Remove level of indirection in cChunk storage
- No more unique_ptr storage
This commit is contained in:
parent
3143d6ce67
commit
d1b0d0f5b5
@ -56,7 +56,6 @@
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cChunk::cChunk(
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int a_ChunkX, int a_ChunkZ,
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cChunkMap * a_ChunkMap, cWorld * a_World,
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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):
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m_Presence(cpInvalid),
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@ -71,30 +70,31 @@ cChunk::cChunk(
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m_World(a_World),
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m_ChunkMap(a_ChunkMap),
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m_ChunkData(a_Pool),
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m_NeighborXM(a_NeighborXM),
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m_NeighborXP(a_NeighborXP),
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m_NeighborZM(a_NeighborZM),
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m_NeighborZP(a_NeighborZP),
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m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
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m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
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m_RedstoneSimulatorData(a_World->GetRedstoneSimulator()->CreateChunkData()),
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m_AlwaysTicked(0)
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{
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if (a_NeighborXM != nullptr)
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m_NeighborXM = a_ChunkMap->FindChunk(a_ChunkX - 1, a_ChunkZ);
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m_NeighborXP = a_ChunkMap->FindChunk(a_ChunkX + 1, a_ChunkZ);
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m_NeighborZM = a_ChunkMap->FindChunk(a_ChunkX, a_ChunkZ - 1);
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m_NeighborZP = a_ChunkMap->FindChunk(a_ChunkX, a_ChunkZ + 1);
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if (m_NeighborXM != nullptr)
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{
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a_NeighborXM->m_NeighborXP = this;
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m_NeighborXM->m_NeighborXP = this;
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}
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if (a_NeighborXP != nullptr)
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if (m_NeighborXP != nullptr)
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{
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a_NeighborXP->m_NeighborXM = this;
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m_NeighborXP->m_NeighborXM = this;
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}
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if (a_NeighborZM != nullptr)
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if (m_NeighborZM != nullptr)
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{
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a_NeighborZM->m_NeighborZP = this;
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m_NeighborZM->m_NeighborZP = this;
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}
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if (a_NeighborZP != nullptr)
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if (m_NeighborZP != nullptr)
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{
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a_NeighborZP->m_NeighborZM = this;
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m_NeighborZP->m_NeighborZM = this;
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}
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}
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@ -188,10 +188,11 @@ void cChunk::MarkRegenerating(void)
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bool cChunk::HasPlayerEntities()
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bool cChunk::HasPlayerEntities() const
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{
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return std::any_of(m_Entities.begin(), m_Entities.end(),
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[](std::unique_ptr<cEntity>& Entity)
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return std::any_of(
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m_Entities.begin(), m_Entities.end(),
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[](const auto & Entity)
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{
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return Entity->IsPlayer();
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}
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@ -202,7 +203,7 @@ bool cChunk::HasPlayerEntities()
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bool cChunk::CanUnload(void)
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bool cChunk::CanUnload(void) const
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{
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return
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m_LoadedByClient.empty() && // The chunk is not used by any client
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@ -216,7 +217,7 @@ bool cChunk::CanUnload(void)
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bool cChunk::CanUnloadAfterSaving(void)
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bool cChunk::CanUnloadAfterSaving(void) const
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{
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return
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m_LoadedByClient.empty() && // The chunk is not used by any client
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@ -64,7 +64,6 @@ public:
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cChunk(
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int a_ChunkX, int a_ChunkZ, // Chunk coords
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cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, // Neighbor chunks
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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);
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cChunk(cChunk & other) = delete;
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@ -89,10 +88,10 @@ public:
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/** Returns true iff the chunk has changed since it was last saved. */
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bool IsDirty(void) const {return m_IsDirty; }
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bool CanUnload(void);
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bool CanUnload(void) const;
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/** Returns true if the chunk could have been unloaded if it weren't dirty */
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bool CanUnloadAfterSaving(void);
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bool CanUnloadAfterSaving(void) const;
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bool IsLightValid(void) const {return m_IsLightValid; }
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@ -673,7 +672,7 @@ private:
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void MoveEntityToNewChunk(OwnedEntity a_Entity);
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/** Check m_Entities for cPlayer objects. */
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bool HasPlayerEntities();
