ProtoProxy: Working 1.7 protocol.
Players can login, move around, dig blocks.
This commit is contained in:
parent
9497e11ad4
commit
e4906b3027
@ -112,7 +112,7 @@
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#define HANDLE_CLIENT_READ(Proc) \
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{ \
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if (!Proc()) \
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if (!Proc) \
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{ \
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AString Leftover; \
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m_ClientBuffer.ReadAgain(Leftover); \
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@ -124,7 +124,7 @@
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#define HANDLE_SERVER_READ(Proc) \
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{ \
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if (!Proc()) \
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if (!Proc) \
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{ \
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m_ServerBuffer.ResetRead(); \
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return true; \
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@ -604,8 +604,10 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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// Not a complete packet yet
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break;
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}
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UInt32 PacketType;
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UInt32 PacketType, PacketReadSoFar;
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PacketReadSoFar = m_ClientBuffer.GetReadableSpace();
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VERIFY(m_ClientBuffer.ReadVarInt(PacketType));
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PacketReadSoFar -= m_ClientBuffer.GetReadableSpace();
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Log("Decoding client's packets, there are now %d bytes in the queue; next packet is 0x%0x, %u bytes long", m_ClientBuffer.GetReadableSpace(), PacketType, PacketLen);
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switch (m_ClientProtocolState)
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{
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@ -614,7 +616,8 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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// No initial handshake received yet
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switch (PacketType)
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{
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case 0: HANDLE_CLIENT_READ(HandleClientHandshake); break;
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case 0x00: HANDLE_CLIENT_READ(HandleClientHandshake()); break;
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default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
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}
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break;
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} // case -1
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@ -624,8 +627,9 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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// Status query
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switch (PacketType)
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{
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case 0x00: HANDLE_CLIENT_READ(HandleClientStatusRequest); break;
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case 0x01: HANDLE_CLIENT_READ(HandleClientStatusPing); break;
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case 0x00: HANDLE_CLIENT_READ(HandleClientStatusRequest()); break;
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case 0x01: HANDLE_CLIENT_READ(HandleClientStatusPing()); break;
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default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
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}
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break;
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}
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@ -635,8 +639,9 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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// Login
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switch (PacketType)
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{
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case 0x00: HANDLE_CLIENT_READ(HandleClientLoginStart); break;
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case 0x01: HANDLE_CLIENT_READ(HandleClientLoginEncryptionKeyResponse); break;
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case 0x00: HANDLE_CLIENT_READ(HandleClientLoginStart()); break;
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case 0x01: HANDLE_CLIENT_READ(HandleClientLoginEncryptionKeyResponse()); break;
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default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
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}
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break;
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}
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@ -646,62 +651,38 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
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// Game:
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switch (PacketType)
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{
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case 0x00: HANDLE_CLIENT_READ(HandleClientKeepAlive); break;
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case PACKET_BLOCK_DIG: HANDLE_CLIENT_READ(HandleClientBlockDig); break;
