cByteBuffer: Added the VarInt and VarUTF8String type reading and writing.
This implements #296.
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@ -13,8 +13,54 @@
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#define NEEDBYTES(Num) if (!CanReadBytes(Num)) return false;
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#define PUTBYTES(Num) if (!CanWriteBytes(Num)) return false;
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// If a string sent over the protocol is larger than this, a warning is emitted to the console
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#define MAX_STRING_SIZE (512 KiB)
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#define NEEDBYTES(Num) if (!CanReadBytes(Num)) return false; // Check if at least Num bytes can be read from the buffer, return false if not
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#define PUTBYTES(Num) if (!CanWriteBytes(Num)) return false; // Check if at least Num bytes can be written to the buffer, return false if not
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#if 0
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/// Self-test of the VarInt-reading and writing code
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class cByteBufferSelfTest
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{
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public:
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cByteBufferSelfTest(void)
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{
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TestRead();
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TestWrite();
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}
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void TestRead(void)
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{
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cByteBuffer buf(50);
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buf.Write("\x05\xac\x02\x00", 4);
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UInt64 v1;
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ASSERT(buf.ReadVarInt(v1) && (v1 == 5));
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UInt64 v2;
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ASSERT(buf.ReadVarInt(v2) && (v2 == 300));
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UInt64 v3;
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ASSERT(buf.ReadVarInt(v3) && (v3 == 0));
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}
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void TestWrite(void)
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{
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cByteBuffer buf(50);
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buf.WriteVarInt(5);
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buf.WriteVarInt(300);
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buf.WriteVarInt(0);
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AString All;
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buf.ReadAll(All);
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ASSERT(All.size() == 4);
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ASSERT(memcmp(All.data(), "\x05\xac\x02\x00", All.size()) == 0);
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}
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} g_ByteBufferTest;
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#endif
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@ -328,6 +374,48 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
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bool cByteBuffer::ReadVarInt(UInt64 & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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UInt64 Value = 0;
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int Shift = 0;
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unsigned char b = 0;
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do
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{
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NEEDBYTES(1);
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ReadBuf(&b, 1);
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Value = Value | (((Int64)(b & 0x7f)) << Shift);
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Shift += 7;
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} while ((b & 0x80) != 0);
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a_Value = Value;
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return true;
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}
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bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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UInt64 Size = 0;
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if (!ReadVarInt(Size))
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{
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return false;
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}
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if (Size > MAX_STRING_SIZE)
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{
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LOGWARNING("%s: String too large: %llu (%llu KiB)", __FUNCTION__, Size, Size / 1024);
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}
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return ReadString(a_Value, (int)Size);
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}
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bool cByteBuffer::WriteChar(char a_Value)
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{
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CHECK_THREAD;
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@ -446,6 +534,44 @@ bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value)
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bool cByteBuffer::WriteVarInt(UInt64 a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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// A 64-bit integer can be encoded by at most 10 bytes:
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unsigned char b[10];
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int idx = 0;
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do
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{
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b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00);
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a_Value = a_Value >> 7;
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idx++;
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} while (a_Value > 0);
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return WriteBuf(b, idx);
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}
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bool cByteBuffer::WriteVarUTF8String(AString & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early.
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bool res = WriteVarInt(a_Value.size());
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if (!res)
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{
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return false;
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}
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return WriteBuf(a_Value.data(), a_Value.size());
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}
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bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count)
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{
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CHECK_THREAD;
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@ -57,8 +57,22 @@ public:
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bool ReadBEFloat (float & a_Value);
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bool ReadBEDouble (double & a_Value);
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bool ReadBool (bool & a_Value);
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bool ReadBEUTF16String16(AString & a_Value);
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bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE
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bool ReadVarInt (UInt64 & a_Value);
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bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
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/// Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned int, short, char, Byte, double, ...)
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template <typename T> bool ReadVarUInt(T & a_Value)
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{
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UInt64 v;
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bool res = ReadVarInt(v);
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if (res)
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{
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a_Value = v;
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}
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return res;
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}
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// Write the specified datatype; return true if successfully written
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bool WriteChar (char a_Value);
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bool WriteByte (unsigned char a_Value);
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@ -68,7 +82,9 @@ public:
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bool WriteBEFloat (float a_Value);
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bool WriteBEDouble (double a_Value);
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bool WriteBool (bool a_Value);
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bool WriteBEUTF16String16(const AString & a_Value);
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bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE
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bool WriteVarInt (UInt64 a_Value);
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bool WriteVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
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/// Reads a_Count bytes into a_Buffer; returns true if successful
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bool ReadBuf(void * a_Buffer, int a_Count);
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