Added HandleCraftItem call to ShiftClickedResult to make sure achievements are awarded (#4791)
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@ -692,6 +692,9 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
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// Broadcast the window, we sometimes move items to different locations than Vanilla, causing needless desyncs:
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m_ParentWindow.BroadcastWholeWindow();
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// Added achievements processing
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HandleCraftItem(Result, a_Player);
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// If the recipe has changed, bail out:
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if (!Recipe.GetResult().IsEqual(Result))
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{
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