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Proper entity removal functions

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1386 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-04-13 21:28:55 +00:00
parent a49c004278
commit f5842062d3
5 changed files with 32 additions and 56 deletions

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@ -1370,41 +1370,6 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
// TODO: This function should not be needed, remove?
void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr OldChunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
if (OldChunk != NULL)
{
OldChunk->RemoveEntity(a_Entity);
}
cChunkPtr NewChunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
if (NewChunk != NULL)
{
NewChunk->AddEntity(a_Entity);
}
}
void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
if ((Chunk == NULL) && !Chunk->IsValid())
{
return;
}
Chunk->RemoveEntity(a_Entity);
}
void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
@ -1437,6 +1402,21 @@ bool cChunkMap::HasEntity(int a_UniqueID)
void cChunkMap::RemoveEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
if ((Chunk == NULL) && !Chunk->IsValid())
{
return;
}
Chunk->RemoveEntity(a_Entity);
}
bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);

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@ -183,18 +183,15 @@ public:
/// Removes the client from all chunks it is present in
void RemoveClientFromChunks(cClientHandle * a_Client);
/// Moves the entity from its current chunk to the new chunk specified
void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ);
/// Removes the entity from the chunk specified
void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ);
/// Adds the entity to its appropriate chunk, takes ownership of the entity pointer
void AddEntity(cEntity * a_Entity);
/// Returns true if the entity with specified ID is present in the chunks
bool HasEntity(int a_EntityID);
/// Removes the entity from its appropriate chunk
void RemoveEntity(cEntity * a_Entity);
/// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible

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@ -853,7 +853,7 @@ bool cPlayer::MoveToWorld( const char* a_WorldName )
/* Remove all links to the old world */
m_World->RemovePlayer( this );
m_ClientHandle->RemoveFromAllChunks();
m_World->RemoveEntityFromChunk(this, GetChunkX(), GetChunkZ());
m_World->RemoveEntity(this);
/* Add player to all the necessary parts of the new world */
SetWorld( World );

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@ -1722,7 +1722,7 @@ void cWorld::AddPlayer(cPlayer * a_Player)
void cWorld::RemovePlayer(cPlayer * a_Player)
{
m_ChunkMap->RemoveEntityFromChunk(a_Player, a_Player->GetChunkX(), a_Player->GetChunkZ());
m_ChunkMap->RemoveEntity(a_Player);
cCSLock Lock(m_CSPlayers);
m_Players.remove(a_Player);
}
@ -1853,15 +1853,6 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
void cWorld::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ)
{
m_ChunkMap->RemoveEntityFromChunk(a_Entity, a_ChunkX, a_ChunkZ);
}
bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
{
return m_ChunkMap->ForEachEntity(a_Callback);
@ -2084,6 +2075,15 @@ bool cWorld::HasEntity(int a_UniqueID)
void cWorld::RemoveEntity(cEntity * a_Entity)
{
m_ChunkMap->RemoveEntity(a_Entity);
}
unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);

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@ -207,12 +207,13 @@ public:
void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
/// Adds the entity into its appropriate chunk; takes ownership of the entity ptr
void AddEntity(cEntity * a_Entity);
bool HasEntity(int a_UniqueID);
/// Removes the entity from the chunk specified
void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ);
/// Removes the entity, the entity ptr ownership is assumed taken by the caller
void RemoveEntity(cEntity * a_Entity);
/// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@ -558,8 +559,6 @@ private:
void TickWeather(float a_Dt); // Handles weather each tick
void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick
void RemoveEntity( cEntity * a_Entity );
/// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section)
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
}; // tolua_export