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Refactored the world time.

Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-11-01 21:38:20 +00:00
parent 77064aa486
commit 4cebaa99f8
24 changed files with 328 additions and 138 deletions

View File

@ -6,10 +6,10 @@ function HandleTimeCommand( Split, Player )
local Server = cRoot:Get():GetServer()
if( string.upper( Split[2] ) == "DAY") then
Player:GetWorld():SetWorldTime( 0 )
Player:GetWorld():SetTimeOfDay( 0 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
elseif( string.upper( Split[2] ) == "NIGHT") then
Player:GetWorld():SetWorldTime( 12000 + 1000 )
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
else
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )

View File

@ -3,6 +3,16 @@ $#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same acr
$#include "tolua_base.h"
// Typedefs from Globals.h, so that we don't have to include that file:
typedef long long Int64;
typedef int Int32;
typedef short Int16;
typedef unsigned long long UInt64;
typedef unsigned int UInt32;
typedef unsigned short UInt16;
$cfile "ChunkDef.h"
$cfile "Torch.h"

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 10/31/12 20:34:13.
** Generated automatically by tolua++-1.0.92 on 11/01/12 22:24:07.
*/
#ifndef __cplusplus
@ -11397,6 +11397,168 @@ static int tolua_AllToLua_cWorld_GetTime00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetWorldTime of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldTime00
static int tolua_AllToLua_cWorld_GetWorldTime00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldTime'", NULL);
#endif
{
long long tolua_ret = (long long) self->GetWorldTime();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetWorldTime'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetWorldAge of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldAge00
static int tolua_AllToLua_cWorld_GetWorldAge00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldAge'", NULL);
#endif
{
long long tolua_ret = ( long long) self->GetWorldAge();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetWorldAge'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetTimeOfDay of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTimeOfDay00
static int tolua_AllToLua_cWorld_GetTimeOfDay00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeOfDay'", NULL);
#endif
{
long long tolua_ret = ( long long) self->GetTimeOfDay();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetTimeOfDay'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetTimeOfDay of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTimeOfDay00
static int tolua_AllToLua_cWorld_SetTimeOfDay00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
long long a_TimeOfDay = (( long long) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTimeOfDay'", NULL);
#endif
{
self->SetTimeOfDay(a_TimeOfDay);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetTimeOfDay'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetWorldTime of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00
static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
long long a_TimeOfDay = ((long long) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL);
#endif
{
self->SetWorldTime(a_TimeOfDay);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetGameMode of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00
static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S)
@ -11461,34 +11623,33 @@ static int tolua_AllToLua_cWorld_IsPVPEnabled00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetWorldTime of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00
static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S)
/* method: IsDeepSnowEnabled of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsDeepSnowEnabled00
static int tolua_AllToLua_cWorld_IsDeepSnowEnabled00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
long long a_WorldTime = ((long long) tolua_tonumber(tolua_S,2,0));
const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL);
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDeepSnowEnabled'", NULL);
#endif
{
self->SetWorldTime(a_WorldTime);
bool tolua_ret = (bool) self->IsDeepSnowEnabled();
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
return 0;
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'IsDeepSnowEnabled'.",&tolua_err);
return 0;
#endif
}
@ -11511,13 +11672,13 @@ static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S)
#endif
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
int a_X = ((int) tolua_tonumber(tolua_S,2,0));
int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
#endif
{
int tolua_ret = (int) self->GetHeight(a_X,a_Z);
int tolua_ret = (int) self->GetHeight(a_BlockX,a_BlockZ);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@ -23031,9 +23192,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_cclass(tolua_S,"cWorld","cWorld","",NULL);
tolua_beginmodule(tolua_S,"cWorld");
tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00);
tolua_function(tolua_S,"GetWorldTime",tolua_AllToLua_cWorld_GetWorldTime00);
tolua_function(tolua_S,"GetWorldAge",tolua_AllToLua_cWorld_GetWorldAge00);
tolua_function(tolua_S,"GetTimeOfDay",tolua_AllToLua_cWorld_GetTimeOfDay00);
tolua_function(tolua_S,"SetTimeOfDay",tolua_AllToLua_cWorld_SetTimeOfDay00);
tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00);
tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00);
tolua_function(tolua_S,"IsPVPEnabled",tolua_AllToLua_cWorld_IsPVPEnabled00);
tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00);
tolua_function(tolua_S,"IsDeepSnowEnabled",tolua_AllToLua_cWorld_IsDeepSnowEnabled00);
tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00);
tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 10/31/12 20:34:14.
** Generated automatically by tolua++-1.0.92 on 11/01/12 22:24:07.
*/
/* Exported function */

