Merge branch 'master' of https://github.com/supertuxkart/stk-code
Conflicts: src/graphics/stkmesh.hpp
This commit is contained in:
commit
f5de76a988
@ -296,6 +296,30 @@ static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuin
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
#include <string.h>
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||||
#include <stdlib.h>
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||||
|
||||
/* A simple open addressing hashset for extensions on OpenGL 3+. */
|
||||
static const char ** ext_hashset = NULL;
|
||||
size_t ext_hashset_size = 0;
|
||||
|
||||
static unsigned hash_string(const char * key)
|
||||
{
|
||||
unsigned hash = 0;
|
||||
unsigned i = 0;
|
||||
for (; i < strlen(key); ++i)
|
||||
{
|
||||
hash += key[i];
|
||||
hash += (hash << 10);
|
||||
hash ^= (hash >> 6);
|
||||
}
|
||||
hash += (hash << 3);
|
||||
hash ^= (hash >> 11);
|
||||
hash += (hash << 15);
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
/*
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* Search for name in the extensions string. Use of strstr()
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||||
* is not sufficient because extension names can be prefixes of
|
||||
@ -304,14 +328,37 @@ static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuin
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*/
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static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
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{
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const GLubyte* p;
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GLuint len = _glewStrLen((const GLubyte*)name);
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p = start;
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while (p < end)
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if (ext_hashset != NULL)
|
||||
{
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GLuint n = _glewStrCLen(p, ' ');
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if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
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p += n+1;
|
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unsigned hash = hash_string(name);
|
||||
|
||||
/*
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* As the hashset is bigger than the number of extensions
|
||||
* this will eventually break.
|
||||
*/
|
||||
while(1)
|
||||
{
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||||
unsigned index = hash % ext_hashset_size;
|
||||
if (ext_hashset[index] == NULL)
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break;
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|
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if (!strcmp(ext_hashset[index], name))
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return GL_TRUE;
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hash++;
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}
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}
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else
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{
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const GLubyte* p;
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GLuint len = _glewStrLen((const GLubyte*)name);
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p = start;
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while (p < end)
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{
|
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GLuint n = _glewStrCLen(p, ' ');
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if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
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p += n+1;
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}
|
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}
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return GL_FALSE;
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}
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@ -10052,7 +10099,10 @@ static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
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/* ------------------------------------------------------------------------- */
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GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
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{
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{
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if (ext_hashset != NULL)
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return _glewSearchExtension(name, NULL, NULL);
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|
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const GLubyte* start;
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const GLubyte* end;
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start = (const GLubyte*)glGetString(GL_EXTENSIONS);
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@ -10114,9 +10164,39 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
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GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
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GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
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}
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|
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if (major >= 3) /* glGetString method is deprecated */
|
||||
{
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GLint n, i;
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glGetIntegerv(GL_NUM_EXTENSIONS, &n);
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glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi");
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free(ext_hashset); /* In case we get called a second time. */
|
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|
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ext_hashset_size = (n * 3) / 2;
|
||||
ext_hashset = calloc(ext_hashset_size, sizeof(const char *));
|
||||
for (i = 0; i < n; ++i)
|
||||
{
|
||||
const char * extension;
|
||||
unsigned hash;
|
||||
|
||||
extension = (const char *)glGetStringi(GL_EXTENSIONS, i);
|
||||
hash = hash_string(extension);
|
||||
|
||||
while(ext_hashset[hash % ext_hashset_size] != NULL)
|
||||
hash++;
|
||||
|
||||
ext_hashset[hash % ext_hashset_size] = extension;
|
||||
}
|
||||
|
||||
extStart = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* query opengl extensions string */
|
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extStart = glGetString(GL_EXTENSIONS);
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||||
}
|
||||
|
||||
/* query opengl extensions string */
|
||||
extStart = glGetString(GL_EXTENSIONS);
|
||||
if (extStart == 0)
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||||
extStart = (const GLubyte*)"";
|
||||
extEnd = extStart + _glewStrLen(extStart);
|
||||
|
@ -58,6 +58,7 @@ namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
extern bool useCoreContext;
|
||||
IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params,
|
||||
io::IFileSystem* io, CIrrDeviceLinux* device);
|
||||
}
|
||||
@ -499,21 +500,7 @@ void IrrPrintXGrabError(int grabResult, const c8 * grabCommand )
