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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-12-22 10:15:53 +00:00
parent aebe130299
commit b29af701b9
31 changed files with 405 additions and 167 deletions

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 12/21/12 21:44:41.
** Generated automatically by tolua++-1.0.92 on 12/22/12 19:15:15.
*/
#ifndef __cplusplus
@ -164,29 +164,30 @@ static void tolua_reg_types (lua_State* tolua_S)
{
tolua_usertype(tolua_S,"TakeDamageInfo");
tolua_usertype(tolua_S,"cCraftingRecipe");
tolua_usertype(tolua_S,"cPlugin_NewLua");
tolua_usertype(tolua_S,"cPlugin");
tolua_usertype(tolua_S,"cStringMap");
tolua_usertype(tolua_S,"cBlockArea");
tolua_usertype(tolua_S,"cLuaItems");
tolua_usertype(tolua_S,"cCraftingGrid");
tolua_usertype(tolua_S,"cServer");
tolua_usertype(tolua_S,"cRoot");
tolua_usertype(tolua_S,"cCraftingGrid");
tolua_usertype(tolua_S,"cStairs");
tolua_usertype(tolua_S,"cTCPLink");
tolua_usertype(tolua_S,"cGroup");
tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cPlugin::CommandStruct");
tolua_usertype(tolua_S,"cPickup");
tolua_usertype(tolua_S,"cItems");
tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cClientHandle");
tolua_usertype(tolua_S,"cMCLogger");
tolua_usertype(tolua_S,"cFurnaceRecipe");
tolua_usertype(tolua_S,"cClientHandle");
tolua_usertype(tolua_S,"cCuboid");
tolua_usertype(tolua_S,"cChatColor");
tolua_usertype(tolua_S,"cFurnaceRecipe");
tolua_usertype(tolua_S,"Vector3i");
tolua_usertype(tolua_S,"cChatColor");
tolua_usertype(tolua_S,"cStairs");
tolua_usertype(tolua_S,"cLuaChunk");
tolua_usertype(tolua_S,"Lua__cWebPlugin");
tolua_usertype(tolua_S,"Lua__cPawn");
tolua_usertype(tolua_S,"cTCPLink");
tolua_usertype(tolua_S,"Lua__cPickup");
tolua_usertype(tolua_S,"cItem");
tolua_usertype(tolua_S,"Vector3f");
tolua_usertype(tolua_S,"Lua__cTCPLink");
@ -195,24 +196,24 @@ static void tolua_reg_types (lua_State* tolua_S)
tolua_usertype(tolua_S,"cGroupManager");
tolua_usertype(tolua_S,"cChestEntity");
tolua_usertype(tolua_S,"cWebAdmin");
tolua_usertype(tolua_S,"Lua__cPickup");
tolua_usertype(tolua_S,"cBlockEntity");
tolua_usertype(tolua_S,"cWebPlugin");
tolua_usertype(tolua_S,"cEntity");
tolua_usertype(tolua_S,"cBlockEntity");
tolua_usertype(tolua_S,"cInventory");
tolua_usertype(tolua_S,"HTTPFormData");
tolua_usertype(tolua_S,"Lua__cPlugin");
tolua_usertype(tolua_S,"cPluginManager");
tolua_usertype(tolua_S,"HTTPFormData");
tolua_usertype(tolua_S,"cPlugin_NewLua");
tolua_usertype(tolua_S,"cLadder");
tolua_usertype(tolua_S,"cWorld");
tolua_usertype(tolua_S,"Lua__cPlayer");
tolua_usertype(tolua_S,"MTRand");
tolua_usertype(tolua_S,"cIniFile");
tolua_usertype(tolua_S,"cPlugin");
tolua_usertype(tolua_S,"cEntity");
tolua_usertype(tolua_S,"HTTPRequest");
tolua_usertype(tolua_S,"cVine");
tolua_usertype(tolua_S,"cPlayer");
tolua_usertype(tolua_S,"cTorch");
tolua_usertype(tolua_S,"cBlockEntityWindowOwner");
tolua_usertype(tolua_S,"cInventory");
tolua_usertype(tolua_S,"cWorld");
tolua_usertype(tolua_S,"Lua__cChestEntity");
tolua_usertype(tolua_S,"cPawn");
tolua_usertype(tolua_S,"Lua__cEntity");
@ -3939,6 +3940,79 @@ static int tolua_AllToLua_cClientHandle_GetUniqueID00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: new of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_new00
static int tolua_AllToLua_cEntity_new00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"cEntity",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,6,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cEntity::eEntityType a_EntityType = ((cEntity::eEntityType) (int) tolua_tonumber(tolua_S,2,0));
double a_X = ((double) tolua_tonumber(tolua_S,3,0));
