project (Cuberite) include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/") include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include") include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include") include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/libevent/include") set(FOLDERS OSSupport HTTP Items Blocks Protocol Generating mbedTLS++ Bindings WorldStorage Mobs Entities Simulator Simulator/IncrementalRedstoneSimulator BlockEntities UI Noise ) SET (SRCS BiomeDef.cpp BlockArea.cpp BlockInfo.cpp BlockState.cpp BlockType.cpp BlockTypePalette.cpp BlockTypeRegistry.cpp BrewingRecipes.cpp Broadcaster.cpp BoundingBox.cpp ByteBuffer.cpp ChatColor.cpp Chunk.cpp ChunkData.cpp ChunkGeneratorThread.cpp ChunkMap.cpp ChunkSender.cpp ChunkStay.cpp ClientHandle.cpp Color.cpp CommandOutput.cpp CompositeChat.cpp CraftingRecipes.cpp Cuboid.cpp DeadlockDetect.cpp Defines.cpp Enchantments.cpp FastRandom.cpp FurnaceRecipe.cpp Globals.cpp IniFile.cpp Inventory.cpp Item.cpp ItemGrid.cpp JsonUtils.cpp LightingThread.cpp LineBlockTracer.cpp LinearInterpolation.cpp LoggerListeners.cpp Logger.cpp Map.cpp MapManager.cpp MemorySettingsRepository.cpp MobCensus.cpp MobFamilyCollecter.cpp MobProximityCounter.cpp MobSpawner.cpp MonsterConfig.cpp NetherPortalScanner.cpp OverridesSettingsRepository.cpp PalettedBlockArea.cpp ProbabDistrib.cpp RankManager.cpp RCONServer.cpp Root.cpp Scoreboard.cpp Server.cpp SetChunkData.cpp SpawnPrepare.cpp Statistics.cpp StringCompression.cpp StringUtils.cpp UUID.cpp VoronoiMap.cpp WebAdmin.cpp World.cpp main.cpp ) SET (HDRS AllocationPool.h BiomeDef.h BlockArea.h BlockInServerPluginInterface.h BlockInfo.h BlockState.h BlockTracer.h BlockType.h BlockTypePalette.h BlockTypeRegistry.h BrewingRecipes.h BoundingBox.h BuildInfo.h.cmake ByteBuffer.h ChatColor.h Chunk.h ChunkData.h ChunkDataCallback.h ChunkDef.h ChunkGeneratorThread.h ChunkMap.h ChunkSender.h ChunkStay.h ClientHandle.h Color.h CommandOutput.h CompositeChat.h CraftingRecipes.h Cuboid.h DeadlockDetect.h Defines.h EffectID.h Enchantments.h Endianness.h FastRandom.h ForEachChunkProvider.h FurnaceRecipe.h FunctionRef.h Globals.h IniFile.h Inventory.h Item.h ItemGrid.h LazyArray.h JsonUtils.h LightingThread.h LineBlockTracer.h LinearInterpolation.h LinearUpscale.h Logger.h LoggerListeners.h LoggerSimple.h Map.h MapManager.h Matrix4.h MemorySettingsRepository.h MobCensus.h MobFamilyCollecter.h MobProximityCounter.h MobSpawner.h MonsterConfig.h NetherPortalScanner.h OpaqueWorld.h OverridesSettingsRepository.h PalettedBlockArea.h ProbabDistrib.h RankManager.h RCONServer.h Root.h Scoreboard.h Server.h SetChunkData.h SettingsRepositoryInterface.h SpawnPrepare.h Statistics.h Stopwatch.h StringCompression.h StringUtils.h UUID.h Vector3.h VoronoiMap.h WebAdmin.h World.h XMLParser.h ) file(WRITE "${CMAKE_BINARY_DIR}/include/Globals.h" "/* This file allows Globals.h to be included with an absolute path */\n#include \"${PROJECT_SOURCE_DIR}/Globals.h\"\n") include_directories("${CMAKE_BINARY_DIR}/include") include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/TCLAP/include") configure_file("BuildInfo.h.cmake" "${CMAKE_BINARY_DIR}/include/BuildInfo.h") if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set_source_files_properties(BlockType.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") set_source_files_properties(ByteBuffer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") set_source_files_properties(ClientHandle.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors ") set_source_files_properties(Statistics.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") endif() if (NOT MSVC) # Bindings need to reference other folders, so they are done here instead # lib dependencies are not included include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include") foreach(folder ${FOLDERS}) add_subdirectory(${folder}) endforeach(folder) get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES) #clear file file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt) foreach(dependency ${BINDING_DEPENDENCIES}) #write each dependency on a seperate line file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt "${dependency}\n") endforeach() set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h") list(APPEND SOURCE "${SRCS}") list(APPEND SOURCE "${HDRS}") # If building a windows version, but not using MSVC, add the resources directly to the makefile: if (WIN32) list(APPEND SOURCE "Resources/Cuberite.rc") endif() else () # MSVC-specific handling: Put all files into one project, separate by the folders: source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h") # Add all subfolders as solution-folders: function(includefolder PATH) FILE(GLOB FOLDER_FILES "${PATH}/*.cpp" "${PATH}/*.h" "${PATH}/*.rc" "${PATH}/*.pkg" ) string(REPLACE "/" "\\" PROJECT_PATH ${PATH}) source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES}) endfunction(includefolder) foreach(folder ${FOLDERS}) add_subdirectory(${folder}) includefolder(${folder}) # Get all source files in this folder: get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS) foreach (src ${FOLDER_SRCS}) list(APPEND SOURCE "${folder}/${src}") endforeach(src) # Get all headers in this folder: get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS) foreach (hdr ${FOLDER_HDRS}) list(APPEND SOURCE "${folder}/${hdr}") endforeach(hdr) # Include this folder's CMakeLists.txt in the project: list(APPEND SOURCE "${folder}/CMakeLists.txt") source_group("${folder}" FILES "${folder}/CMakeLists.txt") endforeach(folder) list(APPEND SOURCE "${SRCS}") list(APPEND SOURCE "${HDRS}") list(APPEND SOURCE "Bindings/AllToLua.pkg") includefolder("Resources") source_group("" FILES ${SOURCE}) # Precompiled headers (1st part) SET_SOURCE_FILES_PROPERTIES( Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\"" ) # CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file: SET_SOURCE_FILES_PROPERTIES( Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\"" ) list(APPEND SOURCE "Resources/Cuberite.rc") # Make MSVC generate the PDB files even for the release build: set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG") set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG") set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG") endif() # Generate a list of all source files: set(ALLFILES "${SRCS}" "${HDRS}") foreach(folder ${FOLDERS}) get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS) foreach (src ${FOLDER_SRCS}) list(APPEND ALLFILES "${folder}/${src}") endforeach(src) get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS) foreach (hdr ${FOLDER_HDRS}) list(APPEND ALLFILES "${folder}/${hdr}") endforeach(hdr) endforeach(folder) foreach(arg ${ALLFILES}) set(ALLFILESLINES "${ALLFILESLINES}${arg}\n") endforeach() FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}") if (MSVC) get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS) get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES) # The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder: foreach (dep ${BINDING_DEPENDENCIES}) list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}") endforeach(dep) if (USE_SYSTEM_LUA) ADD_CUSTOM_COMMAND( OUTPUT ${BINDING_OUTPUTS} COMMAND lua BindingsProcessor.lua WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ DEPENDS ${BINDINGS_DEPENDENCIES} ) else() ADD_CUSTOM_COMMAND( OUTPUT ${BINDING_OUTPUTS} # Regenerate bindings: COMMAND luaexe BindingsProcessor.lua WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ DEPENDS ${BINDINGS_DEPENDENCIES} luaexe ) endif() endif() add_executable(${CMAKE_PROJECT_NAME} ${SOURCE}) # Output the executable into the $/Server folder, so that it has access to external resources: SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_BINARY_DIR}/Server RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_BINARY_DIR}/Server ) # Create a symbolic link from ${orig} to ${link} # If the orig and link point to the same thing, does nothing (-> in-source build) # If ${link} already exists, does nothing. function(make_symlink orig link) # If both are the same, or link already exists, bail out: if ("${orig}" STREQUAL "${link}") return() endif() if (EXISTS ${link}) return() endif() # Create the symlink (platform-dependent): message("Creating symlink, orig = ${orig}; link = ${link}") if (CMAKE_HOST_UNIX) set(command ln -s ${orig} ${link}) else() file(TO_NATIVE_PATH "${orig}" orig) file(TO_NATIVE_PATH "${link}" link) if (IS_DIRECTORY ${orig}) set(command cmd.exe /c mklink /j ${link} ${orig}) else() set(command cmd.exe /c mklink /h ${link} ${orig}) endif() endif() execute_process( COMMAND ${command} RESULT_VARIABLE result ERROR_VARIABLE stderr OUTPUT_VARIABLE stdout ) if (NOT ${result} EQUAL 0) message(FATAL_ERROR "Could not create symbolic link for: ${link} --> ${orig}: ${stderr} ${stdout}") endif() endfunction(make_symlink) # Populate the output folder with symlinks to the Server folder's internals: set(symlinks Install Plugins Prefabs Protocol webadmin brewing.txt crafting.txt favicon.png furnace.txt items.ini monsters.ini README.txt ) message("Creating output folder and symlinks...") file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Server") foreach (symlink ${symlinks}) make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/${symlink}" "${CMAKE_BINARY_DIR}/Server/${symlink}") endforeach(symlink) make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../BACKERS" "${CMAKE_BINARY_DIR}/Server/BACKERS") make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../CONTRIBUTORS" "${CMAKE_BINARY_DIR}/Server/CONTRIBUTORS") make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" "${CMAKE_BINARY_DIR}/Server/LICENSE") make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/Install/ThirdPartyLicenses" "${CMAKE_BINARY_DIR}/Server/ThirdPartyLicenses") # Precompiled headers (2nd part) if (MSVC) SET_TARGET_PROPERTIES( ${CMAKE_PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\"" OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)" ) endif () if (NOT MSVC) target_link_libraries(${CMAKE_PROJECT_NAME} OSSupport HTTPServer Bindings Items Blocks Noise Protocol Generating WorldStorage Mobs Entities Simulator IncrementalRedstoneSimulator BlockEntities UI mbedTLS++ ) endif () if (WIN32) target_link_libraries(${CMAKE_PROJECT_NAME} expat tolualib ws2_32.lib Psapi.lib) endif() if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD") add_flags_lnk(-L/usr/local/lib) add_flags_lnk(-L/usr/ports/devel) endif() target_link_libraries(${CMAKE_PROJECT_NAME} luaexpat jsoncpp_lib mbedtls zlib lsqlite lua SQLiteCpp event_core event_extra fmt::fmt) # Create a folder for Bindings' documentation: FILE(MAKE_DIRECTORY "Bindings/docs") make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/Bindings/docs" "${CMAKE_BINARY_DIR}/Server/BindingsDocs") # For MSVC, set the startup project to Cuberite, and the debugger dir: if (MSVC) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME}) set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/Server") endif()