View File

@ -81,7 +81,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance)
, m_bDestroyed(false)
, m_Player(NULL)
, m_bKicking(false)
, m_TimeLastPacket(cWorld::GetTime())
, m_TimeSinceLastPacket(0)
, m_bKeepThreadGoing(true)
, m_Ping(1000)
, m_PingID(1)
@ -244,7 +244,7 @@ void cClientHandle::Authenticate(void)
}
// Send time
m_Protocol->SendTimeUpdate(World->GetWorldTime());
m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
// Send inventory
m_Player->GetInventory().SendWholeInventory(*this);
@ -1049,6 +1049,8 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
{
ASSERT(m_Player != NULL);
ASSERT(m_Player->GetWorld() != NULL);
/*
// TODO: _X 2012_11_01: This needs a total re-thinking and rewriting
int LastActionCnt = m_Player->GetLastBlockActionCnt();
if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
{
@ -1068,6 +1070,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
m_Player->SetLastBlockActionCnt(0); // Reset count
m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time.
}
*/
return true;
}
@ -1077,8 +1080,8 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
void cClientHandle::Tick(float a_Dt)
{
(void)a_Dt;
if (cWorld::GetTime() - m_TimeLastPacket > 30.f) // 30 seconds time-out
m_TimeSinceLastPacket += a_Dt;
if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
{
SendDisconnect("Nooooo!! You timed out! D: Come back!");
Destroy();
@ -1459,9 +1462,9 @@ void cClientHandle::SendWeather(eWeather a_Weather)
void cClientHandle::SendTimeUpdate(Int64 a_WorldTime)
void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
m_Protocol->SendTimeUpdate(a_WorldTime);
m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
}
@ -1704,7 +1707,7 @@ void cClientHandle::DataReceived(const char * a_Data, int a_Size)
{
// Data is received from the client, hand it off to the protocol:
m_Protocol->DataReceived(a_Data, a_Size);
m_TimeLastPacket = cWorld::GetTime();
m_TimeSinceLastPacket = 0;
}

View File

@ -110,7 +110,7 @@ public:
void SendSpawnMob (const cMonster & a_Mob);
void SendTeleportEntity (const cEntity & a_Entity);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendTimeUpdate (Int64 a_WorldTime);
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
void SendWeather (eWeather a_Weather);
@ -207,7 +207,8 @@ private:
int m_LastStreamedChunkX;
int m_LastStreamedChunkZ;
float m_TimeLastPacket;
/// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived())
float m_TimeSinceLastPacket;
short m_Ping;
int m_PingID;

View File

@ -38,7 +38,7 @@ bool cCavespider::IsA( const char* a_EntityType )
void cCavespider::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) ) ? PASSIVE : AGGRESSIVE;
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}

View File

@ -39,8 +39,9 @@ void cEnderman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as stated in cSkeleton
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
// TODO Same as stated in cSkeleton
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}

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@ -217,12 +217,12 @@ void cMonster::ReplicateMovement()
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
if (
(SqrDist > 4 * 4) // 4 blocks is max Relative Move
|| (cWorld::GetTime() - m_TimeLastTeleportPacket > 2) // Send an absolute position every 2 seconds
|| (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 40) // Send an absolute position every 2 seconds
)
{
// LOGD("Teleported %f", sqrtf(SqrDist) );
m_World->BroadcastTeleportEntity(*this);
m_TimeLastTeleportPacket = cWorld::GetTime();
m_TimeLastTeleportPacket = m_World->GetWorldAge();
}
else
{