double a_Y = ((double) tolua_tonumber(tolua_S,4,0));
double a_Z = ((double) tolua_tonumber(tolua_S,5,0));
{
cEntity* tolua_ret = (cEntity*) Mtolua_new((cEntity)(a_EntityType,a_X,a_Y,a_Z));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEntity");
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: new_local of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_new00_local
static int tolua_AllToLua_cEntity_new00_local(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"cEntity",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,6,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cEntity::eEntityType a_EntityType = ((cEntity::eEntityType) (int) tolua_tonumber(tolua_S,2,0));
double a_X = ((double) tolua_tonumber(tolua_S,3,0));
double a_Y = ((double) tolua_tonumber(tolua_S,4,0));
double a_Z = ((double) tolua_tonumber(tolua_S,5,0));
{
cEntity* tolua_ret = (cEntity*) Mtolua_new((cEntity)(a_EntityType,a_X,a_Y,a_Z));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEntity");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: delete of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_delete00
static int tolua_AllToLua_cEntity_delete00(lua_State* tolua_S)
@ -5048,6 +5122,41 @@ static int tolua_AllToLua_cEntity_Destroy00(lua_State* tolua_S)
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Tick00
static int tolua_AllToLua_cEntity_Tick00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"MTRand",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
MTRand* a_TickRandom = ((MTRand*) tolua_tousertype(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Tick'", NULL);
#endif
{
self->Tick(a_Dt,*a_TickRandom);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'Tick'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: HandlePhysics of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_HandlePhysics00
static int tolua_AllToLua_cEntity_HandlePhysics00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
@ -5062,16 +5171,16 @@ static int tolua_AllToLua_cEntity_Tick00(lua_State* tolua_S)
cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Tick'", NULL);
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HandlePhysics'", NULL);
#endif
{
self->Tick(a_Dt);
self->HandlePhysics(a_Dt);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'Tick'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'HandlePhysics'.",&tolua_err);
return 0;
#endif
}
@ -5151,18 +5260,21 @@ public:
return ( const char* ) cEntity:: GetParentClass();
};
};
void Tick( float a_Dt) {
void Tick( float a_Dt, MTRand& a_TickRandom) {
if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
tolua_pushnumber(lua_state, (lua_Number)a_Dt);
tolua_pushusertype(lua_state, (void*)&a_TickRandom, "MTRand");
ToluaBase::dbcall(lua_state, 3, 0);
} else {
return ( void ) cEntity:: Tick(a_Dt,a_TickRandom);
};
};
void HandlePhysics( float a_Dt) {
if (push_method("HandlePhysics", tolua_AllToLua_cEntity_HandlePhysics00)) {
tolua_pushnumber(lua_state, (lua_Number)a_Dt);
ToluaBase::dbcall(lua_state, 2, 0);
} else {
if (lua_state)
LOG("pure-virtual method cEntity::Tick not implemented.");
else {
LOG("pure-virtual method cEntity::Tick called with no lua_state. Aborting");
::abort();
};
return ( void )0;
return ( void ) cEntity:: HandlePhysics(a_Dt);
};
};
void SpawnOn( cClientHandle& a_Client) {
@ -5185,6 +5297,12 @@ public:
};
const char* cEntity__GetParentClass( void ) {
return ( const char* )cEntity::GetParentClass();
};
void cEntity__Tick( float a_Dt, MTRand& a_TickRandom) {
return ( void )cEntity::Tick(a_Dt,a_TickRandom);
};
void cEntity__HandlePhysics( float a_Dt) {
return ( void )cEntity::HandlePhysics(a_Dt);
};
