jfhumann
fde1555352
Small style changes
2014-04-18 22:20:24 +02:00
jfhumann
67344a3782
Merge remote-tracking branch 'origin/master' into fixes
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Conflicts:
src/Authenticator.cpp
src/ClientHandle.cpp
src/Entities/Minecart.cpp
src/Protocol/Protocol17x.cpp
2014-04-18 21:44:58 +02:00
jfhumann
013da806ec
Did some static analysis, fixed some bugs and optimized a lot of code
2014-04-18 21:09:44 +02:00
madmaxoft
6d3bde5221
Added performance test of the nether fort generator.
2014-04-18 14:35:33 +02:00
madmaxoft
6779010242
Added area flooring.
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Fixes #743 .
2014-04-17 22:03:30 +02:00
madmaxoft
afb20132fe
Added Prefab initializers to SELFTEST code.
2014-04-17 17:50:52 +02:00
madmaxoft
be091800f8
Prefabs can have per-piece per-placement weights.
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Fixes #753 .
Also upgraded NetherFortPrefabs to lates Gallery contents.
2014-04-17 17:32:08 +02:00
madmaxoft
b5ea5fbf90
Added support for per-piece per-placement weights in cPieceGenerator.
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Ref.: #753 .
2014-04-15 12:57:52 +02:00
madmaxoft
146824cb68
NetherFortPrefabs: Fixed a connector in MidStaircase.
2014-04-15 12:57:52 +02:00
madmaxoft
83b25d085c
Updated the NetherFort prefabs to current Gallery contents.
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Code exported from the Gallery server by the GalExport plugin.
2014-04-12 19:36:50 +02:00
madmaxoft
ceabb372f0
Added all current NetherFort prefabs.
2014-03-30 00:33:59 +01:00
madmaxoft
3eb531a8c8
Added asserts for critical data in cPrefab.
2014-03-30 00:20:28 +01:00
madmaxoft
6b29edc158
Re-fixed nether fort piece count check.
2014-03-30 00:20:06 +01:00
madmaxoft
597bdd9f80
NetherForts have a minimum number of pieces.
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The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
2014-03-30 00:12:19 +01:00
madmaxoft
47a427d3dc
Merge branch 'master' into NetherFortGen
2014-03-29 23:05:17 +01:00
madmaxoft
d64d9145d1
cPrefab now uses a struct for block type definition in CharMap.
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As suggested by worktycho in 7b585290fc
, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
madmaxoft
76f0d167b1
NetherFortGen: Added several more prefabs.
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Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
8557549cfa
Implemented the msSpongePrint merge strategy.
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Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28 18:03:37 +01:00
madmaxoft
113343d336
NetherFort: Added BalconyTee2 prefab.
2014-03-28 17:35:05 +01:00
madmaxoft
3c84a995a9
Fixed a memory leak in NetherFortGen.
2014-03-28 17:09:47 +01:00
madmaxoft
ae0954f1d4
Sponged the netherfort balcony prefab.
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This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28 17:05:43 +01:00
madmaxoft
5b7215ec24
Initial NetherFortGen import.
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Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
173fd0dd92
Merge branch 'howaner/GlobalFixes'.
2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18
Fixed Prefab's rotations.
2014-03-28 16:36:33 +01:00
Howaner
a2c4def518
Add missing ChunkDesc import.
2014-03-28 14:59:40 +01:00
madmaxoft
7b585290fc
cPrefab can draw itself into a cChunkDesc.
2014-03-27 23:03:57 +01:00
madmaxoft
8c2c4f2463
Prefabs support connectors, rotations and merge strategy.
2014-03-26 22:01:01 +01:00
madmaxoft
37778e5f82
Added a basic cPrefab class.
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Can be defined in the source by GalExport's cpp output.
2014-03-25 22:10:53 +01:00
madmaxoft
87e0bd54b4
BlockArea: Switched internal coords to Vector3i.
2014-03-25 21:59:41 +01:00
madmaxoft
c9163d39f7
Implemented faster upscaling using templates.
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Fixes #819 .
