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Remove the redstone solid block handler

- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
This commit is contained in:
Tiger Wang 2020-08-08 18:22:16 +01:00
parent 2f79ab2e26
commit 40eba5244d
35 changed files with 745 additions and 582 deletions

View File

@ -58,10 +58,7 @@ void cBlockEntityWithItems::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
auto & Simulator = *m_World->GetRedstoneSimulator();
// Notify comparators:
m_World->WakeUpSimulators(m_Pos + Vector3i(1, 0, 0));
m_World->WakeUpSimulators(m_Pos + Vector3i(-1, 0, 0));
m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, 1));
m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, -1));
m_World->WakeUpSimulators(m_Pos);
return true;
});
}

View File

@ -248,10 +248,7 @@ void cChestEntity::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
auto & Simulator = *m_World->GetRedstoneSimulator();
// Notify comparators:
m_World->WakeUpSimulators(m_Pos + Vector3i(1, 0, 0));
m_World->WakeUpSimulators(m_Pos + Vector3i(-1, 0, 0));
m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, 1));
m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, -1));
m_World->WakeUpSimulators(m_Pos);
return true;
});
}

View File

@ -48,7 +48,7 @@ public:
const auto SoundToPlay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? "block.stone_button.click_on" : "block.wood_button.click_on";
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta, false);
WakeUpSimulators(a_WorldInterface, a_BlockPos);
a_WorldInterface.WakeUpSimulators(a_BlockPos);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect(SoundToPlay, a_BlockPos, 0.5f, 0.6f, a_Player.GetClientHandle());
// Queue a button reset (unpress)
@ -186,7 +186,7 @@ public:
}
a_World.SetBlockMeta(Pos, Meta | 0x08, false);
WakeUpSimulators(a_World, Pos);
a_World.WakeUpSimulators(Pos);
// sound name is ok to be wood, because only wood gets triggered by arrow
a_World.GetBroadcastManager().BroadcastSoundEffect("block.wood_button.click_on", Pos, 0.5f, 0.6f);
@ -195,27 +195,6 @@ public:
QueueButtonRelease(a_World, Pos, Type);
}
/** Notify, mainly the redstone simulator, that this toggle component has updated. */
template <class WorldType>
static void WakeUpSimulators(WorldType & a_World, const Vector3i a_Position)
{
// Contains our direct adjacents
static const Vector3i Offsets[] =
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 1, 0 },
{ 0, -1, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 }
};
for (const auto & Offset : Offsets)
{
a_World.WakeUpSimulators(a_Position + Offset);
}
}
private:
/** Schedules a recurring event at appropriate intervals to release a button at a given position.
@ -250,7 +229,7 @@ private:
const auto SoundToPlayOnRelease = (Type == E_BLOCK_STONE_BUTTON) ? "block.stone_button.click_off" : "block.wood_button.click_off";
a_World.SetBlockMeta(a_Position, Meta & 0x07, false);
WakeUpSimulators(a_World, a_Position);
a_World.WakeUpSimulators(a_Position);
a_World.BroadcastSoundEffect(SoundToPlayOnRelease, a_Position, 0.5f, 0.5f);
}
);

View File

@ -3,7 +3,6 @@
#include "BlockHandler.h"
#include "../Chunk.h"
#include "Mixins.h"
#include "BlockButton.h"
#include "BlockSlab.h"
@ -36,7 +35,7 @@ public:
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockPos) ^ 0x08);
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta);
cBlockButtonHandler::WakeUpSimulators(a_WorldInterface, a_BlockPos);
a_WorldInterface.WakeUpSimulators(a_BlockPos);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.lever.click", a_BlockPos, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
return true;
}

View File

@ -1,16 +1,17 @@
target_sources(
${CMAKE_PROJECT_NAME} PRIVATE
ForEachSourceCallback.cpp
IncrementalRedstoneSimulator.cpp
CommandBlockHandler.h
DoorHandler.h
DropSpenserHandler.h
ForEachSourceCallback.h
HopperHandler.h
IncrementalRedstoneSimulator.h
RedstoneHandler.h
RedstoneSimulatorChunkData.h
SolidBlockHandler.h
RedstoneComparatorHandler.h
RedstoneRepeaterHandler.h
RedstoneBlockHandler.h

View File

@ -10,16 +10,14 @@
class cCommandBlockHandler final : public cRedstoneHandler
{
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return 0;
}
@ -41,7 +39,7 @@ public:
});
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

View File

@ -10,16 +10,16 @@
class cDoorHandler final : public cRedstoneHandler
{
public:
// "Doormammu, I've come to bargain"
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return 0;
}
@ -27,6 +27,19 @@ public:
{
// LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if ((a_Meta & 0x8) == 0x8)
{
// We're treating the bottom half as the source of truth, so ignore updates to the top:
return;
}
const auto TopPosition = a_Position + OffsetYP;
ForEachSourceCallback Callback(a_Chunk, TopPosition, a_BlockType);
ForValidSourcePositions(a_Chunk, TopPosition, a_BlockType, a_Meta, Callback);
// Factor in what the upper half is getting:
a_PoweringData = std::max(a_PoweringData, Callback.Power);
cChunkInterface ChunkInterface(a_Chunk.GetWorld()->GetChunkMap());
const bool ShouldBeOpen = a_PoweringData.PowerLevel != 0;
const auto AbsolutePosition = cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos());
@ -39,7 +52,7 @@ public:
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

View File

@ -10,8 +10,6 @@
class cDropSpenserHandler final : public cRedstoneHandler
{
public:
inline static bool IsActivated(NIBBLETYPE a_Meta)
{
return (a_Meta & E_META_DROPSPENSER_ACTIVATED) != 0;
@ -29,14 +27,14 @@ public:
}
}
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return 0;
}
@ -63,7 +61,7 @@ public:
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