void cEntity__SpawnOn( cClientHandle& a_Client) {
return ( void )cEntity::SpawnOn(a_Client);
@ -5356,6 +5474,74 @@ static int tolua_AllToLua_Lua__cEntity_cEntity__GetParentClass00(lua_State* tolu
}
#endif //#ifndef TOLUA_DISABLE
/* method: cEntity__Tick of class Lua__cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__Tick00
static int tolua_AllToLua_Lua__cEntity_cEntity__Tick00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"MTRand",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
MTRand* a_TickRandom = ((MTRand*) tolua_tousertype(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__Tick'", NULL);
#endif
{
self->cEntity__Tick(a_Dt,*a_TickRandom);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'cEntity__Tick'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: cEntity__HandlePhysics of class Lua__cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__HandlePhysics00
static int tolua_AllToLua_Lua__cEntity_cEntity__HandlePhysics00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__HandlePhysics'", NULL);
#endif
{
self->cEntity__HandlePhysics(a_Dt);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'cEntity__HandlePhysics'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: cEntity__SpawnOn of class Lua__cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__SpawnOn00
static int tolua_AllToLua_Lua__cEntity_cEntity__SpawnOn00(lua_State* tolua_S)
@ -6433,18 +6619,21 @@ public:
return ( const char* ) cPawn:: GetParentClass();
};
};
void Tick( float a_Dt) {
void Tick( float a_Dt, MTRand& a_TickRandom) {
if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
tolua_pushnumber(lua_state, (lua_Number)a_Dt);
tolua_pushusertype(lua_state, (void*)&a_TickRandom, "MTRand");
ToluaBase::dbcall(lua_state, 3, 0);
} else {
return ( void ) cPawn:: Tick(a_Dt,a_TickRandom);
};
};
void HandlePhysics( float a_Dt) {
if (push_method("HandlePhysics", tolua_AllToLua_cEntity_HandlePhysics00)) {
tolua_pushnumber(lua_state, (lua_Number)a_Dt);
ToluaBase::dbcall(lua_state, 2, 0);
} else {
if (lua_state)
LOG("pure-virtual method cPawn::Tick not implemented.");
else {
LOG("pure-virtual method cPawn::Tick called with no lua_state. Aborting");
::abort();
};
return ( void )0;
return ( void ) cPawn:: HandlePhysics(a_Dt);
};
};
void SpawnOn( cClientHandle& a_Client) {
@ -6503,6 +6692,12 @@ public:
};
const char* cPawn__GetParentClass( void ) {
return ( const char* )cPawn::GetParentClass();
};
void cPawn__Tick( float a_Dt, MTRand& a_TickRandom) {
return ( void )cPawn::Tick(a_Dt,a_TickRandom);
};
void cPawn__HandlePhysics( float a_Dt) {
return ( void )cPawn::HandlePhysics(a_Dt);
};
void cPawn__SpawnOn( cClientHandle& a_Client) {
return ( void )cPawn::SpawnOn(a_Client);
@ -8422,18 +8617,21 @@ public:
return ( const char* ) cPlayer:: GetParentClass();
};
};
void Tick( float a_Dt) {
void Tick( float a_Dt, MTRand& a_TickRandom) {
if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
tolua_pushnumber(lua_state, (lua_Number)a_Dt);
tolua_pushusertype(lua_state, (void*)&a_TickRandom, "MTRand");
ToluaBase::dbcall(lua_state, 3, 0);
} else {
return ( void ) cPlayer:: Tick(a_Dt,a_TickRandom);
};
};
void HandlePhysics( float a_Dt) {
if (push_method("HandlePhysics", tolua_AllToLua_cEntity_HandlePhysics00)) {
tolua_pushnumber(lua_state, (lua_Number)a_Dt);
ToluaBase::dbcall(lua_state, 2, 0);
} else {
if (lua_state)
LOG("pure-virtual method cPlayer::Tick not implemented.");
else {
LOG("pure-virtual method cPlayer::Tick called with no lua_state. Aborting");
::abort();
};
return ( void )0;
return ( void ) cPlayer:: HandlePhysics(a_Dt);
};
};
void SpawnOn( cClientHandle& a_Client) {
@ -8495,6 +8693,12 @@ public:
};
const char* cPlayer__GetParentClass( void ) {
