madmaxoft
fedb803acb
Fixed inverted sanity check in SetGameMode()
...
Fixes #22 .
2013-07-30 14:48:18 +02:00
Alexander Harkness
53e22b1185
Changed everyting to Unix line endings.
2013-07-29 12:13:03 +01:00
madmaxoft
3bf4130e3f
Player eating is now properly broadcast to other players.
...
Also fixed the API relating to food, determining player gamemode, and removed several unneeded API functions.
2013-07-28 22:55:09 +02:00
madmaxoft
4746d2251c
Implemented basic eating support.
...
Food is now properly consumed and it takes 1.5 sec.
2013-07-28 19:15:03 +02:00
madmaxoft
0caadbb25c
Hunger-per-distance is calculated only for the XZ distance
2013-07-28 11:54:37 +02:00
madmaxoft
d155c1cb00
Player food level is reset on respawn
2013-07-28 11:52:24 +02:00
madmaxoft
d3801c0296
Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions.
...
These are the preferred way of determining the gamemode, you should use those instead of doing manual comparisons to the gamemode value.
2013-07-28 11:30:54 +02:00
STRWarrior
235c23d464
Hunger: If a player dies the food level resets.
2013-07-27 06:07:10 -07:00
madmaxoft@gmail.com
6b348717d8
Removed debug-logging the player movement in each tick
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1685 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-26 20:03:25 +00:00
madmaxoft@gmail.com
4fb771f3ff
First implementation of movement-related hunger and API
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1673 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-12 20:01:25 +00:00
madmaxoft@gmail.com
0224a4f7fc
Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes.
...
Fixes FS #415
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1660 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07 14:13:43 +00:00
madmaxoft@gmail.com
b1d05b0f57
Improved function names for protocol packet sending; alpha-sorted the function lists
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07 13:06:06 +00:00
madmaxoft@gmail.com
eff79ee55f
Fixed a crash when moving a player to a non-existent world (reported by tonibm19)
...
http://forum.mc-server.org/showthread.php?tid=434&pid=8865#pid8865 crashdump.zip/crash_mcs_165c.dmp
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1645 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-05 17:04:12 +00:00
madmaxoft@gmail.com
f7b8a301f8
Fixed player moving between worlds.
...
Fixes FS #407 .
Also fixes a few possible deadlocks between SocketThreads and TickThread
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1641 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-03 07:47:35 +00:00
madmaxoft@gmail.com
37276a4430
Rewritten entity-on-fire management ("forever on fire" bugs)
...
Fixes FS #297 and part of FS #403 .
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01 10:39:56 +00:00
nielsbreu@gmail.com
b984da5a9e
Added respawn screen when switching worlds.
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1598 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-16 10:35:32 +00:00
madmaxoft@gmail.com
dff77e8e56
Implemented proper player crouching.
...
Fixes FS #365
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-04 14:18:03 +00:00
madmaxoft@gmail.com
8ff22344af
LuaWindow: Fixed memory leaks with unclosed windows
...
A player disconnecting will now force all windows to close, not respecting any plugin's overrides.
http://forum.mc-server.org/showthread.php?tid=1146&pid=8350#pid8350
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1543 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-02 21:59:25 +00:00
madmaxoft@gmail.com
2eb1240e14
Added the OnClosing callback to cLuaWindow API
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1534 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-30 20:40:43 +00:00
madmaxoft@gmail.com
b58f0cabad
Window contents are sent whenever the window is opened by a player.
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1533 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-30 19:42:19 +00:00
madmaxoft@gmail.com
9684f90f83
LuaWindow: Initial code, the window can be opened, but not much manipulated
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-30 19:34:09 +00:00
madmaxoft@gmail.com
191479cd81
Implemented left-click inventory painting
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1529 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-30 08:40:13 +00:00
madmaxoft@gmail.com
9be27992e2
Moved BlockEntities to a separate folder
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-28 19:12:47 +00:00
madmaxoft@gmail.com
cf87169737
Refactored cInventory to use cItemGrid for the actual Storage
...