|
||||
static GLXContext getMeAGLContext(Display *display, GLXFBConfig glxFBConfig)
|
||||
{
|
||||
GLXContext Context;
|
||||
int compat43ctxdebug[] =
|
||||
{
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
|
||||
None
|
||||
};
|
||||
int compat43ctx[] =
|
||||
{
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
|
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
None
|
||||
};
|
||||
irr::video::useCoreContext = true;
|
||||
int core43ctxdebug[] =
|
||||
{
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
|
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@ -528,21 +515,6 @@ static GLXContext getMeAGLContext(Display *display, GLXFBConfig glxFBConfig)
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||||
GLX_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
None
|
||||
};
|
||||
int compat33ctxdebug[] =
|
||||
{
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB, 3,
|
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
|
||||
None
|
||||
};
|
||||
int compat33ctx[] =
|
||||
{
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
None
|
||||
};
|
||||
int core33ctxdebug[] =
|
||||
{
|
||||
@ -584,25 +556,13 @@ static GLXContext getMeAGLContext(Display *display, GLXFBConfig glxFBConfig)
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glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
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||||
glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" );
|
||||
|
||||
// create compat 4.3 context (for proprietary drivers)
|
||||
Context = glXCreateContextAttribsARB(display, glxFBConfig, 0, True, GLContextDebugBit ? compat43ctxdebug : compat43ctx);
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||||
if (!XErrorSignaled)
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||||
return Context;
|
||||
|
||||
XErrorSignaled = false;
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||||
// create core 4.3 context (for mesa)
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// create core 4.3 context
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Context = glXCreateContextAttribsARB(display, glxFBConfig, 0, True, GLContextDebugBit ? core43ctxdebug : core43ctx);
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||||
if (!XErrorSignaled)
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return Context;
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XErrorSignaled = false;
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// create compat 3.3 context (for proprietary drivers)
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Context = glXCreateContextAttribsARB(display, glxFBConfig, 0, True, GLContextDebugBit ? compat33ctxdebug : compat33ctx);
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if (!XErrorSignaled)
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return Context;
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XErrorSignaled = false;
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||||
// create core 3.3 context (for mesa)
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// create core 3.3 context
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Context = glXCreateContextAttribsARB(display, glxFBConfig, 0, True, GLContextDebugBit ? core33ctxdebug : core33ctx);
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if (!XErrorSignaled)
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return Context;
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@ -614,6 +574,7 @@ static GLXContext getMeAGLContext(Display *display, GLXFBConfig glxFBConfig)
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return Context;
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XErrorSignaled = false;
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irr::video::useCoreContext = false;
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// fall back to legacy context
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Context = glXCreateContextAttribsARB(display, glxFBConfig, 0, True, legacyctx);
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return Context;
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|
@ -31,7 +31,7 @@ namespace irr
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{
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namespace video
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{
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bool useCoreContext;
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// -----------------------------------------------------------------------
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// WINDOWS CONSTRUCTOR
|
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// -----------------------------------------------------------------------
|
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@ -91,13 +91,14 @@ static PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs_ARB;
|
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static HGLRC getMeAGLContext(HDC HDc)
|
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{
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useCoreContext = true;
|
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HGLRC hrc = 0;
|
||||
int ctx44debug[] =
|
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{
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WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
|
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0
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||||
};
|
||||
|
||||
@ -105,7 +106,7 @@ static HGLRC getMeAGLContext(HDC HDc)
|
||||
{
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
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||||
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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||||
0
|
||||
};
|
||||
|
||||
@ -118,7 +119,7 @@ static HGLRC getMeAGLContext(HDC HDc)
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
|
||||
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
0
|
||||
};
|
||||
|
||||
@ -126,7 +127,7 @@ static HGLRC getMeAGLContext(HDC HDc)
|
||||
{
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
0
|
||||
};
|
||||
|
||||
@ -139,7 +140,7 @@ static HGLRC getMeAGLContext(HDC HDc)
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
0
|
||||
};
|
||||
|
||||
@ -147,7 +148,7 @@ static HGLRC getMeAGLContext(HDC HDc)
|
||||
{
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
0
|
||||
};
|
||||
|
||||
@ -155,6 +156,7 @@ static HGLRC getMeAGLContext(HDC HDc)
|
||||
if (hrc)
|
||||
return hrc;
|
||||
|
||||
useCoreContext = false;
|
||||
int legacyctx[] =
|
||||
{
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
|
||||
@ -794,10 +796,11 @@ bool COpenGLDriver::genericDriverInit()
|
||||
|
||||
setAmbientLight(SColorf(0.0f,0.0f,0.0f,0.0f));
|
||||
#ifdef GL_EXT_separate_specular_color
|
||||
if (FeatureAvailable[IRR_EXT_separate_specular_color])
|
||||
if (FeatureAvailable[IRR_EXT_separate_specular_color] && !useCoreContext)
|
||||
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
||||
#endif
|
||||
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
|
||||
if (!useCoreContext)
|
||||
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
|
||||
|
||||
Params.HandleSRGB &= ((FeatureAvailable[IRR_ARB_framebuffer_sRGB] || FeatureAvailable[IRR_EXT_framebuffer_sRGB]) &&
|
||||
FeatureAvailable[IRR_EXT_texture_sRGB]);
