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cuberite-2a/src/CMakeLists.txt

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CMake
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project (Cuberite)
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include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/libevent/include")
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set(FOLDERS
OSSupport HTTP Items Blocks Protocol Generating mbedTLS++ Bindings
WorldStorage Mobs Entities Simulator Simulator/IncrementalRedstoneSimulator
BlockEntities UI Noise
)
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SET (SRCS
BiomeDef.cpp
BlockArea.cpp
BlockInfo.cpp
BlockState.cpp
BlockType.cpp
BlockTypePalette.cpp
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BlockTypeRegistry.cpp
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BrewingRecipes.cpp
Broadcaster.cpp
BoundingBox.cpp
ByteBuffer.cpp
ChatColor.cpp
Chunk.cpp
ChunkData.cpp
ChunkGeneratorThread.cpp
ChunkMap.cpp
ChunkSender.cpp
ChunkStay.cpp
ClientHandle.cpp
Color.cpp
CommandOutput.cpp
CompositeChat.cpp
CraftingRecipes.cpp
Cuboid.cpp
DeadlockDetect.cpp
Defines.cpp
Enchantments.cpp
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
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IniFile.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
JsonUtils.cpp
LightingThread.cpp
LineBlockTracer.cpp
LinearInterpolation.cpp
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LoggerListeners.cpp
Logger.cpp
Map.cpp
MapManager.cpp
MemorySettingsRepository.cpp
MobCensus.cpp
MobFamilyCollecter.cpp
MobProximityCounter.cpp
MobSpawner.cpp
MonsterConfig.cpp
NetherPortalScanner.cpp
OverridesSettingsRepository.cpp
PalettedBlockArea.cpp
ProbabDistrib.cpp
RankManager.cpp
RCONServer.cpp
Root.cpp
Scoreboard.cpp
Server.cpp
SetChunkData.cpp
SpawnPrepare.cpp
Statistics.cpp
StringCompression.cpp
StringUtils.cpp
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UUID.cpp
VoronoiMap.cpp
WebAdmin.cpp
World.cpp
main.cpp
)
SET (HDRS
AllocationPool.h
BiomeDef.h
BlockArea.h
BlockInServerPluginInterface.h
BlockInfo.h
BlockState.h
BlockTracer.h
BlockType.h
BlockTypePalette.h
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BlockTypeRegistry.h
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BrewingRecipes.h
BoundingBox.h
BuildInfo.h.cmake
ByteBuffer.h
ChatColor.h
Chunk.h
ChunkData.h
ChunkDataCallback.h
ChunkDef.h
ChunkGeneratorThread.h
ChunkMap.h
ChunkSender.h
ChunkStay.h
ClientHandle.h
Color.h
CommandOutput.h
CompositeChat.h
CraftingRecipes.h
Cuboid.h
DeadlockDetect.h
Defines.h
EffectID.h
Enchantments.h
Endianness.h
FastRandom.h
ForEachChunkProvider.h
FurnaceRecipe.h
FunctionRef.h
Globals.h
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IniFile.h
Inventory.h
Item.h
ItemGrid.h
LazyArray.h
JsonUtils.h
LightingThread.h
LineBlockTracer.h
LinearInterpolation.h
LinearUpscale.h
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Logger.h
LoggerListeners.h
LoggerSimple.h
Map.h
MapManager.h
Matrix4.h
MemorySettingsRepository.h
MobCensus.h
MobFamilyCollecter.h
MobProximityCounter.h
MobSpawner.h
MonsterConfig.h
NetherPortalScanner.h
OpaqueWorld.h
OverridesSettingsRepository.h
PalettedBlockArea.h
ProbabDistrib.h
RankManager.h
RCONServer.h
Root.h
Scoreboard.h
Server.h
SetChunkData.h
SettingsRepositoryInterface.h
SpawnPrepare.h
Statistics.h
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Stopwatch.h
StringCompression.h
StringUtils.h
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UUID.h
Vector3.h
VoronoiMap.h
WebAdmin.h
World.h
XMLParser.h
)
file(WRITE "${CMAKE_BINARY_DIR}/include/Globals.h"
"/* This file allows Globals.h to be included with an absolute path */\n#include \"${PROJECT_SOURCE_DIR}/Globals.h\"\n")
include_directories("${CMAKE_BINARY_DIR}/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/TCLAP/include")
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configure_file("BuildInfo.h.cmake" "${CMAKE_BINARY_DIR}/include/BuildInfo.h")
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set_source_files_properties(BlockType.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
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set_source_files_properties(ByteBuffer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
set_source_files_properties(ClientHandle.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors ")
set_source_files_properties(Statistics.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
endif()
if (NOT MSVC)
# Bindings need to reference other folders, so they are done here instead
# lib dependencies are not included
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
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foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
#clear file
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file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt)
foreach(dependency ${BINDING_DEPENDENCIES})
#write each dependency on a seperate line
file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt "${dependency}\n")
endforeach()
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set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
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# If building a windows version, but not using MSVC, add the resources directly to the makefile:
if (WIN32)
list(APPEND SOURCE "Resources/Cuberite.rc")
endif()
else ()
# MSVC-specific handling: Put all files into one project, separate by the folders:
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source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")
# Add all subfolders as solution-folders:
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
"${PATH}/*.h"
"${PATH}/*.rc"
"${PATH}/*.pkg"
)
string(REPLACE "/" "\\" PROJECT_PATH ${PATH})
source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES})
endfunction(includefolder)
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foreach(folder ${FOLDERS})
add_subdirectory(${folder})
includefolder(${folder})
