Tiger Wang
29808c61c9
Reformat messages in NonCtrlHandler
2020-09-05 13:41:42 +01:00
Tiger Wang
1bc12ba2b3
Streamline startup sequence
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* Clean up cRoot & main
* Move some OS-specifics into OSSupport
2020-09-05 13:16:52 +01:00
Tiger Wang
5e670a050b
Rename AddEntityIfNotPresent to AddPlayer
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+ Always make a chunk for the player to go into
* Fixes #4847
2020-09-03 22:25:35 +01:00
Tiger Wang
f84e805453
Entities can fail to add into a chunk
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- MoveEntityToNewChunk, AddEntity can fail. Ensure we handle these cases correctly
2020-08-29 21:34:21 +01:00
Tiger Wang
07ffd9f6f3
Unused/duplicate function cleanup
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* FaceIntToBlockFace in 1.8/1.9 protocol merged
- Removed undefined permissions stuff in Player header
2020-08-29 16:47:40 +01:00
Tiger Wang
d2e92440eb
Remove redundant DoWithChunkAt in chests
2020-08-28 21:43:12 +01:00
Tiger Wang
5d736b653f
Minor style fixes
2020-08-28 21:42:37 +01:00
Tiger Wang
c1ffed60ec
FastNBTWriter: AddString now uses string_view
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* Avoids an allocation for all those string literals we pass in
2020-08-28 21:42:18 +01:00
Tiger Wang
8fa8ee96fc
Broadcaster: don't loop over all entities to broadcast one's position
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* Use ForClientsWithEntity
2020-08-28 21:41:18 +01:00
Tiger Wang
be121f9e80
Save enderchest block entities to storage
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+ Add EnderChest saving, as Vanilla does
- Remove CreateBlockEntities. Storage should save & load everything so looping over chunk data is not needed
2020-08-28 21:40:40 +01:00
Tiger Wang
da9158937d
WorldStorage: Removed unused callback parameters
2020-08-28 21:36:46 +01:00
Tiger Wang
071aee6c79
Clean up pickup collection to use ForEachEntityInBox
2020-08-28 21:35:38 +01:00
Tiger Wang
167247328a
Chunk: Make StayCount/AlwaysTicked unsigned
2020-08-28 21:34:23 +01:00
Tiger Wang
7023548de0
Simplify MoveEntityToNewChunk
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- No longer try getting from the chunkmap if GetNeighborChunk fails, since nothing else does this and entities (in future) will not tick close to an unloaded chunk edge
* GetRelNeighborChunk uses FindChunk
2020-08-28 21:32:46 +01:00
Tiger Wang
08bd77e547
Clean up GenerateChunk/TouchChunk
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- Remove TouchChunk
- Remove unused bool return value in GenerateChunk
- Remove ShouldGenerateIfLoadFailed
2020-08-28 21:26:04 +01:00
Tiger Wang
72ae5ecb5a
ChunkMap: do not wantonly make empty chunks
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- Removed calls that constructed an empty chunk, found it was invalid, and did nothing with said chunk
Partially addresses #2324
2020-08-28 21:22:44 +01:00
Tiger Wang
b084f1f13f
Remove unneeded MarkDirty, SendToClients parameters of SetMeta
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Partially reverts #3129 , whose addition of these parameters was superseded by #3149 that fixed generated leaves' metas.
References:
https://github.com/cuberite/cuberite/pull/4417#discussion_r334950513
e0bcd754009f16480437b2c1fa5e7fbedab31496
2020-08-28 21:08:06 +01:00
Tiger Wang
ecd8f0c0de
1.13+: Send length-prefixed server Brand string
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Ref: 5176c22656
2020-08-28 21:08:06 +01:00
Mattes D
3d7acb6d10
Removed const
2020-08-27 17:32:48 +01:00
Mattes D
c98a2d9acf
Changed tree-growing functions in cWorld to use Vector3i coords.
2020-08-27 17:32:48 +01:00
Mattes D
0e3039d44c
Added a "reloadweb" command for reloading web admin config.