|
||||
@ -814,7 +817,8 @@ bool COpenGLDriver::genericDriverInit()
|
||||
// glEnable(GL_RESCALE_NORMAL_EXT);
|
||||
|
||||
glClearDepth(1.0);
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
if (!useCoreContext)
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
||||
glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
@ -830,7 +834,8 @@ bool COpenGLDriver::genericDriverInit()
|
||||
// set the renderstates
|
||||
setRenderStates3DMode();
|
||||
|
||||
glAlphaFunc(GL_GREATER, 0.f);
|
||||
if (!useCoreContext)
|
||||
glAlphaFunc(GL_GREATER, 0.f);
|
||||
|
||||
// set fog mode
|
||||
setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
|
||||
@ -1027,9 +1032,11 @@ void COpenGLDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matri
|
||||
case ETS_WORLD:
|
||||
{
|
||||
// OpenGL only has a model matrix, view and world is not existent. so lets fake these two.
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
if (!useCoreContext)
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
// first load the viewing transformation for user clip planes
|
||||
if (!useCoreContext)
|
||||
glLoadMatrixf((Matrices[ETS_VIEW]).pointer());
|
||||
|
||||
// we have to update the clip planes to the latest view matrix
|
||||
@ -1038,13 +1045,16 @@ void COpenGLDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matri
|
||||
uploadClipPlane(i);
|
||||
|
||||
// now the real model-view matrix
|
||||
glMultMatrixf(Matrices[ETS_WORLD].pointer());
|
||||
if (!useCoreContext)
|
||||
glMultMatrixf(Matrices[ETS_WORLD].pointer());
|
||||
}
|
||||
break;
|
||||
case ETS_PROJECTION:
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(mat.pointer());
|
||||
if (!useCoreContext)
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
if (!useCoreContext)
|
||||
glLoadMatrixf(mat.pointer());
|
||||
}
|
||||
break;
|
||||
case ETS_COUNT:
|
||||
@ -1060,8 +1070,9 @@ void COpenGLDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matri
|
||||
if (MultiTextureExtension)
|
||||
extGlActiveTexture(GL_TEXTURE0_ARB + i);
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
if (!isRTT && mat.isIdentity() )
|
||||
if (!useCoreContext)
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
if (!isRTT && mat.isIdentity() && !useCoreContext)
|
||||
glLoadIdentity();
|
||||
else
|
||||
{
|
||||
@ -1070,7 +1081,8 @@ void COpenGLDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matri
|
||||
getGLTextureMatrix(glmat, mat * TextureFlipMatrix);
|
||||
else
|
||||
getGLTextureMatrix(glmat, mat);
|
||||
glLoadMatrixf(glmat);
|
||||
if (!useCoreContext)
|
||||
glLoadMatrixf(glmat);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1841,6 +1853,9 @@ void COpenGLDriver::draw2DVertexPrimitiveList(const void* vertices, u32 vertexCo
|
||||
if (!primitiveCount || !vertexCount)
|
||||
return;
|
||||
|
||||
if (useCoreContext)
|
||||
return;
|
||||
|
||||
if (!checkPrimitiveCount(primitiveCount))
|
||||
return;
|
||||
|
||||
@ -2518,20 +2533,23 @@ bool COpenGLDriver::setActiveTexture(u32 stage, const video::ITexture* texture)
|
||||
|
||||
if (!texture)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if (!useCoreContext)
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (texture->getDriverType() != EDT_OPENGL)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if (!useCoreContext)
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
CurrentTexture.set(stage, 0);
|
||||
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
if (!useCoreContext)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D,
|
||||
static_cast<const COpenGLTexture*>(texture)->getOpenGLTextureName());
|
||||
}
|
||||
@ -2647,15 +2665,20 @@ void COpenGLDriver::setRenderStates3DMode()
|
||||
{
|
||||
// Reset Texture Stages
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
if (!useCoreContext)
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// switch back the matrices
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadMatrixf((Matrices[ETS_VIEW] * Matrices[ETS_WORLD]).pointer());
|
||||
if (!useCoreContext)
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
if (!useCoreContext)
|
||||
glLoadMatrixf((Matrices[ETS_VIEW] * Matrices[ETS_WORLD]).pointer());
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(Matrices[ETS_PROJECTION].pointer());
|
||||
if (!useCoreContext)
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
if (!useCoreContext)
|
||||
glLoadMatrixf(Matrices[ETS_PROJECTION].pointer());
|
||||
|
||||
ResetRenderStates = true;
|
||||
#ifdef GL_EXT_clip_volume_hint
|
||||
@ -2822,22 +2845,27 @@ void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMater
|
||||
glDisable(GL_COLOR_MATERIAL);
|
||||
break;
|
||||
case ECM_DIFFUSE:
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
|
||||
if (!useCoreContext)
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
|
||||
break;
|
||||
case ECM_AMBIENT:
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT);
|
||||
if (!useCoreContext)
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT);
|
||||
break;
|
||||
case ECM_EMISSIVE:
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_EMISSION);
|
||||
if (!useCoreContext)
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_EMISSION);
|
||||
break;
|
||||
case ECM_SPECULAR:
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
|
||||
if (!useCoreContext)
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
|
||||
break;
|
||||
case ECM_DIFFUSE_AND_AMBIENT:
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||
if (!useCoreContext)
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||
break;
|
||||
}
|
||||
if (material.ColorMaterial != ECM_NONE)
|
||||
if (material.ColorMaterial != ECM_NONE && !useCoreContext)
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
}
|
||||
|
||||
@ -2858,7 +2886,8 @@ void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMater
|
||||
color[1] = material.AmbientColor.getGreen() * inv;
|
||||
color[2] = material.AmbientColor.getBlue() * inv;
|
||||
color[3] = material.AmbientColor.getAlpha() * inv;
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
|
||||
if (!useCoreContext)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
|
||||
}
|
||||
|
||||
if ((material.ColorMaterial != video::ECM_DIFFUSE) &&
|
||||
@ -2868,7 +2897,8 @@ void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMater
|
||||
color[1] = material.DiffuseColor.getGreen() * inv;
|
||||
color[2] = material.DiffuseColor.getBlue() * inv;
|
||||
color[3] = material.DiffuseColor.getAlpha() * inv;
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
|
||||
if (!useCoreContext)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
|
||||
}
|
||||
|
||||
if (material.ColorMaterial != video::ECM_EMISSIVE)
|
||||
@ -2877,7 +2907,8 @@ void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMater
|
||||
color[1] = material.EmissiveColor.getGreen() * inv;
|
||||
color[2] = material.EmissiveColor.getBlue() * inv;
|
||||
color[3] = material.EmissiveColor.getAlpha() * inv;
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color);
|
||||
if (!useCoreContext)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2889,13 +2920,14 @@ void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMater
|
||||
GLfloat color[4]={0.f,0.f,0.f,1.f};
|
||||
const f32 inv = 1.0f / 255.0f;
|
||||
|
||||
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, material.Shininess);
|
||||
if (!useCoreContext)