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case PACKET_BLOCK_PLACE: HANDLE_CLIENT_READ(HandleClientBlockPlace); break;
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case PACKET_S_CHAT_MESSAGE: HANDLE_CLIENT_READ(HandleClientChatMessage); break;
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case PACKET_CLIENT_STATUSES: HANDLE_CLIENT_READ(HandleClientClientStatuses); break;
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case PACKET_CREATIVE_INVENTORY_ACTION: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction); break;
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case PACKET_DISCONNECT: HANDLE_CLIENT_READ(HandleClientDisconnect); break;
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case PACKET_ENTITY_ACTION: HANDLE_CLIENT_READ(HandleClientEntityAction); break;
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case PACKET_LOCALE_AND_VIEW: HANDLE_CLIENT_READ(HandleClientLocaleAndView); break;
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case PACKET_PING: HANDLE_CLIENT_READ(HandleClientPing); break;
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case PACKET_PLAYER_ABILITIES: HANDLE_CLIENT_READ(HandleClientPlayerAbilities); break;
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case PACKET_PLAYER_ANIMATION: HANDLE_CLIENT_READ(HandleClientAnimation); break;
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case PACKET_PLAYER_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerLook); break;
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case PACKET_PLAYER_ON_GROUND: HANDLE_CLIENT_READ(HandleClientPlayerOnGround); break;
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case PACKET_PLAYER_POSITION: HANDLE_CLIENT_READ(HandleClientPlayerPosition); break;
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case PACKET_PLAYER_POSITION_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook); break;
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case PACKET_PLUGIN_MESSAGE: HANDLE_CLIENT_READ(HandleClientPluginMessage); break;
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case PACKET_SLOT_SELECT: HANDLE_CLIENT_READ(HandleClientSlotSelect); break;
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case PACKET_TAB_COMPLETION: HANDLE_CLIENT_READ(HandleClientTabCompletion); break;
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case PACKET_UPDATE_SIGN: HANDLE_CLIENT_READ(HandleClientUpdateSign); break;
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case PACKET_USE_ENTITY: HANDLE_CLIENT_READ(HandleClientUseEntity); break;
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case PACKET_WINDOW_CLICK: HANDLE_CLIENT_READ(HandleClientWindowClick); break;
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case PACKET_WINDOW_CLOSE: HANDLE_CLIENT_READ(HandleClientWindowClose); break;
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case 0x00: HANDLE_CLIENT_READ(HandleClientKeepAlive()); break;
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case 0x01: HANDLE_CLIENT_READ(HandleClientChatMessage()); break;
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case 0x02: HANDLE_CLIENT_READ(HandleClientUseEntity()); break;
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case 0x03: HANDLE_CLIENT_READ(HandleClientPlayerOnGround()); break;
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case 0x04: HANDLE_CLIENT_READ(HandleClientPlayerPosition()); break;
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case 0x05: HANDLE_CLIENT_READ(HandleClientPlayerLook()); break;
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case 0x06: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook()); break;
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case 0x07: HANDLE_CLIENT_READ(HandleClientBlockDig()); break;
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case 0x08: HANDLE_CLIENT_READ(HandleClientBlockPlace()); break;
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case 0x09: HANDLE_CLIENT_READ(HandleClientSlotSelect()); break;
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case 0x0a: HANDLE_CLIENT_READ(HandleClientAnimation()); break;
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case 0x0b: HANDLE_CLIENT_READ(HandleClientEntityAction()); break;
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case 0x0d: HANDLE_CLIENT_READ(HandleClientWindowClose()); break;
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case 0x0e: HANDLE_CLIENT_READ(HandleClientWindowClick()); break;
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case 0x10: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction()); break;
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case 0x12: HANDLE_CLIENT_READ(HandleClientUpdateSign()); break;
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case 0x13: HANDLE_CLIENT_READ(HandleClientPlayerAbilities()); break;
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case 0x14: HANDLE_CLIENT_READ(HandleClientTabCompletion()); break;
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case 0x15: HANDLE_CLIENT_READ(HandleClientLocaleAndView()); break;
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case 0x16: HANDLE_CLIENT_READ(HandleClientClientStatuses()); break;
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case 0x17: HANDLE_CLIENT_READ(HandleClientPluginMessage()); break;
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default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
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}
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break;
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} // case 3 - Game
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default:
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{
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// TODO: Move this elsewhere
