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Fixed Lua output folders for Windows builds.

Fixes #2468.
This commit is contained in:
Mattes D 2015-09-08 09:12:02 +02:00
parent 3211251b3a
commit 76d2f85b9a
3 changed files with 32 additions and 32 deletions

View File

@ -22,23 +22,23 @@ endif()
# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
if (WIN32)
add_library(lua SHARED ${SOURCE})
set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/Server)
# Output the executable into the $/MCServer folder, so that MCServer can find it:
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
# Output the executable into the $/Server folder, so that Cuberite can find it:
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/Server)
SET_TARGET_PROPERTIES(lua PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server
ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server
ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server
ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server
LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server
LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server
)
if (MSVC)

View File

@ -30,28 +30,28 @@ if (WIN32)
endif()
add_library(luaproxy SHARED "lua5.1.def" "Dummy.c")
set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/Server)
set_target_properties(luaproxy PROPERTIES
OUTPUT_NAME "lua5.1"
PREFIX ""
)
target_link_libraries(luaproxy lua)
# Output the executable into the $/MCServer folder, so that MCServer can find it:
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
# Output the executable into the $/Server folder, so that Cuberite can find it:
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/Server)
SET_TARGET_PROPERTIES(luaproxy PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server
ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server
ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server
ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server
LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server
LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server
)
else()

View File

@ -316,7 +316,7 @@ if (MSVC)
OUTPUT ${BINDING_OUTPUTS}
# Copy the Lua DLL into the Bindings folder, so that tolua can run from there:
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/MCServer/lua51.dll ./lua51.dll
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/Server/lua51.dll ./lua51.dll
# Regenerate bindings:
COMMAND tolua -L BindingsProcessor.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
@ -330,7 +330,7 @@ endif()
add_executable(${EXECUTABLE} ${SOURCE})
# Output the executable into the $/MCServer folder, so that it has access to external resources:
# Output the executable into the $/Server folder, so that it has access to external resources:
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/Server)
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server