Remove complex templated SendBlockChange
If we're sending enough blocks to have virtual calls be an issue, we should resend the chunk instead.
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@ -72,21 +72,9 @@ Implements the 1.13 protocol classes:
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void cProtocol_1_13::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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SendBlockChange<&Palette_1_13::FromBlock>(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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}
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template <auto Palette>
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void cProtocol_1_13::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktBlockChange);
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Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
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Pkt.WriteVarInt32(Palette(PaletteUpgrade::FromBlock(a_BlockType, a_BlockMeta)));
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Pkt.WriteVarInt32(GetProtocolBlockType(a_BlockType, a_BlockMeta));
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}
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@ -95,7 +83,18 @@ void cProtocol_1_13::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, B
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void cProtocol_1_13::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
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{
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SendBlockChanges<&Palette_1_13::FromBlock>(a_ChunkX, a_ChunkZ, a_Changes);
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktBlockChanges);
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Pkt.WriteBEInt32(a_ChunkX);
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Pkt.WriteBEInt32(a_ChunkZ);
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
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for (const auto & Change : a_Changes)
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{
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Int16 Coords = static_cast<Int16>(Change.m_RelY | (Change.m_RelZ << 8) | (Change.m_RelX << 12));
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Pkt.WriteBEInt16(Coords);
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Pkt.WriteVarInt32(GetProtocolBlockType(Change.m_BlockType, Change.m_BlockMeta));
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} // for itr - a_Changes[]
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}
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@ -628,7 +627,16 @@ std::pair<short, short> cProtocol_1_13::GetItemFromProtocolID(UInt32 a_ProtocolI
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UInt32 cProtocol_1_13::GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage)
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UInt32 cProtocol_1_13::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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return Palette_1_13::FromBlock(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
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}
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UInt32 cProtocol_1_13::GetProtocolItemType(short a_ItemID, short a_ItemDamage)
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{
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return Palette_1_13::FromItem(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
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}
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@ -699,7 +707,7 @@ void cProtocol_1_13::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
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}
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// Normal item
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a_Pkt.WriteBEInt16(GetProtocolIDFromItem(a_Item.m_ItemType, a_Item.m_ItemDamage));
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a_Pkt.WriteBEInt16(GetProtocolItemType(a_Item.m_ItemType, a_Item.m_ItemDamage));
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a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
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// TODO: NBT
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@ -1248,24 +1256,6 @@ void cProtocol_1_13::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mo
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////////////////////////////////////////////////////////////////////////////////
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// cProtocol_1_13_1:
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void cProtocol_1_13_1::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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Super::SendBlockChange<&Palette_1_13_1::FromBlock>(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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}
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void cProtocol_1_13_1::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
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{
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Super::SendBlockChanges<&Palette_1_13_1::FromBlock>(a_ChunkX, a_ChunkZ, a_Changes);
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}
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cProtocol::Version cProtocol_1_13_1::GetProtocolVersion()
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{
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return Version::Version_1_13_1;
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@ -1284,7 +1274,16 @@ std::pair<short, short> cProtocol_1_13_1::GetItemFromProtocolID(UInt32 a_Protoco
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UInt32 cProtocol_1_13_1::GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage)
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UInt32 cProtocol_1_13_1::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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return Palette_1_13_1::FromBlock(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
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}
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UInt32 cProtocol_1_13_1::GetProtocolItemType(short a_ItemID, short a_ItemDamage)
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{
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return Palette_1_13_1::FromItem(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
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}
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@ -1371,7 +1370,7 @@ void cProtocol_1_13_2::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
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a_Pkt.WriteBool(true);
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// Normal item
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a_Pkt.WriteVarInt32(GetProtocolIDFromItem(a_Item.m_ItemType, a_Item.m_ItemDamage));
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a_Pkt.WriteVarInt32(GetProtocolItemType(a_Item.m_ItemType, a_Item.m_ItemDamage));
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a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
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// TODO: NBT
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@ -37,26 +37,7 @@ public:
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protected:
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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template <auto Palette> void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // Template to avoid virtual calls in tight loops
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
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/** Common implementation of multiblock change sending, templated to avoid virtual calls in tight loops. */
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template <auto Palette>void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktBlockChanges);
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Pkt.WriteBEInt32(a_ChunkX);
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Pkt.WriteBEInt32(a_ChunkZ);
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
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for (const auto & Change : a_Changes)
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{
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Int16 Coords = static_cast<Int16>(Change.m_RelY | (Change.m_RelZ << 8) | (Change.m_RelX << 12));
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Pkt.WriteBEInt16(Coords);
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Pkt.WriteVarInt32(Palette(PaletteUpgrade::FromBlock(Change.m_BlockType, Change.m_BlockMeta)));
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} // for itr - a_Changes[]
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}
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virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
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virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
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@ -78,7 +59,8 @@ protected:
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virtual UInt8 GetEntityMetadataID(eEntityMetadata a_Metadata);
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virtual UInt8 GetEntityMetadataID(eEntityMetadataType a_FieldType);
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virtual std::pair<short, short> GetItemFromProtocolID(UInt32 a_ProtocolID);
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virtual UInt32 GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage);
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virtual UInt32 GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
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virtual UInt32 GetProtocolItemType(short a_ItemID, short a_ItemDamage);
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virtual UInt32 GetProtocolStatisticType(Statistic a_Statistic);
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virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
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@ -107,12 +89,10 @@ public:
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protected:
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virtual void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
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virtual Version GetProtocolVersion() override;
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virtual std::pair<short, short> GetItemFromProtocolID(UInt32 a_ProtocolID) override;
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virtual UInt32 GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage) override;
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virtual UInt32 GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override;
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virtual UInt32 GetProtocolItemType(short a_ItemID, short a_ItemDamage) override;
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virtual UInt32 GetProtocolStatisticType(Statistic a_Statistic) override;
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};
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@ -70,38 +70,6 @@ void cProtocol_1_14::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_B
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void cProtocol_1_14::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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SendBlockChange<&Palette_1_14::FromBlock>(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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}
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template <auto Palette>
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void cProtocol_1_14::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktBlockChange);
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Pkt.WriteXZYPosition64(a_BlockX, a_BlockY, a_BlockZ);
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Pkt.WriteVarInt32(Palette(PaletteUpgrade::FromBlock(a_BlockType, a_BlockMeta)));
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}
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void cProtocol_1_14::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
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{
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cProtocol_1_13::SendBlockChanges<&Palette_1_14::FromBlock>(a_ChunkX, a_ChunkZ, a_Changes);
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}
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void cProtocol_1_14::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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@ -299,7 +267,16 @@ std::pair<short, short> cProtocol_1_14::GetItemFromProtocolID(UInt32 a_ProtocolI
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UInt32 cProtocol_1_14::GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage)
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UInt32 cProtocol_1_14::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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return Palette_1_14::FromBlock(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
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}
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UInt32 cProtocol_1_14::GetProtocolItemType(short a_ItemID, short a_ItemDamage)
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{
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return Palette_1_14::FromItem(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
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}
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@ -32,9 +32,6 @@ protected:
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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template <auto Palette> void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
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@ -52,7 +49,8 @@ protected:
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virtual void HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) override;
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virtual std::pair<short, short> GetItemFromProtocolID(UInt32 a_ProtocolID) override;
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virtual UInt32 GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage) override;
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virtual UInt32 GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override;
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virtual UInt32 GetProtocolItemType(short a_ItemID, short a_ItemDamage) override;
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virtual UInt32 GetProtocolStatisticType(Statistic a_Statistic) override;
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virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override {}
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