2020-08-27 17:32:32 +01:00
Peter Bell
fa917259a5
Fix doors and trapdoors closing on server restart
2020-08-25 21:38:49 +01:00
Tiger Wang
a473e8ba52
ChunkDataSerializer: don't repeatedly mallocate
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+ Store an instance of the class, the way it seems it is meant to be used.
2020-08-21 18:22:04 +01:00
Tiger Wang
440523b022
CompressPacket: reserve CompressedSize, not the uncompressed size
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+ Assign the length data to a_CompressedData to overwrite it, mirroring the behaviour of cByteBuffer::ReadAll
2020-08-21 18:17:45 +01:00
Tiger Wang
8620f6a13e
StatSerializer: use std::move
2020-08-21 18:15:34 +01:00
Tiger Wang
e23dcffaff
Make StatSerializer a namespace
2020-08-21 00:53:10 +01:00
Tiger Wang
8cca3db61b
Consolidate various Chunk serialisers under one roof
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* Merge most into WriteSectionDataSeamless
2020-08-21 00:53:10 +01:00
Tiger Wang
2d28d681c7
Remove unused variables in ChestEntity/BlockEntityWithItems
2020-08-21 00:53:10 +01:00
Tiger Wang
82d251b71b
Made cProtocol::Version, EntityMetadata enums less verbose
2020-08-21 00:53:09 +01:00
Tiger Wang
9a9079d3da
Remove complex templated SendBlockChange
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If we're sending enough blocks to have virtual calls be an issue, we should resend the chunk instead.
2020-08-21 00:53:09 +01:00
Tiger Wang
d8c8d0124d
Replace PowerData struct with PowerLevel
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* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21 00:50:09 +01:00
Tiger Wang
03557e978e
cChunk's deleted copy constructor needs const
2020-08-21 00:50:09 +01:00
Tiger Wang
d1b0d0f5b5
Remove level of indirection in cChunk storage
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- No more unique_ptr storage
2020-08-21 00:50:09 +01:00
Tiger Wang
3143d6ce67
Remove std::make_unique from redstone handler creation
2020-08-21 00:50:09 +01:00
Tiger Wang
6617d43983
Minor typo fixes
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* Also DeMorgan'd Emerald ore condition
2020-08-21 00:50:09 +01:00
12xx12
70ab8d2f96
Adding block entity transmission to 1.13 ( #4829 )
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+ Adding block entity transmission to 1.13
+ Added HandlePacketSetBeaconEffect
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-08-19 20:46:03 +01:00
Tiger Wang
963ec77575
Add statistics upgrade mapping
2020-08-19 20:45:27 +01:00
Tiger Wang
f23402dacd
Add FileStream wrapper
2020-08-19 20:45:27 +01:00
Tiger Wang
dbc81c3548
Add statistics palette for 1.15 & 1.16
2020-08-19 20:45:27 +01:00
12xx12
7d0813ce8c
Add Statistics and Achievements for newer Network standards
2020-08-19 20:45:27 +01:00
12xx12
47f7727b7f
Add enhanced Gold generation in Mesa-Type Biomes ( #4821 )
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* added enhanced gold generation in mesa-type-biomes
* fixed typo in comment
* added enhanced gold generation in mesa biomes - fixed small checkstyle errors
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-08-12 07:20:38 +00:00
12xx12
a3594f22c2
Update FinishGen.cpp
2020-08-09 22:05:13 +00:00
12xx12
ec3de19c4e
small issues addressed in #4817 fixed because was merged to fast
2020-08-09 22:05:13 +00:00
ion232
1b17ec4ca9
Fix enderchest placement rotation
2020-08-09 21:08:48 +00:00
12xx12
fed03048ad
Adding Emeralds to generation ( #4817 )
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* Adding Emeralds to generation
* fixed crash
* fixed documentation and changed function name to match others
* forgot to change the name in the doc
* removed debug output - sorry build servers
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-08-09 20:49:40 +00:00
ion232
f65679d1d4
Fix arrows preventing block placement
2020-08-09 10:19:01 +00:00
Tiger Wang
40eba5244d
Remove the redstone solid block handler
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- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
2020-08-08 18:22:16 +01:00
Tiger Wang
2f79ab2e26
const-ify some Chunk functions
2020-08-08 12:09:40 +01:00
Alexander Harkness
b45d8bfc1e
Revert "Hotpatch optional for macOSX builds on buildserver"
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This reverts commit 5e3f51f5ff
.