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bool HasPlayerEntities() const;
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};
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typedef cChunk * cChunkPtr;
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@ -22,10 +22,6 @@
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#include "DeadlockDetect.h"
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#include "BlockEntities/BlockEntity.h"
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#ifndef _WIN32
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#include <cstdlib> // abs
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#endif
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#include "zlib/zlib.h"
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#include "json/json.h"
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@ -65,27 +61,11 @@ cChunkMap::~cChunkMap()
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cChunkPtr cChunkMap::ConstructChunk(int a_ChunkX, int a_ChunkZ)
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{
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auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
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if (Chunk == nullptr)
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{
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return (
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*m_Chunks.emplace(
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ChunkCoordinate{ a_ChunkX, a_ChunkZ },
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std::make_unique<cChunk>(
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a_ChunkX,
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a_ChunkZ,
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this,
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GetWorld(),
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FindChunk(a_ChunkX - 1, a_ChunkZ),
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FindChunk(a_ChunkX + 1, a_ChunkZ),
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FindChunk(a_ChunkX, a_ChunkZ - 1),
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FindChunk(a_ChunkX, a_ChunkZ + 1),
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*m_Pool
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)
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).first
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).second.get();
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}
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return Chunk;
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// If not exists insert. Then, return the chunk at these coordinates:
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return &m_Chunks.try_emplace(
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ChunkCoordinate{ a_ChunkX, a_ChunkZ },
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a_ChunkX, a_ChunkZ, this, m_World, *m_Pool
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).first->second;
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}
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@ -151,7 +131,7 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
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ASSERT(m_CSChunks.IsLockedByCurrentThread());
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auto Chunk = m_Chunks.find({ a_ChunkX, a_ChunkZ });
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return (Chunk == m_Chunks.end()) ? nullptr : Chunk->second.get();
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return (Chunk == m_Chunks.end()) ? nullptr : &Chunk->second;
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}
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@ -936,9 +916,9 @@ void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_
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void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
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{
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cCSLock Lock(m_CSChunks);
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for (const auto & Chunk : m_Chunks)
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for (auto & Chunk : m_Chunks)
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{
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Chunk.second->RemoveClient(a_Client);
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Chunk.second.RemoveClient(a_Client);
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}
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}
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@ -985,12 +965,12 @@ void cChunkMap::AddEntityIfNotPresent(OwnedEntity a_Entity)
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bool cChunkMap::HasEntity(UInt32 a_UniqueID)
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bool cChunkMap::HasEntity(UInt32 a_UniqueID) const
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{
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cCSLock Lock(m_CSChunks);
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for (const auto & Chunk : m_Chunks)
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{
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if (Chunk.second->IsValid() && Chunk.second->HasEntity(a_UniqueID))
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if (Chunk.second.IsValid() && Chunk.second.HasEntity(a_UniqueID))
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{
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return true;
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}
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@ -1020,12 +1000,12 @@ OwnedEntity cChunkMap::RemoveEntity(cEntity & a_Entity)
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bool cChunkMap::ForEachEntity(cEntityCallback a_Callback)
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bool cChunkMap::ForEachEntity(cEntityCallback a_Callback) const
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{
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cCSLock Lock(m_CSChunks);
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for (const auto & Chunk : m_Chunks)
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{
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if (Chunk.second->IsValid() && !Chunk.second->ForEachEntity(a_Callback))
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if (Chunk.second.IsValid() && !Chunk.second.ForEachEntity(a_Callback))
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{
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return false;
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}
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@ -1281,13 +1261,13 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback)
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bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback) const
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{
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cCSLock Lock(m_CSChunks);
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bool res = false;
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for (const auto & Chunk : m_Chunks)
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{
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if (Chunk.second->IsValid() && Chunk.second->DoWithEntityByID(a_UniqueID, a_Callback, res))
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if (Chunk.second.IsValid() && Chunk.second.DoWithEntityByID(a_UniqueID, a_Callback, res))
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{
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return res;
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}
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@ -1876,12 +1856,12 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
