LuaWindow: Fixed memory leaks with unclosed windows
A player disconnecting will now force all windows to close, not respecting any plugin's overrides. http://forum.mc-server.org/showthread.php?tid=1146&pid=8350#pid8350 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1543 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
d2b3011c05
commit
8ff22344af
@ -582,10 +582,10 @@ function HandleTestWndCmd(a_Split, a_Player)
|
||||
|
||||
-- Test out the OnClosing callback's ability to refuse to close the window
|
||||
local attempt = 1;
|
||||
local OnClosing = function(Window, Player)
|
||||
Player:SendMessage("Window closing attempt #" .. attempt);
|
||||
local OnClosing = function(Window, Player, CanRefuse)
|
||||
Player:SendMessage("Window closing attempt #" .. attempt .. "; CanRefuse = " .. tostring(CanRefuse));
|
||||
attempt = attempt + 1;
|
||||
return (attempt <= 3); -- refuse twice, then allow
|
||||
return CanRefuse and (attempt <= 3); -- refuse twice, then allow, unless CanRefuse is set to true
|
||||
end
|
||||
|
||||
-- Log the slot changes
|
||||
|
@ -117,20 +117,20 @@ void cLuaWindow::SetOnSlotChanged(cPlugin_NewLua * a_Plugin, int a_FnRef)
|
||||
|
||||
|
||||
|
||||
bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player)
|
||||
bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
|
||||
{
|
||||
// First notify the plugin through the registered callback:
|
||||
if (m_OnClosingFnRef != LUA_REFNIL)
|
||||
{
|
||||
ASSERT(m_Plugin != NULL);
|
||||
if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player))
|
||||
if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse))
|
||||
{
|
||||
// The callback disagrees
|
||||
// The callback disagrees (the higher levels check the CanRefuse flag compliance)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return super::ClosedByPlayer(a_Player);
|
||||
return super::ClosedByPlayer(a_Player, a_CanRefuse);
|
||||
}
|
||||
|
||||
|
||||
|
@ -83,7 +83,7 @@ protected:
|
||||
int m_OnSlotChangedFnRef;
|
||||
|
||||
// cWindow overrides:
|
||||
virtual bool ClosedByPlayer(cPlayer & a_Player) override;
|
||||
virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
|
||||
virtual void Destroy(void) override;
|
||||
|
||||
// cItemGrid::cListener overrides:
|
||||
|
@ -128,7 +128,7 @@ void cPlayer::Initialize( cWorld* a_World )
|
||||
|
||||
void cPlayer::Destroyed()
|
||||
{
|
||||
CloseWindow();
|
||||
CloseWindow(false);
|
||||
m_ClientHandle = NULL;
|
||||
}
|
||||
|
||||
@ -437,7 +437,7 @@ void cPlayer::OpenWindow(cWindow * a_Window)
|
||||
{
|
||||
if (a_Window != m_CurrentWindow)
|
||||
{
|
||||
CloseWindow();
|
||||
CloseWindow(false);
|
||||
}
|
||||
a_Window->OpenedByPlayer(*this);
|
||||
m_CurrentWindow = a_Window;
|
||||
@ -448,7 +448,7 @@ void cPlayer::OpenWindow(cWindow * a_Window)
|
||||
|
||||
|
||||
|
||||
void cPlayer::CloseWindow(void)
|
||||
void cPlayer::CloseWindow(bool a_CanRefuse)
|
||||
{
|
||||
if (m_CurrentWindow == NULL)
|
||||
{
|
||||
@ -456,7 +456,7 @@ void cPlayer::CloseWindow(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_CurrentWindow->ClosedByPlayer(*this))
|
||||
if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse)
|
||||
{
|
||||
// Close accepted, go back to inventory window (the default):
|
||||
m_CurrentWindow = m_InventoryWindow;
|
||||
@ -473,7 +473,7 @@ void cPlayer::CloseWindow(void)
|
||||
|
||||
|
||||
|
||||
void cPlayer::CloseWindowIfID(char a_WindowID)
|
||||
void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
|
||||
{
|
||||
if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID))
|
||||
{
|
||||
|
@ -93,11 +93,11 @@ public:
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/// Closes the current window, resets current window to m_InventoryWindow
|
||||
void CloseWindow(void);
|
||||
/// Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true
|
||||
void CloseWindow(bool a_CanRefuse = true);
|
||||
|
||||
/// Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow
|
||||
void CloseWindowIfID(char a_WindowID);
|
||||
void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true);
|
||||
|
||||
cClientHandle * GetClientHandle(void) const { return m_ClientHandle; }
|
||||
|
||||
|
@ -1665,7 +1665,7 @@ void cPlugin_NewLua::Unreference(int a_LuaRef)
|
||||
|
||||
|
||||
|
||||
bool cPlugin_NewLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player)
|
||||
bool cPlugin_NewLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
|
||||
{
|
||||
ASSERT(a_FnRef != LUA_REFNIL);
|
||||
|
||||
@ -1673,9 +1673,10 @@ bool cPlugin_NewLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPla
|
||||
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // Push the function to be called
|
||||
tolua_pushusertype(m_LuaState, &a_Window, "cWindow");
|
||||
tolua_pushusertype(m_LuaState, &a_Player, "cPlayer");
|
||||
tolua_pushboolean (m_LuaState, a_CanRefuse ? 1 : 0);
|
||||
|
||||
// Call function:
|
||||
int s = lua_pcall(m_LuaState, 2, 1, 0);
|
||||
int s = lua_pcall(m_LuaState, 3, 1, 0);
|
||||
if (report_errors(m_LuaState, s))
|
||||
{
|
||||
LOGERROR("LUA error in %s. Stack size: %i", __FUNCTION__, lua_gettop(m_LuaState));
|
||||
|
@ -106,7 +106,7 @@ public:
|
||||
void Unreference(int a_LuaRef);
|
||||
|
||||
/// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true
|
||||
bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player);
|
||||
bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse);
|
||||
|
||||
/// Calls the plugin-specified "cLuaWindow slot changed" callback.
|
||||
void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum);
|
||||
|
@ -251,7 +251,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
|
||||
|
||||
|
||||
|
||||
bool cWindow::ClosedByPlayer(cPlayer & a_Player)
|
||||
bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
|
||||
{
|
||||
// Checks whether the player is still holding an item
|
||||
if (a_Player.IsDraggingItem())
|
||||
|
@ -108,7 +108,7 @@ public:
|
||||
void OpenedByPlayer(cPlayer & a_Player);
|
||||
|
||||
/// Called when a player closes this window; notifies all slot areas. Returns true if close accepted
|
||||
virtual bool ClosedByPlayer(cPlayer & a_Player);
|
||||
virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse);
|
||||
|
||||
void SendWholeWindow(cClientHandle & a_Client);
|
||||
void BroadcastWholeWindow(void);
|
||||
|
Loading…
Reference in New Issue
Block a user