return ( const char* )cPlayer::GetParentClass();
};
void cPlayer__Tick( float a_Dt, MTRand& a_TickRandom) {
return ( void )cPlayer::Tick(a_Dt,a_TickRandom);
};
void cPlayer__HandlePhysics( float a_Dt) {
return ( void )cPlayer::HandlePhysics(a_Dt);
};
void cPlayer__SpawnOn( cClientHandle& a_Client) {
return ( void )cPlayer::SpawnOn(a_Client);
@ -16175,18 +16379,21 @@ public:
return ( const char* ) cPickup:: GetParentClass();
};
};
void Tick( float a_Dt) {
void Tick( float a_Dt, MTRand& a_TickRandom) {
if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
tolua_pushnumber(lua_state, (lua_Number)a_Dt);
tolua_pushusertype(lua_state, (void*)&a_TickRandom, "MTRand");
ToluaBase::dbcall(lua_state, 3, 0);
} else {
return ( void ) cPickup:: Tick(a_Dt,a_TickRandom);
};
};
void HandlePhysics( float a_Dt) {
if (push_method("HandlePhysics", tolua_AllToLua_cEntity_HandlePhysics00)) {
tolua_pushnumber(lua_state, (lua_Number)a_Dt);
ToluaBase::dbcall(lua_state, 2, 0);
} else {
if (lua_state)
LOG("pure-virtual method cPickup::Tick not implemented.");
else {
LOG("pure-virtual method cPickup::Tick called with no lua_state. Aborting");
::abort();
};
return ( void )0;
return ( void ) cPickup:: HandlePhysics(a_Dt);
};
};
void SpawnOn( cClientHandle& a_Client) {
@ -16212,6 +16419,12 @@ public:
};
const char* cPickup__GetParentClass( void ) {
return ( const char* )cPickup::GetParentClass();
};
void cPickup__Tick( float a_Dt, MTRand& a_TickRandom) {
return ( void )cPickup::Tick(a_Dt,a_TickRandom);
};
void cPickup__HandlePhysics( float a_Dt) {
return ( void )cPickup::HandlePhysics(a_Dt);
};
void cPickup__SpawnOn( cClientHandle& a_Client) {
return ( void )cPickup::SpawnOn(a_Client);
@ -24025,6 +24238,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player);
tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup);
tolua_constant(tolua_S,"eEntityType_Mob",cEntity::eEntityType_Mob);
tolua_function(tolua_S,"new",tolua_AllToLua_cEntity_new00);
tolua_function(tolua_S,"new_local",tolua_AllToLua_cEntity_new00_local);
tolua_function(tolua_S,".call",tolua_AllToLua_cEntity_new00_local);
tolua_function(tolua_S,"delete",tolua_AllToLua_cEntity_delete00);
tolua_function(tolua_S,"Initialize",tolua_AllToLua_cEntity_Initialize00);
tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00);
@ -24060,6 +24276,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsDestroyed",tolua_AllToLua_cEntity_IsDestroyed00);
tolua_function(tolua_S,"Destroy",tolua_AllToLua_cEntity_Destroy00);
tolua_function(tolua_S,"Tick",tolua_AllToLua_cEntity_Tick00);
tolua_function(tolua_S,"HandlePhysics",tolua_AllToLua_cEntity_HandlePhysics00);
tolua_function(tolua_S,"SpawnOn",tolua_AllToLua_cEntity_SpawnOn00);
tolua_endmodule(tolua_S);
#ifdef __cplusplus
@ -24073,6 +24290,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"cEntity__IsA",tolua_AllToLua_Lua__cEntity_cEntity__IsA00);
tolua_function(tolua_S,"cEntity__GetClass",tolua_AllToLua_Lua__cEntity_cEntity__GetClass00);
tolua_function(tolua_S,"cEntity__GetParentClass",tolua_AllToLua_Lua__cEntity_cEntity__GetParentClass00);
tolua_function(tolua_S,"cEntity__Tick",tolua_AllToLua_Lua__cEntity_cEntity__Tick00);
tolua_function(tolua_S,"cEntity__HandlePhysics",tolua_AllToLua_Lua__cEntity_cEntity__HandlePhysics00);
tolua_function(tolua_S,"cEntity__SpawnOn",tolua_AllToLua_Lua__cEntity_cEntity__SpawnOn00);
tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cEntity_new00);
tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cEntity_new00_local);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 12/21/12 21:44:41.
** Generated automatically by tolua++-1.0.92 on 12/22/12 19:15:16.
*/
/* Exported function */