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if (m_ClientState == csEncryptedUnderstood)
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{
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Log("****************** Unknown packet 0x%02x from the client while encrypted; continuing to relay blind only", PacketType);
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AString Data;
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m_ClientBuffer.ResetRead();
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m_ClientBuffer.ReadAll(Data);
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DataLog(Data.data(), Data.size(), "Current data in the client packet queue: %d bytes", Data.size());
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m_ClientState = csEncryptedUnknown;
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m_ClientBuffer.ResetRead();
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if (m_ServerState == csUnencrypted)
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{
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SERVERSEND(m_ClientBuffer);
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}
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else
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{
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SERVERENCRYPTSEND(m_ClientBuffer);
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}
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return true;
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}
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else
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{
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Log("Unknown packet 0x%02x from the client while unencrypted; aborting connection", PacketType);
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return false;
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}
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} // default
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Log("Receiving server packets while in an unknown protocol state (%d)!", m_ClientProtocolState);
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HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar));
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break;
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}
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} // switch (m_ProtocolState)
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m_ClientBuffer.CommitRead();
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} // while (true)
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@ -739,8 +720,10 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
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// Not a complete packet yet
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break;
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}
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UInt32 PacketType;
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UInt32 PacketType, PacketReadSoFar;
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PacketReadSoFar = m_ServerBuffer.GetReadableSpace();
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VERIFY(m_ServerBuffer.ReadVarInt(PacketType));
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PacketReadSoFar -= m_ServerBuffer.GetReadableSpace();
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Log("Decoding server's packets, there are now %d bytes in the queue; next packet is 0x%0x, %u bytes long", m_ServerBuffer.GetReadableSpace(), PacketType, PacketLen);
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LogFlush();
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switch (m_ServerProtocolState)
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@ -748,6 +731,7 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
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case -1:
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{
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Log("Receiving data from the server without an initial handshake message!");
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HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar));
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break;
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}
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@ -756,8 +740,9 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
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// Status query:
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switch (PacketType)
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{
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case 0: HANDLE_SERVER_READ(HandleServerStatusResponse); break;
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case 1: HANDLE_SERVER_READ(HandleServerStatusPing); break;
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case 0x00: HANDLE_SERVER_READ(HandleServerStatusResponse()); break;
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case 0x01: HANDLE_SERVER_READ(HandleServerStatusPing()); break;
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default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
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}
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break;
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}
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@ -767,9 +752,10 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
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// Login:
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switch (PacketType)
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{
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case 0x00: HANDLE_SERVER_READ(HandleServerLoginDisconnect); break;
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case 0x01: HANDLE_SERVER_READ(HandleServerLoginEncryptionKeyRequest); break;
