Removed binary ToLua++ from build.
A local Lua executable is used instead.
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c939720c10
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@ -250,7 +250,7 @@ endif()
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add_subdirectory(lib/jsoncpp/)
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add_subdirectory(lib/zlib/)
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add_subdirectory(lib/lua/)
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add_subdirectory(lib/tolua++/)
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add_subdirectory(lib/tolua++/ EXCLUDE_FROM_ALL)
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add_subdirectory(lib/sqlite/)
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add_subdirectory(lib/SQLiteCpp/)
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add_subdirectory(lib/expat/)
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@ -305,7 +305,7 @@ if (MSVC)
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)
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set_target_properties(
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luaproxy
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tolua
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luaexe
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PROPERTIES FOLDER Support
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)
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1
Server/.gitignore
vendored
1
Server/.gitignore
vendored
@ -5,6 +5,7 @@
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*.ini
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Cuberite
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Cuberite_debug
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luaexe
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CommLogs/
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GalExports/
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GalExportWeb/
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2
lib/lua
2
lib/lua
@ -1 +1 @@
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Subproject commit 5f54aca0d4272e5c260adb100e8249c560a853ac
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Subproject commit 19e8b4ffe13b9acb6c63688ba0038febb65af80b
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@ -147,9 +147,9 @@ if (NOT MSVC)
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else()
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ADD_CUSTOM_COMMAND(
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OUTPUT ${BINDING_OUTPUTS}
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COMMAND tolua -L BindingsProcessor.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
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COMMAND luaexe BindingsProcessor.lua
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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DEPENDS ${BINDING_DEPENDENCIES} tolua
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DEPENDS ${BINDING_DEPENDENCIES} luaexe
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)
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endif()
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endif ()
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@ -310,13 +310,10 @@ if (MSVC)
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ADD_CUSTOM_COMMAND(
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OUTPUT ${BINDING_OUTPUTS}
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# Copy the Lua DLL into the Bindings folder, so that tolua can run from there:
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/Server/lua51.dll ./lua51.dll
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# Regenerate bindings:
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COMMAND tolua -L BindingsProcessor.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
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COMMAND luaexe BindingsProcessor.lua
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
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DEPENDS ${BINDINGS_DEPENDENCIES} tolua
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DEPENDS ${BINDINGS_DEPENDENCIES} luaexe
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)
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endif()
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endif()
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