cPlayer now uses BroadcastMovementUpdate during its Tick function
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1395 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -165,50 +165,16 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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}
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super::Tick(a_Dt, a_Chunk);
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//TODO: Change this to use the BroadcastMovementUpdate function
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if (m_bDirtyOrientation && !m_bDirtyPosition)
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{
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m_World->BroadcastEntLook(*this, m_ClientHandle);
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m_World->BroadcastEntHeadLook(*this, m_ClientHandle);
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m_bDirtyOrientation = false;
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}
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else if (m_bDirtyPosition)
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if (m_bDirtyPosition)
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{
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cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
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float DiffX = (float)(GetPosX() - m_LastPosX );
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float DiffY = (float)(GetPosY() - m_LastPosY );
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float DiffZ = (float)(GetPosZ() - m_LastPosZ );
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float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
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if (
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(SqrDist > 4 * 4) || // 4 blocks is max Relative Move
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(m_World->GetWorldAge() - m_TimeLastTeleportPacket > 40) // Send an absolute position every 2 seconds
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)
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{
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// LOG("Teleported %f", sqrtf(SqrDist) );
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m_World->BroadcastTeleportEntity(*this, m_ClientHandle);
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m_TimeLastTeleportPacket = m_World->GetWorldAge();
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}
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else
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{
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// Relative move sucks balls! It's always wrong wtf!
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if (m_bDirtyOrientation)
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{
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m_World->BroadcastEntRelMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32), m_ClientHandle);
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m_World->BroadcastEntHeadLook(*this, m_ClientHandle);
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m_bDirtyOrientation = false;
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}
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else
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{
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m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32), m_ClientHandle);
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}
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}
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m_LastPosX = GetPosX();
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m_LastPosY = GetPosY();
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m_LastPosZ = GetPosZ();
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m_bDirtyPosition = false;
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BroadcastMovementUpdate(m_ClientHandle);
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m_ClientHandle->StreamChunks();
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}
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else
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{
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BroadcastMovementUpdate(m_ClientHandle);
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}
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if (m_Health > 0) // make sure player is alive
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{
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