m_vma_info);
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@ -655,7 +655,7 @@ void GEVulkanTexture::updateTexture(void* data, video::ECOLOR_FORMAT format,
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VkBuffer staging_buffer;
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VmaAllocation staging_buffer_allocation;
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VmaAllocationCreateInfo staging_buffer_create_info = {};
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO;
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staging_buffer_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
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staging_buffer_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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staging_buffer_create_info.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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if (isSingleChannel())
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