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attempt at fixing indentation

This commit is contained in:
tonibm19 2013-10-28 21:37:45 +01:00
parent b182f25324
commit 669beef2de

View File

@ -1,4 +1,3 @@
// ProjectileEntity.cpp
// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
@ -481,10 +480,10 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace
else if (m_World->GetTickRandomNumber(32) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
}
Destroy();
}