View File

@ -197,6 +197,17 @@ void cEntity::RemoveFromChunk(void)
void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
{
UNUSED(a_TickRandom);
HandlePhysics(a_Dt);
}
bool cEntity::IsA(const char * a_ClassName) const
{
return (strcmp(a_ClassName, "cEntity") == 0);

View File

@ -58,6 +58,7 @@
class cWorld;
class cReferenceManager;
class cClientHandle;
class MTRand;
@ -145,7 +146,8 @@ public:
void Destroy(); //tolua_export
void RemoveFromChunk(void); // for internal use in cChunk
virtual void Tick(float a_Dt) = 0; //tolua_export
virtual void Tick(float a_Dt, MTRand & a_TickRandom); // tolua_export
virtual void HandlePhysics(float a_Dt) {} // tolua_export
/** Descendants override this function to send a command to the specified client to spawn the entity on the client.
To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity()

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@ -39,7 +39,7 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
void cFallingBlock::Tick(float a_Dt)
void cFallingBlock::Tick(float a_Dt, MTRand & a_TickRandom)
{
float MilliDt = a_Dt * 0.001f;
m_SpeedY -= MilliDt * 9.8f;

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@ -27,7 +27,7 @@ public:
virtual void Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
private:
BLOCKTYPE m_BlockType;

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@ -23,9 +23,9 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, char a_Prot
// What to do if in Chasing State
void cAggressiveMonster::InStateChasing(float a_Dt)
void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom)
{
super::InStateChasing(a_Dt);
super::InStateChasing(a_Dt, a_TickRandom);
m_ChaseTime += a_Dt;
if (m_Target != NULL)
{
@ -58,9 +58,9 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, MTRand & a_TickRandom)
{
super::EventSeePlayer(a_Entity);
super::EventSeePlayer(a_Entity, a_TickRandom);
m_EMState = CHASING;
}
@ -68,27 +68,26 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
void cAggressiveMonster::Tick(float a_Dt)
void cAggressiveMonster::Tick(float a_Dt, MTRand & a_TickRandom)
{
super::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
m_SeePlayerInterval += a_Dt;
if (m_SeePlayerInterval > 1)
{
MTRand r1;
int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally
int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if (rem >= 2)
{
if (m_EMState == CHASING)
{
CheckEventLostPlayer();
CheckEventLostPlayer(a_TickRandom);
}
else
{
CheckEventSeePlayer();
CheckEventSeePlayer(a_TickRandom);
}
}
}

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@ -15,10 +15,10 @@ class cAggressiveMonster :
public:
cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath);
virtual void Tick(float a_Dt) override;
virtual void InStateChasing(float a_Dt) override;
virtual void Tick (float a_Dt, MTRand & a_TickRandom) override;
virtual void InStateChasing(float a_Dt, MTRand & a_TickRandom) override;
virtual void EventSeePlayer(cEntity *) override;
virtual void EventSeePlayer(cEntity *, MTRand & a_TickRandom) override;
protected:
float m_ChaseTime;

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@ -16,9 +16,9 @@ cCavespider::cCavespider(void) :
void cCavespider::Tick(float a_Dt)
void cCavespider::Tick(float a_Dt, MTRand & a_TickRandom)
{
super::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
// TODO: Check vanilla if cavespiders really get passive during the day
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;

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@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cCaveSpider);
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
} ;

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@ -16,9 +16,9 @@ cEnderman::cEnderman(void) :
void cEnderman::Tick(float a_Dt)
void cEnderman::Tick(float a_Dt, MTRand & a_TickRandom)
{
cMonster::Tick(a_Dt);
cMonster::Tick(a_Dt, a_TickRandom);
// TODO Same as stated in cSkeleton
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))

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@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cEnderman);
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
} ;

