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add Large conifers

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mBornand 2020-05-07 22:37:44 +02:00 committed by Alexander Harkness
parent d2156aab7c
commit 987f6ddeaa
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GPG Key ID: 5187245ADF160B76
3 changed files with 288 additions and 18 deletions

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@ -251,8 +251,8 @@ double cStructGenTrees::GetNumTrees(
case biRoofedForest: return 50.0;
case biColdTaiga: return 20.0;
case biColdTaigaHills: return 15.0;
case biMegaTaiga: return 30.0;
case biMegaTaigaHills: return 25.0;
case biMegaTaiga: return 15.0;
case biMegaTaigaHills: return 15.0;
case biExtremeHillsPlus: return 3.0;
case biSavanna: return 8.0;
case biSavannaPlateau: return 12.0;
@ -273,8 +273,8 @@ double cStructGenTrees::GetNumTrees(
case biBirchForestHillsM: return 20.0;
case biRoofedForestM: return 40.0;
case biColdTaigaM: return 30.0;
case biMegaSpruceTaiga: return 30.0;
case biMegaSpruceTaigaHills: return 30.0;
case biMegaSpruceTaiga: return 15.0;
case biMegaSpruceTaigaHills: return 15.0;
case biExtremeHillsPlusM: return 4.0;
case biSavannaM: return 8.0;
case biSavannaPlateauM: return 12.0;

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@ -147,7 +147,49 @@ static const sCoords BigO5Jungle[] =
/* 6 */ {0, 6}, {1, 6},
} ;
static const sCoords TopLargePine[] =
{
/* 0 */ {0, 0}, {1, 0},
/* 1 */ {0, 1}, {1, 1},
} ;
static const sCoords BigOF2Pine[] =
{
/* -1 */ {0, -1}, {1, -1},
/* 0 */ {-1, 0}, {0, 0}, {1, 0}, {2, 0},
/* 1 */ {-1, 1}, {0, 1}, {1, 1}, {2, 1},
/* 2 */ {0, 2}, {1, 2},
} ;
static const sCoords BigO2Pine[] =
{
/* -2 */ {0, -2}, {1, -2},
/* -1 */ {-1, -1}, {0, -1}, {1, -1}, {2, -1},
/* 0 */ {-2, 0}, {-1, 0}, {2, 0}, {3, 0},
/* 1 */ {-2, 1}, {-1, 1}, {2, 1}, {3, 1},
/* 2 */ {-1, 2}, {0, 2}, {1, 2}, {2, 2},
/* 3 */ {0, 3}, {1, 3},
} ;
static const sCoords BigO3Pine[] =
{
/* -3 */ {0, -3}, {1, -3},
/* -2 */ {-1, -2}, {0, -2}, {1, -2}, {2, -2},
/* -1 */ {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1},
/* 0 */ {-3, 0}, {-2, 0}, {-1, 0}, {2, 0}, {3, 0}, {4, 0},
/* 1 */ {-3, 1}, {-2, 1}, {-1, 1}, {2, 1}, {3, 1}, {4, 1},
/* 2 */ {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2},
/* 3 */ {-1, 3}, {0, 3}, {1, 3}, {2, 3},
/* 4 */ {0, 4}, {1, 4},
};
static const sCoords BigO1Spruce[] =
{
/* -1 */ {0, -1}, {1, -1},
/* 0 */ {-1, 0}, {2, 0},
/* 1 */ {-1, 1}, {2, 1},
/* 2 */ {0, 2}, {1, 2},
} ;
@ -172,6 +214,45 @@ static const sCoordsArr BigOJungleLayers[] =
{BigO3Jungle, ARRAYCOUNT(BigO3Jungle)},
};
static const sCoordsArr BigOPineLayers[] =
{
{BigO3Pine, ARRAYCOUNT(BigO3Pine)},
{BigO2Pine, ARRAYCOUNT(BigO2Pine)},
{BigOF2Pine, ARRAYCOUNT(BigOF2Pine)},
{TopLargePine, ARRAYCOUNT(TopLargePine)},
};
static const sCoordsArr BigOSpruceLayersV1[] =
{
{BigO1Spruce, ARRAYCOUNT(BigO1Spruce)},
{{}, 0},
};
static const sCoordsArr BigOSpruceLayersV2[] =
{
{BigO2Pine, ARRAYCOUNT(BigO2Pine)},
{BigO1Spruce, ARRAYCOUNT(BigO1Spruce)},
};
static const sCoordsArr BigOSpruceLayersV3[] =
{
{BigO3Pine, ARRAYCOUNT(BigO3Pine)},
{BigO2Pine, ARRAYCOUNT(BigO2Pine)},
};
static const sCoordsArr BigOSpruceLayersV4[] =
{
{BigO4Jungle, ARRAYCOUNT(BigO4Jungle)},
{BigO3Pine, ARRAYCOUNT(BigO3Pine)},
};
static const sCoordsArr BigOSpruceTop[] =
{
{BigO1Spruce, ARRAYCOUNT(BigO1Spruce)},
{TopLargePine, ARRAYCOUNT(TopLargePine)},
};
@ -262,7 +343,7 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
case biTaigaM:
{
// Conifers
GetConiferTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
GetConiferTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, false);
return;
}
@ -310,14 +391,16 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
