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ProtoProxy: Updated the server-side packets to 1.7.

Forgotten a file in the previous commit.
This commit is contained in:
madmaxoft 2013-10-29 22:06:15 +01:00
parent a0c2981a3c
commit db62f8bcea
1 changed files with 239 additions and 171 deletions

View File

@ -646,6 +646,8 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
// Game:
switch (PacketType)
{
case 0x00: HANDLE_CLIENT_READ(HandleClientKeepAlive); break;
case PACKET_BLOCK_DIG: HANDLE_CLIENT_READ(HandleClientBlockDig); break;
case PACKET_BLOCK_PLACE: HANDLE_CLIENT_READ(HandleClientBlockPlace); break;
case PACKET_S_CHAT_MESSAGE: HANDLE_CLIENT_READ(HandleClientChatMessage); break;
@ -653,7 +655,6 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
case PACKET_CREATIVE_INVENTORY_ACTION: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction); break;
case PACKET_DISCONNECT: HANDLE_CLIENT_READ(HandleClientDisconnect); break;
case PACKET_ENTITY_ACTION: HANDLE_CLIENT_READ(HandleClientEntityAction); break;
case PACKET_S_KEEPALIVE: HANDLE_CLIENT_READ(HandleClientKeepAlive); break;
case PACKET_LOCALE_AND_VIEW: HANDLE_CLIENT_READ(HandleClientLocaleAndView); break;
case PACKET_PING: HANDLE_CLIENT_READ(HandleClientPing); break;
case PACKET_PLAYER_ABILITIES: HANDLE_CLIENT_READ(HandleClientPlayerAbilities); break;
@ -671,7 +672,7 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
case PACKET_WINDOW_CLOSE: HANDLE_CLIENT_READ(HandleClientWindowClose); break;
}
break;
} // case 2
} // case 3 - Game
default:
{
@ -778,61 +779,60 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
// Game:
switch (PacketType)
{
/*
case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity); break;
case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction); break;
case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange); break;
case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState); break;
case 0x00: HANDLE_SERVER_READ(HandleServerKeepAlive); break;
case 0x01: HANDLE_SERVER_READ(HandleServerJoinGame); break;
case 0x02: HANDLE_SERVER_READ(HandleServerChatMessage); break;
case 0x04: HANDLE_SERVER_READ(HandleServerEntityEquipment); break;
case 0x05: HANDLE_SERVER_READ(HandleServerCompass); break;
case 0x06: HANDLE_SERVER_READ(HandleServerUpdateHealth); break;
case 0x07: HANDLE_SERVER_READ(HandleServerRespawn); break;
case 0x08: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break;
case 0x09: HANDLE_SERVER_READ(HandleServerSlotSelect); break;
case 0x0a: HANDLE_SERVER_READ(HandleServerUseBed); break;
case 0x0b: HANDLE_SERVER_READ(HandleServerPlayerAnimation); break;
case 0x0c: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity); break;
case 0x0d: HANDLE_SERVER_READ(HandleServerCollectPickup); break;
case 0x0e: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break;
case 0x0f: HANDLE_SERVER_READ(HandleServerSpawnMob); break;
case 0x10: HANDLE_SERVER_READ(HandleServerSpawnPainting); break;
case 0x11: HANDLE_SERVER_READ(HandleServerSpawnExperienceOrbs); break;
case 0x12: HANDLE_SERVER_READ(HandleServerEntityVelocity); break;
case 0x13: HANDLE_SERVER_READ(HandleServerDestroyEntities); break;
*/
case PACKET_ENTITY: HANDLE_SERVER_READ(HandleServerEntity); break;
case PACKET_ENTITY_EQUIPMENT: HANDLE_SERVER_READ(HandleServerEntityEquipment); break;
case PACKET_ENTITY_HEAD_LOOK: HANDLE_SERVER_READ(HandleServerEntityHeadLook); break;
case PACKET_ENTITY_LOOK: HANDLE_SERVER_READ(HandleServerEntityLook); break;
case PACKET_ENTITY_METADATA: HANDLE_SERVER_READ(HandleServerEntityMetadata); break;
case PACKET_ENTITY_PROPERTIES: HANDLE_SERVER_READ(HandleServerEntityProperties); break;
case PACKET_ENTITY_RELATIVE_MOVE: HANDLE_SERVER_READ(HandleServerEntityRelativeMove); break;
case PACKET_ENTITY_RELATIVE_MOVE_LOOK: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook); break;
case PACKET_ENTITY_STATUS: HANDLE_SERVER_READ(HandleServerEntityStatus); break;
case PACKET_ENTITY_TELEPORT: HANDLE_SERVER_READ(HandleServerEntityTeleport); break;
case PACKET_ENTITY_VELOCITY: HANDLE_SERVER_READ(HandleServerEntityVelocity); break;
case PACKET_EXPLOSION: HANDLE_SERVER_READ(HandleServerExplosion); break;
case PACKET_INCREMENT_STATISTIC: HANDLE_SERVER_READ(HandleServerIncrementStatistic); break;
case PACKET_C_JOIN_GAME: HANDLE_SERVER_READ(HandleServerLogin); break;
case PACKET_C_KEEPALIVE: HANDLE_SERVER_READ(HandleServerKeepAlive); break;
case PACKET_KICK: HANDLE_SERVER_READ(HandleServerKick); break;
case PACKET_MAP_CHUNK: HANDLE_SERVER_READ(HandleServerMapChunk); break;