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@ -87,14 +87,15 @@ bool cMonster::ReachedDestination()
void cMonster::Tick(float a_Dt)
void cMonster::Tick(float a_Dt, MTRand & a_TickRandom)
{
cPawn::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
if( m_Health <= 0 )
if (m_Health <= 0)
{
m_DestroyTimer += a_Dt/1000;
if( m_DestroyTimer > 1 )
// The mob is dead, but we're still animating the "puff" they leave when they die
m_DestroyTimer += a_Dt / 1000;
if (m_DestroyTimer > 1)
{
Destroy();
}
@ -103,7 +104,7 @@ void cMonster::Tick(float a_Dt)
a_Dt /= 1000;
if( m_bMovingToDestination )
if (m_bMovingToDestination)
{
Vector3f Pos( m_Pos );
Vector3f Distance = m_Destination - Pos;
@ -142,8 +143,6 @@ void cMonster::Tick(float a_Dt)
}
}
HandlePhysics( a_Dt );
ReplicateMovement();
Vector3f Distance = m_Destination - Vector3f( m_Pos );
@ -156,22 +155,28 @@ void cMonster::Tick(float a_Dt)
SetPitch( Pitch );
}
if (m_EMState == IDLE)
switch (m_EMState)
{
// If enemy passive we ignore checks for player visibility
InStateIdle(a_Dt);
}
case IDLE:
{
// If enemy passive we ignore checks for player visibility
InStateIdle(a_Dt, a_TickRandom);
break;
}
if (m_EMState == CHASING)
{
// If we do not see a player anymore skip chasing action
InStateChasing(a_Dt);
}
case CHASING:
{
// If we do not see a player anymore skip chasing action
InStateChasing(a_Dt, a_TickRandom);
break;
}
if (m_EMState == ESCAPING)
{
InStateEscaping(a_Dt);
}
case ESCAPING:
{
InStateEscaping(a_Dt, a_TickRandom);
break;
}
} // switch (m_EMState)
}
@ -366,13 +371,14 @@ void cMonster::SetState(const AString & a_State)
//Checks to see if EventSeePlayer should be fired
//monster sez: Do I see the player
void cMonster::CheckEventSeePlayer()
void cMonster::CheckEventSeePlayer(MTRand & a_TickRandom)
{
cPlayer *Closest = FindClosestPlayer();
// TODO: Rewrite this to use cWorld's DoWithPlayers()
cPlayer * Closest = FindClosestPlayer();
if (Closest)
if (Closest != NULL)
{
EventSeePlayer(Closest);
EventSeePlayer(Closest, a_TickRandom);
}
}
@ -380,8 +386,10 @@ void cMonster::CheckEventSeePlayer()
void cMonster::CheckEventLostPlayer()
void cMonster::CheckEventLostPlayer(MTRand & a_TickRandom)
{
UNUSED(a_TickRandom);
Vector3f pos;
cTracer LineOfSight(GetWorld());
@ -405,8 +413,10 @@ void cMonster::CheckEventLostPlayer()
// What to do if player is seen
// default to change state to chasing
void cMonster::EventSeePlayer(cEntity *a_SeenPlayer)
void cMonster::EventSeePlayer(cEntity * a_SeenPlayer, MTRand & a_TickRandom)
{
UNUSED(a_TickRandom);
m_Target = a_SeenPlayer;
AddReference( m_Target );
}
@ -415,7 +425,7 @@ void cMonster::EventSeePlayer(cEntity *a_SeenPlayer)
void cMonster::EventLosePlayer()
void cMonster::EventLosePlayer(void)
{
Dereference(m_Target);
m_Target = 0;
@ -426,26 +436,25 @@ void cMonster::EventLosePlayer()
//What to do if in Idle State
void cMonster::InStateIdle(float a_Dt)
// What to do if in Idle State
void cMonster::InStateIdle(float a_Dt, MTRand & a_TickRandom)
{
idle_interval += a_Dt;
if (idle_interval > 1)
{
// at this interval the results are predictable
MTRand r1;
int rem = r1.randInt()%6 + 1;
int rem = (a_TickRandom.randInt() % 6) + 1;
// LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem);
idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds
Vector3f Dist;
Dist.x = (float)((r1.randInt()%11)-5);
Dist.z = (float)((r1.randInt()%11)-5);
if( Dist.SqrLength() > 2 && rem >= 3)
Dist.x = (float)((a_TickRandom.randInt() % 11) - 5);
Dist.z = (float)((a_TickRandom.randInt() % 11) - 5);
if ((Dist.SqrLength() > 2) && (rem >= 3))
{
m_Destination.x = (float)(m_Pos.x + Dist.x);
m_Destination.z = (float)(m_Pos.z + Dist.z);
m_Destination.y = (float)GetWorld()->GetHeight( (int)m_Destination.x, (int)m_Destination.z ) + 1.2f;
MoveToPosition( m_Destination );
m_Destination.y = (float)GetWorld()->GetHeight((int)m_Destination.x, (int)m_Destination.z) + 1.2f;
MoveToPosition(m_Destination);
}
}
}
@ -456,9 +465,10 @@ void cMonster::InStateIdle(float a_Dt)
// What to do if in Chasing State
// This state should always be defined in each child class
void cMonster::InStateChasing(float a_Dt)
void cMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom)
{
UNUSED(a_Dt);
UNUSED(a_TickRandom);
}
@ -466,10 +476,12 @@ void cMonster::InStateChasing(float a_Dt)
// What to do if in Escaping State
void cMonster::InStateEscaping(float a_Dt)
void cMonster::InStateEscaping(float a_Dt, MTRand & a_TickRandom)
{
(void)a_Dt;
if(m_Target)
UNUSED(a_Dt);
UNUSED(a_TickRandom);
if (m_Target != NULL)
{
Vector3d newloc = m_Pos;
newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
@ -478,7 +490,7 @@ void cMonster::InStateEscaping(float a_Dt)
}
else
{
m_EMState = IDLE; //this shouldnt be required but just to be safe
m_EMState = IDLE; // This shouldnt be required but just to be safe
}
}