case biMegaTaiga:
case biMegaTaigaHills:
{
// TODO: implement trees 2x2 huge conifers (spruce and pine)
bool IsLarge = a_Noise.IntNoise3DInt(a_BlockPos.addedX(32 * a_Seq).addedY(32 * a_Seq)) < 0x30000000;
GetConiferTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, IsLarge);
return;
}
case biMegaSpruceTaiga:
case biMegaSpruceTaigaHills:
{
// TODO: implement trees 2x2 huge spruce
bool IsLarge = a_Noise.IntNoise3DInt(a_BlockPos.addedX(32 * a_Seq).addedY(32 * a_Seq)) < 0x30000000;
GetSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, IsLarge);
return;
}
@ -748,16 +831,16 @@ void GetTallBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSe
void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large)
{
// Half chance for a spruce, half for a pine:
if (a_Noise.IntNoise3DInt(a_BlockPos.addedX(64 * a_Seq).addedZ(32 * a_Seq)) < 0x40000000)
if (a_Noise.IntNoise3DInt(a_BlockPos.addedX(64 * a_Seq).addedZ(32 * a_Seq)) < (a_Large ? 0x20000000 : 0x40000000))
{
GetSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
GetSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, a_Large);
}
else
{
GetPineTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
GetPineTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, a_Large);
}
}
@ -765,7 +848,41 @@ void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetB
void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large)
{
if (a_Large)
{
GetLargeSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
else
{
GetSmallSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
}
void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large)
{
if (a_Large)
{
GetLargePineTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
else
{
GetSmallPineTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
}
void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
// Spruces have a top section with layer sizes of (0, 1, 0) or only (1, 0),
// then 1 - 3 sections of ascending sizes (1, 2) [most often], (1, 3) or (1, 2, 3)
@ -862,7 +979,112 @@ void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBl
void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
static void LargeSpruceAddRing(Vector3i a_BlockPos, int & a_Height, const sCoordsArr* const a_Ring, size_t a_RingCount, sSetBlockVector & a_OtherBlocks)
{
for (size_t i = 0; i < a_RingCount ; i++)
{
PushCoordBlocks(a_BlockPos.x, a_Height--, a_BlockPos.z, a_OtherBlocks, a_Ring[a_RingCount - 1 - i].Coords, a_Ring[a_RingCount - 1 - i].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
}
}
const int MIN_LARGE_SPRUCE_TREE_RINGS = 3;
const int MAX_LARGE_SPRUCE_TREE_RINGS = 11;
void GetLargeSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
int Height = 20 + (a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * a_Seq)) / 11) % 12;
int LeavesRingCount =
MIN_LARGE_SPRUCE_TREE_RINGS +
(a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * a_Seq)) / 13) % (1 + MAX_LARGE_SPRUCE_TREE_RINGS - MIN_LARGE_SPRUCE_TREE_RINGS);
int RingRadius = 0;
a_LogBlocks.reserve(static_cast<size_t>(Height) * 4);
a_OtherBlocks.reserve(ARRAYCOUNT(BigO1Spruce) + ARRAYCOUNT(TopLargePine) +
MAX_LARGE_SPRUCE_TREE_RINGS * (ARRAYCOUNT(BigO4Jungle) + ARRAYCOUNT(BigO3Pine) + ARRAYCOUNT(BigO2Pine)));
for (int i = 0; i < Height; i++)
{
a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER));
a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_CONIFER));
a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_CONIFER));
a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_CONIFER));
}
int hei = a_BlockPos.y + Height - 1;
// Prevent floating trees by placing dirt under them
for (int i = 1; i < 5; i++)
{
a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
}
// Place the top.
