Fixed random teleporting into the void when leaving minecarts
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1259 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
bc8ad9d1b1
commit
06dc6ae071
@ -558,13 +558,18 @@ void cPlayer::TeleportTo(double a_PosX, double a_PosY, double a_PosZ)
|
||||
|
||||
void cPlayer::MoveTo( const Vector3d & a_NewPos )
|
||||
{
|
||||
if (m_AttachedTo != NULL)
|
||||
if ((a_NewPos.y < -990) && (m_Pos.y > -100))
|
||||
{
|
||||
// When attached to an entity, the client sends position packets with weird coords:
|
||||
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
|
||||
Vector3d AddSpeed(a_NewPos);
|
||||
AddSpeed.y = 0;
|
||||
m_AttachedTo->AddSpeed(AddSpeed);
|
||||
// We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
|
||||
// the client may still send more of these nonsensical packets.
|
||||
if (m_AttachedTo != NULL)
|
||||
{
|
||||
Vector3d AddSpeed(a_NewPos);
|
||||
AddSpeed.y = 0;
|
||||
m_AttachedTo->AddSpeed(AddSpeed);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user