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Commit Graph

2778 Commits

Author SHA1 Message Date
Samuel Barney
d85a2a1c2f Adhering to project standards. 2013-10-31 06:19:06 -06:00
Samuel Barney
47697b2667 Added missing conventions for windows. 2013-10-30 19:09:12 -06:00
Samuel Barney
e2ef23fa5f Broken rail blocks now stack. 2013-10-30 16:58:18 -06:00
madmaxoft
feaea31b78 Protocol 1.7: Added status ping handling. 2013-10-30 23:38:55 +01:00
madmaxoft
f490d3d1e7 Fixed a compiler warning.
Also updated code to match our style.
2013-10-30 23:33:42 +01:00
Mattes D
8b9d3c7722 Merge pull request #292 from SamJBarney/MobSpawning
Mob Spawning based on light values
2013-10-30 15:25:51 -07:00
madmaxoft
dab398d5d6 Added 1.7 to protocol recognizer.
The 1.7 protocol currently only reports server description and playercount.
2013-10-30 23:24:46 +01:00
Samuel Barney
7157c392fa Last of the nitpicker note fixes. Added some inline commenting. 2013-10-30 16:14:42 -06:00
madmaxoft
e4906b3027 ProtoProxy: Working 1.7 protocol.
Players can login, move around, dig blocks.
2013-10-29 22:55:16 +01:00
Mattes D
9497e11ad4 Merge pull request #301 from SamJBarney/master
Grass no longer grows under water, and water on top kills it.
2013-10-29 14:32:31 -07:00
madmaxoft
db62f8bcea ProtoProxy: Updated the server-side packets to 1.7.
Forgotten a file in the previous commit.
2013-10-29 22:14:30 +01:00
Mattes D
a0c2981a3c Merge pull request #299 from tonibm19/master
Saddles are dropped, chicken spawn out of thrown eggs.
2013-10-29 14:03:49 -07:00
Samuel Barney
f2e17981c5 Grass no longer grows under water, and water on top kills it. 2013-10-29 14:49:15 -06:00
STRWarrior
52d956ccf3 Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp 2013-10-29 21:45:31 +01:00
STRWarrior
0384c54676 Fixed bug where creative inventory didn't work. 2013-10-29 21:19:06 +01:00
Samuel Barney
e94307c292 Changes based on madmaxoft's nitpicker notes. 2013-10-29 12:43:41 -06:00
madmaxoft
111fb24d3a ProtoProxy: Updated the server-side packets to 1.7. 2013-10-29 19:05:51 +01:00
Samuel Barney
e1a06153b2 Update to allow the light map to remain the same, but allow alteration of sky light values based on time. 2013-10-29 10:44:51 -06:00
tonibm19
e96c1aebfe Using tabs 2013-10-29 16:44:45 +01:00
madmaxoft
21192e5ead ProtoProxy: The login part of the protocol is implemented. 2013-10-29 15:47:22 +01:00
Samuel Barney
d7a490a992 Merge branch 'master' of https://github.com/SamJBarney/MCServer into MobSpawning 2013-10-28 16:40:13 -06:00
Samuel Barney
47283f9daa Got spiders and other mobs respecting night and day for spawning 2013-10-28 16:38:34 -06:00
madmaxoft
fe82ada084 ProtoProxy: Implemented 1.7.2 status request / response / ping. 2013-10-28 23:05:53 +01:00
tonibm19
8a6511d329 fixed indentation 2013-10-28 21:45:49 +01:00
tonibm19
b26acdb9db extra line 2013-10-28 21:41:43 +01:00
tonibm19
669beef2de attempt at fixing indentation 2013-10-28 21:37:45 +01:00
madmaxoft
fd85ac23c1 ProtoProxy: Fixed compilation after the previous cByteBuffer changes. 2013-10-28 21:12:49 +01:00
tonibm19
b182f25324 Extra line 2013-10-28 21:00:14 +01:00
tonibm19
1841d77952 Fixed indentation 2013-10-28 20:58:50 +01:00
tonibm19
8c9fa9cf35 Added random chicken spawn when throwing an egg 2013-10-28 20:57:04 +01:00
madmaxoft
dfefdcf7f1 MC uses VarInts only up to 32-bits. 2013-10-28 20:57:03 +01:00
madmaxoft
c9b6c3bc2e cByteBuffer: Added the VarInt and VarUTF8String type reading and writing.
This implements #296.
2013-10-28 20:40:55 +01:00
tonibm19
1ff051c9a3 Now saddled horses spawn a saddle pickup when killed 2013-10-28 20:28:16 +01:00
tonibm19
5a723454a9 Now saddle pigs spawn a saddle pickup when killed 2013-10-28 20:27:05 +01:00
madmaxoft
1eac38f3d7 Fixed indentation in tonibm19's code. 2013-10-28 19:54:03 +01:00
Mattes D
65b43604a5 Merge pull request #294 from tonibm19/patch-3
Correct wool drops when shearing a sheep.
2013-10-28 11:51:46 -07:00
tonibm19
984277f65e Fixed compilation
STR_Warrior code had an error (I copied&pasted it before)
2013-10-28 19:47:38 +01:00
tonibm19
6e554c3b52 Use STR_Warrior code and changed variable name 2013-10-28 19:42:02 +01:00
Samuel Barney
16bac5ace9 Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs. 2013-10-28 09:49:06 -06:00
madmaxoft
d41d5c15b1 Debuggers: Fixed after the cWindow API change. 2013-10-28 13:44:57 +01:00
madmaxoft
2bb1dd5015 APIDump: Documented cWindow. 2013-10-28 13:32:10 +01:00
madmaxoft
df20c19986 Renamed cWindow constants to include the "wt" prefix. 2013-10-28 13:30:24 +01:00
madmaxoft
1a29c19619 APIDump: Documented HTTPFormData and HTTPRequest. 2013-10-28 13:08:14 +01:00
madmaxoft
aca526d158 APIDump: Fixed a failure in documented classes with no functions. 2013-10-28 13:07:30 +01:00
tonibm19
144b528257 Extra line 2013-10-27 10:42:16 +01:00
tonibm19
a42561cf5a Sheep fixes.
Now amount of wool you get when shearing a sheep is random.
Sheeps only spawn in white color (I will add sheep dying soon).
2013-10-27 10:41:25 +01:00
madmaxoft
4f32079692 APIDump: Documented cWorld. 2013-10-27 09:45:02 +01:00
madmaxoft
4871968bc9 APIDump: Documented cRoot. 2013-10-27 09:39:11 +01:00
madmaxoft
5d58457c9e APIDump: Documented cProjectileEntity. 2013-10-27 09:29:02 +01:00
madmaxoft
3fa03e854f Added cChunk::UnboundedRelGetBlockLights().
This queries both BlockLight and SkyLight for the specified block.
2013-10-27 09:19:13 +01:00