2020-08-06 12:36:41 +01:00
Mat
cb1f0a5af2
Update bed behavior ( #4545 )
2020-08-05 19:38:29 +00:00
12xx12
5176c22656
imprementing plugin message to send server brand ( #4786 )
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* fixed issue #4773
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-08-05 18:55:19 +00:00
Alexander Harkness
d6c5ac40a6
Fix big tree ring radius calculations. Ring radius now stays within range.
2020-08-05 18:41:19 +01:00
mBornand
4c0e7e0ab4
edit comment
2020-08-05 18:41:19 +01:00
mBornand
295d8e1a6c
update comment
2020-08-05 18:41:18 +01:00
mBornand
eaae8be44b
correct error
2020-08-05 18:41:18 +01:00
mBornand
ad05e9e3f4
correct error
2020-08-05 18:41:18 +01:00
mBornand
e9bf6edbeb
large conifers sapplings grow
2020-08-05 18:41:17 +01:00
mBornand
e7b37b7965
error in comment end
2020-08-05 18:41:17 +01:00
mBornand
987f6ddeaa
add Large conifers
2020-08-05 18:41:16 +01:00
Tiger Wang
d2156aab7c
WakeUpSimulators correct Y computation
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+ Add Y validity check to SimulatorManager
2020-08-05 08:35:37 +01:00
Tiger Wang
c0d1cffe0b
Delete unreferenced variable
2020-08-05 08:35:37 +01:00
Tiger Wang
25906a3b87
Adjust incorrect palette inclusions
2020-08-05 08:35:37 +01:00
Tiger Wang
5ed4222dee
Delete redundant std::move in World loader
2020-08-05 08:35:36 +01:00
Alexander Harkness
5e3f51f5ff
Hotpatch optional for macOSX builds on buildserver
2020-08-04 23:01:39 +01:00
12xx12
781d648571
Code cleanup in cChunk.PlaceBlock() for checking if BlockEntity should be spawned ( #4812 )
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* Changed switch for call in cChunk for call to function cBlockEntity to remove unnecessary confusions while implementing new BlockEntities
2020-08-04 19:01:36 +01:00
Tiger Wang
5bb6512435
Simply Y-check in door handler
2020-08-04 18:26:25 +01:00
Tiger Wang
766a950d20
Continue with placement when using iron doors
2020-08-04 18:18:37 +01:00
Tiger Wang
71ba18d6c6
Door drops respect player gamemode
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* Rely on caller to handle converting to pickups, all OnBroken needs to do is to maintain the unity of the door
* Fixes #4797
* Fixes #4796
2020-08-04 18:15:18 +01:00
Tiger Wang
c3d6afe47e
Corrected wakeup sequences
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* Pistons/Ice no longer need to FastSetBlock first (#4600 ), and the former don't drop items when broken in creative
- Begin migration away from stationary fluids
* Tick the chunk after applying a client's changed
* Broadcast pending blocks at the end of a tick
2020-08-04 18:15:18 +01:00
Tiger Wang
6bdd130aab
OnBroken/OnPlaced are for entity actions
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* Call OnPlaced/OnBroken in PlaceBlock/DigBlock
- Remove unused Placing/Breaking handlers
* Have the blockhandler's Check handle neighbour updating, instead of QueueTickBlockNeighbors
2020-08-04 18:15:18 +01:00
Tiger Wang
adb86a75da
Do not GetBlock individually in simulators
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* Have the simulator manager get the block and pass it on
+ Add new overload for WakeUp, called when the manager wakes face positions
2020-08-04 18:15:18 +01:00
Tiger Wang
b205d233bd
Use std::queue for the block tick queue
2020-08-02 15:52:06 +01:00
Tiger Wang
71ffa76847
Remove unused block tick related cChunk functions
2020-08-02 15:52:06 +01:00
Tiger Wang
225c2fa9f6
Always use relative coordinates in AddBlock
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+ Pass block, use relatives
* Fixes everything immediately converting abs back to rel and getting block, when these data were already available
2020-08-02 15:52:06 +01:00
Tiger Wang
99856df686
Add WakeUp/AddBlock distinction
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* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit
* AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example
+ Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
2020-08-02 15:52:06 +01:00
Tiger Wang
6d7b83a69d
Do not impose redstone wakup penalty for all blocks
2020-08-02 15:52:06 +01:00
Tiger Wang
fd5191854d
Delegate simulator wakeup to cChunk
2020-08-02 15:52:06 +01:00
Tiger Wang
6c47f46c31
Ensure updating relatives calls the correct base case
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* Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
2020-08-02 15:52:06 +01:00
Mattes D
46398f4671
Replaced cpp14::make_unique<> with std::make_unique<>.