|
||||
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, material.Shininess);
|
||||
// disable Specular colors if no shininess is set
|
||||
if ((material.Shininess != 0.0f) &&
|
||||
(material.ColorMaterial != video::ECM_SPECULAR))
|
||||
{
|
||||
#ifdef GL_EXT_separate_specular_color
|
||||
if (FeatureAvailable[IRR_EXT_separate_specular_color])
|
||||
if (FeatureAvailable[IRR_EXT_separate_specular_color] && !useCoreContext)
|
||||
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
||||
#endif
|
||||
color[0] = material.SpecularColor.getRed() * inv;
|
||||
@ -2904,10 +2936,11 @@ void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMater
|
||||
color[3] = material.SpecularColor.getAlpha() * inv;
|
||||
}
|
||||
#ifdef GL_EXT_separate_specular_color
|
||||
else if (FeatureAvailable[IRR_EXT_separate_specular_color])
|
||||
else if (FeatureAvailable[IRR_EXT_separate_specular_color] && !useCoreContext)
|
||||
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
|
||||
if (!useCoreContext)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
|
||||
}
|
||||
|
||||
// Texture filter
|
||||
@ -2961,18 +2994,18 @@ void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMater
|
||||
// shademode
|
||||
if (resetAllRenderStates || (lastmaterial.GouraudShading != material.GouraudShading))
|
||||
{
|
||||
if (material.GouraudShading)
|
||||
if (material.GouraudShading && !useCoreContext)
|
||||
glShadeModel(GL_SMOOTH);
|
||||
else
|
||||
else if (!useCoreContext)
|
||||
glShadeModel(GL_FLAT);
|
||||
}
|
||||
|
||||
// lighting
|
||||
if (resetAllRenderStates || (lastmaterial.Lighting != material.Lighting))
|
||||
{
|
||||
if (material.Lighting)
|
||||
if (material.Lighting && !useCoreContext)
|
||||
glEnable(GL_LIGHTING);
|
||||
else
|
||||
else if (!useCoreContext)
|
||||
glDisable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
@ -3053,18 +3086,18 @@ void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMater
|
||||
// fog
|
||||
if (resetAllRenderStates || lastmaterial.FogEnable != material.FogEnable)
|
||||
{
|
||||
if (material.FogEnable)
|
||||
if (material.FogEnable && !useCoreContext)
|
||||
glEnable(GL_FOG);
|
||||
else
|
||||
else if (!useCoreContext)
|
||||
glDisable(GL_FOG);
|
||||
}
|
||||
|
||||
// normalization
|
||||
if (resetAllRenderStates || lastmaterial.NormalizeNormals != material.NormalizeNormals)
|
||||
{
|
||||
if (material.NormalizeNormals)
|
||||
if (material.NormalizeNormals && !useCoreContext)
|
||||
glEnable(GL_NORMALIZE);
|
||||
else
|
||||
else if (!useCoreContext)
|
||||
glDisable(GL_NORMALIZE);
|
||||
}
|
||||
|
||||
@ -3618,7 +3651,8 @@ u32 COpenGLDriver::getMaximalDynamicLightAmount() const
|
||||
void COpenGLDriver::setAmbientLight(const SColorf& color)
|
||||
{
|
||||
GLfloat data[4] = {color.r, color.g, color.b, color.a};
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, data);
|
||||
if (!useCoreContext)
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, data);
|
||||
}
|
||||
|
||||
|
||||
@ -3849,38 +3883,42 @@ void COpenGLDriver::setFog(SColor c, E_FOG_TYPE fogType, f32 start,
|
||||
{
|
||||
CNullDriver::setFog(c, fogType, start, end, density, pixelFog, rangeFog);
|
||||
|
||||
glFogf(GL_FOG_MODE, GLfloat((fogType==EFT_FOG_LINEAR)? GL_LINEAR : (fogType==EFT_FOG_EXP)?GL_EXP:GL_EXP2));
|
||||
if (!useCoreContext)
|
||||
glFogf(GL_FOG_MODE, GLfloat((fogType==EFT_FOG_LINEAR)? GL_LINEAR : (fogType==EFT_FOG_EXP)?GL_EXP:GL_EXP2));
|
||||
|
||||
#ifdef GL_EXT_fog_coord
|
||||
if (FeatureAvailable[IRR_EXT_fog_coord])
|
||||
if (FeatureAvailable[IRR_EXT_fog_coord] && !useCoreContext)
|
||||
glFogi(GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH);
|
||||
#endif
|
||||
#ifdef GL_NV_fog_distance
|
||||
if (FeatureAvailable[IRR_NV_fog_distance])
|
||||
{
|
||||
if (rangeFog)
|
||||
if (rangeFog && !useCoreContext)
|
||||
glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
|
||||
else
|
||||
else if (!useCoreContext)
|
||||
glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_PLANE_ABSOLUTE_NV);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (fogType==EFT_FOG_LINEAR)
|
||||
{
|
||||
glFogf(GL_FOG_START, start);
|
||||
glFogf(GL_FOG_END, end);
|
||||
if (!useCoreContext)
|
||||
glFogf(GL_FOG_START, start);
|
||||
if (!useCoreContext)
|
||||
glFogf(GL_FOG_END, end);
|
||||
}
|
||||
else
|
||||
else if (!useCoreContext)
|
||||
glFogf(GL_FOG_DENSITY, density);
|
||||
|
||||
if (pixelFog)
|
||||
if (pixelFog && !useCoreContext)
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
else
|
||||
else if (!useCoreContext)
|
||||
glHint(GL_FOG_HINT, GL_FASTEST);
|
||||
|
||||
SColorf color(c);
|
||||
GLfloat data[4] = {color.r, color.g, color.b, color.a};
|
||||
glFogfv(GL_FOG_COLOR, data);
|
||||
if (!useCoreContext)
|
||||
glFogfv(GL_FOG_COLOR, data);
|
||||
}
|
||||
|
||||
|
||||
|
@ -15,7 +15,7 @@ namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
extern bool useCoreContext;
|
||||
COpenGLExtensionHandler::COpenGLExtensionHandler() :
|
||||
StencilBuffer(false), MultiTextureExtension(false),
|
||||
TextureCompressionExtension(false),
|
||||
@ -568,7 +568,8 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
|
||||
if (Version>102 || FeatureAvailable[IRR_ARB_multitexture])
|
||||
{
|
||||
#if defined(GL_MAX_TEXTURE_UNITS)
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &num);
|
||||
if (!useCoreContext)
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &num);
|
||||
#elif defined(GL_MAX_TEXTURE_UNITS_ARB)
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num);
|
||||
#endif
|
||||
@ -587,7 +588,8 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
|
||||
MaxSupportedTextures=core::max_(MaxSupportedTextures,static_cast<u8>(num));
|
||||
}
|
||||
#endif
|
||||
glGetIntegerv(GL_MAX_LIGHTS, &num);
|
||||
if (!useCoreContext)
|
||||
glGetIntegerv(GL_MAX_LIGHTS, &num);
|
||||
MaxLights=static_cast<u8>(num);
|
||||
#ifdef GL_EXT_texture_filter_anisotropic
|
||||
if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic])
|
||||
@ -621,7 +623,8 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
|
||||
#endif
|
||||
glGetIntegerv(GL_MAX_CLIP_PLANES, &num);
|
||||
MaxUserClipPlanes=static_cast<u8>(num);
|
||||
glGetIntegerv(GL_AUX_BUFFERS, &num);
|
||||
if (!useCoreContext)
|
||||
glGetIntegerv(GL_AUX_BUFFERS, &num);
|
||||
MaxAuxBuffers=static_cast<u8>(num);
|
||||
#ifdef GL_ARB_draw_buffers
|
||||
if (FeatureAvailable[IRR_ARB_draw_buffers])
|
||||
@ -641,7 +644,8 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
|
||||
}
|
||||
#endif
|
||||
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
|
||||
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
|
||||
if (!useCoreContext)
|
||||
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
|
||||
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, DimSmoothedLine);
|
||||
glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, DimSmoothedPoint);
|
||||
#if defined(GL_ARB_shading_language_100) || defined (GL_VERSION_2_0)
|
||||
|
@ -15,7 +15,7 @@ namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
extern bool useCoreContext;
|
||||
//! Base class for all internal OpenGL material renderers
|
||||
class COpenGLMaterialRenderer : public IMaterialRenderer
|
||||
{
|
||||
@ -50,7 +50,8 @@ public:
|
||||
{
|
||||
// thanks to Murphy, the following line removed some
|
||||
// bugs with several OpenGL implementations.
