Fix crash when disabling GLSL

This commit is contained in:
Marianne Gagnon
2014-07-09 20:41:55 -04:00
parent 95c59b8d51
commit 297d8aaf86

View File

@@ -323,6 +323,8 @@ void recalculateTangents(scene::IMesh* mesh, bool recalculateNormals, bool smoot
bool MeshTools::isNormalMap(scene::IMeshBuffer* mb)
{
if (!irr_driver->isGLSL())
return false;
return (mb->getMaterial().MaterialType == irr_driver->getShader(ES_NORMAL_MAP));
}