case PACKET_MAP_CHUNK_BULK: HANDLE_SERVER_READ(HandleServerMapChunkBulk); break;
case PACKET_MULTI_BLOCK_CHANGE: HANDLE_SERVER_READ(HandleServerMultiBlockChange); break;
case PACKET_NAMED_SOUND_EFFECT: HANDLE_SERVER_READ(HandleServerNamedSoundEffect); break;
case PACKET_PLAYER_ABILITIES: HANDLE_SERVER_READ(HandleServerPlayerAbilities); break;
case PACKET_PLAYER_ANIMATION: HANDLE_SERVER_READ(HandleServerPlayerAnimation); break;
case PACKET_PLAYER_LIST_ITEM: HANDLE_SERVER_READ(HandleServerPlayerListItem); break;
case PACKET_PLAYER_POSITION_LOOK: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break;
case PACKET_PLUGIN_MESSAGE: HANDLE_SERVER_READ(HandleServerPluginMessage); break;
case PACKET_SET_EXPERIENCE: HANDLE_SERVER_READ(HandleServerSetExperience); break;
case PACKET_SET_SLOT: HANDLE_SERVER_READ(HandleServerSetSlot); break;
case PACKET_SLOT_SELECT: HANDLE_SERVER_READ(HandleServerSlotSelect); break;
case PACKET_SOUND_EFFECT: HANDLE_SERVER_READ(HandleServerSoundEffect); break;
case PACKET_SPAWN_MOB: HANDLE_SERVER_READ(HandleServerSpawnMob); break;
case PACKET_SPAWN_NAMED_ENTITY: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity); break;
case PACKET_SPAWN_OBJECT_VEHICLE: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break;
case PACKET_SPAWN_PAINTING: HANDLE_SERVER_READ(HandleServerSpawnPainting); break;
case PACKET_SPAWN_PICKUP: HANDLE_SERVER_READ(HandleServerSpawnPickup); break;
case PACKET_SPAWN_POSITION: HANDLE_SERVER_READ(HandleServerCompass); break;
case PACKET_TAB_COMPLETION: HANDLE_SERVER_READ(HandleServerTabCompletion); break;
case PACKET_TIME_UPDATE: HANDLE_SERVER_READ(HandleServerTimeUpdate); break;
case PACKET_UPDATE_HEALTH: HANDLE_SERVER_READ(HandleServerUpdateHealth); break;
case PACKET_UPDATE_SIGN: HANDLE_SERVER_READ(HandleServerUpdateSign); break;
case PACKET_UPDATE_TILE_ENTITY: HANDLE_SERVER_READ(HandleServerUpdateTileEntity); break;
case PACKET_WINDOW_CLOSE: HANDLE_SERVER_READ(HandleServerWindowClose); break;
case PACKET_WINDOW_CONTENTS: HANDLE_SERVER_READ(HandleServerWindowContents); break;
case PACKET_WINDOW_OPEN: HANDLE_SERVER_READ(HandleServerWindowOpen); break;
case 0x14: HANDLE_SERVER_READ(HandleServerEntity); break;
case 0x15: HANDLE_SERVER_READ(HandleServerEntityRelativeMove); break;
case 0x16: HANDLE_SERVER_READ(HandleServerEntityLook); break;
case 0x17: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook); break;
case 0x18: HANDLE_SERVER_READ(HandleServerEntityTeleport); break;
case 0x19: HANDLE_SERVER_READ(HandleServerEntityHeadLook); break;
case 0x1a: HANDLE_SERVER_READ(HandleServerEntityStatus); break;
case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity); break;
case 0x1c: HANDLE_SERVER_READ(HandleServerEntityMetadata); break;
case 0x1f: HANDLE_SERVER_READ(HandleServerSetExperience); break;
case 0x20: HANDLE_SERVER_READ(HandleServerEntityProperties); break;
case 0x21: HANDLE_SERVER_READ(HandleServerMapChunk); break;
case 0x22: HANDLE_SERVER_READ(HandleServerMultiBlockChange); break;
case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange); break;
case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction); break;
case 0x26: HANDLE_SERVER_READ(HandleServerMapChunkBulk); break;
case 0x27: HANDLE_SERVER_READ(HandleServerExplosion); break;
case 0x28: HANDLE_SERVER_READ(HandleServerSoundEffect); break;
case 0x29: HANDLE_SERVER_READ(HandleServerNamedSoundEffect); break;
case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState); break;
case 0x2d: HANDLE_SERVER_READ(HandleServerWindowOpen); break;
case 0x2e: HANDLE_SERVER_READ(HandleServerWindowClose); break;
case 0x2f: HANDLE_SERVER_READ(HandleServerSetSlot); break;
case 0x30: HANDLE_SERVER_READ(HandleServerWindowContents); break;
case 0x33: HANDLE_SERVER_READ(HandleServerUpdateSign); break;
case 0x35: HANDLE_SERVER_READ(HandleServerUpdateTileEntity); break;
case 0x37: HANDLE_SERVER_READ(HandleServerStatistics); break;
case 0x38: HANDLE_SERVER_READ(HandleServerPlayerListItem); break;
case 0x39: HANDLE_SERVER_READ(HandleServerPlayerAbilities); break;
case 0x3a: HANDLE_SERVER_READ(HandleServerTabCompletion); break;
case 0x3f: HANDLE_SERVER_READ(HandleServerPluginMessage); break;
case 0x40: HANDLE_SERVER_READ(HandleServerKick); break;
} // switch (PacketType)
break;
} // case 2
} // case 3 - Game
// TODO: Move this elsewhere
default:
@ -1006,7 +1006,7 @@ bool cConnection::HandleClientBlockPlace(void)
bool cConnection::HandleClientChatMessage(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Message);
