stk-code_catmod/src/graphics/stk_text_billboard.cpp
2014-09-24 01:37:31 +02:00

174 lines
6.3 KiB
C++

#include "graphics/stk_text_billboard.hpp"
#include "graphics/glwrap.hpp"
#include "graphics/shaders.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/stkbillboard.hpp"
#include "graphics/stkmeshscenenode.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/scalable_font.hpp"
#include "glwrap.hpp"
#include <SMesh.h>
#include <SMeshBuffer.h>
#include <ISceneManager.h>
#include <ICameraSceneNode.h>
using namespace irr;
STKTextBillboard::STKTextBillboard(core::stringw text, gui::ScalableFont* font,
const video::SColor& color_top, const video::SColor& color_bottom,
irr::scene::ISceneNode* parent,
irr::scene::ISceneManager* mgr, irr::s32 id,
const irr::core::vector3df& position, const irr::core::vector3df& size) :
STKMeshSceneNode(new scene::SMesh(),
parent, irr_driver->getSceneManager(), -1,
position, core::vector3df(0.0f, 0.0f, 0.0f), size, false)
{
m_color_top = color_top;
m_color_bottom = color_bottom;
getTextMesh(text, font);
createGLMeshes();
Mesh->drop();
//setAutomaticCulling(0);
updateAbsolutePosition();
}
void STKTextBillboard::updateAbsolutePosition()
{
if (Parent)
{
// Override to not use the parent's rotation
AbsoluteTransformation = getRelativeTransformation();
AbsoluteTransformation.setTranslation(AbsoluteTransformation.getTranslation() + Parent->getAbsolutePosition());
}
else
AbsoluteTransformation = getRelativeTransformation();
}
scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, gui::ScalableFont* font)
{
font->doDraw(text, core::rect<s32>(0, 0, 1000, 1000), video::SColor(255,255,255,255),
false, false, NULL, this);
const float scale = 0.018f;
//scene::SMesh* mesh = new scene::SMesh();
std::map<video::ITexture*, scene::SMeshBuffer*> buffers;
int max_x = 0;
int min_y = 0;
int max_y = 0;
for (unsigned int i = 0; i < m_chars.size(); i++)
{
int char_x = m_chars[i].m_destRect.LowerRightCorner.X;
if (char_x > max_x)
max_x = char_x;
int char_min_y = m_chars[i].m_destRect.UpperLeftCorner.Y;
int char_max_y = m_chars[i].m_destRect.LowerRightCorner.Y;
if (char_min_y < min_y)
min_y = char_min_y;
if (char_max_y > min_y)
max_y = char_max_y;
}
float scaled_center_x = (max_x / 2.0f) * scale;
float scaled_y = (max_y / 2.0f) * scale; // -max_y * scale;
for (unsigned int i = 0; i < m_chars.size(); i++)
{
core::vector3df char_pos((float) m_chars[i].m_destRect.UpperLeftCorner.X,
(float) m_chars[i].m_destRect.UpperLeftCorner.Y, 0);
char_pos *= scale;
core::vector3df char_pos2((float)m_chars[i].m_destRect.LowerRightCorner.X,
(float) m_chars[i].m_destRect.LowerRightCorner.Y, 0);
char_pos2 *= scale;
core::dimension2di char_size_i = m_chars[i].m_destRect.getSize();
core::dimension2df char_size(char_size_i.Width*scale, char_size_i.Height*scale);
std::map<video::ITexture*, scene::SMeshBuffer*>::iterator map_itr = buffers.find(m_chars[i].m_texture);
scene::SMeshBuffer* buffer;
if (map_itr == buffers.end())
{
buffer = new scene::SMeshBuffer();
buffer->getMaterial().setTexture(0, m_chars[i].m_texture);
buffer->getMaterial().setTexture(1, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
buffer->getMaterial().MaterialType = irr_driver->getShader(ES_OBJECT_UNLIT);
buffers[m_chars[i].m_texture] = buffer;
}
else
{
buffer = map_itr->second;
}
float tex_width = (float) m_chars[i].m_texture->getSize().Width;
float tex_height = (float)m_chars[i].m_texture->getSize().Height;
video::S3DVertex vertices[] =
{
video::S3DVertex(char_pos.X - scaled_center_x, char_pos.Y - scaled_y, 0.0f,
0.0f, 0.0f, 1.0f,
m_color_bottom,
m_chars[i].m_sourceRect.UpperLeftCorner.X / tex_width,
m_chars[i].m_sourceRect.LowerRightCorner.Y / tex_height),
video::S3DVertex(char_pos2.X - scaled_center_x, char_pos.Y - scaled_y, 0.0f,
0.0f, 0.0f, 1.0f,
m_color_bottom,
m_chars[i].m_sourceRect.LowerRightCorner.X / tex_width,
m_chars[i].m_sourceRect.LowerRightCorner.Y / tex_height),
video::S3DVertex(char_pos2.X - scaled_center_x, char_pos2.Y - scaled_y, 0.0f,
0.0f, 0.0f, 1.0f,
m_color_top,
m_chars[i].m_sourceRect.LowerRightCorner.X / tex_width,
m_chars[i].m_sourceRect.UpperLeftCorner.Y / tex_height),
video::S3DVertex(char_pos.X - scaled_center_x, char_pos2.Y - scaled_y, 0.0f,
0.0f, 0.0f, 1.0f,
m_color_top,
m_chars[i].m_sourceRect.UpperLeftCorner.X / tex_width,
m_chars[i].m_sourceRect.UpperLeftCorner.Y / tex_height)
};
irr::u16 indices[] = { 2, 1, 0, 3, 2, 0 };
buffer->append(vertices, 4, indices, 6);
}
for (std::map<video::ITexture*, scene::SMeshBuffer*>::iterator map_itr = buffers.begin();
map_itr != buffers.end(); map_itr++)
{
((scene::SMesh*)Mesh)->addMeshBuffer(map_itr->second);
map_itr->second->recalculateBoundingBox();
Mesh->setBoundingBox(map_itr->second->getBoundingBox()); // TODO: wrong if several buffers
map_itr->second->drop();
}
getMaterial(0).MaterialType = irr_driver->getShader(ES_OBJECT_UNLIT);
return Mesh;
}
void STKTextBillboard::updateNoGL()
{
scene::ICameraSceneNode* curr_cam = irr_driver->getSceneManager()->getActiveCamera();
core::vector3df cam_pos = curr_cam->getPosition();
core::vector3df text_pos = this->getAbsolutePosition();
float angle = atan2(text_pos.X - cam_pos.X, text_pos.Z - cam_pos.Z);
this->setRotation(core::vector3df(0.0f, angle * 180.0f / M_PI, 0.0f));
updateAbsolutePosition();
STKMeshSceneNode::updateNoGL();
}
void STKTextBillboard::collectChar(video::ITexture* texture,
const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect,
const video::SColor* const colors)
{
m_chars.push_back(STKTextBillboardChar(texture, destRect, sourceRect, colors));
}