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@ -39,9 +39,10 @@ void cSkeleton::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Outsource
//TODO should do lightcheck, not daylight -> mobs in the dark don´t burn
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don´t burn
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}

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@ -39,8 +39,9 @@ void cZombie::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as in cSkeleton :D
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
// TODO Same as in cSkeleton :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}

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@ -39,8 +39,9 @@ void cZombiepigman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}

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@ -26,7 +26,7 @@ cPawn::cPawn()
, m_LastPosX( 0.0 )
, m_LastPosY( 0.0 )
, m_LastPosZ( 0.0 )
, m_TimeLastTeleportPacket( 0.f )
, m_TimeLastTeleportPacket(0)
, m_bBurnable(true)
, m_MetaData(NORMAL)
{

View File

@ -58,7 +58,7 @@ protected:
MetaData m_MetaData;
double m_LastPosX, m_LastPosY, m_LastPosZ;
float m_TimeLastTeleportPacket;
Int64 m_TimeLastTeleportPacket; // In ticks
}; //tolua_export

View File

@ -79,8 +79,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
m_TimeLastTeleportPacket = cWorld::GetTime();
m_TimeLastPickupCheck = cWorld::GetTime();
m_TimeLastTeleportPacket = 0;
m_TimeLastPickupCheck = 0;
m_PlayerName = a_PlayerName;
m_bDirtyPosition = true; // So chunks are streamed to player at spawn
@ -189,12 +189,12 @@ void cPlayer::Tick(float a_Dt)
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
if (
(SqrDist > 4 * 4) || // 4 blocks is max Relative Move
(cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
(m_World->GetWorldAge() - m_TimeLastTeleportPacket > 40) // Send an absolute position every 2 seconds
)
{
// LOG("Teleported %f", sqrtf(SqrDist) );
m_World->BroadcastTeleportEntity(*this, m_ClientHandle);
m_TimeLastTeleportPacket = cWorld::GetTime();
m_TimeLastTeleportPacket = m_World->GetWorldAge();
}
else
{
@ -474,7 +474,7 @@ void cPlayer::SetLastBlockActionTime()
{
if (m_World != NULL)
{
m_LastBlockActionTime = m_World->GetTime();
m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f;
}
}

View File

@ -78,7 +78,7 @@ public:
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendTimeUpdate (Int64 a_WorldTime) = 0;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;

View File

@ -685,11 +685,12 @@ void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol125::SendTimeUpdate(Int64 a_WorldTime)
void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
WriteInt64(a_WorldTime);
// Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day:
WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000));
Flush();
}

View File

@ -62,7 +62,7 @@ public:
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldTime) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;

View File

@ -91,10 +91,7 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
WriteShort (a_Pickup.GetItem()->m_ItemType);
WriteByte (a_Pickup.GetItem()->m_ItemCount);
WriteShort (a_Pickup.GetItem()->m_ItemDamage);
WriteShort (-1); //TODO: Implement item metadata
WriteItem (*(a_Pickup.GetItem()));
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
@ -123,11 +120,11 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol142::SendTimeUpdate(Int64 a_WorldTime)
void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
WriteInt64(1);
WriteInt64(a_WorldTime);
WriteInt64(a_WorldAge);
WriteInt64(a_TimeOfDay);
Flush();
}

View File

@ -27,7 +27,7 @@ public:
// Sending commands (alphabetically sorted):
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendTimeUpdate (Int64 a_WorldTime) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
// Specific packet parsers:
virtual int ParseLogin (void) override;

View File

@ -428,10 +428,10 @@ void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_Bloc
void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldTime)
void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendTimeUpdate(a_WorldTime);
m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
}

