stk-code_catmod/src/graphics
2014-09-28 02:03:23 +02:00
..
callbacks.cpp Clean some code 2014-09-27 19:28:09 +02:00
callbacks.hpp Clean some code 2014-09-27 19:28:09 +02:00
camera.cpp Turn sfx_manager into a singleton. 2014-09-17 21:38:21 +10:00
camera.hpp Removed more compiler warnings for 64 bit windows compilation. 2014-09-23 16:23:22 +10:00
CBatchingMesh.cpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
CBatchingMesh.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
explosion.cpp Revert "Running whitespaces.py; no more trailing whitespaces & tabs -> 4 spaces" 2014-03-29 11:32:04 +01:00
explosion.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
gl_headers.hpp Build a static version of glew. 2014-09-15 21:49:06 +10:00
glwrap.cpp Declare extension usage for vertex shader layer 2014-09-24 23:43:43 +02:00
glwrap.hpp Slightly improve getUnicolorTexture 2014-09-19 19:54:14 +02:00
gpuparticles.cpp Removed more compiler warnings for 64 bit windows compilation. 2014-09-23 16:23:22 +10:00
gpuparticles.hpp Removed some unnecessary #includes in .hpp files to reduce compile time. 2014-09-08 08:06:54 +10:00
hardware_skinning.cpp Start to support 'externa' data directories. Most directories 2013-12-17 23:48:47 +00:00
hardware_skinning.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
hit_effect.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
hit_sfx.cpp Queue up sfx instead of starting them immediately. Preparation for 2014-09-18 11:43:26 +10:00
hit_sfx.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
irr_driver.cpp Clean some code 2014-09-27 19:28:09 +02:00
irr_driver.hpp Fix travis 2014-09-22 23:50:53 +02:00
large_mesh_buffer.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
lens_flare.cpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
lens_flare.hpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
light.cpp Light: Import distance properly. 2014-05-14 00:32:36 +02:00
light.hpp Add actual light under thunderbird 2014-08-18 20:01:45 -04:00
lod_node.cpp Merge branch 'master' of github.com:supertuxkart/stk-code 2014-09-23 16:45:08 +10:00
lod_node.hpp Modify LOD node to use cleaner technique 2014-08-30 21:24:16 -04:00
material_manager.cpp Return default material when no special material for current texture 2014-09-27 19:24:39 -04:00
material_manager.hpp Use default mat for untextured mat too 2014-09-19 19:54:16 +02:00
material.cpp Clean some code 2014-09-27 19:28:09 +02:00
material.hpp Clean some code 2014-09-27 19:28:09 +02:00
mesh_tools.cpp Fix crash when disabling GLSL 2014-07-09 20:41:55 -04:00
mesh_tools.hpp Only assign tangents for mesh buffers that actually use normal maps 2014-07-08 18:31:44 +02:00
mlaa_areamap.hpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
moving_texture.cpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
moving_texture.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
particle_emitter.cpp Misc fixes, null crash on invalid billboards, some non-weather particle emitters incorrectly created with Y randomization 2014-08-16 15:26:39 -04:00
particle_emitter.hpp Add option to randomize particles start position, and use it on snow, so that snow falls more evenly 2014-08-01 21:17:56 -04:00
particle_kind_manager.cpp Start to support 'externa' data directories. Most directories 2013-12-17 23:48:47 +00:00
particle_kind_manager.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
particle_kind.cpp Add new particles flag for vlj 2014-08-13 20:23:21 -04:00
particle_kind.hpp Add new particles flag for vlj 2014-08-13 20:23:21 -04:00
per_camera_node.cpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
per_camera_node.hpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
post_processing.cpp Clean some code 2014-09-27 19:28:09 +02:00
