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Add statistics palette for 1.15 & 1.16

This commit is contained in:
Tiger Wang 2020-08-12 09:55:12 +01:00
parent 7d0813ce8c
commit dbc81c3548
4 changed files with 171 additions and 6 deletions

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@ -5,7 +5,7 @@
namespace Palette_1_15
{
UInt32 FromBlock(short ID)
UInt32 FromBlock(const short ID)
{
using namespace Block;
@ -8686,7 +8686,7 @@ namespace Palette_1_15
}
}
UInt32 FromItem(Item ID)
UInt32 FromItem(const Item ID)
{
switch (ID)
{
@ -9578,7 +9578,86 @@ namespace Palette_1_15
}
}
Item ToItem(UInt32 ID)
UInt32 From(const Statistic ID)
{
switch (ID)
{
case Statistic::AnimalsBred: return 30;
case Statistic::AviateOneCm: return 17;
case Statistic::BellRing: return 66;
case Statistic::BoatOneCm: return 14;
case Statistic::CleanArmor: return 38;
case Statistic::CleanBanner: return 39;
case Statistic::CleanShulkerBox: return 40;
case Statistic::ClimbOneCm: return 10;
case Statistic::CrouchOneCm: return 6;
case Statistic::DamageAbsorbed: return 26;
case Statistic::DamageBlockedByShield: return 25;
case Statistic::DamageDealt: return 21;
case Statistic::DamageDealtAbsorbed: return 22;
case Statistic::DamageDealtResisted: return 23;
case Statistic::DamageResisted: return 27;
case Statistic::DamageTaken: return 24;
case Statistic::Deaths: return 28;
case Statistic::Drop: return 20;
case Statistic::EatCakeSlice: return 35;
case Statistic::EnchantItem: return 51;
case Statistic::FallOneCm: return 9;
case Statistic::FillCauldron: return 36;
case Statistic::FishCaught: return 32;
case Statistic::FlyOneCm: return 11;
case Statistic::HorseOneCm: return 16;
case Statistic::InspectDispenser: return 45;
case Statistic::InspectDropper: return 43;
case Statistic::InspectHopper: return 44;
case Statistic::InteractWithAnvil: return 69;
case Statistic::InteractWithBeacon: return 42;
case Statistic::InteractWithBlastFurnace: return 59;
case Statistic::InteractWithBrewingstand: return 41;
case Statistic::InteractWithCampfire: return 62;
case Statistic::InteractWithCartographyTable: return 63;
case Statistic::InteractWithCraftingTable: return 54;
case Statistic::InteractWithFurnace: return 53;
case Statistic::InteractWithGrindstone: return 70;
case Statistic::InteractWithLectern: return 61;
case Statistic::InteractWithLoom: return 64;
case Statistic::InteractWithSmoker: return 60;
case Statistic::InteractWithStonecutter: return 65;
case Statistic::Jump: return 19;
case Statistic::LeaveGame: return -0;
case Statistic::MinecartOneCm: return 13;
case Statistic::MobKills: return 29;
case Statistic::OpenBarrel: return 58;
case Statistic::OpenChest: return 55;
case Statistic::OpenEnderchest: return 50;
case Statistic::OpenShulkerBox: return 57;
case Statistic::PigOneCm: return 15;
case Statistic::PlayNoteblock: return 46;
case Statistic::PlayOneMinute: return 1;
case Statistic::PlayRecord: return 52;
case Statistic::PlayerKills: return 31;
case Statistic::PotFlower: return 48;
case Statistic::RaidTrigger: return 67;
case Statistic::RaidWin: return 68;
case Statistic::SleepInBed: return 56;
case Statistic::SneakTime: return 4;
case Statistic::SprintOneCm: return 7;
case Statistic::SwimOneCm: return 18;
case Statistic::TalkedToVillager: return 33;
case Statistic::TimeSinceDeath: return 2;
case Statistic::TimeSinceRest: return 3;
case Statistic::TradedWithVillager: return 34;
case Statistic::TriggerTrappedChest: return 49;
case Statistic::TuneNoteblock: return 47;
case Statistic::UseCauldron: return 37;
case Statistic::WalkOnWaterOneCm: return 8;
case Statistic::WalkOneCm: return 5;
case Statistic::WalkUnderWaterOneCm: return 12;
default: return -1;
}
}
Item ToItem(const UInt32 ID)
{
switch (ID)
{

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@ -1,10 +1,12 @@
#pragma once
#include "../../Registries/Items.h"
#include "../../Registries/Statistics.h"
namespace Palette_1_15
{
UInt32 FromBlock(short ID);
UInt32 FromItem(Item ID);
UInt32 From(Statistic ID);
Item ToItem(UInt32 ID);
}