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Message);
Log("Received a PACKET_CHAT_MESSAGE from the client:");
Log(" Message = \"%s\"", Message.c_str());
COPY_TO_SERVER();
@ -1052,7 +1052,7 @@ bool cConnection::HandleClientCreativeInventoryAction(void)
bool cConnection::HandleClientDisconnect(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Reason);
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Reason);
Log("Received a PACKET_DISCONNECT from the client:");
Log(" Reason = \"%s\"", Reason.c_str());
COPY_TO_SERVER();
@ -1094,7 +1094,7 @@ bool cConnection::HandleClientKeepAlive(void)
bool cConnection::HandleClientLocaleAndView(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Locale);
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Locale);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Difficulty);
@ -1208,7 +1208,7 @@ bool cConnection::HandleClientPlayerPositionLook(void)
bool cConnection::HandleClientPluginMessage(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, ChannelName);
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, Length);
AString Data;
if (!m_ClientBuffer.ReadString(Data, Length))
@ -1265,7 +1265,7 @@ bool cConnection::HandleClientStatusRequest(void)
bool cConnection::HandleClientTabCompletion(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Query);
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Query);
Log("Received a PACKET_TAB_COMPLETION query from the client");
Log(" Query = \"%s\"", Query.c_str());
COPY_TO_SERVER();
@ -1281,10 +1281,10 @@ bool cConnection::HandleClientUpdateSign(void)
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line1);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line2);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line3);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line4);
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line1);
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line2);
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line3);
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line4);
Log("Received a PACKET_UPDATE_SIGN from the client:");
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str());
@ -1449,16 +1449,16 @@ bool cConnection::HandleServerAttachEntity(void)
bool cConnection::HandleServerBlockAction(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte1);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte2);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte1);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte2);
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, BlockID);
Log("Received a PACKET_BLOCK_ACTION from the server:");
Log(" Pos = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Bytes = (%d, %d) == (0x%x, 0x%x)", Byte1, Byte2, Byte1, Byte2);
Log(" BlockID = %d", BlockID);
Log(" BlockID = %u", BlockID);
COPY_TO_CLIENT();
return true;
}
@ -1469,11 +1469,11 @@ bool cConnection::HandleServerBlockAction(void)
bool cConnection::HandleServerBlockChange(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockType);
HANDLE_SERVER_PACKET_READ(ReadChar, char, BlockMeta);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, BlockType);
HANDLE_SERVER_PACKET_READ(ReadChar, char, BlockMeta);
Log("Received a PACKET_BLOCK_CHANGE from the server");
COPY_TO_CLIENT();
return true;
@ -1500,7 +1500,7 @@ bool cConnection::HandleServerChangeGameState(void)
bool cConnection::HandleServerChatMessage(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Message);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Message);
Log("Received a PACKET_CHAT_MESSAGE from the server:");
Log(" Message = \"%s\"", Message.c_str());
COPY_TO_CLIENT();
@ -1656,20 +1656,18 @@ bool cConnection::HandleServerEntityProperties(void)
for (int i = 0; i < Count; i++)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Key);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, Value);
Log(" \"%s\" = %f", Key.c_str(), Value);
} // for i
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, ListLength);
Log(" ListLength = %d", ListLength);
for (int i = 0; i < ListLength; i++)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDHi);
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDLo);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, DblVal);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, ByteVal);
Log(" [%d] = {0x%08llx%08llx, %f, %i}", i, UUIDHi, UUIDLo, DblVal, ByteVal);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Key);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, Value);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, ListLength);