View File

@ -80,7 +80,7 @@ public:
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldTime) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;

View File

@ -72,12 +72,6 @@ const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
float cWorld::m_Time = 0.f;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorldLoadProgress:
@ -225,7 +219,12 @@ cWorld::~cWorld()
cWorld::cWorld(const AString & a_WorldName) :
m_SpawnMonsterTime(0.f),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
m_WorldAge(0),
m_TimeOfDay(0),
m_LastTimeUpdate(0),
m_LastSpawnMonster(0),
m_RSList(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :)
@ -271,23 +270,22 @@ cWorld::cWorld(const AString & a_WorldName) :
m_Generator.Start(this, IniFile);
m_bAnimals = true;
m_SpawnMonsterRate = 10;
m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
cIniFile IniFile2("settings.ini");
if (IniFile2.ReadFile())
{
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true );
m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10);
SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 9001));
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str();
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
// TODO: Move this into cServer instead:
SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 100));
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str();
}
m_ChunkMap = new cChunkMap(this );
m_ChunkSender.Start(this);
m_Time = 0;
m_WorldTimeFraction = 0.f;
m_WorldTime = 0;
m_LastSave = 0;
m_LastUnload = 0;
@ -438,23 +436,24 @@ void cWorld::StopThreads(void)
void cWorld::Tick(float a_Dt)
{
m_Time += a_Dt / 1000.f;
// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
m_WorldAgeSecs += (double)a_Dt / 1000.0;
m_TimeOfDaySecs += (double)a_Dt / 1000.0;
CurrentTick++;
bool bSendTime = false;
m_WorldTimeFraction += a_Dt / 1000.f;
while (m_WorldTimeFraction > 1.f)
// Wrap time of day each 20 minutes (1200 seconds)
if (m_TimeOfDaySecs > 1200.0)
{
m_WorldTimeFraction -= 1.f;
m_WorldTime += 20;
bSendTime = true;
m_TimeOfDaySecs -= 1200.0;
}
m_WorldTime %= 24000; // 24000 units in a day
if (bSendTime)
m_WorldAge = (Int64)(m_WorldAgeSecs / 20.0);
m_TimeOfDay = (Int64)(m_TimeOfDaySecs / 20.0);
// Broadcase time update every 40 ticks (2 seconds)
if (m_LastTimeUpdate < m_WorldAge - 40)
{
BroadcastTimeUpdate();
m_LastTimeUpdate = m_WorldAge;
}
{
@ -496,12 +495,12 @@ void cWorld::Tick(float a_Dt)
m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
}
if( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes
if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
{
SaveAllChunks();
}
if( m_Time - m_LastUnload > 10 ) // Unload every 10 seconds
if (m_WorldAge - m_LastUnload > 10 * 20 ) // Unload every 10 seconds
{
UnloadUnusedChunks();
}
@ -639,12 +638,12 @@ void cWorld::TickWeather(float a_Dt)
void cWorld::TickSpawnMobs(float a_Dt)
{
if (!m_bAnimals || (m_Time - m_SpawnMonsterTime <= m_SpawnMonsterRate))
if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate))
{
return;
}
m_SpawnMonsterTime = m_Time;
m_LastSpawnMonster = m_WorldAge;
Vector3d SpawnPos;
{
cCSLock Lock(m_CSPlayers);
@ -668,7 +667,7 @@ void cWorld::TickSpawnMobs(float a_Dt)
SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 );
int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
if (m_WorldTime >= 12000 + 1000)
if (m_TimeOfDay >= 12000 + 1000)
{
if (GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z) == biHell) // Spawn nether mobs
{
@ -796,10 +795,10 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta)
sSetBlockVector Logs, Other;
switch (a_SaplingMeta & 0x07)
{
case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
}
Other.insert(Other.begin(), Logs.begin(), Logs.end());
Logs.clear();
@ -814,7 +813,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
{
cNoise Noise(m_Generator.GetSeed());
sSetBlockVector Logs, Other;
GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
Other.insert(Other.begin(), Logs.begin(), Logs.end());
Logs.clear();
GrowTreeImage(Other);
@ -1440,7 +1439,7 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
{
continue;
}
ch->SendTimeUpdate(m_WorldTime);
ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
}
}
@ -1661,7 +1660,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
void cWorld::UnloadUnusedChunks(void )
{
m_LastUnload = m_Time;
m_LastUnload = m_WorldAge;
m_ChunkMap->UnloadUnusedChunks();
}
@ -2070,7 +2069,7 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk
void cWorld::SaveAllChunks(void)
{
LOGINFO("Saving all chunks...");
m_LastSave = m_Time;
m_LastSave = m_WorldAge;
m_ChunkMap->SaveAllChunks();
m_Storage.QueueSavedMessage();
}
@ -2079,23 +2078,7 @@ void cWorld::SaveAllChunks(void)
/************************************************************************/
/* Get and set */
/************************************************************************/
// void cWorld::AddClient( cClientHandle* a_Client )
// {
// m_m_Clients.push_back( a_Client );
// }
// cWorld::ClientList & cWorld::GetClients()
// {
// return m_m_Clients;
// }
void cWorld::AddEntity( cEntity* a_Entity )
void cWorld::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSEntities);
m_AllEntities.push_back( a_Entity );
@ -2105,7 +2088,7 @@ void cWorld::AddEntity( cEntity* a_Entity )
unsigned int cWorld::GetNumPlayers()
unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);
return m_Players.size();

