1
0
cuberite-2a/source/Player.cpp
luksor111@gmail.com 8ca150b700 Added initial adventure mode support
Added missing Emerald crafting recipe
You get more fall damage when jumping
Torch no longer protects players from fall damage
Fixed Ender Chest drops

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-27 19:55:23 +00:00

1066 lines
22 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
#include "Server.h"
#include "ClientHandle.h"
#include "UI/Window.h"
#include "UI/WindowOwner.h"
#include "World.h"
#include "Pickup.h"
#include "PluginManager.h"
#include "BlockEntity.h"
#include "GroupManager.h"
#include "Group.h"
#include "ChatColor.h"
#include "Item.h"
#include "Tracer.h"
#include "Root.h"
#include "OSSupport/MakeDir.h"
#include "OSSupport/Timer.h"
#include "MersenneTwister.h"
#include "Vector3d.h"
#include "Vector3f.h"
#include "../iniFile/iniFile.h"
#include <json/json.h>
#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
CLASS_DEFINITION( cPlayer, cPawn );
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: m_GameMode(eGameMode_NotSet)
, m_IP("")
, m_LastBlockActionTime( 0 )
, m_LastBlockActionCnt( 0 )
, m_bVisible( true )
, m_LastGroundHeight( 0 )
, m_bTouchGround( false )
, m_Stance( 0.0 )
, m_Inventory(*this)
, m_CurrentWindow(NULL)
, m_InventoryWindow(NULL)
, m_TimeLastPickupCheck( 0.f )
, m_Color('-')
, m_ClientHandle( a_Client )
, m_FoodExhaustionLevel(0.f)
, m_FoodTickTimer(0)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
this, GetUniqueID()
);
m_EntityType = eEntityType_Player;
m_InventoryWindow = new cInventoryWindow(*this);
m_CurrentWindow = m_InventoryWindow;
m_InventoryWindow->OpenedByPlayer(*this);
// DEBUG:
LOGD("Inventory window for player %p is at %p", this, m_InventoryWindow);
SetMaxHealth(20);
m_MaxFoodLevel = 20;
m_MaxFoodSaturationLevel = 20.f;
m_FoodLevel = m_MaxFoodLevel;
m_FoodSaturationLevel = 5.f;
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
m_TimeLastTeleportPacket = 0;
m_TimeLastPickupCheck = 0;
m_PlayerName = a_PlayerName;
m_bDirtyPosition = true; // So chunks are streamed to player at spawn
if (!LoadFromDisk())
{
m_Inventory.Clear();
m_Pos.x = cRoot::Get()->GetDefaultWorld()->GetSpawnX();
m_Pos.y = cRoot::Get()->GetDefaultWorld()->GetSpawnY();
m_Pos.z = cRoot::Get()->GetDefaultWorld()->GetSpawnZ();
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
);
}
m_LastJumpHeight = (float)(m_Pos.y);
m_LastGroundHeight = (float)(m_Pos.y);
m_Stance = m_Pos.y + 1.62;
}
cPlayer::~cPlayer(void)
{
LOG("Deleting cPlayer \"%s\" at %p, ID %d; inv win %p", m_PlayerName.c_str(), this, GetUniqueID(), m_InventoryWindow);
SaveToDisk();
m_World->RemovePlayer( this );
m_ClientHandle = NULL;
delete m_InventoryWindow;
LOG("Player %p deleted", this);
}
void cPlayer::Initialize( cWorld* a_World )
{
cPawn::Initialize( a_World );
GetWorld()->AddPlayer( this );
}
void cPlayer::Destroyed()
{
CloseWindow(-1);
m_ClientHandle = NULL;
}
void cPlayer::SpawnOn(cClientHandle & a_Client)
{
/*
LOGD("cPlayer::SpawnOn(%s) for \"%s\" at pos {%.2f, %.2f, %.2f}",
a_Client.GetUsername().c_str(), m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
);
*/
if (m_bVisible && (m_ClientHandle != (&a_Client)))
{
a_Client.SendPlayerSpawn(*this);
a_Client.SendEntHeadLook(*this);
a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
}
}
void cPlayer::Tick(float a_Dt)
{
if (!m_ClientHandle->IsPlaying())
{
// We're not yet in the game, ignore everything
return;
}
cPawn::Tick(a_Dt);
if (m_bDirtyOrientation && !m_bDirtyPosition)
{
m_World->BroadcastEntLook(*this, m_ClientHandle);
m_World->BroadcastEntHeadLook(*this, m_ClientHandle);
m_bDirtyOrientation = false;
}
else if (m_bDirtyPosition)
{
cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_MOVE, 1, this );
float DiffX = (float)(GetPosX() - m_LastPosX );
float DiffY = (float)(GetPosY() - m_LastPosY );
float DiffZ = (float)(GetPosZ() - m_LastPosZ );
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
if (
(SqrDist > 4 * 4) || // 4 blocks is max Relative Move
(m_World->GetWorldAge() - m_TimeLastTeleportPacket > 40) // Send an absolute position every 2 seconds
)
{
// LOG("Teleported %f", sqrtf(SqrDist) );
m_World->BroadcastTeleportEntity(*this, m_ClientHandle);
m_TimeLastTeleportPacket = m_World->GetWorldAge();
}
else
{
// Relative move sucks balls! It's always wrong wtf!