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
if (!useCoreContext)
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -18,7 +18,7 @@ namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
extern bool useCoreContext;
|
||||
//! constructor for usual textures
|
||||
COpenGLTexture::COpenGLTexture(IImage* origImage, const io::path& name, void* mipmapData, COpenGLDriver* driver)
|
||||
: ITexture(name), ColorFormat(ECF_A8R8G8B8), Driver(driver), Image(0), MipImage(0),
|
||||
@ -350,12 +350,12 @@ void COpenGLTexture::uploadTexture(bool newTexture, void* mipmapData, u32 level)
|
||||
// auto generate if possible and no mipmap data is given
|
||||
if (HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
|
||||
{
|
||||
if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
|
||||
if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED) && !useCoreContext)
|
||||
glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST);
|
||||
else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
|
||||
else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY) && !useCoreContext)
|
||||
glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
|
||||
else
|
||||
glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_DONT_CARE);
|
||||
else if (!useCoreContext)
|
||||
glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_DONT_CARE);
|
||||
|
||||
AutomaticMipmapUpdate=true;
|
||||
|
||||
@ -405,7 +405,8 @@ void COpenGLTexture::uploadTexture(bool newTexture, void* mipmapData, u32 level)
|
||||
|
||||
if (!MipmapLegacyMode && AutomaticMipmapUpdate)
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
if (!useCoreContext)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
Driver->extGlGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
|
@ -93,36 +93,6 @@ void GrassShaderProvider::OnSetConstants(IMaterialRendererServices *srv, int use
|
||||
{
|
||||
}
|
||||
|
||||
//-------------------------------------
|
||||
void SkyboxProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
{
|
||||
const float time = irr_driver->getDevice()->getTimer()->getTime() / 1000.0f;
|
||||
srv->setVertexShaderConstant("time", &time, 1);
|
||||
|
||||
vector3df sun_pos = m_sunpos;
|
||||
srv->setVertexShaderConstant("sun_pos", &sun_pos.X, 3);
|
||||
|
||||
core::matrix4 ModelViewProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
|
||||
ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_VIEW);
|
||||
ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_WORLD);
|
||||
srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
|
||||
|
||||
if (!firstdone)
|
||||
{
|
||||
s32 tex = 0;
|
||||
srv->setPixelShaderConstant("tex", &tex, 1);
|
||||
s32 glow_tex = 1;
|
||||
srv->setPixelShaderConstant("glow_tex", &glow_tex, 1);
|
||||
firstdone = true;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
void BubbleEffectProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
{
|
||||
}
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
void MotionBlurProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
@ -160,13 +130,6 @@ void MotionBlurProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
void GaussianBlurProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
{
|
||||
srv->setVertexShaderConstant("pixel", m_pixel, 2);
|
||||
}
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
void MipVizProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
{
|
||||
const ITexture * const tex = mat.TextureLayer[0].Texture;
|
||||
@ -187,18 +150,6 @@ void MipVizProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
void ColorizeProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
{
|
||||
}
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
void ObjectPassProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
{
|
||||
}
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
void SunLightProvider::OnSetConstants(IMaterialRendererServices *srv, int)
|
||||
{
|
||||
const int hasclouds = World::getWorld()->getTrack()->hasClouds() &&
|
||||
|
@ -137,87 +137,6 @@ private:
|
||||
|
||||
//
|
||||
|
||||
class SkyboxProvider: public CallBase
|
||||
{
|
||||
public:
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
|
||||
|
||||
void setSunPosition(const core::vector3df &in)
|
||||
{
|
||||
m_sunpos = in;
|
||||
//m_sunpos.normalize();
|
||||
}
|
||||
|
||||
private:
|
||||
core::vector3df m_sunpos;
|
||||
};
|
||||
|
||||
//
|
||||
|
||||
class BubbleEffectProvider: public CallBase
|
||||
{
|
||||
public:
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
|
||||
|
||||
BubbleEffectProvider()
|
||||
{
|
||||
}
|
||||
|
||||
// We hijack the material type param 2 of bubbles.
|
||||
// It's time to start the fade, negative if fade out, positive if in.
|
||||
// It'd be unused otherwise.
|
||||
|
||||
void onMadeVisible(scene::IMeshBuffer * const mb)
|
||||
{
|
||||
if (!contains(mb))
|
||||
return;
|
||||
|
||||
video::SMaterial &mat = mb->getMaterial();
|
||||
mat.MaterialTypeParam2 = irr_driver->getDevice()->getTimer()->getTime() / 1000.0f;
|
||||
}
|
||||
|
||||
void onHidden(scene::IMeshBuffer * const mb)
|
||||
{
|
||||
if (!contains(mb))
|
||||
return;
|
||||
|
||||
video::SMaterial &mat = mb->getMaterial();
|
||||
mat.MaterialTypeParam2 = irr_driver->getDevice()->getTimer()->getTime() / -1000.0f;
|
||||
}
|
||||
|
||||
void isInitiallyHidden(scene::IMeshBuffer * const mb)
|
||||
{
|
||||
if (!contains(mb))
|
||||
return;
|
||||
|
||||
video::SMaterial &mat = mb->getMaterial();
|
||||
mat.MaterialTypeParam2 = irr_driver->getDevice()->getTimer()->getTime() / -1000.0f;
|
||||
}
|