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case 0x02: HANDLE_SERVER_READ(HandleServerLoginSuccess); break;
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case 0x00: HANDLE_SERVER_READ(HandleServerLoginDisconnect()); break;
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case 0x01: HANDLE_SERVER_READ(HandleServerLoginEncryptionKeyRequest()); break;
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case 0x02: HANDLE_SERVER_READ(HandleServerLoginSuccess()); break;
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default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
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}
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break;
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}
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@ -779,57 +765,59 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
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// Game:
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switch (PacketType)
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{
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case 0x00: HANDLE_SERVER_READ(HandleServerKeepAlive); break;
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case 0x01: HANDLE_SERVER_READ(HandleServerJoinGame); break;
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case 0x02: HANDLE_SERVER_READ(HandleServerChatMessage); break;
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case 0x04: HANDLE_SERVER_READ(HandleServerEntityEquipment); break;
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case 0x05: HANDLE_SERVER_READ(HandleServerCompass); break;
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case 0x06: HANDLE_SERVER_READ(HandleServerUpdateHealth); break;
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case 0x07: HANDLE_SERVER_READ(HandleServerRespawn); break;
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case 0x08: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break;
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case 0x09: HANDLE_SERVER_READ(HandleServerSlotSelect); break;
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case 0x0a: HANDLE_SERVER_READ(HandleServerUseBed); break;
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case 0x0b: HANDLE_SERVER_READ(HandleServerPlayerAnimation); break;
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case 0x0c: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity); break;
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case 0x0d: HANDLE_SERVER_READ(HandleServerCollectPickup); break;
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case 0x0e: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break;
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case 0x0f: HANDLE_SERVER_READ(HandleServerSpawnMob); break;
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case 0x10: HANDLE_SERVER_READ(HandleServerSpawnPainting); break;
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case 0x11: HANDLE_SERVER_READ(HandleServerSpawnExperienceOrbs); break;
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case 0x12: HANDLE_SERVER_READ(HandleServerEntityVelocity); break;
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case 0x13: HANDLE_SERVER_READ(HandleServerDestroyEntities); break;
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case 0x14: HANDLE_SERVER_READ(HandleServerEntity); break;
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case 0x15: HANDLE_SERVER_READ(HandleServerEntityRelativeMove); break;
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case 0x16: HANDLE_SERVER_READ(HandleServerEntityLook); break;
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case 0x17: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook); break;
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case 0x18: HANDLE_SERVER_READ(HandleServerEntityTeleport); break;
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case 0x19: HANDLE_SERVER_READ(HandleServerEntityHeadLook); break;
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case 0x1a: HANDLE_SERVER_READ(HandleServerEntityStatus); break;
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case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity); break;
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case 0x1c: HANDLE_SERVER_READ(HandleServerEntityMetadata); break;
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case 0x1f: HANDLE_SERVER_READ(HandleServerSetExperience); break;
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case 0x20: HANDLE_SERVER_READ(HandleServerEntityProperties); break;
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case 0x21: HANDLE_SERVER_READ(HandleServerMapChunk); break;
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case 0x22: HANDLE_SERVER_READ(HandleServerMultiBlockChange); break;
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case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange); break;
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case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction); break;
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case 0x26: HANDLE_SERVER_READ(HandleServerMapChunkBulk); break;
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case 0x27: HANDLE_SERVER_READ(HandleServerExplosion); break;
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case 0x28: HANDLE_SERVER_READ(HandleServerSoundEffect); break;
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case 0x29: HANDLE_SERVER_READ(HandleServerNamedSoundEffect); break;
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case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState); break;
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case 0x2d: HANDLE_SERVER_READ(HandleServerWindowOpen); break;