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@ -0,0 +1,113 @@
#include "Globals.h"
#include "ForEachSourceCallback.h"
#include "IncrementalRedstoneSimulator.h"
#include "../../BlockInfo.h"
#include "../../Chunk.h"
ForEachSourceCallback::ForEachSourceCallback(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE CurrentBlock) :
m_Chunk(Chunk),
m_Position(Position),
m_CurrentBlock(CurrentBlock)
{
}
bool ForEachSourceCallback::ShouldQueryLinkedPosition(const Vector3i Location, const BLOCKTYPE Block)
{
switch (Block)
{
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_TRAPPED_CHEST: return false;
default: return cBlockInfo::IsSolid(Block);
}
}
void ForEachSourceCallback::operator()(Vector3i Location)
{
if (!cChunk::IsValidHeight(Location.y))
{
return;
}
const auto NeighbourChunk = m_Chunk.GetRelNeighborChunkAdjustCoords(Location);
if ((NeighbourChunk == nullptr) || !NeighbourChunk->IsValid())
{
return;
}
const auto PotentialSourceBlock = NeighbourChunk->GetBlock(Location);
const auto NeighbourRelativeQueryPosition = cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(m_Chunk, *NeighbourChunk, m_Position);
if (ShouldQueryLinkedPosition(Location, PotentialSourceBlock))
{
Power = std::max(Power, QueryLinkedPower(*NeighbourChunk, NeighbourRelativeQueryPosition, m_CurrentBlock, Location));
}
else
{
Power = std::max(Power, QueryPower(*NeighbourChunk, Location, PotentialSourceBlock, NeighbourRelativeQueryPosition, m_CurrentBlock, false));
}
}
PoweringData ForEachSourceCallback::QueryPower(const cChunk & Chunk, const Vector3i SourcePosition, const BLOCKTYPE SourceBlock, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const bool IsLinked)
{
const auto PotentialSourceHandler = cIncrementalRedstoneSimulator::GetComponentHandler(SourceBlock);
if (PotentialSourceHandler == nullptr)
{
return {};
}
return
{
SourceBlock,
PotentialSourceHandler->GetPowerDeliveredToPosition(
Chunk, SourcePosition, SourceBlock,
QueryPosition, QueryBlock, IsLinked
)
};
}
PoweringData ForEachSourceCallback::QueryLinkedPower(const cChunk & Chunk, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const Vector3i SolidBlockPosition)
{
PoweringData Power;
for (const auto Offset : cSimulator::GetLinkedOffsets(SolidBlockPosition - QueryPosition))
{
auto SourcePosition = QueryPosition + Offset;
if (!cChunk::IsValidHeight(SourcePosition.y))
{
continue;
}
const auto NeighbourChunk = Chunk.GetRelNeighborChunkAdjustCoords(SourcePosition);
if ((NeighbourChunk == nullptr) || !NeighbourChunk->IsValid())
{
continue;
}
const auto NeighbourRelativeSolidBlockPosition = cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(Chunk, *NeighbourChunk, SolidBlockPosition);
Power = std::max(Power, QueryPower(*NeighbourChunk, SourcePosition, NeighbourChunk->GetBlock(SourcePosition), NeighbourRelativeSolidBlockPosition, QueryBlock, true));
}
return Power;
}

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@ -0,0 +1,32 @@
#pragma once
#include "ForEachSourceCallback.h"
#include "RedstoneSimulatorChunkData.h"
class ForEachSourceCallback
{
public:
ForEachSourceCallback(const cChunk & Chunk, Vector3i Position, BLOCKTYPE CurrentBlock);
/** Returns whether a potential source position should be treated as linked. */
bool ShouldQueryLinkedPosition(Vector3i Location, BLOCKTYPE Block);
/** Callback invoked for each potential source position of the redstone component. */
void operator()(Vector3i Location);
/** Asks a redstone component at the source position how much power it will deliver to the querying position. */
static PoweringData QueryPower(const cChunk & Chunk, Vector3i SourcePosition, BLOCKTYPE SourceBlock, Vector3i QueryPosition, BLOCKTYPE QueryBlock, bool IsLinked);
/** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block. */
static PoweringData QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition);
PoweringData Power;
private:
const cChunk & m_Chunk;
const Vector3i m_Position;
const BLOCKTYPE m_CurrentBlock;
};

View File

@ -10,16 +10,14 @@
class cHopperHandler final : public cRedstoneHandler
{
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return 0;
}
@ -40,7 +38,7 @@ public:
});
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

View File

@ -1,9 +1,8 @@
#include "Globals.h"
#include "IncrementalRedstoneSimulator.h"
#include "../../Chunk.h"
#include "ForEachSourceCallback.h"
#include "CommandBlockHandler.h"
#include "DoorHandler.h"
@ -11,7 +10,6 @@
#include "RedstoneWireHandler.h"
#include "RedstoneRepeaterHandler.h"
#include "RedstoneToggleHandler.h"
#include "SolidBlockHandler.h"
#include "RedstoneLampHandler.h"
#include "RedstoneBlockHandler.h"
#include "PistonHandler.h"
@ -115,10 +113,6 @@ std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent
return std::make_unique<cDoorHandler>();
}
if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))
{
return std::make_unique<cSolidBlockHandler>();
}
return nullptr;
}
}
@ -182,42 +176,11 @@ void cIncrementalRedstoneSimulator::ProcessWorkItem(cChunk & Chunk, cChunk & Tic
return;
}
PoweringData Power;
CurrentHandler->ForValidSourcePositions(Chunk, Position, CurrentBlock, CurrentMeta, [&Chunk, Position, CurrentBlock, &Power](Vector3i Location)
{
if (!cChunk::IsValidHeight(Location.y))
{
return;
}
const auto NeighbourChunk = Chunk.GetRelNeighborChunkAdjustCoords(Location);
if ((NeighbourChunk == nullptr) || !NeighbourChunk->IsValid())
{
return;
}
BLOCKTYPE PotentialBlock;
NIBBLETYPE PotentialMeta;
NeighbourChunk->GetBlockTypeMeta(Location, PotentialBlock, PotentialMeta);
auto PotentialSourceHandler = GetComponentHandler(PotentialBlock);
if (PotentialSourceHandler == nullptr)
{
return;
}
const PoweringData PotentialPower(
PotentialBlock,
PotentialSourceHandler->GetPowerDeliveredToPosition(
*NeighbourChunk, Location, PotentialBlock, PotentialMeta,
cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(Chunk, *NeighbourChunk, Position), CurrentBlock
)
);
Power = std::max(Power, PotentialPower);
});
ForEachSourceCallback Callback(Chunk, Position, CurrentBlock);
CurrentHandler->ForValidSourcePositions(Chunk, Position, CurrentBlock, CurrentMeta, Callback);
// Inform the handler to update
CurrentHandler->Update(Chunk, TickingSource, Position, CurrentBlock, CurrentMeta, Power);
CurrentHandler->Update(Chunk, TickingSource, Position, CurrentBlock, CurrentMeta, Callback.Power);
}
@ -241,6 +204,12 @@ void cIncrementalRedstoneSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Positi
ChunkData.AlwaysTickedPositions.emplace(a_Position);
}
// Temporary: in the absence of block state support calculate our own:
if (a_Block == E_BLOCK_REDSTONE_WIRE)
{
static_cast<const cRedstoneWireHandler *>(GetComponentHandler(a_Block))->SetWireState(a_Chunk, a_Position);
}
// Always update redstone devices:
ChunkData.WakeUp(a_Position);
}
@ -273,5 +242,21 @@ void cIncrementalRedstoneSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position
// The only thing to do go one block farther than this cross-coord, in the direction of Offset
// in order to notify linked-powered positions that there was a change
// TODO: use a_Offset, exclude a_Position and a_Position - a_Offset
for (const auto Offset : cSimulator::GetLinkedOffsets(a_Offset))
{
auto Relative = a_Position - a_Offset + Offset;
if (!cChunkDef::IsValidHeight(Relative.y))
{
continue;
}
auto Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Relative);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
const auto Block = Chunk->GetBlock(Relative);
AddBlock(*Chunk, Relative, Block);
}
}