Log(" \"%s\" = %f; %d modifiers", Key.c_str(), Value, ListLength);
for (short j = 0; j < ListLength; j++)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDHi);
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDLo);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, DblVal);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, ByteVal);
Log(" [%d] = {0x%08llx%08llx, %f, %u}", j, UUIDHi, UUIDLo, DblVal, ByteVal);
}
} // for i
COPY_TO_CLIENT();
return true;
@ -1734,7 +1732,7 @@ bool cConnection::HandleServerEntityStatus(void)
bool cConnection::HandleServerEntityTeleport(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, AbsX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, AbsY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, AbsZ);
@ -1742,7 +1740,7 @@ bool cConnection::HandleServerEntityTeleport(void)
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
Log("Received a PACKET_ENTITY_TELEPORT from the server:");
Log(" EntityID = %d", EntityID);
Log(" Pos = (%d, %d, %d) ~ {%.02f, %.02f, %.02f}", AbsX, AbsY, AbsZ, (double)AbsX / 32, (double)AbsY / 32, (double)AbsZ / 32);
Log(" Pos = %s", PrintableAbsIntTriplet(AbsX, AbsY, AbsZ).c_str());
Log(" Yaw = %d", Yaw);
Log(" Pitch = %d", Pitch);
COPY_TO_CLIENT();
@ -1772,11 +1770,11 @@ bool cConnection::HandleServerEntityVelocity(void)
bool cConnection::HandleServerExplosion(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Force);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, NumRecords);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Force);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, NumRecords);
struct sCoords
{
int x, y, z;
@ -1829,6 +1827,29 @@ bool cConnection::HandleServerIncrementStatistic(void)
bool cConnection::HandleServerJoinGame(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadChar, char, GameMode);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Dimension);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Difficulty);
HANDLE_SERVER_PACKET_READ(ReadChar, char, MaxPlayers);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, LevelType);
Log("Received a PACKET_LOGIN from the server:");
Log(" EntityID = %d", EntityID);
Log(" GameMode = %d", GameMode);
Log(" Dimension = %d", Dimension);
Log(" Difficulty = %d", Difficulty);
Log(" MaxPlayers = %d", MaxPlayers);
Log(" LevelType = \"%s\"", LevelType.c_str());
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerKeepAlive(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PingID);
@ -1844,7 +1865,7 @@ bool cConnection::HandleServerKeepAlive(void)
bool cConnection::HandleServerKick(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Reason);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Reason);
Log("Received PACKET_KICK from the SERVER:");
if (m_HasClientPinged)
{
@ -1914,31 +1935,6 @@ bool cConnection::HandleServerKick(void)
bool cConnection::HandleServerLogin(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
HANDLE_SERVER_PACKET_READ(ReadChar, char, GameMode);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Dimension);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Difficulty);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Unused);
HANDLE_SERVER_PACKET_READ(ReadChar, char, MaxPlayers);
Log("Received a PACKET_LOGIN from the server:");
Log(" EntityID = %d", EntityID);
Log(" LevelType = \"%s\"", LevelType.c_str());
Log(" GameMode = %d", GameMode);
Log(" Dimension = %d", Dimension);
Log(" Difficulty = %d", Difficulty);
Log(" Unused = %d", Unused);
Log(" MaxPlayers = %d", MaxPlayers);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerMapChunk(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, ChunkX);
@ -2049,15 +2045,15 @@ bool cConnection::HandleServerMultiBlockChange(void)
bool cConnection::HandleServerNamedSoundEffect(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, SoundName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Volume);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, SoundName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Volume);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
Log("Received a PACKET_NAMED_SOUND_EFFECT from the server:");
Log(" SoundName = \"%s\"", SoundName.c_str());
Log(" Pos = (%d, %d, %d) ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 8, PosY / 8, PosZ / 8);
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ, 8).c_str());
Log(" Volume = %f", Volume);
Log(" Pitch = %d", Pitch);
COPY_TO_CLIENT();
@ -2087,10 +2083,10 @@ bool cConnection::HandleServerPlayerAbilities(void)