||||
|
||||
void removeBubble(const scene::IMeshBuffer * const mb)
|
||||
{
|
||||
m_bubbles.erase(mb);
|
||||
}
|
||||
|
||||
void addBubble(scene::IMeshBuffer * const mb)
|
||||
{
|
||||
m_bubbles.insert(mb);
|
||||
|
||||
video::SMaterial &mat = mb->getMaterial();
|
||||
mat.MaterialTypeParam2 = 1;
|
||||
}
|
||||
|
||||
bool contains(const scene::IMeshBuffer * const mb) const
|
||||
{
|
||||
return m_bubbles.count(mb)!=0;
|
||||
}
|
||||
|
||||
private:
|
||||
std::set<const scene::IMeshBuffer *> m_bubbles;
|
||||
};
|
||||
|
||||
//
|
||||
|
||||
class MotionBlurProvider: public CallBase
|
||||
{
|
||||
public:
|
||||
@ -284,29 +203,6 @@ private:
|
||||
|
||||
//
|
||||
|
||||
class GaussianBlurProvider: public CallBase
|
||||
{
|
||||
public:
|
||||
GaussianBlurProvider()
|
||||
{
|
||||
m_pixel[0] = 1.0f / UserConfigParams::m_width;
|
||||
m_pixel[1] = 1.0f / UserConfigParams::m_height;
|
||||
}
|
||||
|
||||
void setResolution(int x, int y)
|
||||
{
|
||||
m_pixel[0] = 1.0f / x;
|
||||
m_pixel[1] = 1.0f / y;
|
||||
}
|
||||
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
|
||||
|
||||
private:
|
||||
float m_pixel[2];
|
||||
};
|
||||
|
||||
//
|
||||
|
||||
class MipVizProvider: public CallBase
|
||||
{
|
||||
public:
|
||||
@ -315,47 +211,6 @@ public:
|
||||
|
||||
//
|
||||
|
||||
class ColorizeProvider: public CallBase
|
||||
{
|
||||
public:
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
|
||||
|
||||
void setColor(float r, float g, float b)
|
||||
{
|
||||
m_color[0] = r;
|
||||
m_color[1] = g;
|
||||
m_color[2] = b;
|
||||
}
|
||||
|
||||
float getRed() const
|
||||
{
|
||||
return m_color[0];
|
||||
}
|
||||
|
||||
float getGreen() const
|
||||
{
|
||||
return m_color[1];
|
||||
}
|
||||
|
||||
float getBlue() const
|
||||
{
|
||||
return m_color[2];
|
||||
}
|
||||
|
||||
private:
|
||||
float m_color[3];
|
||||
};
|
||||
|
||||
//
|
||||
|
||||
class ObjectPassProvider: public CallBase
|
||||
{
|
||||
public:
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
|
||||
};
|
||||
|
||||
//
|
||||
|
||||
class SunLightProvider: public CallBase
|
||||
{
|
||||
public:
|
||||
|
@ -2490,7 +2490,6 @@ scene::ISceneNode *IrrDriver::addLight(const core::vector3df &pos, float energy,
|
||||
m_suncam->updateAbsolutePosition();
|
||||
|
||||
((WaterShaderProvider *) m_shaders->m_callbacks[ES_WATER])->setSunPosition(pos);
|
||||
((SkyboxProvider *) m_shaders->m_callbacks[ES_SKYBOX])->setSunPosition(pos);
|
||||
}
|
||||
|
||||
return light;
|
||||
|
@ -203,10 +203,6 @@ Material::Material(const XMLNode *node, bool deprecated)
|
||||
node->get("splatting-texture-3", &m_splatting_texture_3);
|
||||
node->get("splatting-texture-4", &m_splatting_texture_4);
|
||||
}
|
||||
else if (s == "bubble")
|
||||
{
|
||||
m_shader_type = SHADERTYPE_BUBBLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log::warn("Material", "Unknown shader type <%s> for <%s>", s.c_str(), m_texname.c_str());
|
||||
@ -261,10 +257,6 @@ Material::Material(const XMLNode *node, bool deprecated)
|
||||
{
|
||||
m_water_splash = true;
|
||||
}
|
||||
else if (s == "bubble")
|
||||
{
|
||||
m_shader_type = SHADERTYPE_BUBBLE;
|
||||
}
|
||||
else if (s == "grass")
|
||||
{
|
||||
m_shader_type = SHADERTYPE_VEGETATION;
|
||||
@ -779,17 +771,6 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
|
||||
m->MaterialType = irr_driver->getShader(ES_GRASS_REF);
|
||||
m->setTexture(1, glossytex);
|
||||
return;
|
||||
case SHADERTYPE_BUBBLE:
|
||||
if (mb)
|
||||
{
|
||||
BubbleEffectProvider * bubble = (BubbleEffectProvider *)
|
||||
irr_driver->getCallback(ES_BUBBLES);
|
||||
bubble->addBubble(mb);
|
||||
|
||||
m->MaterialType = irr_driver->getShader(ES_BUBBLES);
|
||||
m->BlendOperation = video::EBO_ADD;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m->getTexture(0))
|
||||
@ -996,12 +977,6 @@ void Material::adjustForFog(scene::ISceneNode* parent, video::SMaterial *m,
|
||||
void Material::onMadeVisible(scene::IMeshBuffer* who)
|
||||
{
|
||||
if (!irr_driver->isGLSL()) return;
|
||||
|
||||
BubbleEffectProvider * bubble = (BubbleEffectProvider *)
|
||||
irr_driver->getCallback(ES_BUBBLES);
|
||||
|
||||
if (bubble != NULL)
|
||||
bubble->onMadeVisible(who);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1010,11 +985,6 @@ void Material::onMadeVisible(scene::IMeshBuffer* who)
|
||||
void Material::onHidden(scene::IMeshBuffer* who)
|
||||
{
|
||||
if (!irr_driver->isGLSL()) return;
|
||||
|
||||
BubbleEffectProvider * bubble = (BubbleEffectProvider *)
|
||||
irr_driver->getCallback(ES_BUBBLES);
|
||||
if (bubble != NULL)
|
||||
bubble->onHidden(who);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1022,11 +992,6 @@ void Material::onHidden(scene::IMeshBuffer* who)
|
||||
void Material::isInitiallyHidden(scene::IMeshBuffer* who)
|
||||
{
|
||||
if (!irr_driver->isGLSL()) return;
|
||||
|
||||
BubbleEffectProvider * bubble = (BubbleEffectProvider *)
|
||||
irr_driver->getCallback(ES_BUBBLES);
|
||||
if (bubble != NULL)
|
||||
bubble->isInitiallyHidden(who);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -53,8 +53,6 @@ public:
|
||||
SHADERTYPE_ALPHA_BLEND,
|
||||
SHADERTYPE_ADDITIVE,
|
||||
SHADERTYPE_SOLID_UNLIT,
|
||||
/** Effect where the UV texture is moved in a wave pattern */
|
||||
SHADERTYPE_BUBBLE,
|
||||
/** Effect that makes grass wave as in the wind */
|
||||
SHADERTYPE_VEGETATION,
|
||||
SHADERTYPE_WATER,
|
||||
|
@ -419,7 +419,6 @@ void PostProcessing::renderSSAO()
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
// Generate linear depth buffer
|
||||