if (m_bDirtyOrientation)
{
m_World->BroadcastEntRelMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32), m_ClientHandle);
m_World->BroadcastEntHeadLook(*this, m_ClientHandle);
m_bDirtyOrientation = false;
}
else
{
m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32), m_ClientHandle);
}
}
m_LastPosX = GetPosX();
m_LastPosY = GetPosY();
m_LastPosZ = GetPosZ();
m_bDirtyPosition = false;
m_ClientHandle->StreamChunks();
}
if (m_Health > 0) // make sure player is alive
{
m_World->CollectPickupsByPlayer(this);
//Handle Health:
m_FoodTickTimer++;
if(m_FoodTickTimer >= 80)
{
m_FoodTickTimer = 0;
if(m_FoodLevel >= 17)
{
Heal(1);
}else if(m_FoodLevel == 0)
{
TakeDamage(1, NULL);
}
}
// TODO: Increase Exhaustion level http://www.minecraftwiki.net/wiki/Hunger#Exhaustion_level_increase
if (m_FoodExhaustionLevel >= 4.f)
{
m_FoodExhaustionLevel -= 4.f;
if (m_FoodSaturationLevel >= 1.f)
{
m_FoodSaturationLevel--;
}
else
{
m_FoodLevel = MAX(m_FoodLevel -1, 0);
}
SendHealth();
}
}
cTimer t1;
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
m_World->SendPlayerList(this);
m_LastPlayerListTime = t1.GetNowTime();
}
}
void cPlayer::SetTouchGround(bool a_bTouchGround)
{
m_bTouchGround = a_bTouchGround;
if (!m_bTouchGround)
{
if(m_Pos.y > m_LastJumpHeight) m_LastJumpHeight = m_Pos.y;
cWorld* World = GetWorld();
char BlockID = World->GetBlock( float2int(m_Pos.x), float2int(m_Pos.y), float2int(m_Pos.z) );
if( BlockID != E_BLOCK_AIR )
{
// LOGD("TouchGround set to true by server");
m_bTouchGround = true;
}
if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_VINES )
{
// LOGD("Water / Ladder / Torch");
m_LastGroundHeight = (float)m_Pos.y;
}
}
if (m_bTouchGround)
{
float Dist = (float)(m_LastGroundHeight - m_Pos.y);
int Damage = (int)(Dist - 3.f);
if(m_LastJumpHeight > m_LastGroundHeight) Damage++;
m_LastJumpHeight = m_Pos.y;
if (Damage > 0)
{
TakeDamage(Damage, 0);
}
m_LastGroundHeight = (float)m_Pos.y;
}
}
void cPlayer::Heal( int a_Health )
{
if( m_Health < GetMaxHealth() )
{
m_Health = (short) MIN(a_Health + m_Health, GetMaxHealth());
SendHealth();
}
}
bool cPlayer::Feed(short a_Food, float a_Saturation)
{
if (m_FoodLevel >= GetMaxFoodLevel())
{
return false;
}
m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
m_FoodSaturationLevel = MIN(m_FoodSaturationLevel + a_Saturation, GetMaxFoodSaturationLevel());
SendHealth();
return true;
}
void cPlayer::SendHealth()
{
if (m_ClientHandle != NULL)
{
m_ClientHandle->SendHealth();
}
}
void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
{
if (m_GameMode != eGameMode_Creative)
{
cPawn::TakeDamage( a_Damage, a_Instigator );
AddFoodExhaustion(0.3f);
SendHealth();
}
}
void cPlayer::KilledBy(cEntity * a_Killer)
{
cPawn::KilledBy(a_Killer);
if (m_Health > 0)
{
return; // not dead yet =]
}
m_bVisible = false; // So new clients don't see the player
// Puke out all the items
cItem * Items = m_Inventory.GetSlots();
cItems Pickups;
for (unsigned int i = 1; i < m_Inventory.c_NumSlots; ++i)
{
if( !Items[i].IsEmpty() )
{
Pickups.push_back(Items[i]);
}
Items[i].Empty();
}
m_World->SpawnItemPickups(Pickups, m_Pos.x, m_Pos.y, m_Pos.z, 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
}
void cPlayer::Respawn()
{
m_Health = GetMaxHealth();
m_ClientHandle->SendRespawn();
// Set non Burning
SetMetaData(NORMAL);
TeleportTo(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
SetVisible(true);
}
double cPlayer::GetEyeHeight()
{
return m_Stance;
}
Vector3d cPlayer::GetEyePosition()
{
return Vector3d( m_Pos.x, m_Stance, m_Pos.z );
}
void cPlayer::OpenWindow( cWindow* a_Window )
{
CloseWindow(m_CurrentWindow ? (char)m_CurrentWindow->GetWindowType() : 0);
