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Inventory code cleanup, players can now see each other's armor

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-05-19 18:22:37 +00:00
parent 8311ee5ec6
commit 90c398a392
22 changed files with 409 additions and 222 deletions

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 05/12/13 17:56:56.
** Generated automatically by tolua++-1.0.92 on 05/19/13 20:19:49.
*/
#ifndef __cplusplus
@ -8057,20 +8057,20 @@ static int tolua_AllToLua_cPlayer_GetEquippedItem00(lua_State* tolua_S)
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
!tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL);
#endif
{
cItem& tolua_ret = (cItem&) self->GetEquippedItem();
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
const cItem& tolua_ret = (const cItem&) self->GetEquippedItem();
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
}
}
return 1;
@ -12664,7 +12664,7 @@ static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S)
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
!tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
@ -12672,14 +12672,14 @@ static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S)
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
#endif
{
cItem* tolua_ret = (cItem*) self->GetSlot(a_SlotNum);
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum);
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
}
}
return 1;
@ -12691,14 +12691,14 @@ static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetFromHotBar of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetFromHotBar00
static int tolua_AllToLua_cInventory_GetFromHotBar00(lua_State* tolua_S)
/* method: GetHotBarSlot of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotBarSlot00
static int tolua_AllToLua_cInventory_GetHotBarSlot00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
!tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
@ -12706,20 +12706,20 @@ static int tolua_AllToLua_cInventory_GetFromHotBar00(lua_State* tolua_S)
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFromHotBar'", NULL);
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotBarSlot'", NULL);
#endif
{
cItem* tolua_ret = (cItem*) self->GetFromHotBar(a_HotBarSlotNum);
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
const cItem& tolua_ret = (const cItem&) self->GetHotBarSlot(a_HotBarSlotNum);
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetFromHotBar'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'GetHotBarSlot'.",&tolua_err);
return 0;
#endif
}
@ -12732,20 +12732,20 @@ static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S)
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
!tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL);
#endif
{
cItem& tolua_ret = (cItem&) self->GetEquippedItem();
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
const cItem& tolua_ret = (const cItem&) self->GetEquippedItem();
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
}
}
return 1;
@ -12757,9 +12757,79 @@ static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetEquippedSlot of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlot00
static int tolua_AllToLua_cInventory_SetEquippedSlot00(lua_State* tolua_S)
/* method: SetSlot of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetSlot00
static int tolua_AllToLua_cInventory_SetSlot00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
#endif
{
self->SetSlot(a_SlotNum,*a_Item);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetHotBarSlot of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetHotBarSlot00
static int tolua_AllToLua_cInventory_SetHotBarSlot00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHotBarSlot'", NULL);
#endif
{
self->SetHotBarSlot(a_HotBarSlotNum,*a_Item);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetHotBarSlot'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetEquippedSlotNum of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlotNum00
static int tolua_AllToLua_cInventory_SetEquippedSlotNum00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
@ -12775,24 +12845,24 @@ static int tolua_AllToLua_cInventory_SetEquippedSlot00(lua_State* tolua_S)
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlot'", NULL);
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlotNum'", NULL);
#endif
{
self->SetEquippedSlot(a_SlotNum);
self->SetEquippedSlotNum(a_SlotNum);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetEquippedSlot'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'SetEquippedSlotNum'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetEquippedSlot of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlot00
static int tolua_AllToLua_cInventory_GetEquippedSlot00(lua_State* tolua_S)
/* method: GetEquippedSlotNum of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlotNum00
static int tolua_AllToLua_cInventory_GetEquippedSlotNum00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
@ -12806,17 +12876,87 @@ static int tolua_AllToLua_cInventory_GetEquippedSlot00(lua_State* tolua_S)
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlot'", NULL);
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlotNum'", NULL);
#endif
{
short tolua_ret = (short) self->GetEquippedSlot();
int tolua_ret = (int) self->GetEquippedSlotNum();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetEquippedSlot'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'GetEquippedSlotNum'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: cInventory::DamageItem of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_cInventory__DamageItem00
static int tolua_AllToLua_cInventory_cInventory__DamageItem00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
short a_Amount = ((short) tolua_tonumber(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cInventory::DamageItem'", NULL);
#endif
{
bool tolua_ret = (bool) self->cInventory::DamageItem(a_SlotNum,a_Amount);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'cInventory__DamageItem'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: DamageEquippedItem of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageEquippedItem00
static int tolua_AllToLua_cInventory_DamageEquippedItem00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,1,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
short a_Amount = ((short) tolua_tonumber(tolua_S,2,1));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageEquippedItem'", NULL);
#endif
{
bool tolua_ret = (bool) self->DamageEquippedItem(a_Amount);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'DamageEquippedItem'.",&tolua_err);
return 0;
#endif
}
@ -13296,18 +13436,20 @@ static int tolua_AllToLua_cItem_DamageItem00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
!tolua_isnumber(tolua_S,2,1,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
short a_Amount = ((short) tolua_tonumber(tolua_S,2,1));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
#endif
{
bool tolua_ret = (bool) self->DamageItem();
bool tolua_ret = (bool) self->DamageItem(a_Amount);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
@ -25037,10 +25179,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"AddItemAnyAmount",tolua_AllToLua_cInventory_AddItemAnyAmount00);
tolua_function(tolua_S,"RemoveItem",tolua_AllToLua_cInventory_RemoveItem00);
tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cInventory_GetSlot00);
tolua_function(tolua_S,"GetFromHotBar",tolua_AllToLua_cInventory_GetFromHotBar00);
tolua_function(tolua_S,"GetHotBarSlot",tolua_AllToLua_cInventory_GetHotBarSlot00);
tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00);
tolua_function(tolua_S,"SetEquippedSlot",tolua_AllToLua_cInventory_SetEquippedSlot00);
tolua_function(tolua_S,"GetEquippedSlot",tolua_AllToLua_cInventory_GetEquippedSlot00);
tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cInventory_SetSlot00);
tolua_function(tolua_S,"SetHotBarSlot",tolua_AllToLua_cInventory_SetHotBarSlot00);
tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00);
tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00);
tolua_function(tolua_S,"cInventory__DamageItem",tolua_AllToLua_cInventory_cInventory__DamageItem00);
tolua_function(tolua_S,"DamageEquippedItem",tolua_AllToLua_cInventory_DamageEquippedItem00);
tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00);
tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cInventory_GetEquippedChestplate00);
tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cInventory_GetEquippedLeggings00);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 05/12/13 17:56:56.
** Generated automatically by tolua++-1.0.92 on 05/19/13 20:19:50.
*/
/* Exported function */

