Changes based on madmaxoft's nitpicker notes.
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@ -329,7 +329,7 @@ public:
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/// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts
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void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
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// Light alterations based on time
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/// Light alterations based on time
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NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const;
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@ -124,20 +124,15 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
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bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome)
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bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome)
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{
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BLOCKTYPE TargetBlock;
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BLOCKTYPE BlockAbove;
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BLOCKTYPE BlockBelow;
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NIBBLETYPE BlockLight;
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NIBBLETYPE SkyLight;
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if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
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{
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a_Chunk->UnboundedRelGetBlockBlockLight(a_RelX, a_RelY, a_RelZ, BlockLight);
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a_Chunk->UnboundedRelGetBlockSkyLight(a_RelX, a_RelY, a_RelZ, SkyLight);
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a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 1, a_RelZ, BlockAbove);
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a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, BlockBelow);
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NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
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NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
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BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ);
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BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
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SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight);
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@ -168,11 +163,10 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i
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{
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if (a_RelY < 250)
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{
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BLOCKTYPE BlockTop;
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a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 2, a_RelZ, BlockTop);
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BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ);
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if (BlockTop == E_BLOCK_AIR)
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{
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a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 3, a_RelZ, BlockTop);
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BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ);
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return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
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(SkyLight <= 7) && (BlockLight <= 7);
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}
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@ -227,7 +221,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i
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cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
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cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
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{
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cMonster* toReturn = NULL;
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if (m_NewPack)
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@ -248,6 +242,8 @@ cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_
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m_NewPack = false;
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}
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// Make sure we are looking at the right chunk to spawn in
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a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
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if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
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{
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@ -39,7 +39,7 @@ public :
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// if this is the first of a Pack : determine the type of monster
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// BlockType & BlockMeta are used to decide what kind of Mob can Spawn here
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// MaxPackSize is set to the maximal size for a pack this type of mob
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cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize);
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cMonster * TryToSpawnHere(cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize);
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// mark the beginning of a new Pack
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// all mobs of the same Pack are the same type
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@ -53,7 +53,7 @@ public :
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protected :
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// return true if specified type of mob can spawn on specified block
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bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome);
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bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome);
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// return a random type that can spawn on specified biome.
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// returns E_ENTITY_TYPE_DONOTUSE if none is possible
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@ -609,6 +609,7 @@ void cWorld::Tick(float a_Dt)
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m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0);
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m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0);
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// Updates the sky darkness based on current time of day
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UpdateSkyDarkness();
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// Broadcast time update every 40 ticks (2 seconds)
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@ -593,7 +593,7 @@ public:
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void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results);
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/// Get the current darkness level based on the time
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Int64 GetSkyDarkness() { return m_SkyDarkness; }
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NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; }
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private:
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@ -639,7 +639,7 @@ private:
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Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
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std::map<cMonster::eFamily,Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed)
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Int64 m_SkyDarkness;
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NIBBLETYPE m_SkyDarkness;
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eGameMode m_GameMode;
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bool m_bEnabledPVP;
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