2014-03-21 22:53:46 +01:00
Tycho
cd6ab5617c
Fixed xofts issues
2014-03-14 06:11:49 -07:00
Tycho
862e219443
Added additional macros to support the MSVC size_t format and changed all formats to use the macros
2014-03-12 10:34:50 -07:00
Tycho
d904e89712
Merge branch 'Werror' into warnings
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Conflicts:
src/Globals.h
2014-03-12 10:12:13 -07:00
Tycho
a584b7b3bc
Fixed printf format compatabilty
2014-03-12 10:09:08 -07:00
Tycho
3caa4a38b9
Merge branch 'master' into Werror
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Conflicts:
src/Generating/PieceGenerator.cpp
2014-03-12 09:59:10 -07:00
madmaxoft
d545be9614
Fixed missing comment terminator.
2014-03-12 15:33:28 +01:00
Tycho
16b27c4b7a
Fixed a load of format string errors
2014-03-11 14:16:08 -07:00
Tycho
728870ed9d
Fixed Warnings in PieceGenerator
2014-03-11 12:35:44 -07:00
madmaxoft
26d7ed6612
Removed debugging output.
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Kept it commented-out for later revisions, if needed.
2014-03-10 21:16:13 +01:00
madmaxoft
6c48075561
POCPieces: Added height.
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Now the pieces connect in different heights, too, creating a true 3D maze.
2014-03-10 08:38:40 +01:00
madmaxoft
0e985293b5
A working POCPiece generator.
2014-03-09 22:04:29 +01:00
madmaxoft
1fdeabcf78
cPieceGenerator: New connectors are added to the free pool.
2014-03-09 19:30:38 +01:00
madmaxoft
b9190fc04e
PieceGenerator can connect two connectors of the same type.
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Also added extensive debugging output and a test.
2014-03-09 15:24:12 +01:00
madmaxoft
e6305d29a5
Added the first skeleton code for PieceGenerator.
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This is a WIP and won't work / isn't used at all.
2014-03-09 15:24:11 +01:00
Tycho
21e85b0745
Warnings
2014-03-07 11:15:04 -08:00
Mattes D
b17d04737d
Merge pull request #738 from xdot/master
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Refactored global block property arrays
2014-03-02 16:13:43 +01:00
madmaxoft
2325a1a162
ChunkDesc warns about StructureGen's deprecation.
2014-03-01 20:59:41 +01:00
madmaxoft
2f85c9648b
Unified StructureGens and FinisherGens.
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Now they are all Finishers. Fixes #398 .
2014-03-01 20:59:41 +01:00
andrew
d73cdba1f6
g_BlockXXX => cBlockInfo::XXX
2014-03-01 21:34:19 +02:00
Tiger Wang
f77720c43f
Merge pull request #669 from xdot/master
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Implementation of in-game maps :D
2014-02-24 10:28:34 +00:00
andrew
f201f4f176
Thread safe cMap manager
2014-02-20 16:38:37 +02:00
Howaner
16f3809ded
Add BlockNewLeaves.h and rename Darkoac to Darkoak
2014-02-19 19:18:40 +01:00
Howaner
a5a52fe160
Add new Trees (without Generator)
2014-02-19 16:58:31 +01:00
Tiger Wang
c68bdaf34b
Fixed compile and some warnings in MSVS
2014-02-09 00:57:22 +00:00
Tycho
4b19247305
Fogot to save Biogen
2014-02-03 13:07:38 -08:00
Tycho
d9fb83300c
Fixed Compile errors
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c++11 introduces scoped enums, so the code didn't fail in clang
2014-02-03 13:01:12 -08:00
Tycho
80807eec2c
Increased Type safety of Biomes
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Changed a number of funcictions from using integers to store biomes to using EMCSBiome
Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
2014-02-03 12:26:17 -08:00
Tycho
fec17409d2
Merge branch 'master' into GeneratingBenchmark2
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Conflicts:
src/World.h
2014-01-31 15:31:05 -08:00
madmaxoft
66427d754b
Added cChunkDest::UpdateHeightmap()
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This function is necessary for plugins manipulating the generated chunks, they need to update the heightmap before it is passed back to the generator.