View File

@ -641,7 +641,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
Handler->OnDigging(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
ItemHandler->OnDiggingBlock(World, m_Player, &m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
// Check for clickthrough-blocks:
if (a_BlockFace != BLOCK_FACE_NONE)
@ -701,7 +701,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
}
cWorld * World = m_Player->GetWorld();
ItemHandler->OnBlockDestroyed(World, m_Player, &m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this);
@ -738,7 +738,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c
return;
}
cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
const cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1))
{
@ -802,7 +802,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c
// A plugin doesn't agree with using the item, abort
return;
}
ItemHandler->OnItemUse(World, m_Player, &Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
ItemHandler->OnItemUse(World, m_Player, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
}
}
@ -993,7 +993,7 @@ void cClientHandle::HandleAnimation(char a_Animation)
void cClientHandle::HandleSlotSelected(short a_SlotNum)
{
m_Player->GetInventory().SetEquippedSlot(a_SlotNum);
m_Player->GetInventory().SetEquippedSlotNum(a_SlotNum);
m_Player->GetWorld()->BroadcastEntityEquipment(*m_Player, 0, m_Player->GetInventory().GetEquippedItem(), this);
}

View File

@ -7,6 +7,7 @@
#include "UI/Window.h"
#include "Item.h"
#include "Root.h"
#include "World.h"
#include <json/json.h>
@ -16,6 +17,21 @@
cInventory::cInventory(cPlayer & a_Owner) :
m_Owner(a_Owner)
{
m_CraftSlots = m_Slots + c_CraftOffset;
m_ArmorSlots = m_Slots + c_ArmorOffset;
m_MainSlots = m_Slots + c_MainOffset;
m_HotSlots = m_Slots + c_HotOffset;
SetEquippedSlotNum(0);
}
cInventory::~cInventory()
{
/*
@ -33,26 +49,6 @@ cInventory::~cInventory()
cInventory::cInventory(cPlayer & a_Owner) :
m_Owner(a_Owner)
{
for (unsigned int i = 0; i < c_NumSlots; i++)
{
m_Slots[i].Empty();
}
m_CraftSlots = m_Slots + c_CraftOffset;
m_ArmorSlots = m_Slots + c_ArmorOffset;
m_MainSlots = m_Slots + c_MainOffset;
m_HotSlots = m_Slots + c_HotOffset;
SetEquippedSlot(0);
}
bool cInventory::AddItem( cItem & a_Item )
{
cItem BackupSlots[c_NumSlots];
@ -120,25 +116,25 @@ bool cInventory::AddItemAnyAmount( cItem & a_Item )
// TODO: Right now if you dont have enough items, the items you did have are removed, and the function returns false anyway
bool cInventory::RemoveItem( cItem & a_Item )
bool cInventory::RemoveItem(cItem & a_Item)
{
// First check equipped slot
if ((m_EquippedSlot >= 0) && (m_EquippedSlot < 9))
if ((m_EquippedSlotNum >= 0) && (m_EquippedSlotNum < 9))
{
if (m_HotSlots[m_EquippedSlot].m_ItemType == a_Item.m_ItemType)
if (m_HotSlots[m_EquippedSlotNum].m_ItemType == a_Item.m_ItemType)
{
cItem & Item = m_HotSlots[m_EquippedSlot];
if(Item.m_ItemCount > a_Item.m_ItemCount)
cItem & Item = m_HotSlots[m_EquippedSlotNum];
if (Item.m_ItemCount > a_Item.m_ItemCount)
{