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@ -16,58 +16,11 @@ class cIncrementalRedstoneSimulator final :
public:
cIncrementalRedstoneSimulator(cWorld & a_World) :
Super(a_World)
{
}
using Super::cRedstoneSimulator;
static const cRedstoneHandler * GetComponentHandler(BLOCKTYPE a_BlockType);
/** Returns if a block is a mechanism (something that accepts power and does something)
Used by torches to determine if they will power a block */
inline static bool IsMechanism(BLOCKTYPE Block)
{
switch (Block)
{
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_ACACIA_FENCE_GATE:
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_BIRCH_FENCE_GATE:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_DARK_OAK_FENCE_GATE:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_FENCE_GATE:
case E_BLOCK_HOPPER:
case E_BLOCK_INACTIVE_COMPARATOR:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_JUNGLE_FENCE_GATE:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_OBSERVER:
case E_BLOCK_PISTON:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_REDSTONE_LAMP_OFF:
case E_BLOCK_REDSTONE_LAMP_ON:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_SPRUCE_FENCE_GATE:
case E_BLOCK_STICKY_PISTON:
case E_BLOCK_TNT:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_WOODEN_DOOR:
{
return true;
}
default: return false;
}
}
private:
/** Returns if a redstone device is always ticked due to influence by its environment */
inline static bool IsAlwaysTicked(BLOCKTYPE a_Block)
@ -133,7 +86,6 @@ public:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
@ -145,8 +97,6 @@ public:
}
}
private:
virtual void Simulate(float Dt) override {};
virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;

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@ -10,16 +10,14 @@
class cNoteBlockHandler: public cRedstoneHandler
{
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return 0;
}
@ -41,7 +39,7 @@ public:
});
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

View File

@ -10,8 +10,6 @@
class cObserverHandler final : public cRedstoneHandler
{
public:
inline static bool IsOn(NIBBLETYPE a_Meta)
{
return (a_Meta & 0x8) == 0x8;
@ -34,14 +32,10 @@ public:
return (Previous.PoweringBlock != Observed.PoweringBlock) || (Previous.PowerLevel != Observed.PowerLevel);
}
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
if (IsOn(a_Meta) && (a_QueryPosition == (a_Position + cBlockObserverHandler::GetSignalOutputOffset(a_Meta))))
{
return 15;
}
return 0;
const auto Meta = a_Chunk.GetMeta(a_Position);
return (IsOn(Meta) && (a_QueryPosition == (a_Position + cBlockObserverHandler::GetSignalOutputOffset(Meta)))) ? 15 : 0;
}
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
@ -87,10 +81,10 @@ public:
a_Chunk.SetMeta(a_Position, a_Meta & ~0x8);
}
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + cBlockObserverHandler::GetSignalOutputOffset(a_Meta));
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockObserverHandler::GetSignalOutputOffset(a_Meta));
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);

View File

@ -10,16 +10,14 @@
class cPistonHandler final: public cRedstoneHandler
{
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return 0;
}
@ -48,7 +46,7 @@ public:
// However, this delay is already present: as a side effect of the implementation of piston animation in Blocks\BlockPiston.cpp
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

View File

@ -9,8 +9,6 @@
class cPoweredRailHandler final : public cRedstoneHandler
{
public:
static Vector3i GetPoweredRailAdjacentXZCoordinateOffset(NIBBLETYPE a_Meta) // Not in cBlockRailHandler since specific to powered rails
{
switch (a_Meta & 0x7)
@ -29,11 +27,12 @@ public:
}
}
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_QueryBlockType);
auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(a_Meta);
const auto Meta = a_Chunk.GetMeta(a_Position);
const auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(Meta);
if (((Offset + a_Position) == a_QueryPosition) || ((-Offset + a_Position) == a_QueryPosition))
{
auto Power = DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
@ -66,8 +65,8 @@ public:
{
a_Chunk.SetMeta(a_Position, (a_PoweringData.PowerLevel == 0) ? (a_Meta & 0x07) : (a_Meta | 0x08));
UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position + Offset);
UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position + -Offset);
UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position, Offset);
UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position, -Offset);
}
return;
@ -79,7 +78,7 @@ public:
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_Meta);

View File

@ -11,19 +11,18 @@
class cPressurePlateHandler final : public cRedstoneHandler
{
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
return DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
// Plates only link power blocks below
// Retrieve and return the cached power calculated by Update for performance:
return (IsLinked && (a_QueryPosition != (a_Position + OffsetYM))) ? 0 : DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
}
static unsigned char GetPowerLevel(cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType)
static unsigned char GetPowerLevel(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType)
{
unsigned NumberOfEntities = 0;
bool FoundPlayer = false;
@ -70,12 +69,6 @@ public:
}
}
static void UpdatePlate(cChunk & Chunk, cChunk & CurrentlyTicking, Vector3i Position)
{
UpdateAdjustedRelative(Chunk, CurrentlyTicking, Position + OffsetYM);
UpdateAdjustedRelatives(Chunk, CurrentlyTicking, Position, RelativeLaterals);
}
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating clicky the pressure plate (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@ -107,7 +100,9 @@ public:
// Immediately depress plate
a_Chunk.SetMeta(a_Position, E_META_PRESSURE_PLATE_DEPRESSED);
return UpdatePlate(a_Chunk, CurrentlyTicking, a_Position);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
return;
}
// Not a resting state
@ -137,7 +132,7 @@ public:
{
// Yes. Update power
ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power));
return UpdatePlate(a_Chunk, CurrentlyTicking, a_Position);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
return;
@ -159,7 +154,7 @@ public:
{
// Yes. Update power
ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power));
return UpdatePlate(a_Chunk, CurrentlyTicking, a_Position);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
// Yes, but player's still on the plate, do nothing
@ -173,10 +168,10 @@ public:
ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power));
a_Chunk.SetMeta(a_Position, E_META_PRESSURE_PLATE_RAISED);
return UpdatePlate(a_Chunk, CurrentlyTicking, a_Position);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);

View File

@ -11,14 +11,14 @@ class cRedstoneBlockHandler final : public cRedstoneHandler
{
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
return cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType) ? 15 : 0;
UNUSED(IsLinked);
return IsLinked ? 0 : 15;
}
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
@ -26,7 +26,7 @@ public:
// LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);