bool cConnection::HandleServerPlayerAnimation(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PlayerID);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, AnimationID);
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, PlayerID);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, AnimationID);
Log("Received a PACKET_PLAYER_ANIMATION from the server:");
Log(" PlayerID: %d (0x%x)", PlayerID, PlayerID);
Log(" PlayerID: %u (0x%x)", PlayerID, PlayerID);
Log(" Animation: %d", AnimationID);
COPY_TO_CLIENT();
return true;
@ -2102,7 +2098,7 @@ bool cConnection::HandleServerPlayerAnimation(void)
bool cConnection::HandleServerPlayerListItem(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, PlayerName);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, PlayerName);
HANDLE_SERVER_PACKET_READ(ReadChar, char, IsOnline);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Ping);
Log("Received a PACKET_PLAYERLIST_ITEM from the server:");
@ -2119,7 +2115,6 @@ bool cConnection::HandleServerPlayerListItem(void)
bool cConnection::HandleServerPlayerPositionLook(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, Stance);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Yaw);
@ -2139,7 +2134,7 @@ bool cConnection::HandleServerPlayerPositionLook(void)
bool cConnection::HandleServerPluginMessage(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ChannelName);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Length);
AString Data;
if (!m_ServerBuffer.ReadString(Data, Length))
@ -2149,7 +2144,26 @@ bool cConnection::HandleServerPluginMessage(void)
Log("Received a PACKET_PLUGIN_MESSAGE from the server");
Log(" ChannelName = \"%s\"", ChannelName.c_str());
DataLog(Data.data(), Length, " Data: %d bytes", Length);
COPY_TO_SERVER();
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerRespawn(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Dimension);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Difficulty);
HANDLE_SERVER_PACKET_READ(ReadChar, char, GameMode);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, LevelType);
Log("Received a respawn packet from the server:");
Log(" Dimension = %d", Dimension);
Log(" Difficulty = %d", Difficulty);
Log(" GameMode = %d", GameMode);
Log(" LevelType = \"%s\"", LevelType.c_str());
COPY_TO_CLIENT();
return true;
}
@ -2197,7 +2211,7 @@ bool cConnection::HandleServerSetSlot(void)
bool cConnection::HandleServerSlotSelect(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SlotNum);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, SlotNum);
Log("Received a PACKET_SLOT_SELECT from the server:");
Log(" SlotNum = %d", SlotNum);
COPY_TO_CLIENT();
@ -2229,6 +2243,25 @@ bool cConnection::HandleServerSoundEffect(void)
bool cConnection::HandleServerSpawnExperienceOrbs(void)
{
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Count);
Log("Received a SPAWN_EXPERIENCE_ORBS packet from the server:");
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
Log(" Count = %d", Count);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSpawnMob(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
@ -2267,14 +2300,15 @@ bool cConnection::HandleServerSpawnMob(void)
bool cConnection::HandleServerSpawnNamedEntity(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, EntityName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, CurrentItem);
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityUUID);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, CurrentItem);
AString Metadata;
if (!ParseMetadata(m_ServerBuffer, Metadata))
{
@ -2283,7 +2317,8 @@ bool cConnection::HandleServerSpawnNamedEntity(void)
AString HexDump;
CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
Log("Received a PACKET_SPAWN_NAMED_ENTITY from the server:");
Log(" EntityID = %d (0x%x)", EntityID, EntityID);
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
Log(" UUID = %s", EntityUUID.c_str());
Log(" Name = %s", EntityName.c_str());
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
Log(" Rotation = <yaw %d, pitch %d>", Yaw, Pitch);
@ -2316,14 +2351,14 @@ bool cConnection::HandleServerSpawnObjectVehicle(void)
DataLog(Buffer.data(), Buffer.size(), "Buffer while parsing the PACKET_SPAWN_OBJECT_VEHICLE packet (%d bytes):", Buffer.size());
#endif // _DEBUG
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadChar, char, ObjType);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, DataIndicator);
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, ObjType);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, DataIndicator);
