1
0
Fork 0
cuberite-2a/source/Mobs/Skeleton.cpp

67 lines
939 B
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Skeleton.h"
cSkeleton::cSkeleton()
{
m_MobType = 51;
GetMonsterConfig("Skeleton");
}
cSkeleton::~cSkeleton()
{
}
bool cSkeleton::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cSkeleton::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don´t burn
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cSkeleton::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}