2014-01-31 16:01:15 +01:00
Tycho
bed2ee22e8
Merge branch 'master' into GeneratingBenchmark2
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Conflicts:
src/Blocks/BlockRail.h
src/World.h
2014-01-26 06:28:51 -08:00
Mattes D
f78a62a5e3
Merge pull request #575 from worktycho/GeneratingBenchmark
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More Interfaces to decouple Generator from the rest of the code
2014-01-25 13:55:33 -08:00
Tycho
03b08456b6
dded dependecy on Blocks to Generator
2014-01-25 10:23:18 -08:00
Tiger Wang
314fc3cdac
Mob bugfixes
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* Mobs no longer require constant line-of-sight to a player to remain
aggravated
* Fixed an ASSERT
* Fixed mobs jumping
* Fixed Idle state not properly using AI
+ Added FILE_IO_PREFIX to favicon loading
+ Implemented #563
2014-01-25 14:42:26 +00:00
Tiger Wang
1112f5adc6
Fixed a generator bug
2014-01-24 23:56:19 +00:00
Tycho
16375f6aad
Merge branch 'master' into GeneratingBenchmark
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this merge is necessary,
2014-01-20 09:21:47 -08:00
Tycho
bd4278aca1
Added Inifile and OSSupport Linking
2014-01-19 12:51:23 -08:00
madmaxoft
e68521deac
Alpha-sorted the finishers.
2014-01-18 17:03:43 +01:00
madmaxoft
896f1a26ec
Merged branch 'NetherFinish'.
2014-01-18 17:03:31 +01:00
STRWarrior
188cb1f6bc
Fixed errors.
2014-01-18 14:17:26 +01:00
STRWarrior
ca27f87272
Renamed cFinishGenNetherSprinkleFoliage to cFinishGenNetherClumpFoliage. Fixed typo's
2014-01-18 14:16:07 +01:00
STRWarrior
dd7c02bba9
Some tweaks.
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Everything generates more often.
Fire can only spawn on ForeverBurning blocks.
2014-01-18 13:45:41 +01:00
STRWarrior
087d650aed
Fixed bug where only brown mushrooms would spawn.
2014-01-18 00:37:21 +01:00
STRWarrior
9f17c9799b
It now actualy works.
2014-01-18 00:27:13 +01:00
STRWarrior
7c787de261
First attempt at creating a clumb version NetherFinisher.
2014-01-17 22:58:01 +01:00
madmaxoft
cea997426b
Decoupled cChunkGenerator from cWorld and cRoot.
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Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
2014-01-10 22:22:54 +01:00
madmaxoft
712e6e0bb2
Fixed generator adding values to ini file.
2014-01-10 16:34:09 +01:00
STRWarrior
82a06725bd
Added cFinishGenNetherSprinkleFoliage.
2014-01-10 16:31:45 +01:00
Mattes D
6943a4df74
Merge pull request #520 from mc-server/SoulSand
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NetherGen: Now generates SoulSand.
2014-01-10 07:14:19 -08:00
STRWarrior
36c100a53e
Fixed recurring pattern.
2014-01-10 16:12:45 +01:00
STRWarrior
6c75cbc8d7
Fixed chunk borders.
2014-01-09 13:30:04 +01:00
madmaxoft
bd17662412
Composition generator creating moved to a separate function.
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Also it forces the defaults into the INI file.
2014-01-09 10:35:51 +01:00
madmaxoft
1ef20e858f
Height generator creating moved info HeiGen.cpp.
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The generator also explicitly sets the default back into the INI file.
2014-01-09 10:21:26 +01:00
STRWarrior
d462085108
Speed-up. I got about 40 extra ch/s
2014-01-08 22:23:26 +01:00
STRWarrior
5aa34cf77d
WormNestCaves now remove soul sand.
2014-01-08 15:34:49 +01:00
STRWarrior
ca8421fe26
NetherGen: Now generates SoulSand.
2014-01-08 15:26:43 +01:00
madmaxoft
39a1bcdea0
More MSVC warning fixes.
2014-01-07 17:07:49 +01:00
madmaxoft
934b90c121
Fixed a few MSVC warnings.
2014-01-07 14:24:25 +01:00
Mike Hunsinger
b93b4c4825
Added function to create Tall Birch tree in BirchTreeForest biomes
2013-12-28 23:49:51 -07:00
STRWarrior
6884d4235e
Simplefied Extreme Hills M pattern select.
2013-12-26 14:37:48 +01:00
STRWarrior
b767fd784c
Extreme Hills M biomes now generate gravel, stone and grass patterns.