View File

@ -10,8 +10,6 @@
class cRedstoneComparatorHandler : public cRedstoneHandler
{
public:
static unsigned char GetFrontPowerLevel(NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel)
{
if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta))
@ -26,13 +24,14 @@ public:
}
}
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
const auto Meta = a_Chunk.GetMeta(a_Position);
return (
(cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ?
(cBlockComparatorHandler::GetFrontCoordinate(a_Position, Meta & 0x3) == a_QueryPosition) ?
DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel : 0
);
}
@ -71,11 +70,8 @@ public:
return false;
});
BLOCKTYPE RearType;
NIBBLETYPE RearMeta;
RearChunk->GetBlockTypeMeta(RearCoordinate, RearType, RearMeta);
auto PotentialSourceHandler = cIncrementalRedstoneSimulator::GetComponentHandler(RearType);
const auto RearType = RearChunk->GetBlock(RearCoordinate);
const auto PotentialSourceHandler = cIncrementalRedstoneSimulator::GetComponentHandler(RearType);
if (PotentialSourceHandler == nullptr)
{
return SignalStrength;
@ -84,8 +80,8 @@ public:
return std::max(
SignalStrength,
PotentialSourceHandler->GetPowerDeliveredToPosition(
*RearChunk, RearCoordinate, RearType, RearMeta,
cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(a_Chunk, *RearChunk, Position), BlockType
*RearChunk, RearCoordinate, RearType,
cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(a_Chunk, *RearChunk, Position), BlockType, false
)
);
}
@ -110,31 +106,33 @@ public:
{
Data.m_MechanismDelays[a_Position] = std::make_pair(1, bool());
}
return;
}
else
int DelayTicks;
std::tie(DelayTicks, std::ignore) = *DelayInfo;
if (DelayTicks != 0)
{
int DelayTicks;
std::tie(DelayTicks, std::ignore) = *DelayInfo;
if (DelayTicks == 0)
{
const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower);
const auto NewMeta = (FrontPower > 0) ? (a_Meta | 0x8) : (a_Meta & 0x7);
// Don't care about the previous power level so return value ignored
Data.ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
a_Chunk.SetMeta(a_Position, NewMeta);
Data.m_MechanismDelays.erase(a_Position);
// Assume that an update (to front power) is needed:
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3));
}
return;
}
const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower);
const auto NewMeta = (FrontPower > 0) ? (a_Meta | 0x8) : (a_Meta & 0x7);
// Don't care about the previous power level so return value ignored
Data.ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
a_Chunk.SetMeta(a_Position, NewMeta);
Data.m_MechanismDelays.erase(a_Position);
// Assume that an update (to front power) is needed:
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) - a_Position);
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

View File

@ -2,6 +2,7 @@
#pragma once
#include "../../Chunk.h"
#include "ForEachSourceCallback.h"
#include "RedstoneSimulatorChunkData.h"
@ -15,71 +16,55 @@ public:
cRedstoneHandler() = default;
DISALLOW_COPY_AND_ASSIGN(cRedstoneHandler);
using SourceCallback = cFunctionRef<void(Vector3i)>;
using SourceCallback = ForEachSourceCallback &;
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const = 0;
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const = 0;
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0;
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const = 0;
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const = 0;
// Force a virtual destructor
virtual ~cRedstoneHandler() {}
protected:
template <class Container>
static Container StaticAppend(const Container & a_Lhs, const Container & a_Rhs)
{
Container ToReturn = a_Lhs;
std::copy(a_Rhs.begin(), a_Rhs.end(), std::back_inserter(ToReturn));
return ToReturn;
}
inline static Vector3i OffsetYP{ 0, 1, 0 };
inline static Vector3i OffsetYM{ 0, -1, 0 };
static cVector3iArray GetAdjustedRelatives(Vector3i a_Position, cVector3iArray a_Relatives)
{
for (auto & Entry : a_Relatives)
{
Entry += a_Position;
}
return a_Relatives;
}
inline static cIncrementalRedstoneSimulatorChunkData & DataForChunk(cChunk & a_Chunk)
inline static auto & DataForChunk(const cChunk & a_Chunk)
{
return *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData());
}
template <typename... ArrayTypes>
static void UpdateAdjustedRelative(cChunk & From, cChunk & To, const Vector3i Position)
static void UpdateAdjustedRelative(const cChunk & From, const cChunk & To, const Vector3i Position, const Vector3i Offset)
{
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position));
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + Offset));
for (const auto LinkedOffset : cSimulator::GetLinkedOffsets(Offset))
{
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + LinkedOffset));
}
}
template <typename ArrayType, typename... ArrayTypes>
static void UpdateAdjustedRelatives(cChunk & From, cChunk & To, const Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
template <typename ArrayType>
static void UpdateAdjustedRelatives(const cChunk & From, const cChunk & To, const Vector3i Position, const ArrayType & Relative)
{
for (const auto Offset : Relative)
{
DataForChunk(To).GetActiveBlocks().push(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + Offset));
UpdateAdjustedRelative(From, To, Position, Offset);
}
UpdateAdjustedRelatives(From, To, Position, Relatives...);
}
template <typename ArrayType, typename... ArrayTypes>
static void InvokeForAdjustedRelatives(SourceCallback Callback, const Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
template <typename ArrayType>
static void InvokeForAdjustedRelatives(SourceCallback Callback, const Vector3i Position, const ArrayType & Relative)
{
for (const auto Offset : Relative)
{
Callback(Position + Offset);
}
InvokeForAdjustedRelatives(Callback, Position, Relatives...);
}
inline static Vector3i OffsetYP{ 0, 1, 0 };
inline static Vector3i OffsetYM{ 0, -1, 0 };
inline static std::array<Vector3i, 6> RelativeAdjacents
{
{
@ -101,14 +86,4 @@ protected:
{ 0, 0, -1 },
}
};
private:
static void UpdateAdjustedRelatives(cChunk &, cChunk &, const Vector3i)
{
}
static void InvokeForAdjustedRelatives(SourceCallback, const Vector3i)
{
}
};

View File

@ -7,14 +7,12 @@
class cRedstoneLampHandler final : public cRedstoneHandler
{
public:
inline static bool IsOn(BLOCKTYPE a_BlockType)
{
return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON);
}
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
return 0;
}
@ -39,7 +37,7 @@ public:
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_Meta);

