RankMgr: Initial interface declaration.
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@ -52,6 +52,7 @@ SET (SRCS
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MonsterConfig.cpp
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Noise.cpp
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ProbabDistrib.cpp
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RankManager.cpp
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RCONServer.cpp
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Root.cpp
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Scoreboard.cpp
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@ -121,6 +122,7 @@ SET (HDRS
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MonsterConfig.h
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Noise.h
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ProbabDistrib.h
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RankManager.h
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RCONServer.h
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Root.h
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Scoreboard.h
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153
src/RankManager.cpp
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153
src/RankManager.cpp
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@ -0,0 +1,153 @@
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// RankManager.cpp
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// Implements the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players
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#include "Globals.h"
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#include "RankManager.h"
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#include "Protocol/MojangAPI.h"
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#include "inifile/iniFile.h"
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#include <iostream>
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/*
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// This code is for internal testing while developing the cRankManager class
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static class cRankMgrTest
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{
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public:
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cRankMgrTest(void) :
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m_Mgr()
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{
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// Initialize the cMojangAPI so that it can convert playernames to UUIDs:
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cIniFile Ini;
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Ini.ReadFile("settings.ini");
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m_API.Start(Ini);
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// Test the cRankManager class:
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ReportPlayer("xoft");
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}
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void ReportPlayer(const AString & a_PlayerName)
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{
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// Get the player's UUID and rank:
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AString UUID = m_API.GetUUIDFromPlayerName(a_PlayerName);
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std::cout << "Player " << a_PlayerName << " has UUID '" << UUID <<"'." << std::endl;
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std::cout << " Rank: '" << m_Mgr.GetPlayerRankName(UUID) << "'." << std::endl;
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// List all the permission groups for the player:
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AStringVector Groups = m_Mgr.GetPlayerPermissionGroups(UUID);
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std::cout << " Groups(" << Groups.size() << "):" << std::endl;
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for (AStringVector::const_iterator itr = Groups.begin(), end = Groups.end(); itr != end; ++itr)
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{
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std::cout << " '" << *itr << "'." << std::endl;
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} // for itr - Groups[]
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// List all the permissions for the player:
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AStringVector Permissions = m_Mgr.GetPlayerPermissions(UUID);
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std::cout << " Permissions(" << Permissions.size() << "):" << std::endl;
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for (AStringVector::const_iterator itr = Permissions.begin(), end = Permissions.end(); itr != end; ++itr)
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{
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std::cout << " '" << *itr << "'." << std::endl;
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} // for itr - Groups[]
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std::cout << "Done." << std::endl;
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}
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protected:
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cRankManager m_Mgr;
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cMojangAPI m_API;
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} g_RankMgrTest;
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//*/
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cRankManager::cRankManager(void) :
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m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE)
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{
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// Create the DB tables, if they don't exist:
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m_DB.exec("CREATE TABLE IF NOT EXISTS Rank (RankID, Name, MsgPrefix, MsgPostfix, MsgNameColorCode)");
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m_DB.exec("CREATE TABLE IF NOT EXISTS PlayerRank (PlayerUUID, PlayerName, RankID)");
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m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionGroup (GroupID, Name)");
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m_DB.exec("CREATE TABLE IF NOT EXISTS RankPermissionGroups (RankID, GroupID)");
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m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionItem (GroupID, Permission)");
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// TODO: Check if tables empty, add some defaults then
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}
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AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
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{
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SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
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stmt.bind(1, a_PlayerUUID);
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stmt.executeStep();
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if (stmt.isDone())
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{
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// No data returned from the DB
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return AString();
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}
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return stmt.getColumn(0).getText();
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}
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AStringVector cRankManager::GetPlayerPermissionGroups(const AString & a_PlayerUUID)
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{
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// Prepare the DB statement:
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SQLite::Statement stmt(m_DB,
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"SELECT PermissionGroup.Name FROM PermissionGroup "
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"LEFT JOIN RankPermissionGroups "
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"ON PermissionGroup.GroupID = RankPermissionGroups.GroupID "
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"LEFT JOIN PlayerRank "
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"ON PlayerRank.RankID = RankPermissionGroups.RankID "
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"WHERE PlayerRank.PlayerUUID = ?"