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case 0x2e: HANDLE_SERVER_READ(HandleServerWindowClose); break;
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case 0x2f: HANDLE_SERVER_READ(HandleServerSetSlot); break;
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case 0x30: HANDLE_SERVER_READ(HandleServerWindowContents); break;
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case 0x33: HANDLE_SERVER_READ(HandleServerUpdateSign); break;
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case 0x35: HANDLE_SERVER_READ(HandleServerUpdateTileEntity); break;
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case 0x37: HANDLE_SERVER_READ(HandleServerStatistics); break;
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case 0x38: HANDLE_SERVER_READ(HandleServerPlayerListItem); break;
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case 0x39: HANDLE_SERVER_READ(HandleServerPlayerAbilities); break;
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case 0x3a: HANDLE_SERVER_READ(HandleServerTabCompletion); break;
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case 0x3f: HANDLE_SERVER_READ(HandleServerPluginMessage); break;
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case 0x40: HANDLE_SERVER_READ(HandleServerKick); break;
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case 0x00: HANDLE_SERVER_READ(HandleServerKeepAlive()); break;
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case 0x01: HANDLE_SERVER_READ(HandleServerJoinGame()); break;
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case 0x02: HANDLE_SERVER_READ(HandleServerChatMessage()); break;
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case 0x03: HANDLE_SERVER_READ(HandleServerTimeUpdate()); break;
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case 0x04: HANDLE_SERVER_READ(HandleServerEntityEquipment()); break;
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case 0x05: HANDLE_SERVER_READ(HandleServerCompass()); break;
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case 0x06: HANDLE_SERVER_READ(HandleServerUpdateHealth()); break;
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case 0x07: HANDLE_SERVER_READ(HandleServerRespawn()); break;
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case 0x08: HANDLE_SERVER_READ(HandleServerPlayerPositionLook()); break;
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case 0x09: HANDLE_SERVER_READ(HandleServerSlotSelect()); break;
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case 0x0a: HANDLE_SERVER_READ(HandleServerUseBed()); break;
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case 0x0b: HANDLE_SERVER_READ(HandleServerPlayerAnimation()); break;
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case 0x0c: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity()); break;
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case 0x0d: HANDLE_SERVER_READ(HandleServerCollectPickup()); break;
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case 0x0e: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle()); break;
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case 0x0f: HANDLE_SERVER_READ(HandleServerSpawnMob()); break;
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case 0x10: HANDLE_SERVER_READ(HandleServerSpawnPainting()); break;
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case 0x11: HANDLE_SERVER_READ(HandleServerSpawnExperienceOrbs()); break;
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case 0x12: HANDLE_SERVER_READ(HandleServerEntityVelocity()); break;
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case 0x13: HANDLE_SERVER_READ(HandleServerDestroyEntities()); break;
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case 0x14: HANDLE_SERVER_READ(HandleServerEntity()); break;
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case 0x15: HANDLE_SERVER_READ(HandleServerEntityRelativeMove()); break;
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case 0x16: HANDLE_SERVER_READ(HandleServerEntityLook()); break;
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case 0x17: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook()); break;
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case 0x18: HANDLE_SERVER_READ(HandleServerEntityTeleport()); break;
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case 0x19: HANDLE_SERVER_READ(HandleServerEntityHeadLook()); break;
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case 0x1a: HANDLE_SERVER_READ(HandleServerEntityStatus()); break;
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case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity()); break;
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case 0x1c: HANDLE_SERVER_READ(HandleServerEntityMetadata()); break;
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case 0x1f: HANDLE_SERVER_READ(HandleServerSetExperience()); break;
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case 0x20: HANDLE_SERVER_READ(HandleServerEntityProperties()); break;
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case 0x21: HANDLE_SERVER_READ(HandleServerMapChunk()); break;
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case 0x22: HANDLE_SERVER_READ(HandleServerMultiBlockChange()); break;
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case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange()); break;
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case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction()); break;
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case 0x26: HANDLE_SERVER_READ(HandleServerMapChunkBulk()); break;
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case 0x27: HANDLE_SERVER_READ(HandleServerExplosion()); break;
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case 0x28: HANDLE_SERVER_READ(HandleServerSoundEffect()); break;
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case 0x29: HANDLE_SERVER_READ(HandleServerNamedSoundEffect()); break;
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case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState()); break;
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case 0x2d: HANDLE_SERVER_READ(HandleServerWindowOpen()); break;
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case 0x2e: HANDLE_SERVER_READ(HandleServerWindowClose()); break;
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case 0x2f: HANDLE_SERVER_READ(HandleServerSetSlot()); break;
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case 0x30: HANDLE_SERVER_READ(HandleServerWindowContents()); break;
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case 0x33: HANDLE_SERVER_READ(HandleServerUpdateSign()); break;
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case 0x35: HANDLE_SERVER_READ(HandleServerUpdateTileEntity()); break;
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case 0x37: HANDLE_SERVER_READ(HandleServerStatistics()); break;
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case 0x38: HANDLE_SERVER_READ(HandleServerPlayerListItem()); break;
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case 0x39: HANDLE_SERVER_READ(HandleServerPlayerAbilities()); break;
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case 0x3a: HANDLE_SERVER_READ(HandleServerTabCompletion()); break;
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case 0x3f: HANDLE_SERVER_READ(HandleServerPluginMessage()); break;
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case 0x40: HANDLE_SERVER_READ(HandleServerKick()); break;
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default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break;
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} // switch (PacketType)
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break;
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} // case 3 - Game
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@ -837,30 +825,9 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
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// TODO: Move this elsewhere
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default:
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{
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if (m_ServerState == csEncryptedUnderstood)
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{
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Log("********************** Unknown packet 0x%02x from the server while encrypted; continuing to relay blind only", PacketType);
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AString Data;
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m_ServerBuffer.ResetRead();
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m_ServerBuffer.ReadAll(Data);
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DataLog(Data.data(), Data.size(), "Current data in the server packet queue: %d bytes", Data.size());
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m_ServerState = csEncryptedUnknown;
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m_ServerBuffer.ResetRead();
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if (m_ClientState == csUnencrypted)
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{
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CLIENTSEND(m_ServerBuffer);
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}
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else
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{
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CLIENTENCRYPTSEND(m_ServerBuffer);
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}
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return true;
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}
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else
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{
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Log("Unknown packet 0x%02x from the server while unencrypted; aborting connection", PacketType);
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return false;
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}
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Log("Received a packet from the server while in an unknown state: %d", m_ServerProtocolState);
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HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar));
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break;
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}
|
||||
} // switch (m_ProtocolState)
|
||||
|
||||
@ -1067,11 +1034,11 @@ bool cConnection::HandleClientEntityAction(void)
|
||||
{
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, PlayerID);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, ActionType);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, HorseJumpBoost);
|
||||
Log("Received a PACKET_ENTITY_ACTION from the client:");
|
||||
Log(" PlayerID = %d", PlayerID);
|
||||
Log(" ActionType = %d", ActionType);
|
||||
Log(" UnknownHorseVal = %d (0x%08x)", UnknownHorseVal, UnknownHorseVal);
|
||||
Log(" HorseJumpBoost = %d (0x%08x)", HorseJumpBoost, HorseJumpBoost);
|
||||
COPY_TO_SERVER();
|
||||
return true;
|
||||
}
|
||||
@ -1095,10 +1062,11 @@ bool cConnection::HandleClientKeepAlive(void)
|
||||
bool cConnection::HandleClientLocaleAndView(void)
|
||||
{
|
||||
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Locale);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ViewDistance);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ChatFlags);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Difficulty);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ShowCape);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ViewDistance);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ChatFlags);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Unused);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Difficulty);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ShowCape);
|
||||
Log("Received a PACKET_LOCALE_AND_VIEW from the client");
|
||||
COPY_TO_SERVER();
|
||||
return true;
|
||||
@ -1123,7 +1091,7 @@ bool cConnection::HandleClientPing(void)
|
||||
|
||||
bool cConnection::HandleClientPlayerAbilities(void)
|
||||
{
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Flags);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Flags);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
|
||||
Log("Receives a PACKET_PLAYER_ABILITIES from the client:");
|
||||
@ -1154,7 +1122,7 @@ bool cConnection::HandleClientPlayerLook(void)
|
||||
|
||||
bool cConnection::HandleClientPlayerOnGround(void)
|
||||
{
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround);
|
||||
Log("Received a PACKET_PLAYER_ON_GROUND from the client");
|
||||
COPY_TO_SERVER();
|
||||
return true;
|
||||
@ -1167,8 +1135,8 @@ bool cConnection::HandleClientPlayerOnGround(void)
|
||||
bool cConnection::HandleClientPlayerPosition(void)
|
||||
{
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsOnGround);
|
||||
Log("Received a PACKET_PLAYER_POSITION from the client");
|
||||
@ -1186,8 +1154,8 @@ bool cConnection::HandleClientPlayerPosition(void)
|
||||
bool cConnection::HandleClientPlayerPositionLook(void)
|
||||
{
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Yaw);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Pitch);
|
||||
@ -1195,7 +1163,7 @@ bool cConnection::HandleClientPlayerPositionLook(void)
|
||||
Log("Received a PACKET_PLAYER_POSITION_LOOK from the client");
|
||||
Log(" Pos = {%.03f, %.03f, %.03f}", PosX, PosY, PosZ);
|
||||
Log(" Stance = %.03f", Stance);
|
||||
Log(" Y, P = %.03f, %.03f", Yaw, Pitch);
|
||||
Log(" Yaw, Pitch = <%.03f, %.03f>", Yaw, Pitch);
|
||||
Log(" IsOnGround = %s", IsOnGround ? "true" : "false");
|
||||
|
||||
COPY_TO_SERVER();
|
||||
@ -1278,9 +1246,9 @@ bool cConnection::HandleClientTabCompletion(void)
|
||||
|
||||
bool cConnection::HandleClientUpdateSign(void)
|
||||
{
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, BlockY);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, BlockY);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line1);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line2);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line3);
|
||||
@ -1298,11 +1266,9 @@ bool cConnection::HandleClientUpdateSign(void)
|
||||
|
||||
bool cConnection::HandleClientUseEntity(void)
|
||||
{
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, PlayerID);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, EntityID);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, MouseButton);
|
||||
Log("Received a PACKET_USE_ENTITY from the client:");
|
||||
Log(" PlayerID = %d", PlayerID);
|
||||
Log(" EntityID = %d", EntityID);
|
||||
Log(" MouseButton = %d", MouseButton);
|
||||
COPY_TO_SERVER();
|
||||
@ -1317,9 +1283,9 @@ bool cConnection::HandleClientWindowClick(void)
|
||||
{
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, WindowID);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, SlotNum);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsRightClick);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Button);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, TransactionID);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsShiftClick);
|
||||
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Mode);
|
||||
AString Item;
|
||||
if (!ParseSlot(m_ClientBuffer, Item))
|
||||
{
|
||||
@ -1328,7 +1294,7 @@ bool cConnection::HandleClientWindowClick(void)
|
||||
Log("Received a PACKET_WINDOW_CLICK from the client");
|
||||
Log(" WindowID = %d", WindowID);
|
||||
Log(" SlotNum = %d", SlotNum);
|
||||
Log(" IsRclk = %d, IsShift = %d", IsRightClick, IsShiftClick);
|
||||
Log(" Button = %d, Mode = %d", Button, Mode);
|
||||
Log(" TransactionID = 0x%x", TransactionID);
|
||||
Log(" ClickedItem = %s", Item.c_str());
|
||||
COPY_TO_SERVER();
|
||||
@ -1352,6 +1318,22 @@ bool cConnection::HandleClientWindowClose(void)
|
||||
|
||||
|
||||
|
||||
bool cConnection::HandleClientUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar)
|
||||
{
|
||||
AString Data;
|
||||
if (!m_ClientBuffer.ReadString(Data, a_PacketLen - a_PacketReadSoFar))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the client; relaying and ignoring", a_PacketType);
|
||||
COPY_TO_SERVER();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// packet handling, server-side, login:
|
||||
|
||||
@ -2698,6 +2680,22 @@ bool cConnection::HandleServerWindowOpen(void)
|
||||
|
||||
|
||||
|
||||
bool cConnection::HandleServerUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar)
|
||||
{
|
||||
AString Data;
|
||||
if (!m_ServerBuffer.ReadString(Data, a_PacketLen - a_PacketReadSoFar))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the server; relaying and ignoring", a_PacketType);
|
||||
COPY_TO_CLIENT();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cConnection::ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc)
|
||||
{
|
||||
short ItemType;
|
||||
|
@ -157,6 +157,8 @@ protected:
|
||||
bool HandleClientUseEntity(void);
|
||||
bool HandleClientWindowClick(void);
|
||||
bool HandleClientWindowClose(void);
|
||||
|
||||
bool HandleClientUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar);
|
||||
|
||||
// Packet handling, server-side, login:
|
||||
bool HandleServerLoginDisconnect(void);
|
||||
@ -222,6 +224,8 @@ protected:
|
||||
bool HandleServerWindowContents(void);
|
||||
bool HandleServerWindowOpen(void);
|
||||
|
||||
bool HandleServerUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar);
|
||||
|
||||
/// Parses the slot data in a_Buffer into item description; returns true if successful, false if not enough data
|
||||
bool ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user