Fix crash when disabling GLSL
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@@ -323,6 +323,8 @@ void recalculateTangents(scene::IMesh* mesh, bool recalculateNormals, bool smoot
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bool MeshTools::isNormalMap(scene::IMeshBuffer* mb)
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{
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if (!irr_driver->isGLSL())
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return false;
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return (mb->getMaterial().MaterialType == irr_driver->getShader(ES_NORMAL_MAP));
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}
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