a_Window->OpenedByPlayer(*this);
m_CurrentWindow = a_Window;
}
void cPlayer::CloseWindow(char a_WindowType)
{
if (m_CurrentWindow == m_InventoryWindow)
{
// The inventory window must not be closed and must not be even sent a close packet
if (IsDraggingItem()) // But we need to check if player is holding anything
{
LOGD("Player holds item in inventory window! Dropping it...");
TossItem(true, GetDraggingItem().m_ItemCount);
}
return;
}
if (m_CurrentWindow != NULL)
{
// TODO: This code should be in cChestWindow instead
if ((a_WindowType == 1) && (m_CurrentWindow->GetWindowType() == cWindow::Chest))
{
int x, y, z;
m_CurrentWindow->GetOwner()->GetBlockPos(x, y, z);
m_World->BroadcastBlockAction(x, y, z, 1, 0, E_BLOCK_CHEST);
}
m_CurrentWindow->ClosedByPlayer(*this);
}
m_CurrentWindow = m_InventoryWindow;
}
void cPlayer::SetLastBlockActionTime()
{
if (m_World != NULL)
{
m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f;
}
}
void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
{
m_LastBlockActionCnt = a_LastBlockActionCnt;
}
void cPlayer::SetGameMode(eGameMode a_GameMode)
{
if ((a_GameMode >= 3) || (a_GameMode < 0))
{
LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
return;
}
if (m_GameMode == a_GameMode)
{
// Gamemode already set
return;
}
m_GameMode = a_GameMode;
m_ClientHandle->SendGameMode(a_GameMode);
}
void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
{
m_GameMode = a_GameMode;
}
void cPlayer::SetIP(const AString & a_IP)
{
m_IP = a_IP;
}
void cPlayer::SendMessage(const AString & a_Message)
{
m_ClientHandle->SendChat(a_Message);
}
void cPlayer::TeleportTo(const double & a_PosX, const double & a_PosY, const double & a_PosZ)
{
SetPosition( a_PosX, a_PosY, a_PosZ );
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
m_ClientHandle->SendPlayerMoveLook();
}
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
SetPosition( a_NewPos );
SetStance(a_NewPos.y + 1.62);
}
void cPlayer::SetVisible(bool a_bVisible)
{
if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
m_World->BroadcastSpawn(*this);
}
if (!a_bVisible && m_bVisible)
{
m_bVisible = false;
m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
}
}
void cPlayer::AddToGroup( const AString & a_GroupName )
{
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
m_Groups.push_back( Group );
LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
ResolveGroups();
ResolvePermissions();
}
void cPlayer::RemoveFromGroup( const AString & a_GroupName )
{
bool bRemoved = false;
for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
{
if( (*itr)->GetName().compare(a_GroupName ) == 0 )
{
m_Groups.erase( itr );
bRemoved = true;
break;
}
}
if( bRemoved )
{
LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
ResolveGroups();
ResolvePermissions();
}
else
{
LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() );
}
}
bool cPlayer::CanUseCommand( const AString & a_Command )
{
for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
{
if( (*itr)->HasCommand( a_Command ) ) return true;
}
return false;
}
bool cPlayer::HasPermission( const AString & a_Permission )
{
AStringVector Split = StringSplit( a_Permission, "." );
PermissionMap Possibilities = m_ResolvedPermissions;
// Now search the namespaces
while( Possibilities.begin() != Possibilities.end() )
{
PermissionMap::iterator itr = Possibilities.begin();
if( itr->second )
{
AStringVector OtherSplit = StringSplit( itr->first, "." );
if( OtherSplit.size() <= Split.size() )
{
unsigned int i;
for( i = 0; i < OtherSplit.size(); ++i )
{
if( OtherSplit[i].compare( Split[i] ) != 0 )
{
if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
break;
}
}
