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callbacks.cpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
callbacks.hpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
camera.cpp
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Turn sfx_manager into a singleton.
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2014-09-17 21:38:21 +10:00 |
camera.hpp
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Removed more compiler warnings for 64 bit windows compilation.
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2014-09-23 16:23:22 +10:00 |
CBatchingMesh.cpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
CBatchingMesh.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
explosion.cpp
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Revert "Running whitespaces.py; no more trailing whitespaces & tabs -> 4 spaces"
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2014-03-29 11:32:04 +01:00 |
explosion.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
gl_headers.hpp
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Build a static version of glew.
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2014-09-15 21:49:06 +10:00 |
glwrap.cpp
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Declare extension usage for vertex shader layer
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2014-09-24 23:43:43 +02:00 |
glwrap.hpp
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Slightly improve getUnicolorTexture
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2014-09-19 19:54:14 +02:00 |
gpuparticles.cpp
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Removed more compiler warnings for 64 bit windows compilation.
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2014-09-23 16:23:22 +10:00 |
gpuparticles.hpp
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Removed some unnecessary #includes in .hpp files to reduce compile time.
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2014-09-08 08:06:54 +10:00 |
hardware_skinning.cpp
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Start to support 'externa' data directories. Most directories
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2013-12-17 23:48:47 +00:00 |
hardware_skinning.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
hit_effect.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
hit_sfx.cpp
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Queue up sfx instead of starting them immediately. Preparation for
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2014-09-18 11:43:26 +10:00 |
hit_sfx.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
irr_driver.cpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
irr_driver.hpp
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Fix travis
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2014-09-22 23:50:53 +02:00 |
large_mesh_buffer.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
lens_flare.cpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
lens_flare.hpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
light.cpp
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Light: Import distance properly.
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2014-05-14 00:32:36 +02:00 |
light.hpp
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Add actual light under thunderbird
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2014-08-18 20:01:45 -04:00 |
lod_node.cpp
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-09-23 16:45:08 +10:00 |
lod_node.hpp
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Modify LOD node to use cleaner technique
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2014-08-30 21:24:16 -04:00 |
material_manager.cpp
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Return default material when no special material for current texture
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2014-09-27 19:24:39 -04:00 |
material_manager.hpp
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Use default mat for untextured mat too
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2014-09-19 19:54:16 +02:00 |
material.cpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
material.hpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
mesh_tools.cpp
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Fix crash when disabling GLSL
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2014-07-09 20:41:55 -04:00 |
mesh_tools.hpp
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Only assign tangents for mesh buffers that actually use normal maps
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2014-07-08 18:31:44 +02:00 |
mlaa_areamap.hpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
moving_texture.cpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
moving_texture.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
particle_emitter.cpp
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Misc fixes, null crash on invalid billboards, some non-weather particle emitters incorrectly created with Y randomization
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2014-08-16 15:26:39 -04:00 |
particle_emitter.hpp
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Add option to randomize particles start position, and use it on snow, so that snow falls more evenly
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2014-08-01 21:17:56 -04:00 |
particle_kind_manager.cpp
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Start to support 'externa' data directories. Most directories
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2013-12-17 23:48:47 +00:00 |
particle_kind_manager.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
particle_kind.cpp
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Add new particles flag for vlj
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2014-08-13 20:23:21 -04:00 |
particle_kind.hpp
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Add new particles flag for vlj
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2014-08-13 20:23:21 -04:00 |
per_camera_node.cpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
per_camera_node.hpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
post_processing.cpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
post_processing.hpp
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Removed some unnecessary #includes in .hpp files to reduce compile time.
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2014-09-08 08:06:54 +10:00 |
referee.cpp
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Add actual light under thunderbird
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2014-08-18 20:01:45 -04:00 |
referee.hpp
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Add actual light under thunderbird
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2014-08-18 20:01:45 -04:00 |
render_geometry.cpp
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Another couple of glDisable(GL_ALPHA_TEST)
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2014-09-26 22:50:40 +02:00 |
render_lighting.cpp
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Simplify #includes
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2014-09-23 19:21:51 +02:00 |
render_skybox.cpp
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Simplify #includes
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2014-09-23 19:25:04 +02:00 |
render.cpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
rtts.cpp
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Use lesser rtt size for diffuse/specular
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2014-09-24 00:46:48 +02:00 |
rtts.hpp
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Removed some unnecessary #includes in .hpp files to reduce compile time.