Item.m_ItemCount -= a_Item.m_ItemCount;
SendSlot( m_EquippedSlot + c_HotOffset );
SendSlot(m_EquippedSlotNum + c_HotOffset);
return true;
}
else if(Item.m_ItemCount > 0 )
else if (Item.m_ItemCount > 0)
{
a_Item.m_ItemCount -= Item.m_ItemCount;
Item.Empty();
SendSlot( m_EquippedSlot + c_HotOffset );
SendSlot(m_EquippedSlotNum + c_HotOffset);
}
}
}
@ -146,22 +142,22 @@ bool cInventory::RemoveItem( cItem & a_Item )
// Then check other slotz
if (a_Item.m_ItemCount > 0)
{
for(int i = 0; i < 36; i++)
for (int i = 0; i < c_MainSlots; i++)
{
cItem & Item = m_MainSlots[i];
if( Item.m_ItemType == a_Item.m_ItemType )
if (Item.m_ItemType == a_Item.m_ItemType)
{
if(Item.m_ItemCount > a_Item.m_ItemCount)
if (Item.m_ItemCount > a_Item.m_ItemCount)
{
Item.m_ItemCount -= a_Item.m_ItemCount;
SendSlot( i + c_MainOffset );
SendSlot(i + c_MainOffset);
return true;
}
else if(Item.m_ItemCount > 0 )
else if (Item.m_ItemCount > 0)
{
a_Item.m_ItemCount -= Item.m_ItemCount;
Item.Empty();
SendSlot( i + c_MainOffset );
SendSlot(i + c_MainOffset);
}
}
}
@ -176,104 +172,69 @@ bool cInventory::RemoveItem( cItem & a_Item )
void cInventory::Clear()
{
for(unsigned int i = 0; i < c_NumSlots; i++)
for (unsigned int i = 0; i < ARRAYCOUNT(m_Slots); i++)
{
m_Slots[i].Empty();
}
cItem * cInventory::GetSlotsForType( int a_Type )
{
switch( a_Type )
{
case -1:
return m_MainSlots;
case -2:
return m_CraftSlots;
case -3:
return m_ArmorSlots;
}
return 0;
// TODO: Broadcast / send the changes to wherever needed
}
/*
int cInventory::GetSlotCountForType( int a_Type )
void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item)
{
switch (a_Type)
if ((a_SlotNum < 0) || (a_SlotNum >= ARRAYCOUNT(m_Slots)))
{
case -1:
return 36;
case -2:
case -3:
return 4;
LOGWARNING("%s requesting an invalid slot index: %d out of %d. Ignoring.", __FUNCTION__, a_SlotNum, ARRAYCOUNT(m_Slots));
return;
}
m_Slots[a_SlotNum] = a_Item;
// If an armor slot was touched, broadcast an EntityEquipment packet
if ((a_SlotNum >= c_ArmorOffset) && (a_SlotNum < c_MainOffset))
{
m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, SlotNumToEntityEquipmentID(a_SlotNum), a_Item, m_Owner.GetClientHandle());
}
return 0;
}
*/
cItem* cInventory::GetSlot( int a_SlotNum )
void cInventory::SetHotBarSlot(int a_HotBarSlotNum, const cItem & a_Item)
{
if( a_SlotNum < 0 || a_SlotNum >= (short)c_NumSlots ) return 0;
return &m_Slots[a_SlotNum];
SetSlot(a_HotBarSlotNum + c_HotSlots, a_Item);
}
cItem* cInventory::GetFromHotBar( int a_SlotNum )
const cItem & cInventory::GetSlot(int a_SlotNum) const
{
if ((a_SlotNum < 0) || (a_SlotNum >= ARRAYCOUNT(m_Slots)))
{
LOGWARNING("%s requesting an invalid slot index: %d out of %d. Returning the first one instead.", __FUNCTION__, a_SlotNum, ARRAYCOUNT(m_Slots));
return m_Slots[0];
}
return m_Slots[a_SlotNum];
}
const cItem & cInventory::GetHotBarSlot(int a_SlotNum) const
{
if ((a_SlotNum < 0) || (a_SlotNum >= 9))
{
return NULL;
LOGWARNING("%s requesting an invalid slot index: %d out of 9. Returning the first one instead", __FUNCTION__, a_SlotNum);
return m_HotSlots[0];
}
return &m_HotSlots[a_SlotNum];
}
void cInventory::SetEquippedSlot(int a_SlotNum)
{
if ((a_SlotNum < 0) || (a_SlotNum >= 9))
{
m_EquippedSlot = 0;
}
else
{
m_EquippedSlot = (short)a_SlotNum;
}
m_EquippedItem = GetFromHotBar(m_EquippedSlot);
}
cItem & cInventory::GetEquippedItem(void)
{
cItem* Item = GetFromHotBar( m_EquippedSlot );
if( Item )
{
*m_EquippedItem = *Item;
return *Item;
}
else
{
m_EquippedItem->Empty();
}
return *m_EquippedItem;
return m_HotSlots[a_SlotNum];
}
@ -282,7 +243,58 @@ cItem & cInventory::GetEquippedItem(void)
const cItem & cInventory::GetEquippedItem(void) const
{
return *m_EquippedItem;
return GetHotBarSlot(m_EquippedSlotNum);
}
void cInventory::SetEquippedSlotNum(int a_SlotNum)
{
if ((a_SlotNum < 0) || (a_SlotNum >= 9))
{
LOGWARNING("%s requesting invalid slot index: %d out of 9. Setting 0 instead.", __FUNCTION__, a_SlotNum);
m_EquippedSlotNum = 0;
}
else
{
m_EquippedSlotNum = (short)a_SlotNum;
}
}
bool cInventory::DamageEquippedItem(short a_Amount)
{
return DamageItem(c_HotOffset + m_EquippedSlotNum, a_Amount);
}
bool cInventory::DamageItem(int a_SlotNum, short a_Amount)
{
if ((a_SlotNum < 0) || (a_SlotNum >= ARRAYCOUNT(m_Slots)))
{
LOGWARNING("%s requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, ARRAYCOUNT(m_Slots));
return false;
}
if (!m_Slots[a_SlotNum].DamageItem(a_Amount))
{
return false;
}
// The item has broken, remove it:
m_Slots[a_SlotNum].Empty();
SendSlot(a_SlotNum);
// TODO: If it was a special slot (armor / equipped), broadcast the change
return true;
}
@ -300,16 +312,13 @@ void cInventory::SendWholeInventory(cClientHandle & a_Client)
void cInventory::SendSlot(int a_SlotNum)
{
cItem * Item = GetSlot(a_SlotNum);
if (Item != NULL)
cItem Item(GetSlot(a_SlotNum));
if (Item.IsEmpty())
{
if (Item->IsEmpty())
{
// Sanitize items that are not completely empty (ie. count == 0, but type != empty)
Item->Empty();
}
m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum, *Item);
// Sanitize items that are not completely empty (ie. count == 0, but type != empty)
Item.Empty();
}
m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum, Item);
}
@ -372,6 +381,23 @@ int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int
int cInventory::SlotNumToEntityEquipmentID(short a_SlotNum)
{
switch (a_SlotNum)
{
case 5: return 4; // Helmet
case 6: return 3; // Chestplate
case 7: return 2; // Leggings
case 8: return 1; // Boots
}
LOGWARN("%s: invalid slot number: %d", __FUNCTION__, a_SlotNum);
return 0;
}
bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
{
// Fill already present stacks
@ -442,13 +468,14 @@ bool cInventory::LoadFromJson(Json::Value & a_Value)
{
int SlotIdx = 0;
// TODO: Limit the number of slots written to the actual number of slots,
// otherwise an invalid json will crash the server!
for( Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr )
{
m_Slots[SlotIdx].FromJson( *itr );
SlotIdx++;
if (SlotIdx >= ARRAYCOUNT(m_Slots))
{
break;
}
}
return true;
}