irr_driver->getFBO(FBO_LINEAR_DEPTH).Bind();
|
||||
@ -622,8 +621,6 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode, boo
|
||||
|
||||
// Set the sun's color
|
||||
const SColor col = track->getGodRaysColor();
|
||||
ColorizeProvider * const colcb = (ColorizeProvider *)irr_driver->getCallback(ES_COLORIZE);
|
||||
colcb->setColor(col.getRed() / 255.0f, col.getGreen() / 255.0f, col.getBlue() / 255.0f);
|
||||
|
||||
// The sun interposer
|
||||
STKMeshSceneNode *sun = irr_driver->getSunInterposer();
|
||||
|
@ -342,7 +342,6 @@ void IrrDriver::renderScene(scene::ICameraSceneNode * const camnode, unsigned po
|
||||
glDepthMask(GL_TRUE);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_CULL_FACE);
|
||||
if (UserConfigParams::m_dynamic_lights || forceRTT)
|
||||
@ -829,14 +828,12 @@ void IrrDriver::renderGlow(std::vector<GlowData>& glows)
|
||||
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
const u32 glowcount = (int)glows.size();
|
||||
ColorizeProvider * const cb = (ColorizeProvider *) m_shaders->m_callbacks[ES_COLORIZE];
|
||||
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
glStencilFunc(GL_ALWAYS, 1, ~0);
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
|
@ -639,7 +639,6 @@ static video::ITexture *displaceTex = 0;
|
||||
void IrrDriver::renderTransparent()
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
@ -688,7 +687,6 @@ void IrrDriver::renderTransparent()
|
||||
cb->update();
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glDisable(GL_BLEND);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
@ -868,7 +866,6 @@ void IrrDriver::renderShadows()
|
||||
glDepthMask(GL_TRUE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonOffset(1.5, 0.);
|
||||
m_rtts->getShadowFBO().Bind();
|
||||
|
@ -110,14 +110,10 @@ Shaders::Shaders()
|
||||
// Callbacks
|
||||
memset(m_callbacks, 0, sizeof(m_callbacks));
|
||||
|
||||
m_callbacks[ES_SKYBOX] = new SkyboxProvider();
|
||||
m_callbacks[ES_WATER] = new WaterShaderProvider();
|
||||
m_callbacks[ES_GRASS] = new GrassShaderProvider();
|
||||
m_callbacks[ES_BUBBLES] = new BubbleEffectProvider();
|
||||
m_callbacks[ES_MOTIONBLUR] = new MotionBlurProvider();
|
||||
m_callbacks[ES_GAUSSIAN3V] = m_callbacks[ES_GAUSSIAN3H] = new GaussianBlurProvider();
|
||||
m_callbacks[ES_MIPVIZ] = new MipVizProvider();
|
||||
m_callbacks[ES_COLORIZE] = new ColorizeProvider();
|
||||
m_callbacks[ES_SUNLIGHT] = new SunLightProvider();
|
||||
m_callbacks[ES_DISPLACE] = new DisplaceProvider();
|
||||
|
||||
@ -346,9 +342,6 @@ void Shaders::loadShaders()
|
||||
m_shaders[ES_GRASS_REF] = glslmat(dir + "pass.vert", dir + "pass.frag",
|
||||
m_callbacks[ES_GRASS], EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
||||
|
||||
m_shaders[ES_BUBBLES] = glslmat(dir + "pass.vert", dir + "pass.frag",
|
||||
m_callbacks[ES_BUBBLES], EMT_TRANSPARENT_ALPHA_CHANNEL);
|
||||
|
||||
m_shaders[ES_MOTIONBLUR] = glsl(dir + "pass.vert", dir + "pass.frag",
|
||||
m_callbacks[ES_MOTIONBLUR]);
|
||||
|
||||
@ -407,7 +400,6 @@ void Shaders::loadShaders()
|
||||
initFrustrumVBO();
|
||||
initShadowVPMUBO();
|
||||
initParticleQuadVBO();
|
||||
MeshShader::BubbleShader::init();
|
||||
MeshShader::ViewFrustrumShader::init();
|
||||
UtilShader::ColoredLine::init();
|
||||
}
|
||||
@ -1000,30 +992,6 @@ namespace MeshShader
|
||||
7, "tex_detail3");
|
||||
}
|
||||
|
||||
GLuint BubbleShader::Program;
|
||||
GLuint BubbleShader::uniform_MVP;
|
||||
GLuint BubbleShader::uniform_tex;
|
||||
GLuint BubbleShader::uniform_time;
|
||||
GLuint BubbleShader::uniform_transparency;
|
||||
|
||||
void BubbleShader::init()
|
||||
{
|
||||
Program = LoadProgram(OBJECT,
|
||||
GL_VERTEX_SHADER, file_manager->getAsset("shaders/bubble.vert").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/bubble.frag").c_str());
|
||||
uniform_MVP = glGetUniformLocation(Program, "ModelViewProjectionMatrix");
|
||||
uniform_tex = glGetUniformLocation(Program, "tex");
|
||||
uniform_time = glGetUniformLocation(Program, "time");
|
||||
uniform_transparency = glGetUniformLocation(Program, "transparency");
|
||||
}
|
||||
void BubbleShader::setUniforms(const core::matrix4 &ModelViewProjectionMatrix, unsigned TU_tex, float time, float transparency)
|
||||
{
|
||||
glUniformMatrix4fv(uniform_MVP, 1, GL_FALSE, ModelViewProjectionMatrix.pointer());
|
||||
glUniform1i(uniform_tex, TU_tex);
|
||||
glUniform1f(uniform_time, time);
|
||||
glUniform1f(uniform_transparency, transparency);
|
||||
}
|
||||
|
||||
TransparentShader::TransparentShader()
|
||||
{
|
||||
Program = LoadProgram(OBJECT,
|
||||
|
@ -179,16 +179,6 @@ public:
|
||||
SplattingShader();
|
||||
};
|
||||
|
||||
class BubbleShader
|
||||
{
|
||||
public:
|
||||
static GLuint Program;
|
||||
static GLuint uniform_MVP, uniform_tex, uniform_time, uniform_transparency;
|
||||
|
||||
static void init();
|
||||
static void setUniforms(const core::matrix4 &ModelViewProjectionMatrix, unsigned TU_tex, float time, float transparency);
|
||||
};
|
||||
|
||||
class TransparentShader : public ShaderHelperSingleton<TransparentShader, core::matrix4, core::matrix4>, public TextureRead<Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
@ -628,7 +618,6 @@ public:
|
||||
ACT(ES_SPHERE_MAP) \
|
||||
ACT(ES_GRASS) \
|
||||
ACT(ES_GRASS_REF) \
|
||||
ACT(ES_BUBBLES) \
|
||||
ACT(ES_MOTIONBLUR) \
|
||||
ACT(ES_GAUSSIAN3H) \
|
||||
ACT(ES_GAUSSIAN3V) \
|
||||
|
@ -33,8 +33,6 @@ TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE typ
|
||||
{
|
||||
if (type == irr_driver->getShader(ES_DISPLACE))
|
||||
return TM_DISPLACEMENT;
|
||||