View File

@ -59,20 +59,43 @@ public:
OBSOLETE static cWorld * GetWorld();
// Return time in seconds
inline static float GetTime() //tolua_export
// tolua_begin
/// Return time in seconds
inline static float GetTime(void)
{
return m_Time;
LOGWARNING("cWorld:GetTime() is obsolete, use GetWorldAge() or GetTimeOfDay() for a specific world instead.");
return 0;
}
long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export
eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
bool IsPVPEnabled(void) const { return m_bEnabledPVP; } //tolua_export
long long GetWorldTime(void) const // OBSOLETE, use GetWorldAge() instead!
{
LOGWARNING("cWorld:GetWorldTime() is obsolete, use GetWorldAge() or GetTimeOfDay() instead");
return m_WorldAge;
}
Int64 GetWorldAge(void) const { return m_WorldAge; }
Int64 GetTimeOfDay(void) const { return m_TimeOfDay; }
void SetTimeOfDay(Int64 a_TimeOfDay)
{
m_TimeOfDay = a_TimeOfDay;
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
BroadcastTimeUpdate();
}
void SetWorldTime(Int64 a_TimeOfDay)
{
LOGWARNING("cWorld:SetWorldTime() is obsolete, use SetTimeOfDay() instead");
SetTimeOfDay(a_TimeOfDay);
}
eGameMode GetGameMode(void) const { return m_GameMode; }
bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }
void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
int GetHeight( int a_X, int a_Z ); //tolua_export
int GetHeight(int a_BlockX, int a_BlockZ);
// tolua_end
void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
@ -422,15 +445,18 @@ private:
double m_SpawnY;
double m_SpawnZ;
float m_LastUnload;
float m_LastSave;
static float m_Time; // Time in seconds
long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped)
unsigned long long CurrentTick;
double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins.
double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day.
Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs
Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs
Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent.
Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
Int64 m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned
eGameMode m_GameMode;
bool m_bEnabledPVP;
bool m_IsDeepSnowEnabled;
float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
// The cRedstone class simulates redstone and needs access to m_RSList
friend class cRedstone;
@ -459,8 +485,7 @@ private:
cChunkMap * m_ChunkMap;
bool m_bAnimals;
float m_SpawnMonsterTime;
float m_SpawnMonsterRate;
Int64 m_SpawnMonsterRate;
eWeather m_Weather;
int m_WeatherInterval;