CMakeLists: Moved Bindings-specific code to subdir
This commit is contained in:
parent
3d368b015e
commit
135dc333c1
@ -2,6 +2,7 @@ cmake_minimum_required (VERSION 2.6)
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project (MCServer)
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include_directories ("${PROJECT_SOURCE_DIR}/../")
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include_directories (".")
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SET (SRCS
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Bindings.cpp
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@ -31,6 +32,116 @@ SET (HDRS
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tolua++.h
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)
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# List all the files that are generated as part of the Bindings build process
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set (BINDING_OUTPUTS
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h
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${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Call.inc
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)
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set(BINDING_DEPENDECIES
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tolua
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../Bindings/virtual_method_hooks.lua
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../Bindings/AllToLua.pkg
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../Bindings/gen_LuaState_Call.lua
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../Bindings/LuaFunctions.h
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../Bindings/LuaState_Call.inc
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../Bindings/LuaWindow.h
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../Bindings/Plugin.h
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../Bindings/PluginLua.h
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../Bindings/PluginManager.h
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../Bindings/WebPlugin.h
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../BiomeDef.h
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../BlockArea.h
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../BlockEntities/BlockEntity.h
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../BlockEntities/BlockEntityWithItems.h
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../BlockEntities/ChestEntity.h
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../BlockEntities/DispenserEntity.h
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../BlockEntities/DropSpenserEntity.h
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../BlockEntities/DropperEntity.h
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../BlockEntities/FurnaceEntity.h
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../BlockEntities/HopperEntity.h
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../BlockEntities/JukeboxEntity.h
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../BlockEntities/NoteEntity.h
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../BlockEntities/SignEntity.h
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../BlockEntities/MobHeadEntity.h
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../BlockEntities/FlowerPotEntity.h
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../BlockID.h
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../BoundingBox.h
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../ChatColor.h
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../ChunkDef.h
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../ClientHandle.h
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../CraftingRecipes.h
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../Cuboid.h
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../Defines.h
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../Enchantments.h
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../Entities/EntityEffect.h
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../Entities/Entity.h
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../Entities/Floater.h
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../Entities/Pawn.h
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../Entities/Painting.h
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../Entities/Pickup.h
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../Entities/Player.h
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../Entities/ProjectileEntity.h
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../Entities/ArrowEntity.h
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../Entities/ThrownEggEntity.h
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../Entities/ThrownEnderPearlEntity.h
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../Entities/ExpBottleEntity.h
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../Entities/ThrownSnowballEntity.h
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../Entities/FireChargeEntity.h
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../Entities/FireworkEntity.h
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../Entities/GhastFireballEntity.h
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../Entities/TNTEntity.h
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../Entities/ExpOrb.h
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../Entities/HangingEntity.h
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../Entities/ItemFrame.h
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../Generating/ChunkDesc.h
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../Group.h
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../Inventory.h
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../Item.h
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../ItemGrid.h
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../Mobs/Monster.h
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../OSSupport/File.h
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../Root.h
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../Server.h
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../StringUtils.h
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../Tracer.h
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../UI/Window.h
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../Vector3.h
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../WebAdmin.h
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../World.h
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)
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if (WIN32)
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ADD_CUSTOM_COMMAND(
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OUTPUT ${BINDING_OUTPUTS}
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# Copy the Lua DLL into the Bindings folder, so that tolua can run from there:
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ../../MCServer/lua51.dll ./lua51.dll
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# Regenerate bindings:
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COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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# add any new generation dependencies here
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DEPENDS ${BINDING_DEPENDECIES}
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)
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else ()
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ADD_CUSTOM_COMMAND(
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# add any new generated bindings here
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OUTPUT ${BINDING_OUTPUTS}
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# Regenerate bindings:
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COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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# add any new generation dependencies here
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DEPENDS ${BINDING_DEPENDECIES}
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)
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endif ()
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set_source_files_properties(Bindings/Bindings.cpp PROPERTIES GENERATED TRUE)
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set_source_files_properties(Bindings/Bindings.h PROPERTIES GENERATED TRUE)
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if(NOT MSVC)
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add_library(Bindings ${SRCS} ${HDRS})
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@ -10,78 +10,6 @@ set(FOLDERS
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WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs
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)
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set(BINDING_DEPENDECIES
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tolua
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg
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Bindings/gen_LuaState_Call.lua
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Bindings/LuaFunctions.h
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Bindings/LuaWindow.h
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Bindings/Plugin.h
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Bindings/PluginLua.h
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Bindings/PluginManager.h
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Bindings/WebPlugin.h
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BiomeDef.h
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BlockArea.h
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BlockEntities/BlockEntity.h
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BlockEntities/BlockEntityWithItems.h
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BlockEntities/ChestEntity.h
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BlockEntities/DispenserEntity.h
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BlockEntities/DropSpenserEntity.h
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BlockEntities/DropperEntity.h