for (size_t i = 0; i < ARRAYCOUNT(BigOSpruceTop); i++)
{
PushCoordBlocks(a_BlockPos.x, hei++, a_BlockPos.z, a_OtherBlocks, BigOSpruceTop[i].Coords, BigOSpruceTop[i].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
}
hei = a_BlockPos.y + Height - 2;
for (int i = 0; i < LeavesRingCount; i++)
{
unsigned int Val = (a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * i)) / 23) % 8;
if ((Val < 4) && RingRadius <= 3)
{
RingRadius++;
}
else if ((Val >= 7) && (RingRadius <= 0))
{
RingRadius--;
}
switch (RingRadius)
{
case 0:
{
LargeSpruceAddRing(a_BlockPos, hei, BigOSpruceLayersV1, ARRAYCOUNT(BigOSpruceLayersV1), a_OtherBlocks);
break;
}
case 1:
{
LargeSpruceAddRing(a_BlockPos, hei, BigOSpruceLayersV2, ARRAYCOUNT(BigOSpruceLayersV2), a_OtherBlocks);
break;
}
case 2:
{
LargeSpruceAddRing(a_BlockPos, hei, BigOSpruceLayersV3, ARRAYCOUNT(BigOSpruceLayersV3), a_OtherBlocks);
break;
}
case 3:
{
LargeSpruceAddRing(a_BlockPos, hei, BigOSpruceLayersV4, ARRAYCOUNT(BigOSpruceLayersV4), a_OtherBlocks);
break;
}
default:
{
break;
}
}
if (hei - a_BlockPos.y <= 2)
{
break;
}
}
}
void GetSmallPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
// Tall, little leaves on top. The top leaves are arranged in a shape of two cones joined by their bases.
// There can be one or two layers representing the cone bases (SameSizeMax)
@ -915,6 +1137,42 @@ void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBloc
void GetLargePineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
int Height = 20 + (a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * a_Seq)) / 11) % 12;
a_LogBlocks.reserve(static_cast<size_t>(Height) * 4);
a_OtherBlocks.reserve(ARRAYCOUNT(BigO3Pine) + ARRAYCOUNT(BigO2Pine) + ARRAYCOUNT(BigOF2Pine) + ARRAYCOUNT(TopLargePine));
for (int i = 0; i < Height; i++)
{
a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER));
a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_CONIFER));
a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_CONIFER));
a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_CONIFER));
}
int hei = a_BlockPos.y + Height - 2;
// Prevent floating trees by placing dirt under them
for (int i = 1; i < 5; i++)
{
a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
}
// Place the canopy.
for (size_t i = 0; i < ARRAYCOUNT(BigOPineLayers); i++)
{
PushCoordBlocks(a_BlockPos.x, hei++, a_BlockPos.z, a_OtherBlocks, BigOPineLayers[i].Coords, BigOPineLayers[i].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
}
}
void GetSwampTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
// Vines are around the BigO3, but not in the corners; need proper meta for direction

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@ -83,13 +83,25 @@ void GetDarkoakTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetB
void GetTallBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random conifer tree */
void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large = false);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random spruce (short conifer, two layers of leaves) */
void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random spruce */
void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large = false);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random pine (tall conifer, little leaves at top) */
void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random pine /
void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large = false);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random small spruce (short conifer, two layers of leaves) */
void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random small pine (tall conifer, little leaves at top) */
void GetSmallPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random large spruce (short conifer, multiple layers of leaves) */
void GetLargeSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random large pine (tall conifer, little leaves at top) */
void GetLargePineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random swampland tree */
void GetSwampTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);