AString ExtraData;
short VelocityX, VelocityY, VelocityZ;
if (DataIndicator != 0)
@ -2356,7 +2391,7 @@ bool cConnection::HandleServerSpawnObjectVehicle(void)
*/
}
Log("Received a PACKET_SPAWN_OBJECT_VEHICLE from the server:");
Log(" EntityID = %d (0x%x)", EntityID, EntityID);
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
Log(" ObjType = %d (0x%x)", ObjType, ObjType);
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
Log(" Rotation = <yaw %d, pitch %d>", Yaw, Pitch);
@ -2376,14 +2411,14 @@ bool cConnection::HandleServerSpawnObjectVehicle(void)
bool cConnection::HandleServerSpawnPainting(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, ImageName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Direction);
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ImageName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Direction);
Log("Received a PACKET_SPAWN_PAINTING from the server:");
Log(" EntityID = %d", EntityID);
Log(" EntityID = %u", EntityID);
Log(" ImageName = \"%s\"", ImageName.c_str());
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
Log(" Direction = %d", Direction);
@ -2422,6 +2457,21 @@ bool cConnection::HandleServerSpawnPickup(void)
bool cConnection::HandleServerStatistics(void)
{
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, NumEntries);
for (UInt32 i = 0; i < NumEntries; i++)
{
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, StatName);
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, StatValue);
}
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerStatusPing(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, Time);
@ -2464,7 +2514,8 @@ bool cConnection::HandleServerStatusResponse(void)
bool cConnection::HandleServerTabCompletion(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Results);
HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, NumResults);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Results);
Log("Received a PACKET_TAB_COMPLETION from the server, results given:");
// Parse the zero-terminated list of results:
@ -2522,10 +2573,10 @@ bool cConnection::HandleServerUpdateSign(void)
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line1);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line2);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line3);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line4);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line1);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line2);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line3);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line4);
Log("Received a PACKET_UPDATE_SIGN from the server:");
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str());
@ -2552,7 +2603,24 @@ bool cConnection::HandleServerUpdateTileEntity(void)
Log("Received a PACKET_UPDATE_TILE_ENTITY from the server:");
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Action = %d", Action);
DataLog(Data.data(), Data.size(), " Data (%d bytes)", Data.size());
DataLog(Data.data(), Data.size(), " Data (%u bytes)", Data.size());
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerUseBed(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BedX);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, BedY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BedZ);
Log("Received a use bed packet from the server:");
Log(" EntityID = %d", EntityID);
Log(" Bed = {%d, %d, %d}", BedX, BedY, BedZ);
COPY_TO_CLIENT();
return true;
}
@ -2604,14 +2672,14 @@ bool cConnection::HandleServerWindowOpen(void)
{
HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowID);
HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowType);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Title);
HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Title);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, NumSlots);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, UseProvidedTitle);
int HorseInt = 0;
int HorseEntityID = 0;
if (WindowType == 11) // Horse / Donkey / Mule
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, intHorseInt);
HorseInt = intHorseInt;
HorseEntityID = intHorseInt;
}
Log("Received a PACKET_WINDOW_OPEN from the server:");
Log(" WindowID = %d", WindowID);
@ -2620,7 +2688,7 @@ bool cConnection::HandleServerWindowOpen(void)
Log(" NumSlots = %d", NumSlots);
if (WindowType == 11)
{
Log(" HorseInt = %d (0x%08x)", HorseInt, HorseInt);
Log(" HorseEntityID = %d (0x%08x)", HorseEntityID, HorseEntityID);
}
COPY_TO_CLIENT();
return true;