View File

@ -27,8 +27,8 @@ public:
void Clear(); // tolua_export
cItem* GetSlotsForType( int a_Type );
int GetSlotCountForType( int a_Type );
// cItem * GetSlotsForType( int a_Type );
// int GetSlotCountForType( int a_Type );
bool AddItem( cItem & a_Item ); // tolua_export
bool AddItemAnyAmount( cItem & a_Item ); // tolua_export
@ -39,21 +39,30 @@ public:
void SendWholeInventory(cClientHandle & a_Client);
cItem * GetSlot(int a_SlotNum ); // tolua_export
cItem * GetSlots(void) { return m_Slots; }
const cItem * GetSlots(void) const { return m_Slots; }
cItem * GetFromHotBar(int a_HotBarSlotNum); // tolua_export
cItem & GetEquippedItem(void); // tolua_export
const cItem & GetEquippedItem(void) const;
void SetEquippedSlot(int a_SlotNum); // tolua_export
short GetEquippedSlot(void) { return m_EquippedSlot; } // tolua_export
// tolua_begin
const cItem & GetSlot(int a_SlotNum) const;
const cItem & GetHotBarSlot(int a_HotBarSlotNum) const;
const cItem & GetEquippedItem(void) const;
void SetSlot(int a_SlotNum, const cItem & a_Item);
void SetHotBarSlot(int a_HotBarSlotNum, const cItem & a_Item);
void SetEquippedSlotNum(int a_SlotNum);
int GetEquippedSlotNum(void) { return m_EquippedSlotNum; }
/// Adds the specified damage to the specified item; deletes the item and returns true if the item broke.
bool cInventory::DamageItem(int a_SlotNum, short a_Amount);
/// Adds the specified damage to the currently held item; deletes the item and returns true if the item broke.
bool DamageEquippedItem(short a_Amount = 1);
const cItem & GetEquippedHelmet (void) const { return m_Slots[c_ArmorOffset]; }
const cItem & GetEquippedChestplate(void) const { return m_Slots[c_ArmorOffset + 1]; }
const cItem & GetEquippedLeggings (void) const { return m_Slots[c_ArmorOffset + 2]; }
const cItem & GetEquippedBoots (void) const { return m_Slots[c_ArmorOffset + 3]; }
// tolua_end
void SendSlot( int a_SlotNum ); // tolua_export
@ -74,6 +83,9 @@ public:
static const unsigned int c_ArmorOffset = 5;
static const unsigned int c_MainOffset = 9;
static const unsigned int c_HotOffset = 36;
/// Converts a slot number into the ID for the EntityEquipment packet
static int SlotNumToEntityEquipmentID(short a_SlotNum);
protected:
bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
@ -85,8 +97,7 @@ protected:
cItem * m_ArmorSlots;
cItem * m_HotSlots;
cItem * m_EquippedItem;
short m_EquippedSlot;
int m_EquippedSlotNum;
cPlayer & m_Owner;
}; // tolua_export