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bool cChunkMap::ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback)
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bool cChunkMap::ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback) const
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{
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cCSLock Lock(m_CSChunks);
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for (const auto & Chunk : m_Chunks)
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{
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if (Chunk.second->IsValid())
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if (Chunk.second.IsValid())
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{
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if (a_Callback(Chunk.first.ChunkX, Chunk.first.ChunkZ))
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{
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@ -1934,7 +1914,7 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl
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void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
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void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const
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{
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a_NumChunksValid = 0;
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a_NumChunksDirty = 0;
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@ -1942,7 +1922,7 @@ void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
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for (const auto & Chunk : m_Chunks)
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{
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a_NumChunksValid++;
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if (Chunk.second->IsDirty())
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if (Chunk.second.IsDirty())
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{
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a_NumChunksDirty++;
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}
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@ -1990,14 +1970,14 @@ void cChunkMap::SetNextBlockToTick(const Vector3i a_BlockPos)
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void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
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{
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cCSLock Lock(m_CSChunks);
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for (const auto & Chunk : m_Chunks)
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for (auto & Chunk : m_Chunks)
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{
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// We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client
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// doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn
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// If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn
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if (Chunk.second->IsValid() && Chunk.second->HasAnyClients())
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if (Chunk.second.IsValid() && Chunk.second.HasAnyClients())
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{
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Chunk.second->CollectMobCensus(a_ToFill);
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Chunk.second.CollectMobCensus(a_ToFill);
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}
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}
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}
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@ -2009,12 +1989,12 @@ void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
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void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
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{
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cCSLock Lock(m_CSChunks);
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for (const auto & Chunk : m_Chunks)
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for (auto & Chunk : m_Chunks)
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{
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// We only spawn close to players
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if (Chunk.second->IsValid() && Chunk.second->HasAnyClients())
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if (Chunk.second.IsValid() && Chunk.second.HasAnyClients())
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{
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Chunk.second->SpawnMobs(a_MobSpawner);
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Chunk.second.SpawnMobs(a_MobSpawner);
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}
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}
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}
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@ -2026,12 +2006,12 @@ void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
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void cChunkMap::Tick(std::chrono::milliseconds a_Dt)
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{
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cCSLock Lock(m_CSChunks);
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for (const auto & Chunk : m_Chunks)
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for (auto & Chunk : m_Chunks)
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{
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// Only tick chunks that are valid and should be ticked:
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if (Chunk.second->IsValid() && Chunk.second->ShouldBeTicked())
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if (Chunk.second.IsValid() && Chunk.second.ShouldBeTicked())
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{
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Chunk.second->Tick(a_Dt);
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Chunk.second.Tick(a_Dt);
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}
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}
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}
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@ -2063,7 +2043,7 @@ void cChunkMap::UnloadUnusedChunks(void)
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for (auto itr = m_Chunks.begin(); itr != m_Chunks.end();)
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{
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if (
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(itr->second->CanUnload()) && // Can unload
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(itr->second.CanUnload()) && // Can unload
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!cPluginManager::Get()->CallHookChunkUnloading(*GetWorld(), itr->first.ChunkX, itr->first.ChunkZ) // Plugins agree
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)
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{
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@ -2080,12 +2060,12 @@ void cChunkMap::UnloadUnusedChunks(void)
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void cChunkMap::SaveAllChunks(void)
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void cChunkMap::SaveAllChunks(void) const
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{
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cCSLock Lock(m_CSChunks);
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for (const auto & Chunk : m_Chunks)
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{