# Get all source files in this folder:
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND SOURCE "${folder}/${src}")
endforeach(src)
# Get all headers in this folder:
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND SOURCE "${folder}/${hdr}")
endforeach(hdr)
# Include this folder's CMakeLists.txt in the project:
list(APPEND SOURCE "${folder}/CMakeLists.txt")
source_group("${folder}" FILES "${folder}/CMakeLists.txt")
endforeach(folder)
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
list(APPEND SOURCE "Bindings/AllToLua.pkg")
includefolder("Resources")
source_group("" FILES ${SOURCE})
# Precompiled headers (1st part)
SET_SOURCE_FILES_PROPERTIES(
Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
SET_SOURCE_FILES_PROPERTIES(
Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
)
list(APPEND SOURCE "Resources/Cuberite.rc")
# Make MSVC generate the PDB files even for the release build:
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
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endif()
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# Generate a list of all source files:
set(ALLFILES "${SRCS}" "${HDRS}")
foreach(folder ${FOLDERS})
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND ALLFILES "${folder}/${src}")
endforeach(src)
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND ALLFILES "${folder}/${hdr}")
endforeach(hdr)
endforeach(folder)
foreach(arg ${ALLFILES})
set(ALLFILESLINES "${ALLFILESLINES}${arg}\n")
endforeach()
FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}")
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if (MSVC)
get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
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# The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
foreach (dep ${BINDING_DEPENDENCIES})
list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
endforeach(dep)
if (USE_SYSTEM_LUA)
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
COMMAND lua BindingsProcessor.lua
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
DEPENDS ${BINDINGS_DEPENDENCIES}
)
else()
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
# Regenerate bindings:
COMMAND luaexe BindingsProcessor.lua
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
DEPENDS ${BINDINGS_DEPENDENCIES} luaexe
)
endif()
endif()
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add_executable(${CMAKE_PROJECT_NAME} ${SOURCE})
# Output the executable into the $/Server folder, so that it has access to external resources:
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_BINARY_DIR}/Server
)
# Create a symbolic link from ${orig} to ${link}
# If the orig and link point to the same thing, does nothing (-> in-source build)
# If ${link} already exists, does nothing.
function(make_symlink orig link)
# If both are the same, or link already exists, bail out:
if ("${orig}" STREQUAL "${link}")
return()
endif()
if (EXISTS ${link})
return()
endif()
# Create the symlink (platform-dependent):
message("Creating symlink, orig = ${orig}; link = ${link}")
if (CMAKE_HOST_UNIX)
set(command ln -s ${orig} ${link})
else()
file(TO_NATIVE_PATH "${orig}" orig)
file(TO_NATIVE_PATH "${link}" link)
if (IS_DIRECTORY ${orig})
set(command cmd.exe /c mklink /j ${link} ${orig})
else()
set(command cmd.exe /c mklink /h ${link} ${orig})
endif()
endif()
execute_process(
COMMAND ${command}
RESULT_VARIABLE result
ERROR_VARIABLE stderr
OUTPUT_VARIABLE stdout
)
if (NOT ${result} EQUAL 0)
message(FATAL_ERROR "Could not create symbolic link for: ${link} --> ${orig}: ${stderr} ${stdout}")
endif()
endfunction(make_symlink)
# Populate the output folder with symlinks to the Server folder's internals:
set(symlinks
Install
Plugins
Prefabs
Protocol
webadmin
brewing.txt
crafting.txt
favicon.png
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furnace.txt
items.ini
monsters.ini
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README.txt
)
message("Creating output folder and symlinks...")
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
foreach (symlink ${symlinks})
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/${symlink}" "${CMAKE_BINARY_DIR}/Server/${symlink}")
endforeach(symlink)
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../BACKERS" "${CMAKE_BINARY_DIR}/Server/BACKERS")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../CONTRIBUTORS" "${CMAKE_BINARY_DIR}/Server/CONTRIBUTORS")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" "${CMAKE_BINARY_DIR}/Server/LICENSE")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/Install/ThirdPartyLicenses" "${CMAKE_BINARY_DIR}/Server/ThirdPartyLicenses")
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# Precompiled headers (2nd part)
if (MSVC)
SET_TARGET_PROPERTIES(
${CMAKE_PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
)
endif ()
if (NOT MSVC)
target_link_libraries(${CMAKE_PROJECT_NAME}
OSSupport HTTPServer Bindings Items Blocks Noise
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Protocol Generating WorldStorage
Mobs Entities Simulator IncrementalRedstoneSimulator
BlockEntities UI mbedTLS++
)
endif ()
if (WIN32)
target_link_libraries(${CMAKE_PROJECT_NAME} expat tolualib ws2_32.lib Psapi.lib)
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
add_flags_lnk(-L/usr/local/lib)
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add_flags_lnk(-L/usr/ports/devel)
endif()
target_link_libraries(${CMAKE_PROJECT_NAME} luaexpat jsoncpp_lib mbedtls zlib lsqlite lua SQLiteCpp event_core event_extra fmt::fmt)
# Create a folder for Bindings' documentation:
FILE(MAKE_DIRECTORY "Bindings/docs")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/Bindings/docs" "${CMAKE_BINARY_DIR}/Server/BindingsDocs")
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# For MSVC, set the startup project to Cuberite, and the debugger dir:
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if (MSVC)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME})
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
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endif()