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Commit Graph

191 Commits

Author SHA1 Message Date
madmaxoft
0a95d04ab3 Added a TestRails generator.
This is for debugging purposes only.
2014-06-21 20:19:44 +02:00
madmaxoft
9a57c590cd Fixed a caching bug in GridStructGen.
The elements in cache were queried wrong, so sometimes they wouldn't be used even if they were the ones to use.
2014-06-21 20:17:17 +02:00
madmaxoft
0e8c4ca5ab Updated prefabs to the latest Gallery content. 2014-06-21 15:02:40 +02:00
madmaxoft
b4ba86d758 Updated all prefabs to current Gallery content. 2014-06-20 22:45:08 +02:00
madmaxoft
9db9445e9f Optimized Voronoi calculation.
Fixes #818.
2014-06-20 17:10:18 +02:00
archshift
e8143de01b Nullify deleted pointers. 2014-06-19 01:49:56 -07:00
Tycho
ee50790398 Merge branch 'master' of github.com:mc-server/MCServer 2014-06-16 15:12:50 +01:00
STRWarrior
7cf544079f Roads in villages are made out of wooden planks if they generate on water. 2014-06-11 19:12:29 +02:00
madmaxoft
7e4abcfe2d Revert "Initial Mesa Bryce implementation."
This reverts commit 1ff1a93866.
2014-06-11 14:15:18 +02:00
madmaxoft
1ff1a93866 Initial Mesa Bryce implementation. 2014-06-10 22:59:45 +02:00
madmaxoft
9ff0ef87d4 Added an experimental height generator, Mountains. 2014-06-09 23:40:51 +02:00
madmaxoft
0544b96f80 docs/Generator: Added the easy Finishers. 2014-06-07 13:59:51 +02:00
madmaxoft
ec40c7c83a Added RainbowRoads finisher generator. 2014-06-07 13:59:50 +02:00
Mattes D
60786cb06d Merge pull request #1052 from mc-server/UnderwaterBaseGen
Underwater base gen
2014-06-02 21:49:47 +02:00
madmaxoft
23b0823108 Update UnderwaterBase prefabs.
Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
2014-06-01 22:02:58 +02:00
madmaxoft
046c149797 Updated UnderwaterBase prefabs. 2014-06-01 10:07:57 +02:00
madmaxoft
75fe89b8ae Updated AlchemistVillage prefabs. 2014-06-01 09:27:54 +02:00
madmaxoft
7672ca7eef Added an initial version of the underwater base generator. 2014-05-31 22:06:14 +02:00
madmaxoft
600c93bdc1 Updated PlainsVillage prefabs. 2014-05-31 10:33:29 +02:00
madmaxoft
f4e9c88dcd Fixed a memory leak in VillagGen. 2014-05-31 10:33:12 +02:00
madmaxoft
8bf7aed67c Updated PlainsVillage and AlchemistVillage. 2014-05-30 22:40:19 +02:00
madmaxoft
e5187aa645 Fixed a memory leak in cPOCPieceGenerator 2014-05-29 09:19:20 +02:00
madmaxoft
b56033d541 Merge remote-tracking branch 'origin/master' into VillageGen 2014-05-29 09:14:47 +02:00
madmaxoft
d29b242674 Fixed a memory leak in cPrefabPiecePool.
The pool pieces weren't freed upon pool destruction.
2014-05-28 16:33:10 +02:00
madmaxoft
dff71823d4 Merge branch 'master' into VillageGen 2014-05-27 22:09:30 +02:00
madmaxoft
6b41d1a422 Added AlchemistVillage prefabs (Thanks, KingsCraftAu). 2014-05-27 22:08:20 +02:00
madmaxoft
71256c98ed Fixed testing weights in PlainsVillages. 2014-05-27 22:06:49 +02:00
madmaxoft
ff99373237 cPieceGenerator chooses starting pieces based on weights.
Fixes #1033.
2014-05-27 22:05:50 +02:00
madmaxoft
6c25c356c7 Biome generators: biome lists can contain spaces. 2014-05-27 21:18:15 +02:00
madmaxoft
24137e282b Fixed prefab test initialization. 2014-05-26 10:05:51 +02:00
madmaxoft
1a742a2b52 Added support for Miners' Village.
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
2014-05-25 23:50:16 +02:00
madmaxoft
96a22cd82c Added Japanese village prefabs. 2014-05-24 15:03:39 +02:00
Mattes D
97865bff7c Fixed Mineshaft system size. 2014-05-23 13:01:50 +02:00
Mattes D
a4c964c888 Auto-enlargement for cGridStructGen cache. 2014-05-23 13:01:06 +02:00
madmaxoft
da843a1881 Updated plains village prefabs.
Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
2014-05-22 22:19:44 +02:00
madmaxoft
6aa7df367f Villages have min and max density setting.
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors.

Fixes #1020.
2014-05-22 21:47:56 +02:00
madmaxoft
ebb1ef237a Updated plains village prefabs.
The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
2014-05-22 08:57:57 +02:00
madmaxoft
85fc0dbd97 Changed desert village roads to gravel. 2014-05-21 23:17:09 +02:00
madmaxoft
efcae77828 Added second kind of desert village (FlatRoof). 2014-05-21 23:16:43 +02:00
madmaxoft
e69a11012f Merged branch 'master' into VillageGen. 2014-05-18 23:10:23 +02:00
madmaxoft
ec50c0f9e1 Updated SandVillage prefabs to latest Gallery content.
This fixes sand village generation.
2014-05-18 23:09:39 +02:00
madmaxoft
a7e52e51dc Village roads are drawn properly. 2014-05-17 22:26:09 +02:00
madmaxoft
7004043c61 Village houses are height-adjusted onto the terrain. 2014-05-17 21:54:04 +02:00
madmaxoft
fc5c3abcba Updated PlainsVillage prefabs to the latest Gallery contents. 2014-05-17 02:26:44 +02:00
madmaxoft
70b0547499 Fixed a NULL ptr failure in GridStructGen.
When the descendant generator returned a NULL structure, the generator would crash. Now it uses a special cEmptyStructure class instead.
2014-05-15 16:03:45 +02:00
madmaxoft
56f7ad2cd9 Changed village generator defaults to more reasonable values. 2014-05-15 10:44:08 +02:00
madmaxoft
34e5f0c164 Changed village road generation to use multiple prefabs. 2014-05-15 10:43:54 +02:00
madmaxoft
f5fdbdaf29 VillageGen rewritten using BFSPieceGenerator.
Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-15 00:14:06 +02:00
madmaxoft
3660ce6834 cPrefab can be constructed in code. 2014-05-15 00:12:01 +02:00
madmaxoft
9c8e8ef7ae VillageGen: Added well placement and the general algorithm description. 2014-05-12 22:43:59 +02:00