2013-12-25 23:18:33 +01:00
STRWarrior
e282eb73c8
Changed tbGravel. Vanilla has 3 layers of gravel and then stone.
2013-12-25 23:05:22 +01:00
STRWarrior
caf3b6d70c
Normal extreme hills (plus) now generate a stone/grass pattern.
2013-12-25 22:43:26 +01:00
STRWarrior
2f59a93f2a
Re-added empty line.
2013-12-25 22:10:27 +01:00
STRWarrior
59b80c84fa
This generates gravel in Extreme Hills M biomes.
2013-12-25 22:08:41 +01:00
Tycho Bickerstaff
32e6be002d
Merge branch 'master' into cmake
2013-12-20 15:33:04 +00:00
madmaxoft
8610d45ef1
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
2013-12-20 16:01:34 +01:00
Tycho Bickerstaff
d59e4e6a45
moved generating to globs
2013-12-10 23:22:34 +00:00
Tycho Bickerstaff
6cdc990884
more cmake
2013-12-10 21:39:20 +00:00
Tycho Bickerstaff
4c2490ed17
moved deafult action into deafult clause at src/Generating/DistortedHeightmap.cpp line 741
2013-12-08 00:13:31 +00:00
Tycho Bickerstaff
2942e57f93
reordered initalisation order at src/Generating/Cave.h line 73
2013-12-08 00:08:25 +00:00
Tycho Bickerstaff
e32a224fe3
fixed warnings in src/Generating/BioGen.cpp
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removed unused variable at src/Generating/BioGen.cpp line 379
and added default fallthrough clause to switch at
src/Generating/BioGen.cpp line 725
2013-12-07 23:56:26 +00:00
madmaxoft
044fd237b6
Moved bindings-related to a Bindings subfolder.
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Ref.: #407
2013-12-08 12:17:54 +01:00
madmaxoft
754d991b4f
Added floor pattern for MegaTaiga biomes.
2013-11-30 13:34:52 +01:00
madmaxoft
78f0195d26
Implemented mesa biomes in DistortedHeightmap CompoGen.
2013-11-29 21:47:09 +01:00
madmaxoft
cbe8d1aa6d
Fixed CheckerboardBiomeGen in negative coords.
2013-11-29 21:45:20 +01:00
madmaxoft
9b881a15ef
DistortedHeightmap: Improved speed, prepared for mesa biomes.
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This generates the rainbow-mesa as seen on the first mesa screenshot in the forum.
2013-11-29 18:42:56 +01:00
madmaxoft
f6df5cea87
Trees will generate in the new biomes.
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Only the generic trees, the special variants haven't yet been implemented.
2013-11-28 22:08:42 +01:00
madmaxoft
057821d9b7
Added new biomes to old composition generator.
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Mostly placeholders only, true per-biome characteristics still need to be implemented. This is only to test the new biome generators.
2013-11-28 21:51:18 +01:00
madmaxoft
95ab73e4ed
Added new biomes to old height generators.
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Now Biomal and DistortedHeight generators will work with new biomes.
2013-11-28 21:15:50 +01:00
madmaxoft
c0a6c2b533
Moved BiomeGen creation from INI file data to BioGen.cpp.
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This way it can be shared between MCServer and BiomeVisualiser.
2013-11-28 20:15:52 +01:00
madmaxoft
bdd86d7934
BiomeVisualiser: Added the TwoLevel biome generator.
2013-11-28 20:00:30 +01:00
madmaxoft
bec27617a2
Voronoi-related biomegens use the new cVoronoiMap class.
2013-11-27 21:42:34 +01:00
Alexander Harkness
d925cf4def
Fixed the remaining derps
2013-11-27 07:40:59 +00:00
Tiger Wang
2ef9cf700d
Hopefully fixed last of the Linux compile errors
2013-11-26 22:50:33 +00:00
Tiger Wang
32449f1fca
Further attempts to fix compile
2013-11-25 18:29:36 +00:00
Tiger Wang
e3db69c4ae
Attempt to fix compilation
2013-11-24 18:44:22 +00:00
Alexander Harkness
c3cd436ec3
Merge remote-tracking branch 'origin/master' into foldermove2
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Conflicts:
GNUmakefile
2013-11-24 14:37:03 +00:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00