2020-08-01 20:04:31 +01:00
12xx12
54e499c065
Added HandleCraftItem call to ShiftClickedResult to make sure achievements are awarded ( #4791 )
2020-08-01 20:23:01 +02:00
Tiger Wang
fb3d3dac1e
Correct Serialise393/477 version annotations
2020-07-28 00:08:57 +01:00
Tiger Wang
99f8c44342
1.14 connection support
2020-07-26 18:55:16 +01:00
Tiger Wang
1673c84978
Remove redundant ErasePowerData call
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* Also fix a return that should've been continue
2020-07-26 16:08:20 +01:00
Tiger Wang
860eedd3d7
Toggleables: update simulators when changed
2020-07-26 16:07:37 +01:00
Tiger Wang
7d93742498
Clang Tidy fix
2020-07-26 16:06:57 +01:00
Tiger Wang
2e18e4f51c
Comparators: use <= in comparison mode
2020-07-26 14:16:46 +01:00
Tiger Wang
4e5ab02a58
Use SimulateChunk in redstone simulator
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+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
2020-07-26 14:16:46 +01:00
Tiger Wang
de06ae7add
Fix incorrect big flower translation
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* Upgrade palette had incorrect values for upper half of large flowers
2020-07-26 01:23:01 +01:00
Tiger Wang
b30d70f09d
Call BlockEntityWithItems from ChestEntity slot changed handler
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* Small degree of unification for what to do with the current entity
* Make sure to do necessary actions for both sides of a double chest
2020-07-26 00:02:07 +01:00
Tiger Wang
6d650d5f3c
Reduce unnecessary wakeups
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- cSimulator no longer wakes up positions already woken by cChunk::SetBlock
2020-07-25 20:59:12 +01:00
Tiger Wang
e4c09ca87d
Use relative vectors in cChunk::DoWith
2020-07-25 20:31:48 +01:00
Tiger Wang
b6e4a986b6
Correct placement for tripwire hooks
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487f9a2aa9 (r40900869)
2020-07-25 20:29:55 +01:00
Tiger Wang
bc01cd5e75
Redstone: check validity of GetBlock
2020-07-24 09:11:40 +01:00
Tiger Wang
4f217c450b
zh-cn translation in resource file
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+ Add resource description
+ Add more descriptive flags
2020-07-23 21:17:50 +01:00
Tiger Wang
330626ab22
Update submodules
2020-07-23 00:32:47 +01:00
Tiger Wang
07f3f7ec30
Remove some unused inclusions
2020-07-20 09:28:02 +01:00
Tiger Wang
2f30e98dae
Remove GetProtocolVersion unneeded comments
2020-07-19 23:11:02 +01:00
Tiger Wang
3dae696b41
Remove ProtocolPalettes
2020-07-19 21:20:27 +01:00
Tiger Wang
5dd51e87e5
Inherit constructors, remove duplication
2020-07-19 20:49:29 +01:00
Tiger Wang
e2f15776c7
Remove Waterlogged value from registry
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(apparently they're going to remove it, we don't want such a large breaking change)
* Also alpha sort ids, parameters
2020-07-19 20:27:26 +01:00