View File

@ -58,7 +58,7 @@ short cItem::GetMaxDamage(void) const
bool cItem::DamageItem(void)
bool cItem::DamageItem(short a_Amount)
{
short MaxDamage = GetMaxDamage();
if (MaxDamage == 0)
@ -67,7 +67,7 @@ bool cItem::DamageItem(void)
return false;
}
m_ItemDamage++;
m_ItemDamage += a_Amount;
return (m_ItemDamage >= MaxDamage);
}

View File

@ -69,7 +69,7 @@ public:
short GetMaxDamage(void) const;
/// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed
bool DamageItem(void);
bool DamageItem(short a_Amount = 1);
inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }

View File

@ -20,7 +20,7 @@ public:
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
switch (m_ItemType)
{
@ -37,7 +37,7 @@ public:
bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
{
if (a_BlockFace < 0)
{
@ -54,7 +54,7 @@ public:
return false;
}
if (a_Player->GetGameMode() == eGameMode_Creative)
if (a_Player->GetGameMode() == gmCreative)
{
// In creative mode don't modify the inventory, just remove the fluid:
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
@ -81,7 +81,7 @@ public:
}
// Remove the bucket from the inventory
cItem Item(a_Item->m_ItemType, 1);
cItem Item(a_Item.m_ItemType, 1);
if (!a_Player->GetInventory().RemoveItem(Item))
{
LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
@ -100,7 +100,7 @@ public:
}
bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock)
bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock)
{
if (a_BlockFace < 0)
{
@ -128,10 +128,10 @@ public:
return false;
}
if (a_Player->GetGameMode() != eGameMode_Creative)
if (a_Player->GetGameMode() != gmCreative)
{
// Remove fluid bucket, add empty bucket:
cItem Item(a_Item->m_ItemType, 1);
cItem Item(a_Item.m_ItemType, 1);
if (!a_Player->GetInventory().RemoveItem(Item))
{
LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?");

View File

@ -19,17 +19,17 @@ public:
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
// Handle growing the plants:
if (a_Item->m_ItemDamage == E_META_DYE_WHITE)
if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
{
if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
{
if (a_Player->GetGameMode() != eGameMode_Creative)
{
cItem Item(a_Item->m_ItemType, 1, a_Item->m_ItemDamage);
cItem Item(a_Item.m_ItemType, 1, a_Item.m_ItemDamage);
a_Player->GetInventory().RemoveItem(Item);
return true;
}

View File

@ -214,7 +214,7 @@ cItemHandler::cItemHandler(int a_ItemType)
bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
return false;
}
@ -223,7 +223,7 @@ bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Ite
bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
return false;
}
@ -232,12 +232,12 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem *
void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
if (a_Player->GetGameMode() == eGameMode_Survival)
if (a_Player->GetGameMode() == gmSurvival)
{
if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
{

View File

@ -22,13 +22,13 @@ public:
cItemHandler(int a_ItemType);
/// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
/// Called while the player diggs a block using this item
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
/// Called after the player has eaten this item.
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);

View File

@ -14,7 +14,7 @@ public:
}
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);

View File

@ -18,7 +18,7 @@ public:
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (a_BlockFace < 0)
{
@ -29,7 +29,7 @@ public:
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); //0 -> new fire TODO: Make Firesimulator use this
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); //0 -> new fire
return false;
}