if( i == Split.size() ) return true;
}
}
Possibilities.erase( itr );
}
// Nothing that matched :(
return false;
}
bool cPlayer::IsInGroup( const AString & a_Group )
{
for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
{
if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
return true;
}
return false;
}
void cPlayer::ResolvePermissions()
{
m_ResolvedPermissions.clear(); // Start with an empty map yo~
// Copy all player specific permissions into the resolved permissions map
for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
{
m_ResolvedPermissions[ itr->first ] = itr->second;
}
for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
{
const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
{
m_ResolvedPermissions[ itr->first ] = itr->second;
}
}
}
void cPlayer::ResolveGroups()
{
// Clear resolved groups first
m_ResolvedGroups.clear();
// Get a complete resolved list of all groups the player is in
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
GroupList ToIterate;
for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
{
ToIterate.push_back( *GroupItr );
}
while( ToIterate.begin() != ToIterate.end() )
{
cGroup* CurrentGroup = *ToIterate.begin();
if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
{
LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
);
}
else
{
AllGroups[ CurrentGroup ] = true;
m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
{
if( AllGroups.find( *itr ) != AllGroups.end() )
{
LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
continue;
}
ToIterate.push_back( *itr );
}
}
ToIterate.erase( ToIterate.begin() );
}
}
AString cPlayer::GetColor(void) const
{
if ( m_Color != '-' )
{
return cChatColor::MakeColor( m_Color );
}
if ( m_Groups.size() < 1 )
{
return cChatColor::White;
}
return (*m_Groups.begin())->GetColor();
}
void cPlayer::TossItem(
bool a_bDraggingItem,
char a_Amount /* = 1 */,
short a_CreateType /* = 0 */,
short a_CreateHealth /* = 0 */
)
{
cItems Drops;
if (a_CreateType)
{
// Just create item without touching the inventory (used in creative mode)
Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth));
}
else
{
// Drop an item from the inventory:
if (a_bDraggingItem)
{
cItem & Item = GetDraggingItem();
if (!Item.IsEmpty())
{
char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = MIN(OriginalItemAmount, a_Amount);
Drops.push_back(Item);
if (OriginalItemAmount > a_Amount)
{
Item.m_ItemCount = OriginalItemAmount - (char)a_Amount;
}
else
{
Item.Empty();
}
}
}
else
{
// Else drop equipped item
cItem DroppedItem = GetInventory().GetEquippedItem();
if (!DroppedItem.IsEmpty())
{
DroppedItem.m_ItemCount = 1;
if (GetInventory().RemoveItem(DroppedItem))
{
DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
Drops.push_back(DroppedItem);
}
}
}
}
float vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
}
bool cPlayer::MoveToWorld( const char* a_WorldName )
{
cWorld * World = cRoot::Get()->GetWorld( a_WorldName );
if ( World )
{
/* Remove all links to the old world */
m_World->RemovePlayer( this );
m_ClientHandle->RemoveFromAllChunks();
m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
/* Add player to all the necessary parts of the new world */
SetWorld( World );
GetWorld()->AddPlayer( this );
MoveToCorrectChunk(true);
GetClientHandle()->StreamChunks();
return true;
}
return false;
}
void cPlayer::LoadPermissionsFromDisk()
{
m_Groups.clear();
m_Permissions.clear();
cIniFile IniFile("users.ini");
if( IniFile.ReadFile() )
{
std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
if( Groups.size() > 0 )
{
AStringVector Split = StringSplit( Groups, "," );
for( unsigned int i = 0; i < Split.size(); i++ )
{
