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Commit Graph

418 Commits

Author SHA1 Message Date
p-mcgowan
8c3b9ae15b class description and doxy-commenting 2014-12-03 00:12:32 -08:00
p-mcgowan
d348433406 doxy-commenting 2014-12-02 22:35:34 -08:00
p-mcgowan
2ea8a36df6 forgot initializer 2014-12-02 15:55:09 -08:00
p-mcgowan
6803df129f typos and oversights for lua and CI 2014-12-02 11:32:53 -08:00
p-mcgowan
8d7c2d4b13 fastRandom unused 2014-12-02 11:26:37 -08:00
p-mcgowan
585662e63f indentation, repeatable random, small corrections 2014-12-02 11:21:51 -08:00
p-mcgowan
978c9967ad fix comments after replacing spaces with tabs 2014-12-02 02:03:29 -08:00
p-mcgowan
2d93274a90 animal terrain finisher 2014-12-02 01:58:30 -08:00
p-mcgowan
9831220a1c animal terrain finisher 2014-12-02 01:37:17 -08:00
STRWarrior
ca728da9b6 Using static cast for MineShaft spawners 2014-12-01 19:05:44 +01:00
STRWarrior
25e3869485 Mineshaft spawners now spawn cave spiders 2014-12-01 18:47:39 +01:00
STRWarrior
1bf0827a2f Simplefied SoulsandRims
Replaced two for loops with a single if
2014-12-01 17:29:35 +01:00
STRWarrior
fa4a85c915 Added better soulsand rims
As a finisher called SoulsandRims
2014-12-01 16:36:48 +01:00
Mattes D
cc313c91ab DistortedHeightmap: Added missing initialization.
This was probably the original cause for the "empty chunks".
Fixes #1433.
2014-12-01 00:14:27 +01:00
Mattes D
f0ad6221c3 Noise3D: Fixed missing initialization.
This should fix terrain being at Y=0 or Y=255 for the spawn chunk.
Fixes #1433.
2014-12-01 00:09:58 +01:00
STRWarrior
e972c52e54 Hopefully fixed random build fails 2014-11-30 18:44:44 +01:00
STRWarrior
65dc452923 Fixed nether ceiling 2014-11-30 16:34:41 +01:00
Mattes D
61ce09e4d0 CompoGenBiomal: Fixed signed vs unsigned comparison. 2014-11-27 21:24:03 +01:00
Mattes D
e3e13f552f Fixed BlockStringToType return value.
-1 was not a valid BLOCKTYPE and would not be recognized by the callers, ever.
2014-11-27 21:19:52 +01:00
Mattes D
478bbad5ed Added TwoHeights shape generator.
This is a faster shape generator that can generate overhangs and has biome awareness.
2014-11-23 18:16:20 +01:00
Mattes D
9f4342434b Noise3D generator: Enlarged averaging to avoid steep beach slopes. 2014-11-23 15:10:55 +01:00
Mattes D
e9797c6a2a Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor 2014-11-23 12:33:04 +01:00
Mattes D
1ed32b825e BiomalNoise3D generator: finished all biomes. 2014-11-20 22:48:14 +01:00
Mattes D
b7dd2dddf9 CompoGenBiomal: Fixed sealevel offset. 2014-11-20 22:45:50 +01:00
Mattes D
f3e9fa74d2 Merge pull request #1594 from mc-server/LargeOakTree
Large Oak Tree
2014-11-20 21:30:50 +01:00
Mattes D
1e887d1381 CompoGenBiomal: Fixed sealevel not generating properly. 2014-11-20 18:05:30 +01:00
Mattes D
76058e8183 Generators: Unified SeaLevel into a single variable.
It is shared between shape generators and composition generators and there's no sense in having two different values for those.
2014-11-20 15:31:03 +01:00
Mattes D
5325885ef4 Noise3D generators: Changed noise generator to InterpolNoise. 2014-11-20 14:45:20 +01:00
Mattes D
288cbf12cb Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor 2014-11-20 10:13:10 +01:00
Mattes D
fef4133f6d cInterpolNoise: Implemented optimized 2D generating. 2014-11-19 16:58:27 +01:00
Mattes D
c048f2bd95 Added a cInterpolNoise template for faster noise generator.
Used an instance of it in the Noise3D generator.
2014-11-18 23:21:57 +01:00
Mattes D
2467d29a4e Moved all Noise-related files into a separate folder. 2014-11-18 12:07:08 +01:00
Mattes D
f9cfc36643 Added cImprovedNoise implementation. 2014-11-17 16:50:28 +01:00
STRWarrior
ff036c9cef Changed comment
Suggestion by xoft
2014-11-16 19:50:57 +01:00
Mattes D
95e59056a1 BiomalNoise3D: Added more biomes. 2014-11-16 19:03:00 +01:00
Mattes D
564b9ad337 Generator: Fixed crash with trees too high. 2014-11-15 21:45:24 +01:00
Mattes D
b0bcd75732 Snow generator: Fixed failure at top of the world. 2014-11-15 20:24:15 +01:00
Mattes D
889aa7404d ChunkDesc: Fixed comment about indexing. 2014-11-15 20:23:47 +01:00
Mattes D
30fa6a642c DungeonRooms: Changed to work with the new shape generators. 2014-11-15 11:17:05 +01:00
Mattes D
644240a0e5 Noise3D: Added jungles. 2014-11-14 22:17:11 +01:00
Mattes D
2789fafeb7 Noise3D: Added oceans. 2014-11-13 21:47:39 +01:00
Mattes D
7a3b3aeb3c Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
2014-11-13 21:28:50 +01:00
STRWarrior
5584144be2 First implementation for the LargeOakTree 2014-11-13 10:44:36 +01:00
Mattes D
5fb2526e07 Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00
Mattes D
b525eee8e0 BiomalNoise3D: Added a few biomes. 2014-11-10 22:08:29 +01:00
STRWarrior
9a50a1fe0c TallGrassGenerator: Fixed crash when too high 2014-11-10 21:55:13 +01:00
Mattes D
4b95f7c69a Added BiomalNoise3D shape generator. 2014-11-10 17:00:14 +01:00
Mattes D
5993c06bd7 Noise3d Generator: Fixed unused function error. 2014-11-09 15:33:01 +01:00
Mattes D
c43391fd8c Noise3D generator: rewritten from scratch.
Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
2014-11-09 14:34:10 +01:00
Mattes D
136d6b5c30 Noise3D CompoGen: Fixed missing initialization. 2014-11-06 19:25:42 +01:00