View File

@ -36,7 +36,7 @@ public:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void HandlePhysics(float a_Dt);
virtual void ReplicateMovement(void);
@ -53,20 +53,20 @@ public:
const char * GetState();
void SetState(const AString & str);
virtual void CheckEventSeePlayer();
virtual void EventSeePlayer(cEntity *);
virtual void CheckEventSeePlayer(MTRand & a_TickRandom);
virtual void EventSeePlayer(cEntity *, MTRand & a_TickRandom);
float m_SightDistance;
virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
/// Reads the monster configuration for the specified monster name and assigns it to this object.
void GetMonsterConfig(const AString & a_Name);
virtual void EventLosePlayer();
virtual void CheckEventLostPlayer();
virtual void EventLosePlayer(void);
virtual void CheckEventLostPlayer(MTRand & a_TickRandom);
virtual void InStateIdle(float a_Dt);
virtual void InStateChasing(float a_Dt);
virtual void InStateEscaping(float a_Dt);
virtual void InStateIdle (float a_Dt, MTRand & a_TickRandom);
virtual void InStateChasing (float a_Dt, MTRand & a_TickRandom);
virtual void InStateEscaping(float a_Dt, MTRand & a_TickRandom);
virtual void Attack(float a_Dt);
int GetMobType() {return m_MobType;}

View File

@ -31,23 +31,22 @@ void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
void cPassiveMonster::Tick(float a_Dt)
void cPassiveMonster::Tick(float a_Dt, MTRand & a_TickRandom)
{
super::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
m_SeePlayerInterval += a_Dt;
if (m_SeePlayerInterval > 1) // Check every second
{
MTRand r1;
int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally
int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if (rem >= 2)
{
if (m_EMState == ESCAPING)
{
CheckEventLostPlayer();
CheckEventLostPlayer(a_TickRandom);
}
}
}

View File

@ -15,7 +15,7 @@ class cPassiveMonster :
public:
cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath);
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;

View File

@ -16,9 +16,9 @@ cSkeleton::cSkeleton(void) :
void cSkeleton::Tick(float a_Dt)
void cSkeleton::Tick(float a_Dt, MTRand & a_TickRandom)
{
cMonster::Tick(a_Dt);
cMonster::Tick(a_Dt, a_TickRandom);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don´t burn

View File

@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cSkeleton);
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
} ;

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@ -27,9 +27,9 @@ void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
void cSquid::Tick(float a_Dt)
void cSquid::Tick(float a_Dt, MTRand & a_TickRandom)
{
super::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
Vector3d Pos = GetPosition();

View File

@ -15,7 +15,7 @@ class cSquid :
public:
cSquid();
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
CLASS_PROTODEF(cSquid);

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@ -16,9 +16,9 @@ cZombie::cZombie(void) :
void cZombie::Tick(float a_Dt)
void cZombie::Tick(float a_Dt, MTRand & a_TickRandom)
{
super::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
// TODO Same as in cSkeleton :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))

View File

@ -16,7 +16,7 @@ public:
CLASS_PROTODEF(cZombie);
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
} ;

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@ -16,9 +16,9 @@ cZombiepigman::cZombiepigman(void) :
void cZombiepigman::Tick(float a_Dt)
void cZombiepigman::Tick(float a_Dt, MTRand & a_TickRandom)
{
super::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))