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@ -5,7 +5,7 @@
namespace Palette_1_16
{
UInt32 FromBlock(short ID)
UInt32 FromBlock(const short ID)
{
using namespace Block;
@ -11779,7 +11779,7 @@ namespace Palette_1_16
}
}
UInt32 FromItem(Item ID)
UInt32 FromItem(const Item ID)
{
switch (ID)
{
@ -12762,7 +12762,89 @@ namespace Palette_1_16
}
}
Item ToItem(UInt32 ID)
UInt32 From(const Statistic ID)
{
switch (ID)
{
case Statistic::AnimalsBred: return 31;
case Statistic::AviateOneCm: return 17;
case Statistic::BellRing: return 67;
case Statistic::BoatOneCm: return 14;
case Statistic::CleanArmor: return 39;
case Statistic::CleanBanner: return 40;
case Statistic::CleanShulkerBox: return 41;
case Statistic::ClimbOneCm: return 10;
case Statistic::CrouchOneCm: return 6;
case Statistic::DamageAbsorbed: return 27;
case Statistic::DamageBlockedByShield: return 26;
case Statistic::DamageDealt: return 22;
case Statistic::DamageDealtAbsorbed: return 23;
case Statistic::DamageDealtResisted: return 24;
case Statistic::DamageResisted: return 28;
case Statistic::DamageTaken: return 25;
case Statistic::Deaths: return 29;
case Statistic::Drop: return 21;
case Statistic::EatCakeSlice: return 36;
case Statistic::EnchantItem: return 52;
case Statistic::FallOneCm: return 9;
case Statistic::FillCauldron: return 37;
case Statistic::FishCaught: return 33;
case Statistic::FlyOneCm: return 11;
case Statistic::HorseOneCm: return 16;
case Statistic::InspectDispenser: return 46;
case Statistic::InspectDropper: return 44;
case Statistic::InspectHopper: return 45;
case Statistic::InteractWithAnvil: return 70;
case Statistic::InteractWithBeacon: return 43;
case Statistic::InteractWithBlastFurnace: return 60;
case Statistic::InteractWithBrewingstand: return 42;
case Statistic::InteractWithCampfire: return 63;
case Statistic::InteractWithCartographyTable: return 64;
case Statistic::InteractWithCraftingTable: return 55;
case Statistic::InteractWithFurnace: return 54;
case Statistic::InteractWithGrindstone: return 71;
case Statistic::InteractWithLectern: return 62;
case Statistic::InteractWithLoom: return 65;
case Statistic::InteractWithSmithingTable: return 73;
case Statistic::InteractWithSmoker: return 61;
case Statistic::InteractWithStonecutter: return 66;
case Statistic::Jump: return 20;
case Statistic::LeaveGame: return -0;
case Statistic::MinecartOneCm: return 13;
case Statistic::MobKills: return 30;
case Statistic::OpenBarrel: return 59;
case Statistic::OpenChest: return 56;
case Statistic::OpenEnderchest: return 51;
case Statistic::OpenShulkerBox: return 58;
case Statistic::PigOneCm: return 15;
case Statistic::PlayNoteblock: return 47;
case Statistic::PlayOneMinute: return 1;
case Statistic::PlayRecord: return 53;
case Statistic::PlayerKills: return 32;
case Statistic::PotFlower: return 49;
case Statistic::RaidTrigger: return 68;
case Statistic::RaidWin: return 69;
case Statistic::SleepInBed: return 57;
case Statistic::SneakTime: return 4;
case Statistic::SprintOneCm: return 7;
case Statistic::StriderOneCm: return 19;
case Statistic::SwimOneCm: return 18;
case Statistic::TalkedToVillager: return 34;
case Statistic::TargetHit: return 72;
case Statistic::TimeSinceDeath: return 2;
case Statistic::TimeSinceRest: return 3;
case Statistic::TradedWithVillager: return 35;
case Statistic::TriggerTrappedChest: return 50;
case Statistic::TuneNoteblock: return 48;
case Statistic::UseCauldron: return 38;
case Statistic::WalkOnWaterOneCm: return 8;
case Statistic::WalkOneCm: return 5;
case Statistic::WalkUnderWaterOneCm: return 12;
default: return -1;
}
}
Item ToItem(const UInt32 ID)
{
switch (ID)
{

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@ -1,10 +1,12 @@
#pragma once
#include "../../Registries/Items.h"
#include "../../Registries/Statistics.h"
namespace Palette_1_16
{
UInt32 FromBlock(short ID);
UInt32 FromItem(Item ID);
UInt32 From(Statistic ID);
Item ToItem(UInt32 ID);
}