AddToGroup( Split[i].c_str() );
}
}
else
{
AddToGroup("Default");
}
m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
}
else
{
LOGWARN("WARNING: Failed to read ini file users.ini");
AddToGroup("Default");
}
ResolvePermissions();
}
bool cPlayer::LoadFromDisk()
{
LoadPermissionsFromDisk();
// Log player permissions, cause it's what the cool kids do
LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
{
if( itr->second ) LOGINFO("%s", itr->first.c_str() );
}
AString SourceFile;
Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmRead))
{
return false;
}
AString buffer;
if (f.ReadRestOfFile(buffer) != f.GetSize())
{
LOGERROR("ERROR READING FROM FILE \"%s\"", SourceFile.c_str());
return false;
}
f.Close();
Json::Value root;
Json::Reader reader;
if (!reader.parse(buffer, root, false))
{
LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile.c_str());
}
Json::Value & JSON_PlayerPosition = root["position"];
if (JSON_PlayerPosition.size() == 3)
{
m_Pos.x = JSON_PlayerPosition[(unsigned int)0].asDouble();
m_Pos.y = JSON_PlayerPosition[(unsigned int)1].asDouble();
m_Pos.z = JSON_PlayerPosition[(unsigned int)2].asDouble();
}
Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3)
{
m_Rot.x = (float)JSON_PlayerRotation[(unsigned int)0].asDouble();
m_Rot.y = (float)JSON_PlayerRotation[(unsigned int)1].asDouble();
m_Rot.z = (float)JSON_PlayerRotation[(unsigned int)2].asDouble();
}
m_Health = (short)root.get("health", 0 ).asInt();
m_FoodLevel = (short)root.get("food", m_MaxFoodLevel ).asInt();
m_FoodSaturationLevel = (float)root.get("foodSaturation", m_MaxFoodSaturationLevel ).asDouble();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
m_Inventory.LoadFromJson(root["inventory"]);
m_LoadedWorldName = root.get("world", "world").asString();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_LoadedWorldName.c_str()
);
return true;
}
bool cPlayer::SaveToDisk()
{
cMakeDir::MakeDir("players");
// create the JSON data
Json::Value JSON_PlayerPosition;
JSON_PlayerPosition.append( Json::Value( m_Pos.x ) );
JSON_PlayerPosition.append( Json::Value( m_Pos.y ) );
JSON_PlayerPosition.append( Json::Value( m_Pos.z ) );
Json::Value JSON_PlayerRotation;
JSON_PlayerRotation.append( Json::Value( m_Rot.x ) );
JSON_PlayerRotation.append( Json::Value( m_Rot.y ) );
JSON_PlayerRotation.append( Json::Value( m_Rot.z ) );
Json::Value JSON_Inventory;
m_Inventory.SaveToJson( JSON_Inventory );
Json::Value root;
root["position"] = JSON_PlayerPosition;
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
root["health"] = m_Health;
root["food"] = m_FoodLevel;
root["foodSaturation"] = m_FoodSaturationLevel;
root["world"] = GetWorld()->GetName();
if (m_GameMode == GetWorld()->GetGameMode())
{
root["gamemode"] = (int) eGameMode_NotSet;
}
else
{
root["gamemode"] = (int) m_GameMode;
}
Json::StyledWriter writer;
std::string JsonData = writer.write( root );
AString SourceFile;
Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmWrite))
{
LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
return false;
}
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
{
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
return false;
}
return true;
}
cPlayer::StringList cPlayer::GetResolvedPermissions()
{
StringList Permissions;
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
{
if( itr->second ) Permissions.push_back( itr->first );
}
return Permissions;
}
void cPlayer::UseEquippedItem()
{
if(GetGameMode() != 1) //No damage in creative
{
if (GetInventory().GetEquippedItem().DamageItem())
{
LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
GetInventory().RemoveItem( GetInventory().GetEquippedItem());
}
}
}