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2014-09-08 08:06:54 +10:00 |
screenquad.cpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
screenquad.hpp
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Removed some unnecessary #includes in .hpp files to reduce compile time.
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2014-09-08 08:06:54 +10:00 |
shaders_util.hpp
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Removed more compiler warnings for 64 bit windows compilation.
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2014-09-23 16:23:22 +10:00 |
shaders.cpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
shaders.hpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
shadow.cpp
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Make the graphical y offset configurable (and basically disable
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2014-08-21 17:28:06 +10:00 |
shadow.hpp
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Make the graphical y offset configurable (and basically disable
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2014-08-21 17:28:06 +10:00 |
show_curve.cpp
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Bunch of small code cleanup
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2014-01-25 21:05:07 -05:00 |
show_curve.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
skid_marks.cpp
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Try to avoid updating skidmark each frames.
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2014-03-19 01:54:07 +01:00 |
skid_marks.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
slip_stream.cpp
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Removed unnecessary #include of user_config.hpp in other hpp files
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2014-02-26 12:52:16 +11:00 |
slip_stream.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
stars.cpp
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Applied patch for #600 (support 64 bit compilation on windows).
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2014-09-23 14:41:32 +10:00 |
stars.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
stk_text_billboard.cpp
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Fix stk text billboard orientation
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2014-09-24 01:37:31 +02:00 |
stk_text_billboard.hpp
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Fix stk text billboard orientation
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2014-09-24 01:37:31 +02:00 |
stkanimatedmesh.cpp
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Pass STK Material objet to MapMaterial functions
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2014-09-27 18:51:10 -04:00 |
stkanimatedmesh.hpp
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Add a dtor to animated mesh
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2014-09-13 15:57:39 +02:00 |
stkbillboard.cpp
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Another place found
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2014-08-20 02:46:48 +02:00 |
stkbillboard.hpp
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Fix include in stkbillboard
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2014-07-29 00:40:37 +02:00 |
stkmesh.cpp
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Use the newly introduced material
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2014-09-28 02:03:23 +02:00 |
stkmesh.hpp
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-09-27 18:51:49 -04:00 |
stkmeshscenenode.cpp
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-09-27 18:51:49 -04:00 |
stkmeshscenenode.hpp
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Fix minimap generation
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2014-09-07 18:38:31 +02:00 |
stkscenemanager.cpp
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Do not use matrix inversion for culling
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2014-09-24 00:24:53 +02:00 |
stkscenemanager.hpp
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Reenable billboards
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2014-09-13 01:21:09 +02:00 |
sun.cpp
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Light: Import distance properly.
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2014-05-14 00:32:36 +02:00 |
sun.hpp
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Rename cpp2011.h
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2014-07-29 00:35:43 +02:00 |
texturemanager.cpp
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Fix ref counting crash
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2014-09-19 19:54:16 +02:00 |
texturemanager.hpp
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Move texture management function in a separate file.
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2014-09-10 17:05:08 +02:00 |
vaomanager.cpp
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Simplify #include s
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2014-09-23 19:17:33 +02:00 |
vaomanager.hpp
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Simplify #include s
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2014-09-23 19:17:33 +02:00 |
water.cpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
water.hpp
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Rename cpp2011.h
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2014-07-29 00:35:43 +02:00 |
weather.cpp
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Turn sfx_manager into a singleton.
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2014-09-17 21:38:21 +10:00 |
weather.hpp
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Rename rain class to weather
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2014-09-01 20:18:06 +02:00 |
wind.cpp
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Fixed compiler warnings on VS.
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2013-12-01 22:16:43 +00:00 |
wind.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |