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Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp

This commit is contained in:
STRWarrior 2013-10-29 21:45:31 +01:00
parent 0384c54676
commit 52d956ccf3
2 changed files with 2 additions and 2 deletions

View File

@ -650,7 +650,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
m_LastDigBlockZ = a_BlockZ;
if (
(m_Player->GetGameMode() == eGameMode_Creative) || // In creative mode, digging is done immediately
(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too
)
{

View File

@ -33,7 +33,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
if (m_Target->IsPlayer())
{
cPlayer * Player = (cPlayer *) m_Target;
if (Player->GetGameMode() == 1)
if (Player->IsGameModeCreative())
{
m_EMState = IDLE;
return;