post_processing.hpp Removed some unnecessary #includes in .hpp files to reduce compile time. 2014-09-08 08:06:54 +10:00
referee.cpp Add actual light under thunderbird 2014-08-18 20:01:45 -04:00
referee.hpp Add actual light under thunderbird 2014-08-18 20:01:45 -04:00
render_geometry.cpp Another couple of glDisable(GL_ALPHA_TEST) 2014-09-26 22:50:40 +02:00
render_lighting.cpp Simplify #includes 2014-09-23 19:21:51 +02:00
render_skybox.cpp Simplify #includes 2014-09-23 19:25:04 +02:00
render.cpp Clean some code 2014-09-27 19:28:09 +02:00
rtts.cpp Use lesser rtt size for diffuse/specular 2014-09-24 00:46:48 +02:00
rtts.hpp Removed some unnecessary #includes in .hpp files to reduce compile time. 2014-09-08 08:06:54 +10:00
screenquad.cpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
screenquad.hpp Removed some unnecessary #includes in .hpp files to reduce compile time. 2014-09-08 08:06:54 +10:00
shaders_util.hpp Removed more compiler warnings for 64 bit windows compilation. 2014-09-23 16:23:22 +10:00
shaders.cpp Clean some code 2014-09-27 19:28:09 +02:00
shaders.hpp Clean some code 2014-09-27 19:28:09 +02:00
shadow.cpp Make the graphical y offset configurable (and basically disable 2014-08-21 17:28:06 +10:00
shadow.hpp Make the graphical y offset configurable (and basically disable 2014-08-21 17:28:06 +10:00
show_curve.cpp Bunch of small code cleanup 2014-01-25 21:05:07 -05:00
show_curve.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
skid_marks.cpp Try to avoid updating skidmark each frames. 2014-03-19 01:54:07 +01:00
skid_marks.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
slip_stream.cpp Removed unnecessary #include of user_config.hpp in other hpp files 2014-02-26 12:52:16 +11:00
slip_stream.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
stars.cpp Applied patch for #600 (support 64 bit compilation on windows). 2014-09-23 14:41:32 +10:00
stars.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
stk_text_billboard.cpp Fix stk text billboard orientation 2014-09-24 01:37:31 +02:00
stk_text_billboard.hpp Fix stk text billboard orientation 2014-09-24 01:37:31 +02:00
stkanimatedmesh.cpp Pass STK Material objet to MapMaterial functions 2014-09-27 18:51:10 -04:00
stkanimatedmesh.hpp Add a dtor to animated mesh 2014-09-13 15:57:39 +02:00
stkbillboard.cpp Another place found 2014-08-20 02:46:48 +02:00
stkbillboard.hpp Fix include in stkbillboard 2014-07-29 00:40:37 +02:00
stkmesh.cpp Use the newly introduced material 2014-09-28 02:03:23 +02:00
stkmesh.hpp Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-09-27 18:51:49 -04:00
stkmeshscenenode.cpp Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-09-27 18:51:49 -04:00
stkmeshscenenode.hpp Fix minimap generation 2014-09-07 18:38:31 +02:00
stkscenemanager.cpp Do not use matrix inversion for culling 2014-09-24 00:24:53 +02:00
stkscenemanager.hpp Reenable billboards 2014-09-13 01:21:09 +02:00
sun.cpp Light: Import distance properly. 2014-05-14 00:32:36 +02:00
sun.hpp Rename cpp2011.h 2014-07-29 00:35:43 +02:00
texturemanager.cpp Fix ref counting crash 2014-09-19 19:54:16 +02:00
texturemanager.hpp Move texture management function in a separate file. 2014-09-10 17:05:08 +02:00
vaomanager.cpp Simplify #include s 2014-09-23 19:17:33 +02:00
vaomanager.hpp Simplify #include s 2014-09-23 19:17:33 +02:00
water.cpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
water.hpp Rename cpp2011.h 2014-07-29 00:35:43 +02:00
weather.cpp Turn sfx_manager into a singleton. 2014-09-17 21:38:21 +10:00
weather.hpp Rename rain class to weather 2014-09-01 20:18:06 +02:00
wind.cpp Fixed compiler warnings on VS. 2013-12-01 22:16:43 +00:00
wind.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00