View File

@ -8,16 +8,23 @@
class cRedstoneRepeaterHandler:
public cRedstoneHandler
class cRedstoneRepeaterHandler final : public cRedstoneHandler
{
using Super = cRedstoneHandler;
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
return ((a_QueryPosition == (a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta))) && IsOn(a_BlockType)) ? 15 : 0;
if (!IsOn(a_BlockType))
{
return 0;
}
const auto FrontOffset = cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Chunk.GetMeta(a_Position));
const auto FrontPosition = a_Position + FrontOffset;
if (a_QueryPosition == FrontPosition)
{
return 15;
}
return 0;
}
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
@ -45,37 +52,36 @@ public:
{
Data.m_MechanismDelays[a_Position] = std::make_pair((((a_Meta & 0xC) >> 0x2) + 1), ShouldBeOn);
}
return;
}
else
int DelayTicks;
bool ShouldPowerOn;
std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;
if (DelayTicks != 0)
{
int DelayTicks;
bool ShouldPowerOn;
std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;
if (DelayTicks == 0)
{
const auto NewType = ShouldPowerOn ? E_BLOCK_REDSTONE_REPEATER_ON : E_BLOCK_REDSTONE_REPEATER_OFF;
a_Chunk.FastSetBlock(a_Position, NewType, a_Meta);
Data.m_MechanismDelays.erase(a_Position);
// While sleeping, we ignore any power changes and apply our saved ShouldBeOn when sleep expires
// Now, we need to recalculate to be aware of any new changes that may e.g. cause a new output change
// FastSetBlock doesn't wake simulators, so manually update ourselves:
Update(a_Chunk, CurrentlyTicking, a_Position, NewType, a_Meta, a_PoweringData);
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta));
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta), RelativeAdjacents);
}
return;
}
const auto NewType = ShouldPowerOn ? E_BLOCK_REDSTONE_REPEATER_ON : E_BLOCK_REDSTONE_REPEATER_OFF;
a_Chunk.FastSetBlock(a_Position, NewType, a_Meta);
Data.m_MechanismDelays.erase(a_Position);
// While sleeping, we ignore any power changes and apply our saved ShouldBeOn when sleep expires
// Now, we need to recalculate to be aware of any new changes that may e.g. cause a new output change
// FastSetBlock doesn't wake simulators, so manually update ourselves:
Update(a_Chunk, CurrentlyTicking, a_Position, NewType, a_Meta, a_PoweringData);
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta));
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
Callback(cBlockRedstoneRepeaterHandler::GetRearCoordinateOffset(a_Meta) + a_Position);
}
private:
inline static bool IsOn(BLOCKTYPE a_Block)
{
return (a_Block == E_BLOCK_REDSTONE_REPEATER_ON);

View File

@ -4,6 +4,7 @@
#include <stack>
#include "../RedstoneSimulator.h"
#include "../../Chunk.h"
@ -53,7 +54,7 @@ public:
class cIncrementalRedstoneSimulatorChunkData : public cRedstoneSimulatorChunkData
class cIncrementalRedstoneSimulatorChunkData final : public cRedstoneSimulatorChunkData
{
public:
@ -90,6 +91,7 @@ public:
m_CachedPowerLevels.erase(Position);
m_MechanismDelays.erase(Position);
AlwaysTickedPositions.erase(Position);
WireStates.erase(Position);
}
PoweringData ExchangeUpdateOncePowerData(const Vector3i & a_Position, PoweringData a_PoweringData)
@ -105,7 +107,7 @@ public:
}
/** Adjust From-relative coordinates into To-relative coordinates. */
inline static Vector3i RebaseRelativePosition(cChunk & From, cChunk & To, const Vector3i Position)
inline static Vector3i RebaseRelativePosition(const cChunk & From, const cChunk & To, const Vector3i Position)
{
return
{
@ -115,9 +117,12 @@ public:
};
}
/** Temporary, should be chunk data: wire block store, to avoid recomputing states every time. */
std::unordered_map<Vector3i, short, VectorHasher<int>> WireStates;
std::unordered_set<Vector3i, VectorHasher<int>> AlwaysTickedPositions;
/** Structure storing position of mechanism + it's delay ticks (countdown) & if to power on */
/** Structure storing position of mechanism + it's delay ticks (countdown) & if to power on. */
std::unordered_map<Vector3i, std::pair<int, bool>, VectorHasher<int>> m_MechanismDelays;
private:

View File

@ -11,9 +11,7 @@
class cRedstoneToggleHandler final : public cRedstoneHandler
{
public:
inline static Vector3i GetPositionAttachedTo(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
inline static Vector3i GetOffsetAttachedTo(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
{
switch (a_BlockType)
{
@ -22,13 +20,13 @@ public:
switch (a_Meta & 0x7)
{
case 0x0:
case 0x7: return { a_Position + Vector3i(0, 1, 0) };
case 0x1: return { a_Position + Vector3i(-1, 0, 0) };
case 0x2: return { a_Position + Vector3i(1, 0, 0) };
case 0x3: return { a_Position + Vector3i(0, 0, -1) };
case 0x4: return { a_Position + Vector3i(0, 0, 1) };
case 0x7: return { 0, 1, 0 };
case 0x1: return { -1, 0, 0 };
case 0x2: return { 1, 0, 0 };
case 0x3: return { 0, 0, -1 };
case 0x4: return { 0, 0, 1 };
case 0x5:
case 0x6: return { a_Position + Vector3i(0, -1, 0) };
case 0x6: return { 0, -1, 0 };
default:
{
ASSERT(!"Unhandled lever metadata!");
@ -41,12 +39,12 @@ public:
{
switch (a_Meta & 0x7)
{
case 0x0: return { a_Position + Vector3i(0, 1, 0) };
case 0x1: return { a_Position + Vector3i(-1, 0, 0) };
case 0x2: return { a_Position + Vector3i(1, 0, 0) };
case 0x3: return { a_Position + Vector3i(0, 0, -1) };
case 0x4: return { a_Position + Vector3i(0, 0, 1) };
case 0x5: return { a_Position + Vector3i(0, -1, 0) };
case 0x0: return { 0, 1, 0 };
case 0x1: return { -1, 0, 0 };
case 0x2: return { 1, 0, 0 };
case 0x3: return { 0, 0, -1 };
case 0x4: return { 0, 0, 1 };
case 0x5: return { 0, -1, 0 };
default:
{
ASSERT(!"Unhandled button metadata!");
@ -62,14 +60,19 @@ public:
}
}
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_QueryBlockType);
if ((GetPositionAttachedTo(a_Position, a_BlockType, a_Meta) == a_QueryPosition) || cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType))
const auto Meta = a_Chunk.GetMeta(a_Position);
const auto QueryOffset = a_QueryPosition - a_Position;
if (IsLinked && (QueryOffset != GetOffsetAttachedTo(a_Position, a_BlockType, Meta)))
{
return GetPowerLevel(a_BlockType, a_Meta);
return 0;
}
return 0;
return GetPowerLevel(a_BlockType, Meta);
}
static unsigned char GetPowerLevel(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
@ -92,7 +95,7 @@ public:
// LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);

