MC uses VarInts only up to 32-bits.
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@ -39,11 +39,11 @@ public:
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{
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cByteBuffer buf(50);
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buf.Write("\x05\xac\x02\x00", 4);
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UInt64 v1;
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UInt32 v1;
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ASSERT(buf.ReadVarInt(v1) && (v1 == 5));
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UInt64 v2;
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UInt32 v2;
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ASSERT(buf.ReadVarInt(v2) && (v2 == 300));
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UInt64 v3;
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UInt32 v3;
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ASSERT(buf.ReadVarInt(v3) && (v3 == 0));
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}
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@ -374,11 +374,11 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
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bool cByteBuffer::ReadVarInt(UInt64 & a_Value)
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bool cByteBuffer::ReadVarInt(UInt32 & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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UInt64 Value = 0;
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UInt32 Value = 0;
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int Shift = 0;
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unsigned char b = 0;
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do
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@ -400,7 +400,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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UInt64 Size = 0;
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UInt32 Size = 0;
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if (!ReadVarInt(Size))
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{
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return false;
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@ -534,13 +534,13 @@ bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value)
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bool cByteBuffer::WriteVarInt(UInt64 a_Value)
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bool cByteBuffer::WriteVarInt(UInt32 a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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// A 64-bit integer can be encoded by at most 10 bytes:
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unsigned char b[10];
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// A 32-bit integer can be encoded by at most 5 bytes:
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unsigned char b[5];
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int idx = 0;
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do
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{
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@ -58,13 +58,13 @@ public:
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bool ReadBEDouble (double & a_Value);
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bool ReadBool (bool & a_Value);
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bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE
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bool ReadVarInt (UInt64 & a_Value);
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bool ReadVarInt (UInt32 & a_Value);
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bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
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/// Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned int, short, char, Byte, double, ...)
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/// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...)
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template <typename T> bool ReadVarUInt(T & a_Value)
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{
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UInt64 v;
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UInt32 v;
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bool res = ReadVarInt(v);
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if (res)
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{
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@ -83,7 +83,7 @@ public:
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bool WriteBEDouble (double a_Value);
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bool WriteBool (bool a_Value);
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bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE
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bool WriteVarInt (UInt64 a_Value);
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bool WriteVarInt (UInt32 a_Value);
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bool WriteVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
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/// Reads a_Count bytes into a_Buffer; returns true if successful
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