if (type == irr_driver->getShader(ES_BUBBLES))
|
||||
return TM_BUBBLE;
|
||||
video::E_BLEND_FACTOR srcFact, DstFact;
|
||||
video::E_MODULATE_FUNC mod;
|
||||
u32 alpha;
|
||||
@ -241,23 +239,6 @@ core::vector3df getWindDir()
|
||||
return m_speed * vector3df(1., 0., 0.) * cos(time);
|
||||
}
|
||||
|
||||
void drawBubble(const GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatrix)
|
||||
{
|
||||
irr_driver->IncreaseObjectCount();
|
||||
const float time = irr_driver->getDevice()->getTimer()->getTime() / 1000.0f;
|
||||
float transparency = 1.;
|
||||
|
||||
GLenum ptype = mesh.PrimitiveType;
|
||||
GLenum itype = mesh.IndexType;
|
||||
size_t count = mesh.IndexCount;
|
||||
|
||||
compressTexture(mesh.textures[0], true);
|
||||
setTexture(0, getTextureGLuint(mesh.textures[0]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
|
||||
|
||||
MeshShader::BubbleShader::setUniforms(ModelViewProjectionMatrix, 0, time, transparency);
|
||||
glDrawElementsBaseVertex(ptype, count, itype, (GLvoid *)mesh.vaoOffset, mesh.vaoBaseVertex);
|
||||
}
|
||||
|
||||
bool isObject(video::E_MATERIAL_TYPE type)
|
||||
{
|
||||
if (type == irr_driver->getShader(ES_OBJECTPASS))
|
||||
@ -276,8 +257,6 @@ bool isObject(video::E_MATERIAL_TYPE type)
|
||||
return true;
|
||||
if (type == irr_driver->getShader(ES_GRASS_REF))
|
||||
return true;
|
||||
if (type == irr_driver->getShader(ES_BUBBLES))
|
||||
return true;
|
||||
if (type == irr_driver->getShader(ES_DISPLACE))
|
||||
return true;
|
||||
if (type == irr_driver->getShader(ES_OBJECT_UNLIT))
|
||||
|
@ -29,7 +29,6 @@ enum TransparentMaterial
|
||||
{
|
||||
TM_DEFAULT,
|
||||
TM_ADDITIVE,
|
||||
TM_BUBBLE,
|
||||
TM_DISPLACEMENT,
|
||||
TM_COUNT
|
||||
};
|
||||
@ -187,9 +186,6 @@ class ListDisplacement : public MiscList<ListDisplacement, GLMesh *, core::matri
|
||||
class ListInstancedGlow : public Singleton<ListInstancedGlow>, public std::vector<GLMesh *>
|
||||
{};
|
||||
|
||||
// Forward pass (for transparents meshes)
|
||||
void drawBubble(const GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatrix);
|
||||
|
||||
MeshMaterial MaterialTypeToMeshMaterial(video::E_MATERIAL_TYPE, video::E_VERTEX_TYPE, Material* material);
|
||||
TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE, f32 MaterialTypeParam, Material* material);
|
||||
|
||||
|
@ -432,18 +432,5 @@ void STKMeshSceneNode::render()
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
GLMesh* mesh;
|
||||
if (!TransparentMesh[TM_BUBBLE].empty())
|
||||
glUseProgram(MeshShader::BubbleShader::Program);
|
||||
if (irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(VAOManager::getInstance()->getVAO(video::EVT_STANDARD));
|
||||
for_in(mesh, TransparentMesh[TM_BUBBLE])
|
||||
{
|
||||
if (irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(mesh->vao);
|
||||
drawBubble(*mesh, ModelViewProjectionMatrix);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -422,8 +422,8 @@ XMLNode *FileManager::createXMLTreeFromString(const std::string & content)
|
||||
{
|
||||
char *b = new char[content.size()];
|
||||
memcpy(b, content.c_str(), content.size());
|
||||
io::IReadFile * ireadfile =
|
||||
m_file_system->createMemoryReadFile(b, (int)content.size(),
|
||||
io::IReadFile * ireadfile =
|
||||
m_file_system->createMemoryReadFile(b, (int)content.size(),
|
||||
"tempfile", true);
|
||||
io::IXMLReader * reader = m_file_system->createXMLReader(ireadfile);
|
||||
XMLNode* node = new XMLNode(reader);
|
||||
@ -1290,7 +1290,7 @@ bool FileManager::copyFile(const std::string &source, const std::string &dest)
|
||||
{
|
||||
Log::error("FileManager", "Write error copying '%s' to '%s",
|
||||
source.c_str(), dest.c_str());
|
||||
delete buffer;
|
||||
delete[] buffer;
|
||||
fclose(f_source);
|
||||
fclose(f_dest);
|
||||
return false;
|
||||
@ -1298,7 +1298,7 @@ bool FileManager::copyFile(const std::string &source, const std::string &dest)
|
||||
} // if fwrite()!=n
|
||||
} // while
|
||||
|
||||
delete buffer;
|
||||
delete[] buffer;
|
||||
fclose(f_source);
|
||||
fclose(f_dest);
|
||||
return true;
|
||||
|
@ -324,7 +324,7 @@ void RaceManager::startNew(bool from_overworld)
|
||||
|
||||
// Then the players, which start behind the AI karts
|
||||
// -------------------------------------------------
|
||||
for(unsigned int i=0; i<(int)m_player_karts.size(); i++)
|
||||
for(unsigned int i=0; i<(unsigned int)m_player_karts.size(); i++)
|
||||
{
|
||||
KartType kt= m_player_karts[i].isNetworkPlayer() ? KT_NETWORK_PLAYER : KT_PLAYER;
|
||||
m_kart_status.push_back(KartStatus(m_player_karts[i].getKartName(), i,
|
||||
|
@ -46,6 +46,14 @@
|
||||
|
||||
#include <ICameraSceneNode.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
extern bool useCoreContext;
|
||||
}
|
||||
}
|
||||
|
||||
RaceGUIBase::RaceGUIBase()
|
||||
{
|
||||
m_ignore_unimportant_messages = false;
|
||||
@ -418,7 +426,8 @@ void RaceGUIBase::renderPlayerView(const Camera *camera, float dt)
|
||||
glviewport[3] = viewport.LowerRightCorner.Y;
|
||||
//glGetIntegerv(GL_VIEWPORT, glviewport);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if (!irr::video::useCoreContext)
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_BLEND);
|
||||
@ -433,7 +442,8 @@ void RaceGUIBase::renderPlayerView(const Camera *camera, float dt)
|
||||
glVertex3d(glviewport[2],glviewport[3],0);
|
||||
glVertex3d(glviewport[2],glviewport[1],0);
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
if (!irr::video::useCoreContext)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
#endif
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user