View File

@ -9,14 +9,12 @@
class cRedstoneTorchHandler final : public cRedstoneHandler
{
public:
inline static bool IsOn(BLOCKTYPE a_Block)
{
return (a_Block == E_BLOCK_REDSTONE_TORCH_ON);
}
inline static Vector3i GetOffsetAttachedTo(Vector3i a_Position, NIBBLETYPE a_Meta)
inline static Vector3i GetOffsetAttachedTo(const NIBBLETYPE a_Meta)
{
switch (a_Meta)
{
@ -33,17 +31,20 @@ public:
}
}
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
const auto QueryOffset = a_QueryPosition - a_Position;
if (
IsOn(a_BlockType) &&
(a_QueryPosition != (a_Position + GetOffsetAttachedTo(a_Position, a_Meta))) &&
(cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType) || (cBlockInfo::FullyOccupiesVoxel(a_QueryBlockType) && (a_QueryPosition == (a_Position + OffsetYP))))
!IsOn(a_BlockType) ||
(QueryOffset == GetOffsetAttachedTo(a_Chunk.GetMeta(a_Position))) ||
(IsLinked && (QueryOffset != OffsetYP))
)
{
return 15;
return 0;
}
return 0;
return 15;
}
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
@ -55,40 +56,42 @@ public:
if (DelayInfo == nullptr)
{
bool ShouldBeOn = (a_PoweringData.PowerLevel == 0);
const bool ShouldBeOn = (a_PoweringData.PowerLevel == 0);
if (ShouldBeOn != IsOn(a_BlockType))
{
Data.m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn);
}
return;
}
else
int DelayTicks;
bool ShouldPowerOn;
std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;
if (DelayTicks != 0)
{
int DelayTicks;
bool ShouldPowerOn;
std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;
return;
}
if (DelayTicks != 0)
a_Chunk.FastSetBlock(a_Position, ShouldPowerOn ? E_BLOCK_REDSTONE_TORCH_ON : E_BLOCK_REDSTONE_TORCH_OFF, a_Meta);
Data.m_MechanismDelays.erase(a_Position);
for (const auto Adjacent : RelativeAdjacents)
{
// Update all adjacents (including linked power positions)
// apart from our attachment, which can't possibly need an update:
if (Adjacent != GetOffsetAttachedTo(a_Meta))
{
return;
}
a_Chunk.SetBlock(a_Position, ShouldPowerOn ? E_BLOCK_REDSTONE_TORCH_ON : E_BLOCK_REDSTONE_TORCH_OFF, a_Meta);
Data.m_MechanismDelays.erase(a_Position);
for (const auto Adjacent : RelativeAdjacents)
{
if (Adjacent != GetOffsetAttachedTo(a_Position, a_Meta))
{
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + Adjacent);
}
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, Adjacent);
}
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);
Callback(a_Position + GetOffsetAttachedTo(a_Position, a_Meta));
Callback(a_Position + GetOffsetAttachedTo(a_Meta));
}
};