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@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cZombiepigman);
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
virtual void KilledBy(cPawn * a_Killer) override;
} ;

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@ -292,7 +292,7 @@ void cPawn::TeleportTo(double a_PosX, double a_PosY, double a_PosZ)
void cPawn::Tick(float a_Dt)
void cPawn::Tick(float a_Dt, MTRand & a_TickRandom)
{
CheckMetaDataBurn(); // Check to see if pawn should burn based on block they are on

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@ -83,7 +83,7 @@ public:
cPawn(eEntityType a_EntityType);
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
// tolua_begin
@ -150,7 +150,7 @@ public:
virtual void InStateBurning(float a_Dt);
virtual void CheckMetaDataBurn();
virtual void CheckMetaDataBurn(void);
virtual void SetMaxHealth(short a_MaxHealth);
virtual short GetMaxHealth() { return m_MaxHealth; }

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@ -67,36 +67,33 @@ void cPickup::SpawnOn(cClientHandle & a_Client)
void cPickup::Tick(float a_Dt)
void cPickup::Tick(float a_Dt, MTRand & a_TickRandom)
{
super::Tick(a_Dt, a_TickRandom);
m_Timer += a_Dt;
a_Dt = a_Dt / 1000.f;
if(m_bCollected)
if (m_bCollected)
{
if(m_Timer > 500.f) // 0.5 second
if (m_Timer > 500.f) // 0.5 second
{
Destroy();
return;
}
}
if( m_Timer > 1000*60*5 ) // 5 minutes
if (m_Timer > 1000 * 60 * 5) // 5 minutes
{
Destroy();
return;
}
if( m_Pos.y < 0 ) // Out of this world!
if (m_Pos.y < -8) // Out of this world and no more visible!
{
Destroy();
return;
}
if (!m_bCollected)
{
HandlePhysics(a_Dt);
}
if (!m_bReplicated || m_bDirtyPosition)
{
MoveToCorrectChunk();
@ -229,7 +226,7 @@ void cPickup::HandlePhysics(float a_Dt)
bool cPickup::CollectedBy( cPlayer* a_Dest )
bool cPickup::CollectedBy(cPlayer * a_Dest)
{
if (m_bCollected)
{
@ -252,7 +249,8 @@ bool cPickup::CollectedBy( cPlayer* a_Dest )
m_World->BroadcastCollectPickup(*this, *a_Dest);
m_bCollected = true;
m_Timer = 0;
if( m_Item->m_ItemCount != 0 ) {
if (m_Item->m_ItemCount != 0)
{
cItems Pickup;
Pickup.push_back(cItem(*m_Item));
m_World->SpawnItemPickups(Pickup, m_Pos.x, m_Pos.y, m_Pos.z);

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@ -33,10 +33,10 @@ public:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
virtual bool CollectedBy(cPlayer * a_Dest); //tolua_export
void Tick(float a_Dt);
void HandlePhysics(float a_Dt);
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void HandlePhysics(float a_Dt) override;
const Vector3f & GetSpeed(void) const {return m_Speed; }

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@ -60,9 +60,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
m_CurrentWindow = m_InventoryWindow;
m_InventoryWindow->OpenedByPlayer(*this);
// DEBUG:
LOGD("Inventory window for player %p is at %p", this, m_InventoryWindow);
SetMaxHealth(20);
m_MaxFoodLevel = 20;
@ -159,7 +156,7 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
void cPlayer::Tick(float a_Dt)
void cPlayer::Tick(float a_Dt, MTRand & a_TickRandom)
{
if (!m_ClientHandle->IsPlaying())
{
@ -167,7 +164,7 @@ void cPlayer::Tick(float a_Dt)
return;
}
cPawn::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
if (m_bDirtyOrientation && !m_bDirtyPosition)
{

View File

@ -39,7 +39,7 @@ public:
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }

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@ -456,6 +456,7 @@ void cWorld::Tick(float a_Dt)
m_LastTimeUpdate = m_WorldAge;
}
// Remove entities scheduled for removal:
{
cCSLock Lock(m_CSEntities);
for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end();)
@ -468,7 +469,7 @@ void cWorld::Tick(float a_Dt)
m_RemoveEntityQueue.push_back( RemoveMe );
continue;
}
(*itr)->Tick(a_Dt);
(*itr)->Tick(a_Dt, m_TickRand);
itr++;
}
}