This makes the API more orthogonal and is easier to use in the plugins. Also changes in the inventory are now propagated to the needed places (armor updates to BroadcastEntityEquipment etc.) even when the inventory is changed by a plugin.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1503 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-24 07:30:39 +00:00
madmaxoft@gmail.com
90c398a392
Inventory code cleanup, players can now see each other's armor
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-19 18:22:37 +00:00
madmaxoft@gmail.com
950d7f5f2d
Empty permission is always granted
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1490 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-19 15:06:28 +00:00
madmaxoft@gmail.com
3292a0118f
Replaced MIN / MAX with std::min and std::max (pt 2)
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1456 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-07 19:59:45 +00:00
keyboard.osh@gmail.com
0ceadbe7e0
cPlayer now uses BroadcastMovementUpdate during its Tick function
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1395 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-19 04:32:18 +00:00
madmaxoft@gmail.com
f5842062d3
Proper entity removal functions
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1386 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13 21:28:55 +00:00
madmaxoft@gmail.com
a49c004278
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13 21:02:10 +00:00
madmaxoft@gmail.com
4aed49a70f
Fixed personal crafting grid not being tossed on inventory close.
...
FS #355 , http://www.mc-server.org/support/index.php?do=details&task_id=355
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1358 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-04 11:47:31 +00:00
madmaxoft@gmail.com
1406d80b2b
Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256)
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1346 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-01 18:05:41 +00:00
keyboard.osh@gmail.com
b32a60106f
Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1299 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-23 04:33:47 +00:00
keyboard.osh@gmail.com
39e4bd3239
Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-22 06:33:10 +00:00
madmaxoft@gmail.com
7593707713
Pickups are now being saved into Anvil.
...
Also changed cEntity rotation datatype to double
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-09 14:35:43 +00:00
madmaxoft@gmail.com
06dc6ae071
Fixed random teleporting into the void when leaving minecarts
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1259 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-05 20:49:07 +00:00
madmaxoft@gmail.com
01b24d73ea
Player can sit in minecarts (but not move them yet)
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03 19:05:11 +00:00
madmaxoft@gmail.com
7a6ec4fb17
Changed HOOK_PLAYER_MOVED to HOOK_PLAYER_MOVING to match the scheme used for names.
...
-ING means the event is being processed and may be refused by a plugin, -ED means it has already happenned and the plugin cannot do anything about it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1174 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-26 07:50:06 +00:00
madmaxoft@gmail.com
43e6840719
Merged branch "branches/hooks" into "trunk".
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12 04:46:01 +00:00
madmaxoft@gmail.com
b29af701b9
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22 10:15:53 +00:00
madmaxoft@gmail.com
afaf104b40
Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.
...
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 12:52:14 +00:00
madmaxoft@gmail.com
033af999ba
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 12:21:20 +00:00
madmaxoft@gmail.com
912a1e7adc
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
...
http://forum.mc-server.org/showthread.php?tid=625
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 11:04:08 +00:00
luksor111@gmail.com
9a839a3a98
Fixed fall damage again
...
Added sound effects to pistons
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1074 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-15 13:27:01 +00:00
luksor111@gmail.com
50e87ac978
Fixed warnings in Player.cpp
...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1071 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-27 22:17:07 +00:00
luksor111@gmail.com
8ca150b700
Added initial adventure mode support
...
Added missing Emerald crafting recipe
You get more fall damage when jumping
Torch no longer protects players from fall damage
Fixed Ender Chest drops
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-27 19:55:23 +00:00
luksor111@gmail.com
eb7131bd12
Fixed certain blocks crashing clients when mined
...
Fixed rail duplication glitch
Fixed fall damage calculation
Glass no longer drops glass
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1068 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-26 10:03:34 +00:00
madmaxoft@gmail.com
4cebaa99f8
Refactored the world time.
...
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-01 21:38:20 +00:00
sebi.noreply@gmail.com
e33e9111ab
Fixed issues with pickups.
...
* Now when picking up max. stack amount is checked.
* Added cInventory::AddItemAnyAmount() which will not fail if it cannot add all items (it will just modify amount)
* If there is no space in inventory and picking up stacked items, it will try to fill stacks already in inventory, partially picking up the item.
* When closing inventory player will drop any items it's currently 'dragging'
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1008 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-24 12:48:25 +00:00
faketruth
2a197705ac
Converted some const char*s and std::strings to AStrings
...
Added a cPlayer:RemoveFromGroup() so players can be removed from groups programmatically
Added a cClientHandle:SetUsername to be used by Lua. I'm curious what ThuGie can do with his plugin.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@978 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-18 21:54:56 +00:00