View File

@ -2,6 +2,7 @@
#pragma once
#include "RedstoneHandler.h"
#include "../../Registries/Blocks.h"
@ -9,8 +10,162 @@
class cRedstoneWireHandler final : public cRedstoneHandler
{
/** A unified representation of wire direction. */
enum class TemporaryDirection
{
Up,
Side
};
/** Adjusts a given wire block so that the direction represented by Offset has state Direction. */
inline static void SetDirectionState(const Vector3i Offset, short & Block, TemporaryDirection Direction)
{
Block = DoWithDirectionState(Offset, Block, [Direction](auto, auto & Front, auto)
{
using FrontState = std::remove_reference_t<decltype(Front)>;
switch (Direction)
{
case TemporaryDirection::Up:
{
Front = FrontState::Up;
return;
}
case TemporaryDirection::Side:
{
Front = FrontState::Side;
return;
}
}
});
}
/** Invokes Callback with the wire's left, front, and right direction state corresponding to Offset.
Returns a new block constructed from the directions that the callback may have modified. */
template <class OffsetCallback>
inline static short DoWithDirectionState(const Vector3i Offset, short Block, OffsetCallback Callback)
{
auto North = Block::RedstoneWire::North(Block);
auto South = Block::RedstoneWire::South(Block);
auto West = Block::RedstoneWire::West(Block);
auto East = Block::RedstoneWire::East(Block);
if (Offset.x == -1)
{
Callback(South, West, North);
}
else if (Offset.x == 1)
{
Callback(North, East, South);
}
if (Offset.z == -1)
{
Callback(West, North, East);
}
else if (Offset.z == 1)
{
Callback(East, South, West);
}
return Block::RedstoneWire::RedstoneWire(East, North, 0, South, West);
}
public:
/** Temporary. Discovers a wire's connection state, including terracing, storing the block inside redstone chunk data.
TODO: once the server supports block states this should go in the block handler, with data saved in the world. */
void SetWireState(const cChunk & Chunk, const Vector3i Position) const
{
auto Block = Block::RedstoneWire::RedstoneWire();
const auto YPTerraceBlock = Chunk.GetBlock(Position + OffsetYP);
const bool IsYPTerracingBlocked = cBlockInfo::IsSolid(YPTerraceBlock) && !cBlockInfo::IsTransparent(YPTerraceBlock);
// Loop through laterals, discovering terracing connections:
for (const auto Offset : RelativeLaterals)
{
auto Adjacent = Position + Offset;
auto NeighbourChunk = Chunk.GetRelNeighborChunkAdjustCoords(Adjacent);
if ((NeighbourChunk == nullptr) || !NeighbourChunk->IsValid())
{
continue;
}
BLOCKTYPE LateralBlock;
NIBBLETYPE LateralMeta;
NeighbourChunk->GetBlockTypeMeta(Adjacent, LateralBlock, LateralMeta);
if (IsDirectlyConnectingMechanism(LateralBlock, LateralMeta, Offset))
{
// Any direct connections on a lateral means the wire has side connection in that direction:
SetDirectionState(Offset, Block, TemporaryDirection::Side);
// Temporary: this case will eventually be handled when wires are placed, with the state saved as blocks
// When a neighbour wire was loaded into its chunk, its neighbour chunks may not have loaded yet
// This function is called during chunk load (through AddBlock). Attempt to tell it its new state:
if ((NeighbourChunk != &Chunk) && (LateralBlock == E_BLOCK_REDSTONE_WIRE))
{
auto & NeighbourBlock = DataForChunk(*NeighbourChunk).WireStates.find(Adjacent)->second;
SetDirectionState(-Offset, NeighbourBlock, TemporaryDirection::Side);
}
continue;
}
if (
!IsYPTerracingBlocked && // A block above us blocks all YP terracing, so the check is static in the loop
(Adjacent.y < (cChunkDef::Height - 1)) &&
(NeighbourChunk->GetBlock(Adjacent + OffsetYP) == E_BLOCK_REDSTONE_WIRE) // Only terrace YP with another wire
)
{
SetDirectionState(Offset, Block, TemporaryDirection::Up);
if (NeighbourChunk != &Chunk)
{
auto & NeighbourBlock = DataForChunk(*NeighbourChunk).WireStates.find(Adjacent + OffsetYP)->second;
SetDirectionState(-Offset, NeighbourBlock, TemporaryDirection::Side);
}
continue;
}
if (
// IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent)
(!cBlockInfo::IsSolid(LateralBlock) || cBlockInfo::IsTransparent(LateralBlock)) &&
(NeighbourChunk->GetBlock(Adjacent + OffsetYM) == E_BLOCK_REDSTONE_WIRE) // Only terrace YM with another wire
)
{
SetDirectionState(Offset, Block, TemporaryDirection::Side);
if (NeighbourChunk != &Chunk)
{
auto & NeighbourBlock = DataForChunk(*NeighbourChunk).WireStates.find(Adjacent + OffsetYM)->second;
SetDirectionState(-Offset, NeighbourBlock, TemporaryDirection::Up);
}
}
}
auto & States = DataForChunk(Chunk).WireStates;
const auto FindResult = States.find(Position);
if (FindResult != States.end())
{
if (Block != FindResult->second)
{
FindResult->second = Block;
// TODO: when state is stored as the block, the block handler updating via SetBlock will do this automatically
// When a wire changes connection state, it needs to update its neighbours:
Chunk.GetWorld()->WakeUpSimulators(cChunkDef::RelativeToAbsolute(Position, Chunk.GetPos()));
}
return;
}
DataForChunk(Chunk).WireStates[Position] = Block;
}
private:
inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block, NIBBLETYPE a_BlockMeta, const Vector3i a_Offset)
{
switch (a_Block)
@ -30,6 +185,7 @@ public:
}
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_INACTIVE_COMPARATOR:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_WIRE: return true;
@ -37,170 +193,135 @@ public:
}
}
template <class OffsetCallback>
static bool ForTerracingConnectionOffsets(cChunk & a_Chunk, const Vector3i a_Position, OffsetCallback Callback)
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
const auto YPTerraceBlock = a_Chunk.GetBlock(a_Position + OffsetYP);
const bool IsYPTerracingBlocked = cBlockInfo::IsSolid(YPTerraceBlock) && !cBlockInfo::IsTransparent(YPTerraceBlock);
// Starts off as the wire's meta value, modified appropriately and returned
auto Power = a_Chunk.GetMeta(a_Position);
const auto QueryOffset = a_QueryPosition - a_Position;
for (const auto Adjacent : RelativeLaterals)
if (
(QueryOffset == OffsetYP) || // Wires do not power things above them
(IsLinked && (a_QueryBlockType == E_BLOCK_REDSTONE_WIRE)) // Nor do they link power other wires
)
{
// All laterals are counted as terracing, duh
if (Callback(Adjacent))
{
return true;
}
if (
BLOCKTYPE YPBlock;
// A block above us blocks all YP terracing, so the check is static in the loop
!IsYPTerracingBlocked &&
a_Chunk.UnboundedRelGetBlockType(a_Position + Adjacent + OffsetYP, YPBlock) &&
(YPBlock == E_BLOCK_REDSTONE_WIRE)
)
{
if (Callback(Adjacent + OffsetYP))
{
return true;
}
}
if (
BLOCKTYPE YMTerraceBlock, YMDiagonalBlock;
// IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent)
a_Chunk.UnboundedRelGetBlockType(a_Position + Adjacent, YMTerraceBlock) &&
(!cBlockInfo::IsSolid(YMTerraceBlock) || cBlockInfo::IsTransparent(YMTerraceBlock)) &&
a_Chunk.UnboundedRelGetBlockType(a_Position + Adjacent + OffsetYM, YMDiagonalBlock) &&
(YMDiagonalBlock == E_BLOCK_REDSTONE_WIRE)
)
{
if (Callback(Adjacent + OffsetYM))
{
return true;
}
}
}
return false;
}
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
if (a_QueryPosition == (a_Position + OffsetYP))
{
// Wires do not power things above them
return 0;
}
if (a_QueryBlockType == E_BLOCK_REDSTONE_WIRE)
if (QueryOffset == OffsetYM)
{
// For mechanisms, wire of power one will still power them
// But for wire-to-wire connections, power level decreases by 1
return (a_Meta != 0) ? --a_Meta : a_Meta;
// Wires always deliver power to the block underneath
return Power;
}
// Wires always deliver power to the block underneath, and any directly connecting mechanisms
if (
NIBBLETYPE QueryMeta;
const auto & Data = DataForChunk(a_Chunk);
const auto Block = Data.WireStates.find(a_Position)->second;
(a_QueryPosition == (a_Position + OffsetYM)) ||
(a_Chunk.UnboundedRelGetBlockMeta(a_QueryPosition, QueryMeta) && IsDirectlyConnectingMechanism(a_QueryBlockType, QueryMeta, a_QueryPosition - a_Position))
)
DoWithDirectionState(QueryOffset, Block, [a_QueryBlockType, &Power](const auto Left, const auto Front, const auto Right)
{
return a_Meta;
}
using LeftState = std::remove_reference_t<decltype(Left)>;
using FrontState = std::remove_reference_t<decltype(Front)>;
using RightState = std::remove_reference_t<decltype(Right)>;
/*
Okay, we do not directly connect to the wire.
If there are no DC mechanisms at all, the wire powers all laterals. Great, we fall out the loop.
If there is one DC mechanism, the wire "goes straight" along the axis of the wire and mechanism.
The only possible way for us to be powered is for us to be on the opposite end, with the wire pointing towards us.
If there is more than one DC, no non-DCs are powered.
*/
Vector3i PotentialOffset;
bool FoundOneBorderingMechanism = false;
if (
ForTerracingConnectionOffsets(a_Chunk, a_Position, [&a_Chunk, a_Position, &FoundOneBorderingMechanism, &PotentialOffset](const Vector3i Offset)
// Wires always deliver power to any directly connecting mechanisms:
if (Front != FrontState::None)
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
if (
!a_Chunk.UnboundedRelGetBlock(Offset + a_Position, Block, Meta) ||
!IsDirectlyConnectingMechanism(Block, Meta, Offset)
)
if ((a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) && (Power != 0))
{
return false;
// For mechanisms, wire of power one will still power them
// But for wire-to-wire connections, power level decreases by 1:
Power--;
}
if (FoundOneBorderingMechanism)
{
// Case 3
return true;
}
return;
}
// Potential case 2
FoundOneBorderingMechanism = true;
PotentialOffset = { -Offset.x, 0, -Offset.z };
/*
Okay, we do not directly connect to the wire.
1. If there are no DC mechanisms at all, the wire powers all laterals. Great, left and right are both None.
2. If there is one DC mechanism, the wire "goes straight" along the axis of the wire and mechanism.
The only possible way for us to be powered is for us to be on the opposite end, with the wire pointing towards us.
Check that left and right are both None.
3. If there is more than one DC, no non-DCs are powered. Left, right, cannot both be None.
*/
if ((Left == LeftState::None) && (Right == RightState::None))
{
// Case 1
// Case 2
return;
}
return false;
})
)
{
// Case 3
return 0;
}
Power = 0;
});
if (FoundOneBorderingMechanism && (a_QueryPosition != (a_Position + PotentialOffset)))
{
// Case 2 fail
return 0;
}
// Case 1
// Case 2 success
return a_Meta;
return Power;
}
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
if (a_Meta != a_PoweringData.PowerLevel)
if (a_Meta == a_PoweringData.PowerLevel)
{
a_Chunk.SetMeta(a_Position, a_PoweringData.PowerLevel);
return;
}
// Notify block below us to update:
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + OffsetYM);
a_Chunk.SetMeta(a_Position, a_PoweringData.PowerLevel);
// Notify all terracing positions:
ForTerracingConnectionOffsets(a_Chunk, a_Position, [&a_Chunk, &CurrentlyTicking, a_Position](const Vector3i Offset)
// Notify all positions, sans YP, to update:
for (const auto Offset : RelativeAdjacents)
{
if (Offset == OffsetYP)
{
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + Offset);
return false;
});
continue;
}
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, Offset);
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);
UNUSED(a_Meta);
Callback(a_Position + OffsetYP);
Callback(a_Position + OffsetYM);
ForTerracingConnectionOffsets(a_Chunk, a_Position, [&Callback, a_Position](const Vector3i Offset)
const auto & Data = DataForChunk(a_Chunk);
const auto Block = Data.WireStates.find(a_Position)->second;
// Figure out, based on our pre-computed block, where we connect to:
for (const auto Offset : RelativeLaterals)
{
Callback(a_Position + Offset);
return false;
});
const auto Relative = a_Position + Offset;
Callback(Relative);
DoWithDirectionState(Offset, Block, [&a_Chunk, &Callback, Relative](auto, const auto Front, auto)
{
using FrontState = std::remove_reference_t<decltype(Front)>;
if (Front == FrontState::Up)
{
Callback(Relative + OffsetYP);
}
else if (Front == FrontState::Side)
{
// Alas, no way to distinguish side lateral and side diagonal
// Have to do a manual check to only accept power from YM diagonal if there's a wire there
const auto YMDiagonalPosition = Relative + OffsetYM;
if (
BLOCKTYPE Block;
cChunkDef::IsValidHeight(YMDiagonalPosition.y) &&
a_Chunk.UnboundedRelGetBlockType(YMDiagonalPosition, Block) &&
(Block == E_BLOCK_REDSTONE_WIRE)
)
{
Callback(YMDiagonalPosition);
}
}
});
}
}
};