View File

@ -29,7 +29,7 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_Dir < 0)
{

View File

@ -25,7 +25,7 @@ public:
}
virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_LEAVES)

View File

@ -20,7 +20,7 @@ public:
}
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_SNOW)

View File

@ -17,7 +17,7 @@ public:
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
@ -26,8 +26,8 @@ public:
if (
((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
&& ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
&& (Block == a_Item->m_ItemType) // Same slab
&& ((Meta & 0x7) == (a_Item->m_ItemDamage & 0x7))) // Same Texture
&& (Block == a_Item.m_ItemType) // Same slab
&& ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
{
if (a_Player->GetGameMode() == eGameMode_Creative)
{
@ -36,7 +36,7 @@ public:
}
else
{
cItem Item(a_Item->m_ItemType, 1);
cItem Item(a_Item.m_ItemType, 1);
if (a_Player->GetInventory().RemoveItem(Item))
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement

View File

@ -19,7 +19,7 @@ public:
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (a_BlockFace < 0)
{
@ -33,12 +33,13 @@ public:
a_BlockY--;
}
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item->m_ItemDamage) >= 0)
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0)
{
if (a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
cItem Equipped(a_Player->GetEquippedItem());
a_Player->GetInventory().RemoveItem(Equipped);
}
return true;
}

View File

@ -32,7 +32,7 @@ cJukeboxEntity::~cJukeboxEntity()
void cJukeboxEntity::UsedBy( cPlayer * a_Player )
void cJukeboxEntity::UsedBy(cPlayer * a_Player)
{
if (m_Record == 0)
{
@ -40,7 +40,8 @@ void cJukeboxEntity::UsedBy( cPlayer * a_Player )
if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
{
m_Record = HeldItem.m_ItemType;
a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
cItem Equipped(a_Player->GetInventory().GetEquippedItem());
a_Player->GetInventory().RemoveItem(Equipped);
PlayRecord();
}
}

View File

@ -149,6 +149,10 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
a_Client.SendPlayerSpawn(*this);
a_Client.SendEntHeadLook(*this);
a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
}
}
@ -356,16 +360,16 @@ void cPlayer::KilledBy(cPawn * a_Killer)
m_bVisible = false; // So new clients don't see the player
// Puke out all the items
cItem * Items = m_Inventory.GetSlots();
const cItem * Items = m_Inventory.GetSlots();
cItems Pickups;
for (unsigned int i = 1; i < m_Inventory.c_NumSlots; ++i)
{
if( !Items[i].IsEmpty() )
if (!Items[i].IsEmpty())
{
Pickups.push_back(Items[i]);
}
Items[i].Empty();
}
m_Inventory.Clear();
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
}
@ -793,7 +797,7 @@ void cPlayer::TossItem(
else
{
// Else drop equipped item
cItem DroppedItem = GetInventory().GetEquippedItem();
cItem DroppedItem(GetInventory().GetEquippedItem());
if (!DroppedItem.IsEmpty())
{
DroppedItem.m_ItemCount = 1;
@ -1026,14 +1030,12 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
void cPlayer::UseEquippedItem()
{
if(GetGameMode() != 1) //No damage in creative
if (GetGameMode() == gmCreative) // No damage in creative
{
if (GetInventory().GetEquippedItem().DamageItem())
{
LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemType);
GetInventory().RemoveItem( GetInventory().GetEquippedItem());
}
return;
}
GetInventory().DamageEquippedItem();
}

View File

@ -67,8 +67,7 @@ public:
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }
inline cItem & GetEquippedItem(void) { return GetInventory().GetEquippedItem(); } // tolua_export
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); }
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
virtual void TeleportTo(double a_PosX, double a_PosY, double a_PosZ) override;

View File

@ -614,7 +614,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc
const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
// a_SlotNum ranges from 0 to 35, map that to the player's inventory slots 9 to 44
return a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
}
@ -623,7 +623,7 @@ const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player)
void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
*(a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset)) = a_Item;
a_Player.GetInventory().SetSlot(a_SlotNum + m_SlotOffset, a_Item);
}