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Added the possibility to specify enchantments by name in the constructor and AddFromString() function

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1542 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-06-02 21:44:24 +00:00
parent 73f787feb3
commit d2b3011c05
5 changed files with 91 additions and 5 deletions

View File

@ -600,10 +600,12 @@ function HandleTestWndCmd(a_Split, a_Player)
local Item4 = cItem(E_ITEM_DIAMOND_PICKAXE);
Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5);
Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3);
local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3");
Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64));
Window:SetSlot(a_Player, 1, Item2);
Window:SetSlot(a_Player, 2, Item3);
Window:SetSlot(a_Player, 3, Item4);
Window:SetSlot(a_Player, 4, Item5);
Window:SetOnClosing(OnClosing);
Window:SetOnSlotChanged(OnSlotChanged);

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 06/02/13 12:36:50.
** Generated automatically by tolua++-1.0.92 on 06/02/13 23:42:02.
*/
#ifndef __cplusplus
@ -14145,6 +14145,37 @@ static int tolua_AllToLua_cEnchantments_IsEmpty00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: StringToEnchantmentID of class cEnchantments */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_StringToEnchantmentID00
static int tolua_AllToLua_cEnchantments_StringToEnchantmentID00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
!tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const AString a_EnchantmentName = ((const AString) tolua_tocppstring(tolua_S,2,0));
{
int tolua_ret = (int) cEnchantments::StringToEnchantmentID(a_EnchantmentName);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
tolua_pushcppstring(tolua_S,(const char*)a_EnchantmentName);
}
}
return 2;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'StringToEnchantmentID'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: new of class cItem */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00
static int tolua_AllToLua_cItem_new00(lua_State* tolua_S)
@ -27701,6 +27732,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"SetLevel",tolua_AllToLua_cEnchantments_SetLevel00);
tolua_function(tolua_S,"Clear",tolua_AllToLua_cEnchantments_Clear00);
tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cEnchantments_IsEmpty00);
tolua_function(tolua_S,"StringToEnchantmentID",tolua_AllToLua_cEnchantments_StringToEnchantmentID00);
tolua_endmodule(tolua_S);
#ifdef __cplusplus
tolua_cclass(tolua_S,"cItem","cItem","",tolua_collect_cItem);

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 06/02/13 12:36:50.
** Generated automatically by tolua++-1.0.92 on 06/02/13 23:42:02.
*/
/* Exported function */

View File

@ -51,9 +51,13 @@ void cEnchantments::AddFromString(const AString & a_StringSpec)
continue;
}
int id = atoi(Split[0].c_str());
if ((id == 0) && (Split[0] != "0"))
{
id = StringToEnchantmentID(Split[0]);
}
int lvl = atoi(Split[1].c_str());
if (
((id == 0) && (Split[0] != "0")) ||
((id <= 0) && (Split[0] != "0")) ||
((lvl == 0) && (Split[1] != "0"))
)
{
@ -145,6 +149,51 @@ bool cEnchantments::IsEmpty(void) const
int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{
struct
{
int m_Value;
const char * m_Name;
} EnchantmentNames[] =
{
{ enchProtection, "Protection"},
{ enchFireProtection, "FireProtection"},
{ enchFeatherFalling, "FeatherFalling"},
{ enchBlastProtection, "BlastProtection"},
{ enchProjectileProtection, "ProjectileProtection"},
{ enchRespiration, "Respiration"},
{ enchAquaAffinity, "AquaAffinity"},
{ enchThorns, "Thorns"},
{ enchSharpness, "Sharpness"},
{ enchSmite, "Smite"},
{ enchBaneOfArthropods, "BaneOfArthropods"},
{ enchKnockback, "Knockback"},
{ enchFireAspect, "FireAspect"},
{ enchLooting, "Looting"},
{ enchEfficiency, "Efficiency"},
{ enchSilkTouch, "SilkTouch"},
{ enchUnbreaking, "Unbreaking"},
{ enchFortune, "Fortune"},
{ enchPower, "Power"},
{ enchPunch, "Punch"},
{ enchFlame, "Flame"},
{ enchInfinity, "Infinity"},
} ;
for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
{
if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0)
{
return EnchantmentNames[i].m_Value;
}
} // for i - EnchantmentNames[]
return -1;
}
void cEnchantments::WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const
{
// Write the enchantments into the specified NBT writer

View File

@ -26,9 +26,9 @@ class cParsedNBT;
/** Class that stores item enchantments or stored-enchantments
The enchantments may be serialized to a stringspec and read back from such stringspec.
The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end,
mapping each enchantment's id onto its level.
mapping each enchantment's id onto its level. ID may be either a number or the enchantment name.
Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
Serialization will never put zero-level enchantments into the stringspec.
Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
*/
class cEnchantments
{
@ -84,6 +84,9 @@ public:
/// Returns true if there are no enchantments
bool IsEmpty(void) const;
/// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
static int StringToEnchantmentID(const AString & a_EnchantmentName);
// tolua_end
/// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")