View File

@ -9,16 +9,14 @@
class cSmallGateHandler final : public cRedstoneHandler
{
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return 0;
}
@ -35,7 +33,7 @@ public:
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

View File

@ -1,62 +0,0 @@
#pragma once
#include "RedstoneHandler.h"
class cSolidBlockHandler:
public cRedstoneHandler
{
using Super = cRedstoneHandler;
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
const auto SolidBlock = DataForChunk(a_Chunk).GetCachedPowerData(a_Position);
return (
!cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) ||
(
(a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) &&
(SolidBlock.PoweringBlock == E_BLOCK_REDSTONE_WIRE)
)
) ? 0 : SolidBlock.PowerLevel;
}
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
// LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock))
{
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);
UNUSED(a_Meta);
/* TODO: is this more performant?
cVector3iArray Adjacents;
for (const auto Offset : GetRelativeAdjacents())
{
auto Position = Offset + a_Position;
auto Block = m_World.GetBlock(Position);
if ((Block == E_BLOCK_REDSTONE_REPEATER_ON) || (Block == E_BLOCK_REDSTONE_WIRE) || (Block == E_BLOCK_TRIPWIRE_HOOK))
{
Adjacents.emplace_back(Position);
}
}
*/
InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
}
};

View File

@ -9,16 +9,14 @@
class cTNTHandler final : public cRedstoneHandler
{
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return 0;
}
@ -32,7 +30,7 @@ public:
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

View File

@ -8,19 +8,14 @@
class cTrappedChestHandler:
public cRedstoneHandler
class cTrappedChestHandler final : public cRedstoneHandler
{
using Super = cRedstoneHandler;
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
}
@ -49,12 +44,11 @@ public:
if (Power != PreviousPower.PowerLevel)
{
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, OffsetYM);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeLaterals);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);

View File

@ -10,18 +10,16 @@
class cTripwireHookHandler final : public cRedstoneHandler
{
public:
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_BlockType);
UNUSED(a_QueryBlockType);
UNUSED(a_QueryPosition);
return (GetPowerLevel(a_Chunk, a_Position, a_Meta) == 15) ? 15 : 0;
return (GetPowerLevel(a_Chunk, a_Position, a_Chunk.GetMeta(a_Position)) == 15) ? 15 : 0;
}
static unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position, NIBBLETYPE a_Meta)
static unsigned char GetPowerLevel(const cChunk & a_Chunk, Vector3i a_Position, NIBBLETYPE a_Meta)
{
bool FoundActivated = false;
const auto FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(a_Meta);
@ -104,7 +102,7 @@ public:
}
}
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);

View File

@ -10,10 +10,11 @@
class cRedstoneSimulatorChunkData
{
public:
virtual ~cRedstoneSimulatorChunkData() = 0;
};
inline cRedstoneSimulatorChunkData::~cRedstoneSimulatorChunkData() {}
virtual ~cRedstoneSimulatorChunkData()
{
}
};
@ -26,11 +27,7 @@ class cRedstoneSimulator:
public:
cRedstoneSimulator(cWorld & a_World):
Super(a_World)
{
}
using Super::cSimulator;
virtual cRedstoneSimulatorChunkData * CreateChunkData() = 0;
};

View File

@ -10,6 +10,90 @@
std::array<Vector3i, 5> cSimulator::GetLinkedOffsets(const Vector3i Offset)
{
if (Offset.x == -1)
{
return
{
{
{ -2, 0, 0 },
{ -1, -1, 0 },
{ -1, 1, 0 },
{ -1, 0, -1 },
{ -1, 0, 1 }
}
};
}
else if (Offset.x == 1)
{
return
{
{
{ 2, 0, 0 },
{ 1, -1, 0 },
{ 1, 1, 0 },
{ 1, 0, -1 },
{ 1, 0, 1 }
}
};
}
else if (Offset.y == -1)
{
return
{
{
{ 0, -2, 0 },
{ -1, -1, 0 },
{ 1, -1, 0 },
{ 0, -1, -1 },
{ 0, -1, 1 }
}
};
}
else if (Offset.y == 1)
{
return
{
{
{ 0, 2, 0 },
{ -1, 1, 0 },
{ 1, 1, 0 },
{ 0, 1, -1 },
{ 0, 1, 1 }
}
};
}
else if (Offset.z == -1)
{
return
{
{
{ 0, 0, -2 },
{ -1, 0, -1 },
{ 1, 0, -1 },
{ 0, -1, -1 },
{ 0, 1, -1 }
}
};
}
return
{
{
{ 0, 0, 2 },
{ -1, 0, 1 },
{ 1, 0, 1 },
{ 0, -1, 1 },
{ 0, 1, 1 }
}
};
}
void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block)
{
ASSERT(a_Chunk.IsValid());

View File

@ -27,7 +27,7 @@ public:
virtual ~cSimulator() {}
// Contains our direct adjacents
/** Contains offsets for direct adjacents of any position. */
static constexpr std::array<Vector3i, 6> AdjacentOffsets
{
{
@ -40,6 +40,9 @@ public:
}
};
/** For a given offset from a position, return the offsets that represent the adjacents of the newly offset position, excluding the old position. */
static std::array<Vector3i, 5> GetLinkedOffsets(Vector3i Offset);
protected:
friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up