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);
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stmt.bind(1, a_PlayerUUID);
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// Execute and get results:
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AStringVector res;
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while (stmt.executeStep())
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{
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res.push_back(stmt.getColumn(0).getText());
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}
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return res;
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}
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AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID)
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{
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// Prepare the DB statement:
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SQLite::Statement stmt(m_DB,
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"SELECT PermissionItem.Permission FROM PermissionItem "
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"LEFT JOIN RankPermissionGroups "
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"ON PermissionItem.GroupID = RankPermissionGroups.GroupID "
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"LEFT JOIN PlayerRank "
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"ON PlayerRank.RankID = RankPermissionGroups.RankID "
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"WHERE PlayerRank.PlayerUUID = ?"
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);
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stmt.bind(1, a_PlayerUUID);
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// Execute and get results:
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AStringVector res;
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while (stmt.executeStep())
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{
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res.push_back(stmt.getColumn(0).getText());
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}
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return res;
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}
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103
src/RankManager.h
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103
src/RankManager.h
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@ -0,0 +1,103 @@
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// RankManager.h
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// Declares the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players
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#pragma once
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#include "SQLiteCpp/Database.h"
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class cRankManager
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{
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public:
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cRankManager(void);
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/** Returns the name of the rank that the specified player has assigned to them. */
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AString GetPlayerRankName(const AString & a_PlayerUUID);
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/** Returns the names of PermissionGroups that the specified player has assigned to them. */
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AStringVector GetPlayerPermissionGroups(const AString & a_PlayerUUID);
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/** Returns the permissions that the specified player has assigned to them. */
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AStringVector GetPlayerPermissions(const AString & a_PlayerUUID);
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/** Returns the names of groups that the specified rank has assigned to it. */
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AStringVector GetRankPermissionGroups(const AString & a_RankName);
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/** Returns the permissions that the specified permission group has assigned to it. */
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AStringVector GetPermissionGroupPermissiont(const AString & a_GroupName);
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/** Returns the names of all defined ranks. */
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AStringVector GetAllRanks(void);
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/** Returns the names of all permission groups. */
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AStringVector GetAllPermissionGroups(void);
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/** Returns all the distinct permissions that are stored in the DB. */
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AStringVector GetAllPermissions(void);
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/** Returns the message visuals (prefix, postfix, color) for the specified player. */
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void GetPlayerMsgVisuals(
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const AString & a_PlayerUUID,
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AString & a_MsgPrefix,
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AString & a_MsgPostfix,
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AString & a_MsgNameColorCode
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);
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/** Adds a new rank. No action if the rank already exists. */
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void AddRank(const AString & a_RankName);
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/** Adds a new permission group. No action if such a group already exists. */
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void AddPermissionGroup(const AString & a_GroupName);
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/** Adds the specified permission group to the specified rank.
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Fails if the rank or group names are not found.
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Returns true if successful, false on error. */
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bool AddPermissionGroupToRank(const AString & a_RankName, const AString & a_GroupName);
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/** Adds the specified permission to the specified permission group.
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Fails if the permission group name is not found.
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Returns true if successful, false on error. */
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bool AddPermissionToPermissionGroup(const AString & a_Permission, const AString & a_GroupName);
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/** Removes the specified rank.
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All players assigned to that rank will be re-assigned to a_ReplacementRankName, unless it is empty. */
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void RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName);
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/** Removes the specified permission group. */
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void RemovePermissionGroup(const AString & a_PermissionGroup);
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/** Removes the specified permission from the specified permission group. */
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void RemovePermission(const AString & a_Permission, const AString & a_PermissionGroup);
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/** Renames the specified rank. No action if the rank name is not found.
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Fails if the new name is already used.
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Returns true on success, false on failure. */
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bool RenameRank(const AString & a_OldName, const AString & a_NewName);
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/** Renames the specified permission group. No action if the rank name is not found.
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Fails if the new name is already used.
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Returns true on success, false on failure. */
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bool RenamePermissionGroup(const AString & a_OldName, const AString & a_NewName);
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/** Sets the specified player's rank.
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If the player already had rank assigned to them, it is overwritten with the new rank.
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Note that this doesn't change the cPlayer if the player is already connected, you need to update all the
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cPlayer instances manually. */
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void SetPlayerRank(const AString & a_PlayerUUID, const AString & a_RankName);
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protected:
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SQLite::Database m_DB;
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} ;
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