Add enhanced Gold generation in Mesa-Type Biomes (#4821)
* added enhanced gold generation in mesa-type-biomes * fixed typo in comment * added enhanced gold generation in mesa biomes - fixed small checkstyle errors Co-authored-by: 12xx12 <12xx12100@gmail.com>
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@ -13647,6 +13647,23 @@ end
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},
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Notes = "Returns true if the biome is mountainous (mutations of the extreme hills biome)."
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},
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IsBiomeMesa =
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{
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Params =
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{
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{
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Name = "Biome",
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Type = "EMCSBiome",
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}
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},
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Returns =
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{
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{
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Type = "boolean",
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},
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},
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Notes = "Returns true if the biome is type of Mesa (mutations of the Mesa biome)."
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},
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IsValidBlock =
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{
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Params =
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@ -246,6 +246,30 @@ bool IsBiomeMountain(EMCSBiome a_Biome)
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bool IsBiomeMesa(EMCSBiome a_Biome)
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{
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switch (a_Biome)
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{
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case biMesa:
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case biMesaPlateauF:
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case biMesaPlateau:
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case biMesaBryce:
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case biMesaPlateauFM:
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case biMesaPlateauM:
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{
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return true;
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}
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default:
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{
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return false;
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}
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}
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}
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int GetSnowStartHeight(EMCSBiome a_Biome)
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{
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switch (a_Biome)
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@ -154,6 +154,9 @@ extern bool IsBiomeCold(EMCSBiome a_Biome);
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/** Returns true if the biome is mountainous (mutations of the extreme hills biome) */
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extern bool IsBiomeMountain(EMCSBiome a_Biome);
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/** Returns true if the biome is Mesa or one of its mutations. */
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extern bool IsBiomeMesa(EMCSBiome a_Biome);
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/** Returns the height when a biome when a biome starts snowing. */
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extern int GetSnowStartHeight(EMCSBiome a_Biome);
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@ -1769,6 +1769,27 @@ void cFinishGenOreNests::GenerateOre(
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}
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}
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// Gold ores are generated more often in Mesa-Type-Biomes:
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// https://minecraft.gamepedia.com/Gold_Ore
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if (a_OreType == E_BLOCK_GOLD_ORE)
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{
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auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4);
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auto BiomeSampleTwo = a_ChunkDesc.GetBiome( 4, 12);
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auto BiomeSampleThree = a_ChunkDesc.GetBiome(12, 4);
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auto BiomeSampleFour = a_ChunkDesc.GetBiome(12, 12);
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if (
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IsBiomeMesa(BiomeSampleOne) ||
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IsBiomeMesa(BiomeSampleTwo) ||
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IsBiomeMesa(BiomeSampleThree) ||
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IsBiomeMesa(BiomeSampleFour)
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)
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{
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a_MaxHeight = 76;
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a_NumNests = 22; // 2 time default + 20 times mesa bonus
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}
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}
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auto chunkX = a_ChunkDesc.GetChunkX();
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auto chunkZ = a_ChunkDesc.GetChunkZ();
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auto & blockTypes = a_ChunkDesc.GetBlockTypes();
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