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BlockEntities/FurnaceEntity.h
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BlockEntities/HopperEntity.h
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BlockEntities/JukeboxEntity.h
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BlockEntities/NoteEntity.h
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BlockEntities/SignEntity.h
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BlockEntities/MobHeadEntity.h
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BlockEntities/FlowerPotEntity.h
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BlockID.h
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BoundingBox.h
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ChatColor.h
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ChunkDef.h
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ClientHandle.h
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CraftingRecipes.h
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Cuboid.h
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Defines.h
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Enchantments.h
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Entities/EntityEffect.h
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Entities/Entity.h
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Entities/Floater.h
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Entities/Pawn.h
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Entities/Painting.h
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Entities/Pickup.h
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Entities/Player.h
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Entities/ProjectileEntity.h
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Entities/ArrowEntity.h
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Entities/ThrownEggEntity.h
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Entities/ThrownEnderPearlEntity.h
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Entities/ExpBottleEntity.h
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Entities/ThrownSnowballEntity.h
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Entities/FireChargeEntity.h
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Entities/FireworkEntity.h
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Entities/GhastFireballEntity.h
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Entities/TNTEntity.h
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Entities/ExpOrb.h
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Entities/HangingEntity.h
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Entities/ItemFrame.h
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Generating/ChunkDesc.h
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Group.h
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Inventory.h
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Item.h
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ItemGrid.h
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Mobs/Monster.h
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OSSupport/File.h
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Root.h
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Server.h
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StringUtils.h
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Tracer.h
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UI/Window.h
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Vector3.h
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WebAdmin.h
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World.h
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)
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SET (SRCS
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BiomeDef.cpp
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BlockArea.cpp
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@ -207,51 +135,19 @@ SET (HDRS
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World.h
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XMLParser.h)
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# List all the files that are generated as part of the Bindings build process
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set (BINDING_OUTPUTS
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings/LuaState_Call.inc
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)
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include_directories(Bindings)
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include_directories(.)
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if (WIN32)
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ADD_CUSTOM_COMMAND(
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OUTPUT ${BINDING_OUTPUTS}
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# Copy the Lua DLL into the Bindings folder, so that tolua can run from there:
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ../../MCServer/lua51.dll ./lua51.dll
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# Regenerate bindings:
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COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
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# add any new generation dependencies here
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DEPENDS ${BINDING_DEPENDECIES}
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)
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else ()
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ADD_CUSTOM_COMMAND(
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# add any new generated bindings here
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h
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# Regenerate bindings:
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COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
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# add any new generation dependencies here
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DEPENDS ${BINDING_DEPENDECIES}
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)
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endif ()
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set_source_files_properties(Bindings/Bindings.cpp PROPERTIES GENERATED TRUE)
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set_source_files_properties(Bindings/Bindings.h PROPERTIES GENERATED TRUE)
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include_directories(".")
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if (NOT MSVC)
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# Bindings need to reference other folders, so they are done here instead
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# lib dependencies are not included
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include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include")
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foreach(folder ${FOLDERS})
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add_subdirectory(${folder})
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endforeach(folder)
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get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
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#clear file
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file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt)
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foreach(dependecy ${BINDING_DEPENDECIES})
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@ -261,10 +157,6 @@ if (NOT MSVC)
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set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")
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foreach(folder ${FOLDERS})
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add_subdirectory(${folder})
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endforeach(folder)
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list(APPEND SOURCE "${SRCS}")
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list(APPEND SOURCE "${HDRS}")
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@ -3,7 +3,7 @@ project (MCServer)
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include_directories ("${PROJECT_SOURCE_DIR}/../")
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set(SOURCES
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set(SRCS
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AesCfb128Decryptor.cpp
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AesCfb128Encryptor.cpp
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BlockingSslClientSocket.cpp
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@ -18,7 +18,7 @@ set(SOURCES
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X509Cert.cpp
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)
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set(HEADERS
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set(HDRS
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AesCfb128Decryptor.h
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AesCfb128Encryptor.h
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BlockingSslClientSocket.h
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@ -33,8 +33,10 @@ set(HEADERS
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X509Cert.h
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)
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add_library(PolarSSL++ ${SOURCES} ${HEADERS})
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if(NOT MSVC)
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add_library(PolarSSL++ ${SRCS} ${HDRS})
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if (UNIX)
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target_link_libraries(PolarSSL++ polarssl)
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if (UNIX)
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target_link_libraries(PolarSSL++ polarssl)
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endif()
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endif()
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