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if (Chunk.second->IsValid() && Chunk.second->IsDirty())
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if (Chunk.second.IsValid() && Chunk.second.IsDirty())
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{
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GetWorld()->GetStorage().QueueSaveChunk(Chunk.first.ChunkX, Chunk.first.ChunkZ);
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}
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@ -2096,7 +2076,7 @@ void cChunkMap::SaveAllChunks(void)
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size_t cChunkMap::GetNumChunks(void)
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size_t cChunkMap::GetNumChunks(void) const
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{
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cCSLock Lock(m_CSChunks);
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return m_Chunks.size();
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@ -2106,13 +2086,13 @@ size_t cChunkMap::GetNumChunks(void)
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size_t cChunkMap::GetNumUnusedDirtyChunks(void)
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size_t cChunkMap::GetNumUnusedDirtyChunks(void) const
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{
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cCSLock Lock(m_CSChunks);
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size_t res = 0;
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for (const auto & Chunk : m_Chunks)
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{
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if (Chunk.second->IsValid() && Chunk.second->CanUnloadAfterSaving())
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if (Chunk.second.IsValid() && Chunk.second.CanUnloadAfterSaving())
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{
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res += 1;
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}
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@ -209,14 +209,14 @@ public:
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void AddEntityIfNotPresent(OwnedEntity a_Entity);
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/** Returns true if the entity with specified ID is present in the chunks */
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bool HasEntity(UInt32 a_EntityID);
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bool HasEntity(UInt32 a_EntityID) const;
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/** Removes the entity from its appropriate chunk
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Returns an owning reference to the found entity. */
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OwnedEntity RemoveEntity(cEntity & a_Entity);
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/** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */
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bool ForEachEntity(cEntityCallback a_Callback); // Lua-accessible
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bool ForEachEntity(cEntityCallback a_Callback) const; // Lua-accessible
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/** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
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bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback a_Callback); // Lua-accessible
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@ -231,7 +231,7 @@ public:
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/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param.
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Returns true if entity found and callback returned false. */
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bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback a_Callback); // Lua-accessible
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bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback a_Callback) const; // Lua-accessible
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/** Calls the callback for each block entity in the specified chunk.
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Returns true if all block entities processed, false if the callback aborted by returning true. */
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@ -352,13 +352,13 @@ public:
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bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
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/** Calls the callback for each loaded chunk. Returns true if all chunks have been processed successfully */
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bool ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback);
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bool ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback) const;
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/** Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead. */
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bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
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/** Returns the number of valid chunks and the number of dirty chunks */
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void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);
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void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const;
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/** Grows the plant at the specified position by at most a_NumStages.
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The block's Grow handler is invoked.
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@ -382,14 +382,14 @@ public:
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void TickBlock(const Vector3i a_BlockPos);
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void UnloadUnusedChunks(void);
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void SaveAllChunks(void);
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void SaveAllChunks(void) const;
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cWorld * GetWorld(void) { return m_World; }
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cWorld * GetWorld(void) const { return m_World; }
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size_t GetNumChunks(void);
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size_t GetNumChunks(void) const;
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/** Returns the number of unused dirty chunks. Those are chunks that we can save and then unload */
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size_t GetNumUnusedDirtyChunks(void);
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size_t GetNumUnusedDirtyChunks(void) const;
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void ChunkValidated(void); // Called by chunks that have become valid
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@ -453,9 +453,9 @@ private:
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mutable cCriticalSection m_CSChunks;
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/** A map of chunk coordinates to chunk pointers
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Uses a map (as opposed to unordered_map) because sorted maps are apparently faster */
|
||||
std::map<ChunkCoordinate, std::unique_ptr<cChunk>, ChunkCoordinate::Comparer> m_Chunks;
|
||||
/** A map of chunk coordinates to chunks.
|
||||
Uses a map (as opposed to unordered_map) because sorted maps are apparently faster. */
|
||||
std::map<ChunkCoordinate, cChunk, ChunkCoordinate::Comparer> m_Chunks;
|
||||
|
||||
cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated()
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user